Android :: Making Simple 2d Game For Platform
Jun 27, 2010
I'm making a simple 2d game for the android platform, which works perfectly from version 2.0 and above, but when testing it on a 1.6 device, it crashes immediately. On running the debugger, it seems that I'm getting a null pointer exception in the thread class. I was just wondering if anybody has any ideas as to where the problem might be.
Maybe there's some compatibility issues with this code that I'm not aware of--I'm very much a beginner when it comes to using threads.
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May 31, 2013
I would like to make a very simple Android app, with no UI. Kind of a shortcut. I tried searching the web, and I didn't find what I was looking for.
The question is: Can I make a simple app, that only launches an activity?
I want to make an app to launch the following activity : "com.cyanogenmod.trebuchet.preference.Preferences" . Kind of how the app "QuickShortcutMaker" works.
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Jul 6, 2010
I´m new on Android 3D game development. I would like to know if there any engine/ API/ platform about 3D development that I could use. Or any tip which you could give me, like where I could start looking for.
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Jul 6, 2012
Me and my sister would like to create a platform game like Super Mario for android.
Where should we start? We don't won't a game engine because we want to create the game ourselves.
Any Programs to write the game in. We would like to create an Android app not a flash game or an HTML game.
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Aug 21, 2012
I'm currently developing a simple app with the following functions:
So far I've managed to make the View Files work by viewing files and folders in the memory card, but I haven't added any function other than being able to view them.
Here is the code for the FileManager.java class, I just copied it from a site because I just wanted to test out if the code could really view files. I have yet to be able to make my own file manager code:
Code:
package com.android.bluetoothfiletransfer;
import java.io.File;
import java.io.FilenameFilter;
import java.util.ArrayList;
import android.app.Activity;
[Code] ......
All other buttons are nonfunctional. Can I ask for preferably codes for the functions I'm looking for? I'm just planning to use this as a stepping stone for future apps.
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Oct 22, 2008
I'm in "progress" of making my first game on the Android platform. Since I'm out of ideas it'll be a remake of the classic C64 game "Deflektor". This is what I've got so far. Now, what I really lack is the ability to debug the app from withing the IDE (IntelliJ).
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Oct 20, 2009
I am new to development with android. I am a beginner. I have to develop games using android and opengles. Please send me a simple game with step by step approach. please help me in this.
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Jun 13, 2009
I am new to android i have develop a some e book for android mobile but i never develop a game in android and i would like to develop a first simple just like tic toc . so plz help me where can i start with.
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Jan 13, 2010
Found this article which was pretty interesting. Points out many reasons why indie developers should look to Android for game development as opposed to other more popular services like the iPhone.
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Aug 17, 2010
I'm on my way with my first game, all design and that stuff are done, just coding left.I have successfully watched tutorials around the world wide web with information about Graphics and how to create a successfully thread-synchronization within it. Like now I have a SurfaceView-class and a Thread-class. The thread-class have this constructor to receive the Game Engine from my SurfaceView-class.
Simple code from Thread-class constructor: Code...
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May 21, 2009
I want to make simple game on Android. But i don't know the approach to start. So any 1 can help me from where i should start and which particular API (package).
I don't know nothing. So start with first step.
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Sep 18, 2010
There are the following layout options to create interfaces for android.
AbsoluteLayout
FrameLayout
LinearLayout
TableLayout
RelativeLayout (and some more)
Which of the following is most suitable for designing simple games? Guessing that the absoluteLayout is easiest, but will it be problems with different screen sizes? What do you recommend?
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Dec 3, 2009
This to all those who are into game development. i want to start on the game development in android, and just as a starter, can anyone suggest me an ebook or a simple procedure oriented blog or some link that'll help me to get things started.
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Apr 1, 2012
i am trying to make a game for android but am finding it difficult. For my app i have made the menu screen, sound. But to make the actual game i am not sure where to start.I am not sure how to start making the game. I have seen some tutorials but they seem to be very confusing with all the coding.
I was wondering is there not some sort of graphical layout i can use to make the games a i did to create the buttons using the xml graphical layout in eclipse.It is for my final year project and i do not have much time left or i would have done it in flash.
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Jul 25, 2010
I've read the article "Supporting Multiple Screen" on Android developers site. But that doesn't apply to game logic.Let me get straight to the point. My situation is as follows:
- I'm creating a game using LunarLander code as a base.
- In my game, there'll be an object flying up from the bottom of the screen. The object will fly in projectile motion.
- I set the starting velocity, gravity and angle so that the highest point(of projectile motion) is almost at the top of the screen.
- The screen tested is Motorola Milestone. (480x854 resolution) Meaning the object travels around 854 pixels vertically.
I'm thinking of adjusting starting velocity based on screensizes. But that sounds unreliable when we've so many devices/resolutions out there. How do you combat these kind of problem when making games?
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Feb 17, 2010
I am creating a game using the irrlicht c++ 3D graphics engine port to android platform. The graphics engine is written in c++. I need to be able to load meshes and textures etc from c++ code. My current plan is to place all the game asset files in either the res/raw directory or the assets directory then on start-up copy these files to the sdcard so they are accessible from the irrlicht c++ code.Is this the best way to make the game media files accessible from c++?
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Sep 13, 2010
Is there a free simple chess game to install on the htc desire please?
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Aug 26, 2009
I'm currently developing a small non-commercial game for Android which is based on OpenGL ES. Except for some minor issues (slow as crap emulator being the biggest) I've really enjoyed it so far and would love to continue developing for it. The question is: What are your thoughts on the future of Android as an environemnt for the game market? I read an article somewhere that said that the IPhone is the preferred platform for games, but since I don't own a Mac and won't bother with some complicated work around to get it to work on Windows I'm currently not interested in it. So, what do you think? Is it worth spending alot of time (and potentially money) on a larger Android game project?
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Aug 2, 2010
I've just started to learn Android development and ran into a problem.Controls in the game I'm making work on virtual device, but not on phone:I have an Xperia X10 Mini Pro.I'm making a basic Pong game to learn droid software development.The game works just fine on my Android virtual device, you can move the paddles up and down smoothly.On my phone I've figured that the onKeyDown event doesn't run until I release the button or after I've held down the button for a second or two, but then it only registers it as a brief press of the button, not like if I was holding it down.I believe that it's a feature of my phone to quickly access special characters, because some keys register different key codes when pressed quickly and when held down.The problems this results in is that I can not move the paddles, but I can do single press things, like pause the game
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Nov 22, 2010
As an experiment, I would like to use the platform key of my custom built Android platform to sign an arbitrary APK, that is built via the NDK. What is the process to go about doing this?
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May 22, 2010
I have a square grid, for a turn based game ( grid is similar to the chess board ), but the moves in the games are different based on whether you have lapped your opponent pawn at least once or not.i.e if you have not lapped (beaten any of the opponents pawns) in the outer most grid as below.if you have lapped your opponent pawn once at least, then you get to reach home,this way.Any player having all his pawns reaching "home" first wins.The ones in yellow are safe-houses, i.e both the opponent pawn and the player's pawn get to stay in the same grid, this is not considered to be lapping ( the opponent ).The lapped pawn will return to its start point.Now the question is, what is the effective way to store the paths for the all the pawns.we will have 4 pawns for the player and 4 opponent pawns.Is there any pattern to store such static information, in a elegant way?
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Nov 12, 2010
I have a puzzle game with a 7x7 grid of graphics, and a timer, its just about ready to go. But I am stuck on how to go about saving/continuing game. For example when someone exits I want them to be able to save and exit, then come back and click continue to pick up where they left off with all of the graphics in the right place, timer and score. I looked at onSaveInstanceState android examples, but not sure if this is what I need or how to implement it in my case.
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Sep 22, 2010
I am interested in developing a pdf viewer for the android plat form. Can anyone please help me about this as to where to start and the procedure.
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Jul 23, 2010
Is there any decent application for cross platform instant messaging? My wife has an iPhone and I have a Samsung Captivate.I really don't see the point in using SMS to send quick messages back and forth while I'm at work or wherever when we could easily use some IM client.
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Nov 4, 2010
I am trying to install Android on Beagleboard (TI's OMAP35x chip). They have provided toolchain to build the OS and port it on the chip. Now the next question is developing Android apps. I am interested in knowing about the Java SDK for android. So can I use the standard SDK provided by google, so far I cannot find any SDK provided by TI for Java.Putting it in simple terms, will an application developed on standard Android SDK work on beagleboard.
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Jul 6, 2010
I'm new to Android and Java but working my way through the demos. On my computer the emulator is hopelessly slow so I want to get a used phone to develop on. I'm looking at a G1, but before I buy one from ebay I thought I'd ask here and see what others are using. This will be strictly a development platform, although I may put my AT&T SIM in it on occasion if I need to test telephony functions. If you use something other than your personal phone for developing android apps on, what is it and why did you choose it? Is anyone using a beagle board or other non Android hardware to develop Android apps? I didn't see much discussion of hardware platforms in the archives so my apologies in advance if this is't the right group.
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Jan 24, 2010
I have updated my android sdk to 2.1 version and was trying to build one application on that target.My application was bulid properly bt i am unable to launch tha emulator with the target 2.1. Its showing the message as:- "System image file too large for device's hardware configuration <74MB
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May 2, 2010
I was checking out the Google Maps Data API and I was wondering if I can follow their Java Development guide to use it on the Android platform? I want to display routes that I have created on Google Maps on the phone.
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Oct 8, 2010
We have a desktop/web java application and also getting into Android development.Ideally we would like one app that runs both on desktop and android.From what we can tell, it's not much possible to run normal java apps on android. But wondering if it can do it the other way? That is, run android apps easily on the desktop (without the user install the sdk or android emulator)?In a prefect world we'd like one app for both platforms. Realistically though it seems like we're going to have to have one app with two front ends?
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May 13, 2010
Is there any dictionary of words present in android platform ? If yes how can I use this dictionary in my applications to populate suggestions/predictions?
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