Android :: Simple Game Development
Oct 20, 2009
I am new to development with android. I am a beginner. I have to develop games using android and opengles. Please send me a simple game with step by step approach. please help me in this.
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Dec 3, 2009
This to all those who are into game development. i want to start on the game development in android, and just as a starter, can anyone suggest me an ebook or a simple procedure oriented blog or some link that'll help me to get things started.
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Jun 13, 2009
I am new to android i have develop a some e book for android mobile but i never develop a game in android and i would like to develop a first simple just like tic toc . so plz help me where can i start with.
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Oct 13, 2010
What do you think is the best phone for OpenGL ES based game development? Large screen, OS 2.0.1+. Maybe even having the shaders path accessible from NDK.
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May 26, 2009
I am Bishesh and i am student of Bachelor in Information Management. I have knowledge of C, C++, J2SE and i m looking to develop a game in Android. I have been reading the documentation of Android. But i have never done a gaming project. Could anybody of you help me out with a simple game.
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Aug 30, 2010
I am trying to determine how to structure the code of a simple android game I am writing. I am focused on the UI portion. The behind the scenes portion (like a pause/restart/switching/etc) does not concern me. The Android demo games source code already do a great job with this. Essentially my game will need a UI with a series of objects on the screen (roughly 100 or 10x10) that the user can interact with. I need to supply an image for each object as well as implement the touch events and animation events for each object. What I am wondering is what type of class do I use for each object so that I can successfully implement these methods and how do I implement that particular class. Note that this game only executes on a user interaction with one of these objects, meaning I don't need a "real-time" implementation.....
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Aug 17, 2010
I have been working on Android for a few months. Now i want to jump to gaming in Android. So are there any resources, ebooks, or tutorial where I can study game development be it 2D or 3D.
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Aug 17, 2010
I'm on my way with my first game, all design and that stuff are done, just coding left.I have successfully watched tutorials around the world wide web with information about Graphics and how to create a successfully thread-synchronization within it. Like now I have a SurfaceView-class and a Thread-class. The thread-class have this constructor to receive the Game Engine from my SurfaceView-class.
Simple code from Thread-class constructor: Code...
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Jun 27, 2010
I'm making a simple 2d game for the android platform, which works perfectly from version 2.0 and above, but when testing it on a 1.6 device, it crashes immediately. On running the debugger, it seems that I'm getting a null pointer exception in the thread class. I was just wondering if anybody has any ideas as to where the problem might be.
Maybe there's some compatibility issues with this code that I'm not aware of--I'm very much a beginner when it comes to using threads.
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Jan 11, 2010
With the promising news of Flash support for Android what will the future of Android Game development?
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Nov 24, 2010
What is the best book or online resource (Article / tutorial / ebook / example / Code) for Android game development?
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Jul 6, 2010
I´m new on Android 3D game development. I would like to know if there any engine/ API/ platform about 3D development that I could use. Or any tip which you could give me, like where I could start looking for.
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Sep 15, 2010
I am a beginner in Android game development, while searching i found Rokon, a framework for android game development. It has very nice five tutorials for beginning, done that all now i need some more tutorials so that i can learn more, some more complicated tasks. Now where to find other resources to continue on Rokon, or if there exists some other framework with more available tutorials?
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May 21, 2009
I want to make simple game on Android. But i don't know the approach to start. So any 1 can help me from where i should start and which particular API (package).
I don't know nothing. So start with first step.
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Jul 26, 2012
I am looking to begin developing an rpg game for android devices something like a topdown or parralax style rpg and would like to know what software i should be using I have eclipse gallileo as i am following a beginners guide to learn basic cause and affect but as i will be buying some books i would like them to be geared towards the correct systems, i am poor and would like to be able to upload my finished project for use on android devices so will not use an engine that charges around $2000 for the privilage, i thought of using java but every java rpg i have seen is very small baic graphics i dont know if this is due to them using premade tile sets or if it is somehting to do with java limiations,
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Jun 26, 2010
We're looking for a method to properly scale our textures and world. The current method we're using is having an arbitrary world unit which calculates the screen resolution and receives the size of a pixel on all resolutions. However is there an easier way of implementing a scaling method for game development? We have looked through dip and other android native elements but these don't work as well for a larger scale on game development.
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Apr 23, 2010
Looking for any kind of recommendation, like books, articles, anything that aids me in getting started with game development in Android.
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Mar 21, 2010
I'm a bit hesitant to present this here already but today i put out the first architecturally frozen release of my game development library called libgdx. I go ahead and post the content of the description page of libgdx here so you get an idea what it is all about. A series of articles is currently in preparation at my blog at. I will continue extending the library in the near future and hope that some of consider joining the effort. Without further ado, here's a simple FAQ for libgdx. === What is libgdx? === Libgdx is my attempt at a cross-platform game development library written in Java with some JNI code for performance hungry code. It abstracts away the differences between writting an OpenGL application for the desktop via Jogl and doing the same for the Android platform.
This allows you to prototype and develop your application entirely on the desktop and only needing 6 lines of code to execute it on Android. Neat, so what does it offer? Libgdx offers modules for graphics via OpenGL ES, audio, input and file i/o. All modules abstract away system specifics so you can execute the same code on the desktop and Android. The graphics module offers full bindings to OpenGL ES 1.0, 1.1 and 2.0. On the desktop almost all of the OpenGL ES functionality is emulated.
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Sep 18, 2010
There are the following layout options to create interfaces for android.
AbsoluteLayout
FrameLayout
LinearLayout
TableLayout
RelativeLayout (and some more)
Which of the following is most suitable for designing simple games? Guessing that the absoluteLayout is easiest, but will it be problems with different screen sizes? What do you recommend?
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Jan 13, 2010
Found this article which was pretty interesting. Points out many reasons why indie developers should look to Android for game development as opposed to other more popular services like the iPhone.
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Apr 18, 2014
What 3D technology you use in your work? My main tool for today - Uniti3d. Like to hear opinions on other technologies.
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Sep 13, 2010
Is there a free simple chess game to install on the htc desire please?
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Nov 12, 2010
I'm working on a simple game to experience the multiplayer game development on mobile plaforms especially on Android and iOS. I'm now planning network/multiplayer side of the game and need some advice.
Firstly i think about Google App Engine as the server side of the game. But i learned that app engine cannot connect directly to clients. So updates of the users cannot be send to others directly with this method. Then i started to think about serving the game on one of the gamers of the current session. But of course some of the features will be on the server. You think it is a good idea?
Second, I'm looking for a protocol to communicate iOS and Android. YAML and JSON are the ones i looked so far.
Any other suggestions about multiplayer game development would be appreciated. Thanks...
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May 22, 2010
I have a square grid, for a turn based game ( grid is similar to the chess board ), but the moves in the games are different based on whether you have lapped your opponent pawn at least once or not.i.e if you have not lapped (beaten any of the opponents pawns) in the outer most grid as below.if you have lapped your opponent pawn once at least, then you get to reach home,this way.Any player having all his pawns reaching "home" first wins.The ones in yellow are safe-houses, i.e both the opponent pawn and the player's pawn get to stay in the same grid, this is not considered to be lapping ( the opponent ).The lapped pawn will return to its start point.Now the question is, what is the effective way to store the paths for the all the pawns.we will have 4 pawns for the player and 4 opponent pawns.Is there any pattern to store such static information, in a elegant way?
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Nov 12, 2010
I have a puzzle game with a 7x7 grid of graphics, and a timer, its just about ready to go. But I am stuck on how to go about saving/continuing game. For example when someone exits I want them to be able to save and exit, then come back and click continue to pick up where they left off with all of the graphics in the right place, timer and score. I looked at onSaveInstanceState android examples, but not sure if this is what I need or how to implement it in my case.
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Oct 16, 2010
I got Samsung Galaxy 5.
I got some gameloft games (HD versions) installed but as I Run them only Top left (approx 1/4)view of game screen appers.
As whole game can not to fitted on one screen..
|--------------------|
| |
| |
| |
|Gamel |
| |
|--------------------
It looks like half of screen is cut like on "oft" of Gameloft is invisible
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Oct 13, 2010
Basically im trying to create a simple gui or a layout for android, and I'm really new to Android developing. I already found a way to create a list of stuff using ListActivity, and using the command Code...
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Jun 3, 2010
I've tried astrid, and google, and syncing astrid with RTM (free version), and other to-do lists and calendars. I'm just looking for a simple agenda app, where I can click on a damn date and add a list of stuff I want to do without all the mess of prioritizing, adding times, colors, drops of blood, etc. I just want to click and type and have it there, laid out in a simple organized view. possibly a widget. does anyone know of anything like this? Or could someone create one? Not everyone needs an overcomplicated mess.
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Jul 24, 2010
I need to save my bank account numbers, passwords and some credit card numbers. I do not need an app that is all that high tech and complicated. I would just like something that is protected via a password so that if my phone is lost/stolen the finder cannot access this information. I tried Keepass but I didn't really like it as I was unable to change the entry fields, ect. It would be nice to have the ability to have this information backed up somewhere.
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Nov 17, 2010
I have been trying to reuse the tutorial on the Android developer website about developing a TabActivity App but, unfortunately, it never worked, even when I constructed it the exact same way as it is described...
Using the debugger it seemed the problem came from the main layout.
-> setContentView(R.layout.main); //After this line the app stops.
Here is my main.xml:
CODE:.............................
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