Android :: Game Development Framework Rokon
Sep 15, 2010
I am a beginner in Android game development, while searching i found Rokon, a framework for android game development. It has very nice five tutorials for beginning, done that all now i need some more tutorials so that i can learn more, some more complicated tasks. Now where to find other resources to continue on Rokon, or if there exists some other framework with more available tutorials?
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Oct 5, 2009
I think, Android needs a game framework. Something like SDL or more, XNA from Microsoft. Of course, we can use Canvas to draw, but it is slow. We can use OpenGL, but after two days of learning I still do not know how to draw f** background. Of course, I will do that. Some day :) But state and flags-ful OGL interface is really hard to understand if you go from wonderful world of objective thinking. I just want to focus on creating art, not wondering how to create tools for that.
I'm worrying, really worring about Android and games. M$ has XNA, porting it to Zune with Tegra. After that, XNA will come to WinMo. If you ever used C# and XNA, you know, how simple and great it is. What does it mean ? Thousands of games for Microsoft Mobile Junk and still no great games for Android. Worst. Many Android developers will go to WinMo for XNA. Many games will be easily ported from Xbox Arcade too. And we will be wasting time, wondering, how to get 25fps from Canvas or OpenGL. Without sound. Now, I think, is the time to do something with that. Android really needs something like XNA, to allow us producing games without all that technic stuff like OpenGL, game loops with managing threads, times, buffers, right pixel format settings and others. What you think about official game framework for Android?
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Oct 13, 2010
What do you think is the best phone for OpenGL ES based game development? Large screen, OS 2.0.1+. Maybe even having the shaders path accessible from NDK.
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May 26, 2009
I am Bishesh and i am student of Bachelor in Information Management. I have knowledge of C, C++, J2SE and i m looking to develop a game in Android. I have been reading the documentation of Android. But i have never done a gaming project. Could anybody of you help me out with a simple game.
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Oct 20, 2009
I am new to development with android. I am a beginner. I have to develop games using android and opengles. Please send me a simple game with step by step approach. please help me in this.
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Aug 30, 2010
I am trying to determine how to structure the code of a simple android game I am writing. I am focused on the UI portion. The behind the scenes portion (like a pause/restart/switching/etc) does not concern me. The Android demo games source code already do a great job with this. Essentially my game will need a UI with a series of objects on the screen (roughly 100 or 10x10) that the user can interact with. I need to supply an image for each object as well as implement the touch events and animation events for each object. What I am wondering is what type of class do I use for each object so that I can successfully implement these methods and how do I implement that particular class. Note that this game only executes on a user interaction with one of these objects, meaning I don't need a "real-time" implementation.....
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Aug 17, 2010
I have been working on Android for a few months. Now i want to jump to gaming in Android. So are there any resources, ebooks, or tutorial where I can study game development be it 2D or 3D.
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Sep 18, 2009
I've been working on a game framework for a little while, and while its far from perfect, I've put the current version online. To be honest, I haven't used much OpenGL in the past. Before last week I had never tried using it. If anyone would like to take a look, please do, I'd appreciate all the help possible on speeding it up. There are many features I have in mind and am planning at the minute, but so far it supports:
# Texture and Sprite management # Text, using TTF fonts # Organised layers # Two audio management classes, one optimized for music, the other for sound effects # Sprite dynamics (acceleration, terminal velocity, collisions) # Animation # Handlers to manage events fired through movement, animation, screen touches, accelerometer input, device shaking and collisions # Several minor features aimed at speeding development, such as screen settings and vibration.
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Jan 11, 2010
With the promising news of Flash support for Android what will the future of Android Game development?
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Nov 24, 2010
What is the best book or online resource (Article / tutorial / ebook / example / Code) for Android game development?
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Jul 6, 2010
I´m new on Android 3D game development. I would like to know if there any engine/ API/ platform about 3D development that I could use. Or any tip which you could give me, like where I could start looking for.
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Jul 26, 2012
I am looking to begin developing an rpg game for android devices something like a topdown or parralax style rpg and would like to know what software i should be using I have eclipse gallileo as i am following a beginners guide to learn basic cause and affect but as i will be buying some books i would like them to be geared towards the correct systems, i am poor and would like to be able to upload my finished project for use on android devices so will not use an engine that charges around $2000 for the privilage, i thought of using java but every java rpg i have seen is very small baic graphics i dont know if this is due to them using premade tile sets or if it is somehting to do with java limiations,
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Jun 26, 2010
We're looking for a method to properly scale our textures and world. The current method we're using is having an arbitrary world unit which calculates the screen resolution and receives the size of a pixel on all resolutions. However is there an easier way of implementing a scaling method for game development? We have looked through dip and other android native elements but these don't work as well for a larger scale on game development.
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Apr 23, 2010
Looking for any kind of recommendation, like books, articles, anything that aids me in getting started with game development in Android.
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Mar 21, 2010
I'm a bit hesitant to present this here already but today i put out the first architecturally frozen release of my game development library called libgdx. I go ahead and post the content of the description page of libgdx here so you get an idea what it is all about. A series of articles is currently in preparation at my blog at. I will continue extending the library in the near future and hope that some of consider joining the effort. Without further ado, here's a simple FAQ for libgdx. === What is libgdx? === Libgdx is my attempt at a cross-platform game development library written in Java with some JNI code for performance hungry code. It abstracts away the differences between writting an OpenGL application for the desktop via Jogl and doing the same for the Android platform.
This allows you to prototype and develop your application entirely on the desktop and only needing 6 lines of code to execute it on Android. Neat, so what does it offer? Libgdx offers modules for graphics via OpenGL ES, audio, input and file i/o. All modules abstract away system specifics so you can execute the same code on the desktop and Android. The graphics module offers full bindings to OpenGL ES 1.0, 1.1 and 2.0. On the desktop almost all of the OpenGL ES functionality is emulated.
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Jan 13, 2010
Found this article which was pretty interesting. Points out many reasons why indie developers should look to Android for game development as opposed to other more popular services like the iPhone.
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Apr 18, 2014
What 3D technology you use in your work? My main tool for today - Uniti3d. Like to hear opinions on other technologies.
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Dec 3, 2009
This to all those who are into game development. i want to start on the game development in android, and just as a starter, can anyone suggest me an ebook or a simple procedure oriented blog or some link that'll help me to get things started.
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Aug 17, 2010
"Windows Phone and XNA. Nightmare is real. What we do with that ?" http://groups.google. com/group/android-developers/browse_thread/threa.M$ just yesterday announced over 50 games for his Windows Phone 7 platform: http://www.engadget.com/2010 /08/16/xbox-live-launch-titles-for-window.Till this day, I was convinced, WP7 will die. But now, with Xbox Live network and really serious and great developers game support, I can tell, Android with its crappy games is going DOWN on this field. Some of you have say, that real android gaming framework is not necessary. I think, in 3 - 5 months, M$'s WP7 will beat Android in gaming.This is the price for ignorance of your enemy potential. I'm afraid, Google will create gaming framework, when it will be just too late. Games ARE so important. Windows wins all battles, mainly becuase of games. Every osx/linux fan can tell you this.
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Nov 12, 2010
I'm working on a simple game to experience the multiplayer game development on mobile plaforms especially on Android and iOS. I'm now planning network/multiplayer side of the game and need some advice.
Firstly i think about Google App Engine as the server side of the game. But i learned that app engine cannot connect directly to clients. So updates of the users cannot be send to others directly with this method. Then i started to think about serving the game on one of the gamers of the current session. But of course some of the features will be on the server. You think it is a good idea?
Second, I'm looking for a protocol to communicate iOS and Android. YAML and JSON are the ones i looked so far.
Any other suggestions about multiplayer game development would be appreciated. Thanks...
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May 22, 2010
I have a square grid, for a turn based game ( grid is similar to the chess board ), but the moves in the games are different based on whether you have lapped your opponent pawn at least once or not.i.e if you have not lapped (beaten any of the opponents pawns) in the outer most grid as below.if you have lapped your opponent pawn once at least, then you get to reach home,this way.Any player having all his pawns reaching "home" first wins.The ones in yellow are safe-houses, i.e both the opponent pawn and the player's pawn get to stay in the same grid, this is not considered to be lapping ( the opponent ).The lapped pawn will return to its start point.Now the question is, what is the effective way to store the paths for the all the pawns.we will have 4 pawns for the player and 4 opponent pawns.Is there any pattern to store such static information, in a elegant way?
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Nov 12, 2010
I have a puzzle game with a 7x7 grid of graphics, and a timer, its just about ready to go. But I am stuck on how to go about saving/continuing game. For example when someone exits I want them to be able to save and exit, then come back and click continue to pick up where they left off with all of the graphics in the right place, timer and score. I looked at onSaveInstanceState android examples, but not sure if this is what I need or how to implement it in my case.
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Aug 15, 2010
When I write web apps I rely on frameworks like jQuery, likewise in WinForm I use DevExpress's UI.Is there a UI framework with fancy looking buttons, graphics, transitions etc etc that I can rely on to build great looking apps ?
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Jun 3, 2010
What an Android Framework is? What does it do? How should I answer? Also what is the role of API's such as Activity Manager, Location Manager etc in the Framework?
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Oct 18, 2010
I am going to develop an app runs on both Android and desktop, so UI will be built on html , javascript, css. User experience is very important, I am looking for a javascript UI framework has great UI, animation and response time. A great UI framework but slow (cause user annoying) is not acceptable in my case.There are many javascript frameworks available. Can you guys share the experience of how they behave on Android ?
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Sep 10, 2009
Which security framework is available or can be ported to android ?
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Jan 25, 2010
After that I make update-api, then make successfully.the problem is when I develop in eclipse, the eclipse won't recognize the new getBitmap method and won't get apk build.Is there anything else I should do to let eclipse work with the new method?
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Dec 22, 2009
Is anyone aware of any projects out there to port a version of the .NET framework to the Android platform, kind of like Mono.Touch?
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Apr 11, 2010
I tried many different ways to connect to this url link but android keeps crashing saying the stack is corrupted, take a look. If anyone got the time on their hands to give it a try or give me some tips would appreciate it! :) Link does work try it on winamp or some music app...
Log Output: 04-11 10:30:17.908: DEBUG/dalvikvm(15329): [ 04-11 10:30:20.119 15329:0x3beb F/unknown ] 04-11 10:30:17.908: DEBUG/dalvikvm(15329): stack corruption detected: aborted / Used code to connect: URLConnection cn = null; URL url = new URL(_url); cn = url.openConnection(); // after openConnection() it crashes
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Dec 30, 2009
I would like to write a standalone screen locked AP of Android to replace the default one(androidframeworkspoliciesasephonecomandroidinternalpolicyimplLockScreen.java) Does anyone know how to replace the default AP of framework? Is it possible to replace framework AP without modify any framework code?
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