Android :: How To Store Path Of Game Pawn In Turn Based Game?
May 22, 2010
I have a square grid, for a turn based game ( grid is similar to the chess board ), but the moves in the games are different based on whether you have lapped your opponent pawn at least once or not.i.e if you have not lapped (beaten any of the opponents pawns) in the outer most grid as below.if you have lapped your opponent pawn once at least, then you get to reach home,this way.Any player having all his pawns reaching "home" first wins.The ones in yellow are safe-houses, i.e both the opponent pawn and the player's pawn get to stay in the same grid, this is not considered to be lapping ( the opponent ).The lapped pawn will return to its start point.Now the question is, what is the effective way to store the paths for the all the pawns.we will have 4 pawns for the player and 4 opponent pawns.Is there any pattern to store such static information, in a elegant way?
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Nov 12, 2010
I have a puzzle game with a 7x7 grid of graphics, and a timer, its just about ready to go. But I am stuck on how to go about saving/continuing game. For example when someone exits I want them to be able to save and exit, then come back and click continue to pick up where they left off with all of the graphics in the right place, timer and score. I looked at onSaveInstanceState android examples, but not sure if this is what I need or how to implement it in my case.
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Aug 20, 2010
anyone know if they have this in the app store or anything like it?
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Oct 16, 2010
I got Samsung Galaxy 5.
I got some gameloft games (HD versions) installed but as I Run them only Top left (approx 1/4)view of game screen appers.
As whole game can not to fitted on one screen..
|--------------------|
| |
| |
| |
|Gamel |
| |
|--------------------
It looks like half of screen is cut like on "oft" of Gameloft is invisible
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Nov 15, 2010
I am using ACTION_IMAGE_CAPTURE for capturing image using intent as follwo..
Intent cameraIntent = new Intent(MediaStore.ACTION_IMAGE_CAPTURE);
cameraIntent.putExtra(MediaStore.EXTRA_OUTPUT, (new File(Environment.getExternalStorageDirectory(),
String.valueOf(System.currentTimeMillis()) + ".jpg")));
startActivityForResult(cameraIntent, 0);
i need to store image in sdcard and retrieve path of that image in onActivityResult() method i don't know how to get image path of currently captured image.
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May 31, 2010
This is my first post over in this part of the forum. I'm looking for a dirt bike type game. I can't seem to find one of the market. Here's an example of what I'm looking for.
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Jun 8, 2010
The EVO phone can act as a Wi-Fi hotspot, an access point to which up to eight other devices can connect.Is this a game changer? Does iPhone4 have this capability? Can I remotely connect my iTouch to EVO and call using Skype?)
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Jun 27, 2010
I recently reset my phone and i had a game me and my daughter love but i can remember the name it was a egg that will turn in a alien you had to feed him give him baths and he will get sick here and there if anyone can help me finding the name ill appreciate my daughter love it.
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Nov 11, 2010
Is it just me or does it seem that lately App Prices have increased? When I first got my phone in August I could surf the App Market and most paid Items were only $0.99. Now you look and I am seeing alot of $5 + apps
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Oct 26, 2010
Now I am trying to create an android game. Game is in the book"Apress - pro Android games" But the program is force closed when I try to touch in the screen. Anyone have the full source code of that game "Space Baster".
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Aug 11, 2009
I've followed the excellent article on game development here: http://www.rbgrn.net/content/54-getting-started-android-game-development, and started my game based on the Lunar Lander example. The Lander example re-draws the background and everything else on each "tick". I basically followed its example and I'm using my game's background image to essentially "clear" the canvas so that I can re-draw everything from a clean slate. This, as I've found, has a negative impact on performance as my game is beginning to slow down. My question is, what's the best way to optimize this? If I want to "clear" only certain parts of my canvas, how do I do that? I've read the documentation for android.graphics.Canvas, but am getting confused by a lot of jargon I don't understand such as "clip" and "matrix".
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Aug 25, 2010
I am thinking about creating a 2D game for android. Kind of like the flash game "Age Of War" (just google it). Can I do it with just Java or do I also need openGL?
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Oct 28, 2010
Does anyone have an APK for game time. For some reason I cant get it from appbrain/android market but worked fine last year?
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Nov 3, 2010
I'm looking for the best way to setup a timer for a game. For example I want the timer to tick down, but I want to be able to add to the timer when certain levels are reached etc. I'm just looking for the most efficient way to accomplish this. it only needs to be every second or so. If anyone has any insight on this.
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Apr 2, 2010
I'm making a game that need always be big on the screen. I have make a 2D game that have 480x320 resolution (for example the background image is so)...but if I try it on the emultator all go ok, but If I try it on Nexus the game is more little on the screen. How I can say to the game to be always max size on each screen?
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Aug 16, 2010
I'm just starting into Android game development, and I'm looking into using an open-source game engine as the foundation of some of my ideas. Does anyone have any favorites? So far, AndEngine looks the most promising...I've also looked at Rokon. Any other notable engines I should be looking at.
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May 24, 2010
I've done a game to Android device!You can find it here: The wheel show Free for Android or look for: 'wheel show'It has the lite and normal version.Enjoy it!I don't know if I can write it here, if I can't, moderators please let me know.
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May 23, 2009
I am looking for App Replacements and simple apps I want to get installed on the Android.As I Hardly play games I don't want to put on to much rubbish like that, I just want a game that is similar to a game I am currently addicted to and that is "Soul of Darkness" so if anyone knows a game for the Android similar to that or Castlevania Area of Sorrow. Id be really really pleased.
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Oct 7, 2010
I am working on an application and I want to be able to detect when a pop-up (e.g Charger notification, task switcher or the dialog that pops up when you hold the power button) is obscuring the game so that I can bring up the pause menu. These notifications do not produce an "onPause" event. Does anyone know the correct way to do this? I know it can be done by detecting the focus loss from the surfaceview, however views can be added and removed I was wondering if there is a better way of doing this than adding a focus handler to each one and trying to keep track.
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Jul 9, 2010
My name is Igor and I'm from Russia. I found that there is no good RPGs on this platform. So I want to create team to develop game. I have good friend, he's roleplaying fan and writes atmosphere modules (adventures) for his sessions. And he has ideas for computer (mobile) RPG. As soon as on the market only 2-3 RPGs this could be idea to create one and earn some money.Feel free to ask any question.
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Feb 24, 2010
Where are 'Saved Game Files' kept? Internal memory or SD Card? Whats the best way to save 'saved games files'? for when I have to do a factory restore or Rom upgrades. For instance Robo Defence which is going to take me years to play and get to level 2000, will still be playing this in my grave, lol. What I was thinking is that I would backup my SD card to my PC, reinstall the game then copy files back from my SD Card or do I have to install a backup App like 'mybackuppro' to specifically back these type of things up?
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Oct 13, 2010
What do you think is the best phone for OpenGL ES based game development? Large screen, OS 2.0.1+. Maybe even having the shaders path accessible from NDK.
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Jun 18, 2010
I recently just got hooked on the online flash game age of war and I was wondering if there was any game for android that is like that game. Or if it is possible to play online flash games on my htc hero with the 2.1 eclair update.
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Jul 1, 2010
Try a game I've released on an Evo? A user has reported that the controls are the wrong way round on the device. Like most arrogant developers :) I initially thought "dumb user error", but I suppose it *might* draw with the Y axis reversed.
The game is Pocket Racing Lite. Touching the left side of the screen should turn the car anti-clockwise, and the right side - clockwise.
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Mar 13, 2010
I'm developing chess game for Android (androidchess.appspot.com). If I want to add animations, should I use custom View extending Canvas (I do this now), or custom View extending SurfaceView?
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Jun 7, 2010
Andorid makers need to step up the game, as the new iPhone is very good, reading about the iPhone 4 right now (WWDC, Steve Job keynote) i was really amazed, i don't own any apple product and i don't like apple close system.but: 960x640 (326ppi) IPS Display with 800:1 contrast ratio Long battery life (7 hours talk, 6 hours 3G browsing, 10 hours WiFi browsing, 10 hours video & 40 hours music.) A4 chip (as i understand it's really the main reason of the long battery life now offered) 3 axis gyro ( i didn't see that one coming), a gyro+accelerometer+compass=six axis aware device (The wood demo is really WOW) 5MP camera (larger sensor) + 720P HD video @ 30FPS + LED flash iOS 4!For me, more resolution is always better (and since the limit of the human eye ~= 300ppi) , all mobile phone should have a minimum of 300ppi.The new Gyro is a welcome move, as i always wanted my phone to senses when i rotated flat on a table. this will not only be great from game, but imagine Google earth with six axis awareness.The A4 and the longer life was expected, but nice move Apple .The camera was screaming for an update and the HD recording is a nice touch.I still preffer FroYo to iOS4 ... but iOS4 is really amazing with loads of new features.iPhone was behind in terms of the hardware, but not any more.
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Sep 6, 2010
I have to develop a multiplayer game. The game will be supported between different platforms: 1) Two android clients. 2) Android client and a web application (something like facebook and android client for Texas- Holdem game).
I want to handle the communication between the platforms through a service.
I have asp.net (C#) background so I thought to implement the communication using WCF service but I am not sure this is the best choice?! Can you please tell me if my choice is good or should I choose other approach to implement the communication?
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May 21, 2010
I am getting started in android development and I really want to create some form of online game. My goal is to start out with a turn- based game and move onto advanced multiplayer games. I want to have users associated with their google account, provide some sort of matchmaking to pair people together, have their stats stored in a database, and use the stats for various leaderboards and such. I have read over an older discussion on this list at http://www.mail-archive.com/android-developers@googlegroups.com/msg75... . There was a lot of good information that I gathered but I still have some questions. What I have so far is an apache web server on a laptop that I don't need right now (2.0Ghz Core 2, 3GB Ram).
I have never really used Java (although I'm learning it for android), but I know C/C++, Perl, and Python. I am in the process of learning mysql databases, which will help with a lot of the stats features I want to implement. I have built a HTTP/1.1 persistent server in C before which did JSON parsing and used a threadpool so I am somewhat familiar with the low-level network calls needed. However, I'm thinking that a free server software must exist that would offer more security and better load-balancing than the server I created. One solution I am thinking is to just use the Apache web server, have android make a request to a perl module I create on the server, and then have the server look it up on a database and so forth. Then the server will just keep sending back the player locations or whatever. Will the Apache web server slow me down for what I am trying to do or I am looking at everything the wrong way? Are there some settings in Apache that I could tweak to give me better latency such as persistent connections?
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Aug 20, 2010
I'm looking at building a game for Android and I've looked around for any sort of insight into how to approach it.I've run across a few game engines for the platform and I'm wondering if any of you have had experience in using them.I worry about spending a lot of time building an app that relies heavily on a game engine, that maybe is abandoned at some point or becomes incompatible with future versions of Android. However, some of the "out of the box" functionality appears to be nice to have.Just curious to hear if any of you have looked into this at all.
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May 25, 2010
We made mobile's version of our popular flash game Screw the Nut. You can play it here Screw the Nut Mobile.It would be great if you write me any suggestions for improving this game.
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