Android :: Ebook Or Simple Procedure Oriented Blog For Game Development

Dec 3, 2009

This to all those who are into game development. i want to start on the game development in android, and just as a starter, can anyone suggest me an ebook or a simple procedure oriented blog or some link that'll help me to get things started.

Android :: ebook or simple procedure oriented blog for game development


Android :: Simple Game Development

Oct 20, 2009

I am new to development with android. I am a beginner. I have to develop games using android and opengles. Please send me a simple game with step by step approach. please help me in this.

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Android :: Which Development Blog Has Most Walkthroughs And Tutorials?

Jun 2, 2009

I need to work on my Android development skills. Which blog has the freshest and most walkthroughs, code samples, and tutorials?

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Android : Portrait-oriented Menu In Lanscape-oriented View In Droid?

Aug 19, 2010

How can I have a portrait-oriented menu in my lanscape-oriented view in Android?

I'm building an application with some items that must be landscape-oriented. Everything else (menu, view for editing the item, list of item...) should change orientation according to the orientation of the device. To do that I set android:screenOrientation="landscape" in the AndroidManifest.xml for the activity showing my items. Now, how can I create a portrait-oriented menu for that activity?

I'm also wondering if setting the screen orientation of the activity is the only way? Isn't it possible to set the screenOrientation for each view?

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Android :: 2D Shooter Game AirAttack Follow Blog

May 9, 2009

For anyone that is interested in following the development of my Android Game: AirAttack, i have started a blog where you can follow the development:

http://airattackandroid.wordpress.com

So if you are interested, check it out! You can also follow me on twitter:

http://www.twitter.com/tjerkw

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Android :: Can I Develop A Simple Game Like Tic Toc

Jun 13, 2009

I am new to android i have develop a some e book for android mobile but i never develop a game in android and i would like to develop a first simple just like tic toc . so plz help me where can i start with.

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Android :: OpenGL Game Development OS 2.0.1 Plus

Oct 13, 2010

What do you think is the best phone for OpenGL ES based game development? Large screen, OS 2.0.1+. Maybe even having the shaders path accessible from NDK.

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Android :: Recommendation For Game Development?

May 26, 2009

I am Bishesh and i am student of Bachelor in Information Management. I have knowledge of C, C++, J2SE and i m looking to develop a game in Android. I have been reading the documentation of Android. But i have never done a gaming project. Could anybody of you help me out with a simple game.

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Android :: Classes To Use For UI Game Development

Aug 30, 2010

I am trying to determine how to structure the code of a simple android game I am writing. I am focused on the UI portion. The behind the scenes portion (like a pause/restart/switching/etc) does not concern me. The Android demo games source code already do a great job with this. Essentially my game will need a UI with a series of objects on the screen (roughly 100 or 10x10) that the user can interact with. I need to supply an image for each object as well as implement the touch events and animation events for each object. What I am wondering is what type of class do I use for each object so that I can successfully implement these methods and how do I implement that particular class. Note that this game only executes on a user interaction with one of these objects, meaning I don't need a "real-time" implementation.....

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Android :: Animation - Game Development Be It 2D Or 3D

Aug 17, 2010

I have been working on Android for a few months. Now i want to jump to gaming in Android. So are there any resources, ebooks, or tutorial where I can study game development be it 2D or 3D.

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Android :: Create A Simple Game Engine

Aug 17, 2010

I'm on my way with my first game, all design and that stuff are done, just coding left.I have successfully watched tutorials around the world wide web with information about Graphics and how to create a successfully thread-synchronization within it. Like now I have a SurfaceView-class and a Thread-class. The thread-class have this constructor to receive the Game Engine from my SurfaceView-class.
Simple code from Thread-class constructor: Code...

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Android :: Making Simple 2d Game For Platform

Jun 27, 2010

I'm making a simple 2d game for the android platform, which works perfectly from version 2.0 and above, but when testing it on a 1.6 device, it crashes immediately. On running the debugger, it seems that I'm getting a null pointer exception in the thread class. I was just wondering if anybody has any ideas as to where the problem might be.

Maybe there's some compatibility issues with this code that I'm not aware of--I'm very much a beginner when it comes to using threads.

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Android :: Flash And Future Game Development?

Jan 11, 2010

With the promising news of Flash support for Android what will the future of Android Game development?

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Android :: Good Book For Game Development?

Nov 24, 2010

What is the best book or online resource (Article / tutorial / ebook / example / Code) for Android game development?

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Android :: Engine / API / Platform For 3D Game Development?

Jul 6, 2010

I´m new on Android 3D game development. I would like to know if there any engine/ API/ platform about 3D development that I could use. Or any tip which you could give me, like where I could start looking for.

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Android :: Game Development Framework Rokon

Sep 15, 2010

I am a beginner in Android game development, while searching i found Rokon, a framework for android game development. It has very nice five tutorials for beginning, done that all now i need some more tutorials so that i can learn more, some more complicated tasks. Now where to find other resources to continue on Rokon, or if there exists some other framework with more available tutorials?

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Games :: Want To Make Simple Game On Android / How To Start It

May 21, 2009

I want to make simple game on Android. But i don't know the approach to start. So any 1 can help me from where i should start and which particular API (package).

I don't know nothing. So start with first step.

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RPG Game Development

Jul 26, 2012

I am looking to begin developing an rpg game for android devices something like a topdown or parralax style rpg and would like to know what software i should be using I have eclipse gallileo as i am following a beginners guide to learn basic cause and affect but as i will be buying some books i would like them to be geared towards the correct systems, i am poor and would like to be able to upload my finished project for use on android devices so will not use an engine that charges around $2000 for the privilage, i thought of using java but every java rpg i have seen is very small baic graphics i dont know if this is due to them using premade tile sets or if it is somehting to do with java limiations,

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Android :: Game Development Scaling - Texture And World

Jun 26, 2010

We're looking for a method to properly scale our textures and world. The current method we're using is having an arbitrary world unit which calculates the screen resolution and receives the size of a pixel on all resolutions. However is there an easier way of implementing a scaling method for game development? We have looked through dip and other android native elements but these don't work as well for a larger scale on game development.

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Android :: Starting With Game Development - Books / Articles

Apr 23, 2010

Looking for any kind of recommendation, like books, articles, anything that aids me in getting started with game development in Android.

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Android :: Libgdx - Game Development Library With Extension

Mar 21, 2010

I'm a bit hesitant to present this here already but today i put out the first architecturally frozen release of my game development library called libgdx. I go ahead and post the content of the description page of libgdx here so you get an idea what it is all about. A series of articles is currently in preparation at my blog at. I will continue extending the library in the near future and hope that some of consider joining the effort. Without further ado, here's a simple FAQ for libgdx. === What is libgdx? === Libgdx is my attempt at a cross-platform game development library written in Java with some JNI code for performance hungry code. It abstracts away the differences between writting an OpenGL application for the desktop via Jogl and doing the same for the Android platform.

This allows you to prototype and develop your application entirely on the desktop and only needing 6 lines of code to execute it on Android. Neat, so what does it offer? Libgdx offers modules for graphics via OpenGL ES, audio, input and file i/o. All modules abstract away system specifics so you can execute the same code on the desktop and Android. The graphics module offers full bindings to OpenGL ES 1.0, 1.1 and 2.0. On the desktop almost all of the OpenGL ES functionality is emulated.

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Android :: Best Layout (AbsoluteLayout) For Simple Game Programming In Droid?

Sep 18, 2010

There are the following layout options to create interfaces for android.

AbsoluteLayout
FrameLayout
LinearLayout
TableLayout
RelativeLayout (and some more)

Which of the following is most suitable for designing simple games? Guessing that the absoluteLayout is easiest, but will it be problems with different screen sizes? What do you recommend?

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Games :: Best Game Development Platform?

Jan 13, 2010

Found this article which was pretty interesting. Points out many reasons why indie developers should look to Android for game development as opposed to other more popular services like the iPhone.

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3D Engines For Mobile Game Development?

Apr 18, 2014

What 3D technology you use in your work? My main tool for today - Uniti3d. Like to hear opinions on other technologies.

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Games :: Free Simple Chess Game To Install On Htc Desire?

Sep 13, 2010

Is there a free simple chess game to install on the htc desire please?

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Android :: Suggestions About Multiplayer Game Development On IOS And Android?

Nov 12, 2010

I'm working on a simple game to experience the multiplayer game development on mobile plaforms especially on Android and iOS. I'm now planning network/multiplayer side of the game and need some advice.

Firstly i think about Google App Engine as the server side of the game. But i learned that app engine cannot connect directly to clients. So updates of the users cannot be send to others directly with this method. Then i started to think about serving the game on one of the gamers of the current session. But of course some of the features will be on the server. You think it is a good idea?

Second, I'm looking for a protocol to communicate iOS and Android. YAML and JSON are the ones i looked so far.

Any other suggestions about multiplayer game development would be appreciated. Thanks...

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Android : Horizontally Oriented HTC People Widget?

May 3, 2010

Is there an alternative to the HTC Sense People widget? Basically, I like it, but I would prefer it to be horizontally oriented, instead of the 2 modes available - Vertical and Full Screen

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Android :: Using TabActivity In Object-oriented Manner

Oct 7, 2010

I'm fairly new to object-oriented programming, and I'm really interested in learning it correctly. My problem is this:I am trying to create a TabActivity which plots the user's data over time in each tab's content. Then only thing the tabs are going to control is the timespan of the graph. (i.e. one tab for 'past year', one for 'past month', one for 'all time', etc). As you can see, the layout used for each tab will be identical. The code used for each tab will only differ by a couple lines... (the starting and ending date of the x-axis).

I'm not sure how I can pull this off in a well-designed, object-o fashion. Any ideas?

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Android : Implement Aspect-oriented Programming In Droid App?

Sep 21, 2010

What would be the best way to implement Aspect-oriented programming (AOP) in an Android application?

Would it be efficient with the mobile battery?

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Android :: How To Return Non-table-oriented Data From A Content Provider

Mar 27, 2009

I'm writing a content provider that returns data about game sessions. This data comes from an SQLite table. However, the client that consumes it will also want summary data: total wins, current/best winning streak, and so on. I'm not sure which approach to use.

* Possible Approach 1: Do nothing, let the client calculate what it needs.

The client could step through the whole table and calculate statistics itself. However, it's inefficient to send the entire database over the content provider link if the client only wants the summaries; this may also be prone to bugs because each client has to reimplement the summary calculations.

* Possible Approach 2: Separate content URIs for summary data.

The client could ask for a URI like content://myapp/summary/totalwins and get back a text/plain stream containing the number of wins. This seems like a big hassle to implement on both ends, though. Or it could ask for a URI like content://myapp/summary and get back an XML stream containing all the summary data, but this isn't much simpler.

* Possible Approach 3: A phony table.

The client could ask for a URI like content://myapp/summary and get back a cursor over a single row, with each summary value having its own column. This would not be an SQLite cursor but a custom in-memory cursor. It seems a little unnatural to use a table metaphor when there's always exactly one row, though.

* Possible Approach 4: The extras bundle.

Cursor has a getExtras() method that returns a bundle. The client could make a request for the main URI, content://myapp/sessions, and then just look at the extras bundle instead of reading any rows. However, there's no setExtras() method, so I'm stuck with whatever bundle object SQLite puts in there - and if it's Bundle.EMPTY, I'm out of luck.

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