Android :: Starting With Game Development - Books / Articles
Apr 23, 2010Looking for any kind of recommendation, like books, articles, anything that aids me in getting started with game development in Android.

Looking for any kind of recommendation, like books, articles, anything that aids me in getting started with game development in Android.
The documentation on Google's websites is great, but it would also be great to have a text to carry around. Are there any *good* books on programming in Android yet?
View 8 Replies View RelatedI've done a little research, and am interested in developing for Android. I've never programmed before, and have no idea how to go from zero experience to developing for a mobile device. My interest is in eventually making some sort of 2d game.
Is there a lesson plan for starting from the ground up? I would think one would need to learn the Java language to start. Looking at the Sun website, it's a bit daunting. Is there a book, specifically, that would wrap up this knowledge in a bit of a directed lesson plan?
I'm not sure if opengl-es is what would be required for 2d games. I've done a little research on this, and it's even far more daunting than Java itself. I can't even begin to figure out where to start with even just opengl, sans -es. My best guess would be that I need further knowledge in Java to continue with this, but even still, is it possible to learn concurrently with Java?
What do you think is the best phone for OpenGL ES based game development? Large screen, OS 2.0.1+. Maybe even having the shaders path accessible from NDK.
View 19 Replies View RelatedI am Bishesh and i am student of Bachelor in Information Management. I have knowledge of C, C++, J2SE and i m looking to develop a game in Android. I have been reading the documentation of Android. But i have never done a gaming project. Could anybody of you help me out with a simple game.
View 5 Replies View RelatedI am new to development with android. I am a beginner. I have to develop games using android and opengles. Please send me a simple game with step by step approach. please help me in this.
View 2 Replies View RelatedI am trying to determine how to structure the code of a simple android game I am writing. I am focused on the UI portion. The behind the scenes portion (like a pause/restart/switching/etc) does not concern me. The Android demo games source code already do a great job with this. Essentially my game will need a UI with a series of objects on the screen (roughly 100 or 10x10) that the user can interact with. I need to supply an image for each object as well as implement the touch events and animation events for each object. What I am wondering is what type of class do I use for each object so that I can successfully implement these methods and how do I implement that particular class. Note that this game only executes on a user interaction with one of these objects, meaning I don't need a "real-time" implementation.....
View 2 Replies View RelatedI have been working on Android for a few months. Now i want to jump to gaming in Android. So are there any resources, ebooks, or tutorial where I can study game development be it 2D or 3D.
View 1 Replies View RelatedWith the promising news of Flash support for Android what will the future of Android Game development?
View 3 Replies View RelatedWhat is the best book or online resource (Article / tutorial / ebook / example / Code) for Android game development?
View 4 Replies View RelatedI´m new on Android 3D game development. I would like to know if there any engine/ API/ platform about 3D development that I could use. Or any tip which you could give me, like where I could start looking for.
View 6 Replies View RelatedI am a beginner in Android game development, while searching i found Rokon, a framework for android game development. It has very nice five tutorials for beginning, done that all now i need some more tutorials so that i can learn more, some more complicated tasks. Now where to find other resources to continue on Rokon, or if there exists some other framework with more available tutorials?
View 1 Replies View RelatedI am looking to begin developing an rpg game for android devices something like a topdown or parralax style rpg and would like to know what software i should be using I have eclipse gallileo as i am following a beginners guide to learn basic cause and affect but as i will be buying some books i would like them to be geared towards the correct systems, i am poor and would like to be able to upload my finished project for use on android devices so will not use an engine that charges around $2000 for the privilage, i thought of using java but every java rpg i have seen is very small baic graphics i dont know if this is due to them using premade tile sets or if it is somehting to do with java limiations,
View 4 Replies View RelatedWe're looking for a method to properly scale our textures and world. The current method we're using is having an arbitrary world unit which calculates the screen resolution and receives the size of a pixel on all resolutions. However is there an easier way of implementing a scaling method for game development? We have looked through dip and other android native elements but these don't work as well for a larger scale on game development.
View 3 Replies View RelatedI'm a bit hesitant to present this here already but today i put out the first architecturally frozen release of my game development library called libgdx. I go ahead and post the content of the description page of libgdx here so you get an idea what it is all about. A series of articles is currently in preparation at my blog at. I will continue extending the library in the near future and hope that some of consider joining the effort. Without further ado, here's a simple FAQ for libgdx. === What is libgdx? === Libgdx is my attempt at a cross-platform game development library written in Java with some JNI code for performance hungry code. It abstracts away the differences between writting an OpenGL application for the desktop via Jogl and doing the same for the Android platform.
This allows you to prototype and develop your application entirely on the desktop and only needing 6 lines of code to execute it on Android. Neat, so what does it offer? Libgdx offers modules for graphics via OpenGL ES, audio, input and file i/o. All modules abstract away system specifics so you can execute the same code on the desktop and Android. The graphics module offers full bindings to OpenGL ES 1.0, 1.1 and 2.0. On the desktop almost all of the OpenGL ES functionality is emulated.
Found this article which was pretty interesting. Points out many reasons why indie developers should look to Android for game development as opposed to other more popular services like the iPhone.
View 1 Replies View RelatedWhat 3D technology you use in your work? My main tool for today - Uniti3d. Like to hear opinions on other technologies.
View 3 Replies View RelatedThis to all those who are into game development. i want to start on the game development in android, and just as a starter, can anyone suggest me an ebook or a simple procedure oriented blog or some link that'll help me to get things started.
View 4 Replies View RelatedI have a problem on my Asus ME301T tablet with the Play Books app (I'm running android 4.2). Regular text based books work just fine, however, comic books show as blank pages. Sometimes it will load a few pages if I rotate the screen a few times.
I've tried to reinstall the app and redownload the comics without luck. It works fine on my Samsung i9000 running android 4.3.
I'm working on a simple game to experience the multiplayer game development on mobile plaforms especially on Android and iOS. I'm now planning network/multiplayer side of the game and need some advice.
Firstly i think about Google App Engine as the server side of the game. But i learned that app engine cannot connect directly to clients. So updates of the users cannot be send to others directly with this method. Then i started to think about serving the game on one of the gamers of the current session. But of course some of the features will be on the server. You think it is a good idea?
Second, I'm looking for a protocol to communicate iOS and Android. YAML and JSON are the ones i looked so far.
Any other suggestions about multiplayer game development would be appreciated. Thanks...
Has anyone had any experience with a personal article policy rather than the 7.99 a month insurance through asurion and verizon? A co-worker of mine pays 7 dollars a year with no deductible and tells me they cover full retail value replacement cost.
View 6 Replies View RelatedI'm about the take the Android (EVO specifically) plunge. I'm coming from an old Palm phone. Wow, talk about a quantum leap. Anyway, to prepare for the move, how do I get my Palm contacts into Gmail's contacts? Is that how it works? I need to move my Palm contacts to Gmail contacts, right? Then when I get my new EVO, it will sync with Gmail and my contacts will be in the new phone?
View 5 Replies View RelatedI have a square grid, for a turn based game ( grid is similar to the chess board ), but the moves in the games are different based on whether you have lapped your opponent pawn at least once or not.i.e if you have not lapped (beaten any of the opponents pawns) in the outer most grid as below.if you have lapped your opponent pawn once at least, then you get to reach home,this way.Any player having all his pawns reaching "home" first wins.The ones in yellow are safe-houses, i.e both the opponent pawn and the player's pawn get to stay in the same grid, this is not considered to be lapping ( the opponent ).The lapped pawn will return to its start point.Now the question is, what is the effective way to store the paths for the all the pawns.we will have 4 pawns for the player and 4 opponent pawns.Is there any pattern to store such static information, in a elegant way?
View 1 Replies View RelatedI have a puzzle game with a 7x7 grid of graphics, and a timer, its just about ready to go. But I am stuck on how to go about saving/continuing game. For example when someone exits I want them to be able to save and exit, then come back and click continue to pick up where they left off with all of the graphics in the right place, timer and score. I looked at onSaveInstanceState android examples, but not sure if this is what I need or how to implement it in my case.
View 8 Replies View RelatedNew to Android; very grateful for the help! I tried searching the web and other threads but the words "free", "ebook" and "library" return thousands of results that don't help. Supposedly at my library you can get books in ebook form. The website says they are compatible with my PC, the Nook and the Sony devices. Is there a way to read these on the Android and if so, how is that accomplished? Also, I read that you can read Google books on Android phones, but when I got to Opera on my phone and go to books.google.com/m and click on a book nothing happens.
View 9 Replies View RelatedThere are many books in the Android Market that I'd like to buy for my Aldiko reader, but I need to know that there's a good way to back them up. I used my ES File Manager to look for the books but there is no ebook folder or aldiko folder. These are drm-free books.
View 8 Replies View RelatedDoes anyone know why my downloaded MP3 audio books (from the library), downloaded with Overdrive Media, does not have sound? Sometimes the sound will come on and sometimes it won't. So frustrating.
View 1 Replies View RelatedI am not allowed to post more than one hyperlink. But Amazon carries this book as well. I am picking these two books because of another popular thread saying I should have an Android book and a java reference but no one mentioned a book for either. I figured I'd go with the highest rated in for each of those criteria.I didn't know if I could ask a question in the same thread about what books so I figured it was better to start a new one. Code...
View 2 Replies View RelatedI've been looking into Android development, and while I understand the concepts, all of the Java stuff goes right over my head. XML is easy to pick up on, but I quickly found out that advanced Android development is simply not possible without a good understanding of Java. I looked at this book and it seems pretty good: http://www.amazon.com/Java-Tutorial-Short-Course-Basics/dp/0321334205. Is this good material for a true beginner, or will it be a little too advanced? I need something that will start out very slowly and explain the concepts, ideas and functions clearly. The last thing I want is a book that's incredibly complex and hard on a beginner. I have absolutely NO knowledge of Java or any coding, so I need to start with the basics. Is Android Java a lot different than regular Java? I know there are some differences, but if I studied regular Java could I quickly relate that to Android? I wouldn't want to read a Java book then get back into Android and be lost due to the changes. With this in mind please recommend me some books. I'm very enthusiastic about Android and have brilliant ideas for applications. I just need the prerequisites for Android before I can go full force.
View 7 Replies View RelatedI didn't see this posted anywhere here and thought it was cool. For those of you that like to read. (I totally copy and pasted this from the Tmobile forum.)Google has launched a mobile version of its Book Search application which gives Android and iPhone users access to over 1.5 million out of copyright texts from authors including Austen, Dickens and Shakespeare. Google has optimised the texts for iPhone and Android handsets, and users will need an internet connection to view them. The texts are separated under handy categories including General Fiction and Mystery, and the service keeps a list of recently viewed eBooks and allows you to bookmark your page.
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