Android :: Will Emulator Support Opengles 2.0 In The Future
Oct 4, 2010
From the posting so far I have seen, the current emulator as of API level 8 and Platform 2.2 does not support OpenGL ES 2.0. (Only in the emulator that the support is not there)
(The support is there at API level 8 for the ES 2.0)
wondering if any jone has figured out the following
1. Will the emulator support ES 2.0 in the future (considering there is compilers, shaders etc needed to support es 2.0) 2. What is a likely timeframe this may be available? (months or sometime future?)
I suppose considering that iPhone SDK has the emulator suppor for es 2.0, it can be anticipated on the Android emulator as well.
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Sep 5, 2010
I was just wondering if anyone had heard anything about the epic getting future wiimote compatability. I had also heard some rumors about some ps3 controller code being found on the epic's programming.
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Apr 11, 2009
Can anyone tell me weather emulator support WiFi.
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Sep 17, 2009
After upgrading to SDK 1.6 the emulator seems to be unable the Internet through a proxy (-http-proxy option). The same is working in SDK 1.5R3.
Can anyone confirm? Did I miss something?
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Apr 20, 2009
I have serious issues using the eglMakeCurrent() method of the EGL10 class.
1) After a successful call ot the eglMakeCurrent method with an eglSurface & an eglContext, if i request the current context and the current surface (eglGetCurrentContext() & eglGetCurrentSurface (EGL10.EGL_DRAW)) i get different instances compared with the one that i've passed. Even the equals method fails.
2) After initializing the eglDisplay and before any call to eglMakeCurrent(), if i request the current context and the current surface i recive instances that are not the EGL10.EGL_NO_CONTEXT and EGL10.EGL_NO_SURFACE.
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Feb 19, 2009
I am writting opengl app using GLSurgfaceView given in API demos. I create a rectangle and added texture but then drawframe in renderer is called in a loop i,e it is redrawing it even if there is no changes. so what should i do to? how to set background.
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Jun 28, 2010
I'm developping a native application for android and I face to artefacts when rendering the scene. I can reproduce the issue with Java code.
While the following code running, I got a green screen. But If I move the status bar up and down over the screen, I see some red artefacts.
Here a screenshot made with ddms :
http://picasaweb.google.com/lh/photo/42bVsuIt8JldSIbPy8x2AA?feat=dire...
The Acer liquid running Android 1.6.
Can you check on other devices and tell me if you face the same issue ?
I would like to know if it's an Android issue or an Acer issue.
Here the code :.........................
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Jan 5, 2010
How to play video using opengl es in android?
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Oct 7, 2010
I'm writing a little 3D engine for android to better learn the platform and opengl. I hope to eventually use it as a base for little 3D games.
I'm trying to implement lighting right now, and generally following the NeHe opengl android port tutorials. I have a simple spinning cube and 1 light that should not change position. Upon rendering my scene on a device the light appears to "dim" and re-lighten as cube rotates.
This is a swf video of the behavior:
http://drop.io/obzfq4g
The code for my "engine" is located here: [url]
The relevant bits are:
[url]
This is where I'm initializing opengl and setting up my scene. and [url]this is the code for actually rotating / drawing the cube mesh.
I wish I could formulate a better question; but I'm very stuck/confused and can't even think of an intelligent question to ask besides "does anyone know what might cause the kind of behavior I'm seeing?"
Also the slowness / choppyness of the animation in the video is a result of the screencap software. It's smooth throughout the whole rotation on the emu.
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Nov 7, 2010
In my application I'm trying to create a mesh that is shaded by a single directional light. The problem I'm facing is that I can't seem to get the light to take my normals into account at all.
It works fine if I set the normals on a per-triangle-strip basis, but if I try to render a series of triangles with normals set using the glNormalPointer method the entire mesh is rendered using the same color (which is identical to the result I'm getting if I skip calling glNormalPointer all together).
My mesh render method looks like this:
code:.............................
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Sep 3, 2010
I am drawing some textures with alpha channel, but when they are displayed it looks like the alpha channel is only binary. So a pixel is either transparent or opaque, although in the texture file itself the pixel is half-transparent.
The blending is set up like this:
code:............
The above shows how it should be like, and the below shows how it is:
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Apr 8, 2010
I'm having a hard time deciding whether to go with Quartz2D or OpenGL for an iPad game. It will be 2D mostly, but effect-intense (simultaneous lighting effects for 10-30 objects, 10-20 simultaneous animations on the screen). So far, assuming i'm equally dumb in both technologies and have to learn them from the ground, i came to this list. (I've read several topics here, on SO, with names like "Quartz or OpenGL", but i'm still left with some questions)
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Nov 7, 2010
Just couldn't find anything regarding the purpose of android.opengl classes anywhere on the web: they seem to be copies of javax.microedition.khronos.opengles - just with static vs member methods.
So is there any special meaning in using them instead of j2me classes: are they supposed to be faster, have additional functionality, simpler to work with? I think of using them instead of passing that gl reference all the time.
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Nov 17, 2009
With being a wireless industry professional for 15 years now, I have come across many different types of devices, OS's, just about it all.I wanted to love Windows mobile couldnt take the constant crashing.I wanted to love the Palm 650 well, I wont even go into that.I gave Symbian (Nokia E61) about a minute with good intentions before I was bored.I loved my BlackBerry for years feel like they are old school now.I would never use AT&T again, so the iPhone is out love my iPod Touch though.Having just gotten my first Android device, I can honestly say that while I am very impressed with the OS and its capabilities, I long to understand some of the things left out of ANY of these operating systems.
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Jun 27, 2010
When shopping online or checking into a flight online. I like to be able to save the receipt screen (or boarding pass screen) to a pdf, so I can easily access it later or print it off. This is easy to do on a laptop with cute pdf or similar. Is there any way to "print to pdf" on an android phone? Or to put it in other words, is there any way to save a webpage as a pdf, so it can be opened again later (and look exactly the same)?
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Jul 1, 2010
I read several article. they said always emulator doesn't support flash, flash lite on the emulator. so i just want to make sure it is true or not. i must report to my boss. Anyway, if flash is not support, what kinds of devices are supporting flash currently?
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Jul 4, 2010
Well everyone is saying that there is going to be great phones this holiday season. So I wanted to know if there was any word or info on what phones are speculated to come out on verizon around the holiday season?
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Jun 25, 2010
Cant really say I am surprised but the phone is only 8 months old, glad I got the Evo. Looks like you will need to root to see 2.2 on the Hero.
Announcements: Sprint expects to launch Android 2.2 in near future
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Sep 5, 2010
Samsung has stated that Android is their focus point in the near future. Bada is their own platform and it would also remain with same priority for Samsung who is the South Korean tech giant. There is good demand for Android in the market with it being the second most popular mobile platform in the US market right now. This might have made the company think to shift their attention to Android.
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Jan 11, 2010
With the promising news of Flash support for Android what will the future of Android Game development?
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Aug 26, 2010
so I wanted to get an Evo, but then I saw all these graphic tests and found The EPIC to have amazing GPU. Now I really like the evo for htc sense, bigger screen and looks. But I want the epic for its GPU. I dont care much for the keyboard. Im afraid the GPU on evo will be outdated and not run games anymore. Im afraid cuz my cousin got a Moment and he cant run any of the good 3d games, i got my pre before him and I can run better 3d games then him.Should I get the epic just for the GPU? Do you guys even see android gaming taking off and using the epic's internals or will the GPU of EVO(Adreno 200) be fine for current and future android games. As I see it, most devs are using the N1 to develop on, so im guessing the GPU in the evo should be fine right? or should I be safe and get the Epic GPU and be able to use the keyboard for gaming, but not be satisfied by looks? (maybe when i use it in person ill fine in love with the looks lol)SHORT VERSION Should i get the EVO and not be worried about highend 3d games sucking/being laggy? Is the GPU on the Evo good enough because it is the current standard for 3d games? Dont most developers develop on n1, thus the Evo gpu will be perfect? Also I think A lot of developers are optimizing games for the snapdragons. is any of this true?
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Aug 2, 2010
I guess my question is, what were A and B?
A?
B?
Cupcake
Donut
Eclair
FROzenYOgurt
Gingerbread
H?
If there's not a definite answer that's cool too. I was just kinda curious.
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Aug 10, 2010
I create a game board with squares. The size of each square (both height and width) is phone_pixel_width/number_of_squares to maximize the size of each square on the game screen depending on resolution (oh and I do not support mdpi devices, thus it does not get to small).Now my problem is that I also write text in these squares. If I use the same font size for HVGA screens and for WVGA (hdpi-normal) screens the font gets to big on the HVGA (mdpi-normal) screen. I was thinking about being able to select font size depending on its width and could thus adapt the font size perfectly to the calculated square width. Is there any easy way of doing this (note: I am using TextPaint and not TextView) or do I have to calculate this myself, on the fly so to speak by creating some kind of table at start-up.
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Aug 28, 2010
I am a Verizon Wireless customer, and it is time for an upgrade this coming weekend. I am really considering the HTC Incredible over the X (too big for me) and D2. Would if be worth it to wait a month or two for any future Android phones?
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Mar 30, 2014
When I dial 1 specific number, an Unknown call with the date of December 31, 2034 shows up in the call log. On an outgoing call. Only happens when I dial out that number and not when I receive it. Normally, I wouldn't care,I have like 10 Unknown calls at the top of my log.
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May 30, 2010
Clearwire now has coverage maps available for the K.C. area, and it looks promising..! CLEAR WiMAX 4G Coverage Area Map
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May 5, 2010
How do you save GPS destinations for future re-use? I figure out how to do short-cuts for destinations but it would be overwhelming to do one for each destination.
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Jun 24, 2010
Does anybody know if we currently have the tools to block future OTA's?
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Aug 9, 2010
One of our Verizon Wireless sources has dropped a whole bunch of info in our laps. We�re talking intimate details of Verizon Wireless plans for the rest of 2010, 2011 and even some 2012 plans. Android tablets, LTE MiFi units, Android 3.0, video conferencing, and a whole lot more. Read on for the full details! In addition to the Motorola DROID and Motorola DROID X, weï told Motorola will launch a new DROID handset, the Motorola DROID Pro. It is supposed to have a 1.3GHz CPU, 4 screen and global roaming capabilities. Estimated launch of November 2010, Motorola is working with Verizon on alab form- device that sort of looks like an old Motorola Q but features a full touchscreen and global roaming. It will run Android 2.2. Maybe this will be a lower cost, MOTOBLUR handset? There are a lot more Android invasions happening before the end of the year, we told. This includes a global Android device from both Samsung and HTC.Samsung is working on a 7 screen Android tablet with front-facing camera. Motorola is also working on a tablet as well, except it will sport a 10 screen, either 1GHz or 1.3GHz CPU, front-facing camera, and Android 3.0. Don expect the Motorola so soon though, as informed that while the launch was supposed to happen in December, Android 3.0 will probably hold up the release of that device and we should expect it around February 2011. Verizon Wireless is aiming and on track to have at least 75% of the country covered in LTE coverage by April 2012 There will be a Novatel LTE MiFi device available in January or February that will apparently support up to 10 simultaneous Wi-Fi users. Lastly, we told LTE data pricing will stick at month, though it unclear what the data allowance will be. (This is for data cards, not smart phones) Regardless of whether an iPhone comes to Verizon Wireless anytime soon, it obviously clear they are not slowing down with their huge Android push. With LTE coming up, and a major stable of high-performance smart phones, it seems like Verizon has positioned themselves to win. We see how the end of the year and 2011 shape up before making any concrete judgments, though. Did we get anyone excited?
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May 9, 2010
Is there some way to setup a reminder on this phone. essentially an alarm for a future day/time? I don't want to have to fill out a whole appointment - just setup a reminder..
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