Android :: Recommendation For Game Development?
May 26, 2009
I am Bishesh and i am student of Bachelor in Information Management. I have knowledge of C, C++, J2SE and i m looking to develop a game in Android. I have been reading the documentation of Android. But i have never done a gaming project. Could anybody of you help me out with a simple game.
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Apr 30, 2010
I want to start develop mobile applications and sell it. There are many mobile platforms for which I can begin develop: Windows Mobile , Android, Iphone, Linux based Devices.I want to find out from people who has such experience which platform more comfortable and more profitible for me to use.
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Dec 14, 2009
Can someone recommended a good android development book?
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Sep 8, 2009
we're looking for high quality developer tools which have been ported & tested for Android. the first is a code correctness tool that will scan our code looking for non-syntactical errors (e.g. thread synch errors, uninitialized vars...). basically a lint- like tool for Android. the second tool we want is a coding style "enforcer" that will fix, or at least report, code segments that do not adher to our stdrd coding styles (e.g. bracing policy, function header commenting etc) the third one is, well, a placeholder for whichever tool you people have found to be of high value in developing your own Android apps...
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Jan 22, 2010
I have read http://stackoverflow.com/questions/1644/what-good-technology-podcasts-are-out-there, and other related questions, but I have not found anything Android-specific.
Does anybody listen to any such podcast? Want to recommend it?
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Oct 13, 2010
What do you think is the best phone for OpenGL ES based game development? Large screen, OS 2.0.1+. Maybe even having the shaders path accessible from NDK.
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Oct 20, 2009
I am new to development with android. I am a beginner. I have to develop games using android and opengles. Please send me a simple game with step by step approach. please help me in this.
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Aug 30, 2010
I am trying to determine how to structure the code of a simple android game I am writing. I am focused on the UI portion. The behind the scenes portion (like a pause/restart/switching/etc) does not concern me. The Android demo games source code already do a great job with this. Essentially my game will need a UI with a series of objects on the screen (roughly 100 or 10x10) that the user can interact with. I need to supply an image for each object as well as implement the touch events and animation events for each object. What I am wondering is what type of class do I use for each object so that I can successfully implement these methods and how do I implement that particular class. Note that this game only executes on a user interaction with one of these objects, meaning I don't need a "real-time" implementation.....
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Aug 17, 2010
I have been working on Android for a few months. Now i want to jump to gaming in Android. So are there any resources, ebooks, or tutorial where I can study game development be it 2D or 3D.
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Jan 11, 2010
With the promising news of Flash support for Android what will the future of Android Game development?
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Nov 24, 2010
What is the best book or online resource (Article / tutorial / ebook / example / Code) for Android game development?
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Jul 6, 2010
I´m new on Android 3D game development. I would like to know if there any engine/ API/ platform about 3D development that I could use. Or any tip which you could give me, like where I could start looking for.
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Sep 15, 2010
I am a beginner in Android game development, while searching i found Rokon, a framework for android game development. It has very nice five tutorials for beginning, done that all now i need some more tutorials so that i can learn more, some more complicated tasks. Now where to find other resources to continue on Rokon, or if there exists some other framework with more available tutorials?
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Jul 26, 2012
I am looking to begin developing an rpg game for android devices something like a topdown or parralax style rpg and would like to know what software i should be using I have eclipse gallileo as i am following a beginners guide to learn basic cause and affect but as i will be buying some books i would like them to be geared towards the correct systems, i am poor and would like to be able to upload my finished project for use on android devices so will not use an engine that charges around $2000 for the privilage, i thought of using java but every java rpg i have seen is very small baic graphics i dont know if this is due to them using premade tile sets or if it is somehting to do with java limiations,
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Jun 26, 2010
We're looking for a method to properly scale our textures and world. The current method we're using is having an arbitrary world unit which calculates the screen resolution and receives the size of a pixel on all resolutions. However is there an easier way of implementing a scaling method for game development? We have looked through dip and other android native elements but these don't work as well for a larger scale on game development.
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Apr 23, 2010
Looking for any kind of recommendation, like books, articles, anything that aids me in getting started with game development in Android.
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Mar 21, 2010
I'm a bit hesitant to present this here already but today i put out the first architecturally frozen release of my game development library called libgdx. I go ahead and post the content of the description page of libgdx here so you get an idea what it is all about. A series of articles is currently in preparation at my blog at. I will continue extending the library in the near future and hope that some of consider joining the effort. Without further ado, here's a simple FAQ for libgdx. === What is libgdx? === Libgdx is my attempt at a cross-platform game development library written in Java with some JNI code for performance hungry code. It abstracts away the differences between writting an OpenGL application for the desktop via Jogl and doing the same for the Android platform.
This allows you to prototype and develop your application entirely on the desktop and only needing 6 lines of code to execute it on Android. Neat, so what does it offer? Libgdx offers modules for graphics via OpenGL ES, audio, input and file i/o. All modules abstract away system specifics so you can execute the same code on the desktop and Android. The graphics module offers full bindings to OpenGL ES 1.0, 1.1 and 2.0. On the desktop almost all of the OpenGL ES functionality is emulated.
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Jan 13, 2010
Found this article which was pretty interesting. Points out many reasons why indie developers should look to Android for game development as opposed to other more popular services like the iPhone.
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Apr 18, 2014
What 3D technology you use in your work? My main tool for today - Uniti3d. Like to hear opinions on other technologies.
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Dec 3, 2009
This to all those who are into game development. i want to start on the game development in android, and just as a starter, can anyone suggest me an ebook or a simple procedure oriented blog or some link that'll help me to get things started.
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Nov 12, 2010
I'm working on a simple game to experience the multiplayer game development on mobile plaforms especially on Android and iOS. I'm now planning network/multiplayer side of the game and need some advice.
Firstly i think about Google App Engine as the server side of the game. But i learned that app engine cannot connect directly to clients. So updates of the users cannot be send to others directly with this method. Then i started to think about serving the game on one of the gamers of the current session. But of course some of the features will be on the server. You think it is a good idea?
Second, I'm looking for a protocol to communicate iOS and Android. YAML and JSON are the ones i looked so far.
Any other suggestions about multiplayer game development would be appreciated. Thanks...
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May 19, 2010
I know that there are loads around but without testing each one it is difficult and those I have tried don;t do what I want.Essentially I need to :
a. define as source folder on the SD card which contains the mp3 files and it should always default to that.
b. Play those files in order.
c. Remember if I stop half way through so that I can, later, continue from that point.
d. Have the usual controls ; Play, stop , next , last, and to be able to drag the time to advance within a single playback.
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Jun 25, 2010
Looking for some recommendations on some apps please.
1. I'm looking for a contacts app that manages my address book a bit better. I've gotten a bit sick of the default ones on my nexus one and dell streak.
2. RSS reader. Newsrob seems to be misbehaving for me at the moment. All evening I read my feeds and mark stuff read. but when I come back to look at my google reader on a pc the next day everythings marked unread. Is there a better one out there?
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Dec 1, 2009
Does anybody have any good tip calculator application recommendations? I've been viewing the app postings and people seem to be talking about everything except this one group of applications.
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May 31, 2010
I'm looking for a simple alarm. Say I want the alarm to sound of next Thursday at 8:00 (with a text note re what the alarm is for would be really nice) or every June 7th, and a regular 24 hour alarm. On my PC I use Chameleon Clock which I rely on for scheduling. I'd love to find something like that if it's out there.
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Jun 29, 2010
Does anyone have a recommendation for a RSS Feed reader similar to the Google Reader for the Android that they like?
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Aug 24, 2010
The HTC People app always seems pretty laggy and can take up to a whole minute just to call someone, which it shouldn't since i could do that in 10-15 seconds on even a non-smart phone.So I would like some suggestions - what would people suggest I use for fast contacts?
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Aug 6, 2010
I really like the built-in calendar app on my new HTC Desire. But there's 3 things that it can't do, and I really need them:
1. I need to be able to set up how the calendar calculates week numbers. I live in Demark and in Europe we don't calculate week numbers the sane way as they do in the US.
2. I need to be able to set up repeated appointments that repeat every second week, or every third day.
3. I really want to be able to set the default reminder time to 'Do NOT remind me'. The built-in calendar app lets me set the reminder value to 'No remind' when I create a new event, but it won't let me set the default value to 'No remind'.So basically I need a calendar app that works precisely like the built-in one, apart from the 3 things mentioned above
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Oct 13, 2009
I have much experience with Java, and am quickly getting to grips with Android. But I have very little experience with graphics... most of my work has been logical, back end web development. The last time I did any proper screen drawing was in the good old days of Applets (years ago).
I can see that Android has a very complex graphical interface, but I don't know where to start. I've looked at some of the sample apps that come with the SDK, but it's slow progress.
For example, I'm trying to learn by developing a simple rolling ball. Currently I'm using onDraw(Canvas canvas), a paint object, and path.addCircle() to draw a circle, which I then update frequently. However the result is jerky, and slow - I want to see it flying around the screen! Clearly this isn't the right way to go about it.
So two questions I suppose: 1) What graphics tools would you recommend to implement my example? 2) Where can I learn more about the graphics capabilities of android?
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Jan 20, 2010
Can anyone recommend a good footy app, aimed specifically at the English premier league? I already have FotMob 4.0 but the interface is a little awkward in that there is not enough room to view the RSS feed, the menu part of the screen takes up too much real estate and there doesn't appear to be any way to get rid of it.
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