Android :: Flash And Future Game Development?

Jan 11, 2010

With the promising news of Flash support for Android what will the future of Android Game development?

Android :: Flash and future game development?


Android :: OpenGL Game Development OS 2.0.1 Plus

Oct 13, 2010

What do you think is the best phone for OpenGL ES based game development? Large screen, OS 2.0.1+. Maybe even having the shaders path accessible from NDK.

View 19 Replies View Related

Android :: Recommendation For Game Development?

May 26, 2009

I am Bishesh and i am student of Bachelor in Information Management. I have knowledge of C, C++, J2SE and i m looking to develop a game in Android. I have been reading the documentation of Android. But i have never done a gaming project. Could anybody of you help me out with a simple game.

View 5 Replies View Related

Android :: Simple Game Development

Oct 20, 2009

I am new to development with android. I am a beginner. I have to develop games using android and opengles. Please send me a simple game with step by step approach. please help me in this.

View 2 Replies View Related

Android :: Classes To Use For UI Game Development

Aug 30, 2010

I am trying to determine how to structure the code of a simple android game I am writing. I am focused on the UI portion. The behind the scenes portion (like a pause/restart/switching/etc) does not concern me. The Android demo games source code already do a great job with this. Essentially my game will need a UI with a series of objects on the screen (roughly 100 or 10x10) that the user can interact with. I need to supply an image for each object as well as implement the touch events and animation events for each object. What I am wondering is what type of class do I use for each object so that I can successfully implement these methods and how do I implement that particular class. Note that this game only executes on a user interaction with one of these objects, meaning I don't need a "real-time" implementation.....

View 2 Replies View Related

Android :: Animation - Game Development Be It 2D Or 3D

Aug 17, 2010

I have been working on Android for a few months. Now i want to jump to gaming in Android. So are there any resources, ebooks, or tutorial where I can study game development be it 2D or 3D.

View 1 Replies View Related

Android :: Good Book For Game Development?

Nov 24, 2010

What is the best book or online resource (Article / tutorial / ebook / example / Code) for Android game development?

View 4 Replies View Related

Android :: Engine / API / Platform For 3D Game Development?

Jul 6, 2010

I´m new on Android 3D game development. I would like to know if there any engine/ API/ platform about 3D development that I could use. Or any tip which you could give me, like where I could start looking for.

View 6 Replies View Related

Android :: Game Development Framework Rokon

Sep 15, 2010

I am a beginner in Android game development, while searching i found Rokon, a framework for android game development. It has very nice five tutorials for beginning, done that all now i need some more tutorials so that i can learn more, some more complicated tasks. Now where to find other resources to continue on Rokon, or if there exists some other framework with more available tutorials?

View 1 Replies View Related

RPG Game Development

Jul 26, 2012

I am looking to begin developing an rpg game for android devices something like a topdown or parralax style rpg and would like to know what software i should be using I have eclipse gallileo as i am following a beginners guide to learn basic cause and affect but as i will be buying some books i would like them to be geared towards the correct systems, i am poor and would like to be able to upload my finished project for use on android devices so will not use an engine that charges around $2000 for the privilage, i thought of using java but every java rpg i have seen is very small baic graphics i dont know if this is due to them using premade tile sets or if it is somehting to do with java limiations,

View 4 Replies View Related

Android :: Game Development Scaling - Texture And World

Jun 26, 2010

We're looking for a method to properly scale our textures and world. The current method we're using is having an arbitrary world unit which calculates the screen resolution and receives the size of a pixel on all resolutions. However is there an easier way of implementing a scaling method for game development? We have looked through dip and other android native elements but these don't work as well for a larger scale on game development.

View 3 Replies View Related

Android :: Starting With Game Development - Books / Articles

Apr 23, 2010

Looking for any kind of recommendation, like books, articles, anything that aids me in getting started with game development in Android.

View 8 Replies View Related

Android :: Libgdx - Game Development Library With Extension

Mar 21, 2010

I'm a bit hesitant to present this here already but today i put out the first architecturally frozen release of my game development library called libgdx. I go ahead and post the content of the description page of libgdx here so you get an idea what it is all about. A series of articles is currently in preparation at my blog at. I will continue extending the library in the near future and hope that some of consider joining the effort. Without further ado, here's a simple FAQ for libgdx. === What is libgdx? === Libgdx is my attempt at a cross-platform game development library written in Java with some JNI code for performance hungry code. It abstracts away the differences between writting an OpenGL application for the desktop via Jogl and doing the same for the Android platform.

This allows you to prototype and develop your application entirely on the desktop and only needing 6 lines of code to execute it on Android. Neat, so what does it offer? Libgdx offers modules for graphics via OpenGL ES, audio, input and file i/o. All modules abstract away system specifics so you can execute the same code on the desktop and Android. The graphics module offers full bindings to OpenGL ES 1.0, 1.1 and 2.0. On the desktop almost all of the OpenGL ES functionality is emulated.

View 2 Replies View Related

Games :: Best Game Development Platform?

Jan 13, 2010

Found this article which was pretty interesting. Points out many reasons why indie developers should look to Android for game development as opposed to other more popular services like the iPhone.

View 1 Replies View Related

3D Engines For Mobile Game Development?

Apr 18, 2014

What 3D technology you use in your work? My main tool for today - Uniti3d. Like to hear opinions on other technologies.

View 3 Replies View Related

Android :: Ebook Or Simple Procedure Oriented Blog For Game Development

Dec 3, 2009

This to all those who are into game development. i want to start on the game development in android, and just as a starter, can anyone suggest me an ebook or a simple procedure oriented blog or some link that'll help me to get things started.

View 4 Replies View Related

Android :: Suggestions About Multiplayer Game Development On IOS And Android?

Nov 12, 2010

I'm working on a simple game to experience the multiplayer game development on mobile plaforms especially on Android and iOS. I'm now planning network/multiplayer side of the game and need some advice.

Firstly i think about Google App Engine as the server side of the game. But i learned that app engine cannot connect directly to clients. So updates of the users cannot be send to others directly with this method. Then i started to think about serving the game on one of the gamers of the current session. But of course some of the features will be on the server. You think it is a good idea?

Second, I'm looking for a protocol to communicate iOS and Android. YAML and JSON are the ones i looked so far.

Any other suggestions about multiplayer game development would be appreciated. Thanks...

View 1 Replies View Related

Motorola : HTC Sense - Development In Rooting Flash On Droid X?

Jul 24, 2010

This is my first post on this forum. I am on the fence about getting the HTC Droid Incredible and the Droid X. It would be a lot more palatable if I there was an HTC Sense rom I could flash onto the Droid X. Is there anything of this sort in development or around?

View 2 Replies View Related

Games :: Flash Game For Android

May 25, 2010

We made mobile's version of our popular flash game Screw the Nut. You can play it here Screw the Nut Mobile.It would be great if you write me any suggestions for improving this game.

View 5 Replies View Related

Media :: Flash Game Running Smoothly On HTC Desire

Aug 1, 2010

This is an interesting post showing a flash game running flawlessly on the HTC Desire froyo update, it has a youtube video on it.Flash game running smoothly on HTC Desire - DroidOverflow.wonder what steve thinks about this . Let the flash gaming begin

View 1 Replies View Related

Games :: Motocross Game Like Teagames.com - Play Free Flash For Phone?

Aug 16, 2010

Is there any motocross games like ;
Teagames.com - Play Free Flash Games - TG Motocross 2 Info

View 13 Replies View Related

Android :: How To Store Path Of Game Pawn In Turn Based Game?

May 22, 2010

I have a square grid, for a turn based game ( grid is similar to the chess board ), but the moves in the games are different based on whether you have lapped your opponent pawn at least once or not.i.e if you have not lapped (beaten any of the opponents pawns) in the outer most grid as below.if you have lapped your opponent pawn once at least, then you get to reach home,this way.Any player having all his pawns reaching "home" first wins.The ones in yellow are safe-houses, i.e both the opponent pawn and the player's pawn get to stay in the same grid, this is not considered to be lapping ( the opponent ).The lapped pawn will return to its start point.Now the question is, what is the effective way to store the paths for the all the pawns.we will have 4 pawns for the player and 4 opponent pawns.Is there any pattern to store such static information, in a elegant way?

View 1 Replies View Related

Android : Puzzle Game With 7x7 Grid Of Graphics / How To Save And Continue Game

Nov 12, 2010

I have a puzzle game with a 7x7 grid of graphics, and a timer, its just about ready to go. But I am stuck on how to go about saving/continuing game. For example when someone exits I want them to be able to save and exit, then come back and click continue to pick up where they left off with all of the graphics in the right place, timer and score. I looked at onSaveInstanceState android examples, but not sure if this is what I need or how to implement it in my case.

View 8 Replies View Related

Android :: Future OS Releases

Nov 17, 2009

With being a wireless industry professional for 15 years now, I have come across many different types of devices, OS's, just about it all.I wanted to love Windows mobile couldnt take the constant crashing.I wanted to love the Palm 650 well, I wont even go into that.I gave Symbian (Nokia E61) about a minute with good intentions before I was bored.I loved my BlackBerry for years feel like they are old school now.I would never use AT&T again, so the iPhone is out love my iPod Touch though.Having just gotten my first Android device, I can honestly say that while I am very impressed with the OS and its capabilities, I long to understand some of the things left out of ANY of these operating systems.

View 3 Replies View Related

Android :: Print To PDF (For Future Use) On Phone Possible?

Jun 27, 2010

When shopping online or checking into a flight online. I like to be able to save the receipt screen (or boarding pass screen) to a pdf, so I can easily access it later or print it off. This is easy to do on a laptop with cute pdf or similar. Is there any way to "print to pdf" on an android phone? Or to put it in other words, is there any way to save a webpage as a pdf, so it can be opened again later (and look exactly the same)?

View 3 Replies View Related

Android :: Future Phones Speculated On Verizon

Jul 4, 2010

Well everyone is saying that there is going to be great phones this holiday season. So I wanted to know if there was any word or info on what phones are speculated to come out on verizon around the holiday season?

View 2 Replies View Related

Sprint HTC Hero :: Android 2.2 Launch In Near Future

Jun 25, 2010

Cant really say I am surprised but the phone is only 8 months old, glad I got the Evo. Looks like you will need to root to see 2.2 on the Hero.
Announcements: Sprint expects to launch Android 2.2 in near future

View 44 Replies View Related

Android :: Samsung To Turn It's Focus In Near Future

Sep 5, 2010

Samsung has stated that Android is their focus point in the near future. Bada is their own platform and it would also remain with same priority for Samsung who is the South Korean tech giant. There is good demand for Android in the market with it being the second most popular mobile platform in the US market right now. This might have made the company think to shift their attention to Android.

View 2 Replies View Related

Games :: Future Of Android 3d Gaming Is Better GPU Worth It?

Aug 26, 2010

so I wanted to get an Evo, but then I saw all these graphic tests and found The EPIC to have amazing GPU. Now I really like the evo for htc sense, bigger screen and looks. But I want the epic for its GPU. I dont care much for the keyboard. Im afraid the GPU on evo will be outdated and not run games anymore. Im afraid cuz my cousin got a Moment and he cant run any of the good 3d games, i got my pre before him and I can run better 3d games then him.Should I get the epic just for the GPU? Do you guys even see android gaming taking off and using the epic's internals or will the GPU of EVO(Adreno 200) be fine for current and future android games. As I see it, most devs are using the N1 to develop on, so im guessing the GPU in the evo should be fine right? or should I be safe and get the Epic GPU and be able to use the keyboard for gaming, but not be satisfied by looks? (maybe when i use it in person ill fine in love with the looks lol)SHORT VERSION Should i get the EVO and not be worried about highend 3d games sucking/being laggy? Is the GPU on the Evo good enough because it is the current standard for 3d games? Dont most developers develop on n1, thus the Evo gpu will be perfect? Also I think A lot of developers are optimizing games for the snapdragons. is any of this true?

View 6 Replies View Related

Android :: Will Emulator Support Opengles 2.0 In The Future

Oct 4, 2010

From the posting so far I have seen, the current emulator as of API level 8 and Platform 2.2 does not support OpenGL ES 2.0. (Only in the emulator that the support is not there)

(The support is there at API level 8 for the ES 2.0)

wondering if any jone has figured out the following

1. Will the emulator support ES 2.0 in the future (considering there is compilers, shaders etc needed to support es 2.0) 2. What is a likely timeframe this may be available? (months or sometime future?)

I suppose considering that iPhone SDK has the emulator suppor for es 2.0, it can be anticipated on the Android emulator as well.

View 3 Replies View Related







Copyrights 2005-15 www.BigResource.com, All rights reserved