Android :: Best Layout (AbsoluteLayout) For Simple Game Programming In Droid?
Sep 18, 2010
There are the following layout options to create interfaces for android.
AbsoluteLayout
FrameLayout
LinearLayout
TableLayout
RelativeLayout (and some more)
Which of the following is most suitable for designing simple games? Guessing that the absoluteLayout is easiest, but will it be problems with different screen sizes? What do you recommend?
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May 21, 2010
I'm new to game programming. But I've got an ide for what I think would be a fun game for the Android platform.
My question is, where do I start? Anyone got some good sites to recommend or perhaps a book or two. I've got medium skills when it come to programming but iv got a masters of science degree in computer engineering so I'm not totally unfamiliar with algorithms and stuff.
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Oct 17, 2010
I am new to android .i want to develop 2d games in android.i searched for that i am not finding good tutorial on that please help with books and good tutorials.
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Sep 16, 2010
I want the resources that provides better help in android programming using eclipse and Android SDK. I am mainly concern to date picker, Time clock and SQLite DB connectivity. How to use them and sample codes.
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May 6, 2010
What's the best way to create a game for Android? Any good framework?
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Aug 17, 2010
I have a layout xml . I would like to do that in java programming. code...
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Oct 20, 2009
I am new to development with android. I am a beginner. I have to develop games using android and opengles. Please send me a simple game with step by step approach. please help me in this.
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Jun 13, 2009
I am new to android i have develop a some e book for android mobile but i never develop a game in android and i would like to develop a first simple just like tic toc . so plz help me where can i start with.
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Aug 17, 2010
I'm on my way with my first game, all design and that stuff are done, just coding left.I have successfully watched tutorials around the world wide web with information about Graphics and how to create a successfully thread-synchronization within it. Like now I have a SurfaceView-class and a Thread-class. The thread-class have this constructor to receive the Game Engine from my SurfaceView-class.
Simple code from Thread-class constructor: Code...
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Jun 27, 2010
I'm making a simple 2d game for the android platform, which works perfectly from version 2.0 and above, but when testing it on a 1.6 device, it crashes immediately. On running the debugger, it seems that I'm getting a null pointer exception in the thread class. I was just wondering if anybody has any ideas as to where the problem might be.
Maybe there's some compatibility issues with this code that I'm not aware of--I'm very much a beginner when it comes to using threads.
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May 21, 2009
I want to make simple game on Android. But i don't know the approach to start. So any 1 can help me from where i should start and which particular API (package).
I don't know nothing. So start with first step.
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Dec 3, 2009
This to all those who are into game development. i want to start on the game development in android, and just as a starter, can anyone suggest me an ebook or a simple procedure oriented blog or some link that'll help me to get things started.
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Jun 19, 2010
The screen shot below is of a simplified version of the application from the Tab Layout tutorial. You can see a black horizontal line below the tabs. Why is it there and how can I remove it?
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Sep 13, 2010
Is there a free simple chess game to install on the htc desire please?
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Dec 24, 2009
I have made apps for the iPhone, but want to also code for the Android but want to know if it is first worth my time, second worth my having to learn another language, and third worth the effort in the sense that am I going to make a profit from this. Also if in any way Android code is similar, then will it be hard to bring the iPhone (Xcode) files, or copy and paste my iPhone code into the Android code.
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Dec 21, 2009
I understand the problems with assigning a fixed position to UI components, but I would like to use AbsoluteLayout in a way such that the position of the components are chosen dynamically, calculated based on the screen size.Here is why I am thinking this may be easiest:I want to display a nXm grid of imageViews on the screen (n,m chosen by the user) with 0 padding betweeen the image Views.With absoluteLayout, I could easily choose the size of the imageViews and in a way that maximizes the amount of the screen that is used.The reason that using relativeLayout or LineraLayouts may not work for this is because when a user touches an image in this grid, I would like it to "pulse" (quickly scale larger than back to its normal size).If I scale an imageView using realtive or linear layout,it would resize the adjacent imageViews (since the padding is 0), which I don't want.
I would prefer permitting temporary overlapping of the imageViews.This is currently the approach I have taken, except instead of changing the position of imageViews, I am just drawing bitmaps to the canvas at the locations I calculated.I can't use the animation framework, however, on bitmaps that I draw to a canvas.Is this an acceptable use for AbsoluteLayout, or is there a better way to achieve what I want to do here?
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Apr 29, 2009
I have just realised that AbsoluteLayout has been deprecated in the latest sdk, however I have designed my apps based on AbsoluteLayout and it is very difficult for me to remove them and change it to a different layout. Can someone help me as to how I should proceed? Absolute layout was really helpful in positioning the elements to be accurate. One could always had different layout definitions for different screen sizes, and based on the current width and height the required layout can be set. Removing of AbsoluteLayout is creating a lot of frustration to me as I have already designed most of the things using it. Somebody please help me out.
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Jul 14, 2009
Are there currently any plans to replace AbsoluteLayout in in WebView? I need to place native controls based on the coordinates of elements in the WebView. I'm currently using a separate View to manage the layer, but I'd prefer to override the layout in WebView.
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Sep 10, 2010
I see posts saying that FrameLayout is the alternative, and that I should use margins to position things (this strikes me as wildly counter intuitive, but ok... if it works, I'll take it). However, I can't get it to work, so, I'm looking for assistance. I'm aware of the fact that this may mean different things on different devices. I'm ok with that. I simply need a way to, programatically, and at run time, place an item at a SPECIFIC location. I don't want to rely on gravity (or the laws of thermodynamics). I just want to specify a location and have the element appear there :)
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Aug 24, 2009
Are there pitfalls or the points to remember while programming for Android? I think the list will include topics on Multithreading, Persistent Storage, etc.
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Jul 23, 2010
Possible Duplicate:
Which programming languages can I use on Android Dalvik?
Mostly, Android applications are written in Java. But i heard that its also possible to use Scala or some other languages. And I also read that it's possible to include native C/C++ code.
Is there a reference/list available that shows which languages can be used?
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Jun 5, 2010
I have been seeking beginner learning books in Android, and of course found out that I should learn Java first. So I began studying Java and now I am quite comfortable with objects, classes, inheritance, interfaces, and just moved onto Layouts in Swing as well as Swing Features. But I am starting to wonder.... do I know enough about Java now? Can I start programming Android yet?
Of course I can keep going in Java, but have been itching to begin programming Android apps.
Any definitive answer here about how much Java I need to know before Android?
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Mar 12, 2009
AbsoluteLayout has become obsolete, I need to convert it to FrameLayout.My problem is in AbsoluteLayout. LayoutParams, I can specify (x,y) in the constructor, which specify the location of my view during layout.How can I achieve using FrameLayout + FrameLayout.LayoutParams?
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Oct 20, 2010
I'm making a android aplication, and I need creates buttons in the java files because the amount of buttons is variable and the coordinate of each button too. So, I don't know how set the coordinates x,y in java. Do you know what method i can use to set this values?
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Jul 21, 2010
i want to centralize the textview in the absolutelayout. but there is not setgravity in absolutelayout is there anyone know how to do that?
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Jan 8, 2010
Can anyone give me a tip for how to get the position of a view what is a child of an AbsoluteLayout? I want to do this for drag and drop the selected view.
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May 4, 2009
since I have updated my project (http://code.google.com/p/ bestcardgameever-android/) to the 1.5SDK, I need to switch the deprecated AbsoluteLayout with something else. The problem is the project is a card game that has cards showing and some of them need to be overlapping (take a look at this note the cards in the center) I could really use a tip on how to do this with a FrameLayoutetc.
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Feb 17, 2010
The AbsoluteLayout class is deprecated but still can write it in code and it works. Will there be any problems if I use this class? Will the application work correctly after I deploy it on a phone?
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Jul 31, 2010
Basically, I don't know what functions & XML attributes to provide when programming a specific Android feature; eg, Android Search Widget with Edittext in the middle, magnifier glass on the right, and a custom icon on the left.
From where I can find out what methods, parameters & XML attributes to call when doing a specific Android task?
Fron what sources can we find out how to program specific Android feature? Are there some overall programming pictures to reference?
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Aug 12, 2010
I am starting an app for android. I was wondering if anyone had any tutorials to get me going. something similar to an alarm that goes off on 2 different occasions on specific dates, these dates and times should be obtained from a csv file or something similar so that i can control when and at what time the alarm goes off.
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