Android : Implement Aspect-oriented Programming In Droid App?
Sep 21, 2010What would be the best way to implement Aspect-oriented programming (AOP) in an Android application?
Would it be efficient with the mobile battery?
What would be the best way to implement Aspect-oriented programming (AOP) in an Android application?
Would it be efficient with the mobile battery?
How can I have a portrait-oriented menu in my lanscape-oriented view in Android?
I'm building an application with some items that must be landscape-oriented. Everything else (menu, view for editing the item, list of item...) should change orientation according to the orientation of the device. To do that I set android:screenOrientation="landscape" in the AndroidManifest.xml for the activity showing my items. Now, how can I create a portrait-oriented menu for that activity?
I'm also wondering if setting the screen orientation of the activity is the only way? Isn't it possible to set the screenOrientation for each view?
I have made apps for the iPhone, but want to also code for the Android but want to know if it is first worth my time, second worth my having to learn another language, and third worth the effort in the sense that am I going to make a profit from this. Also if in any way Android code is similar, then will it be hard to bring the iPhone (Xcode) files, or copy and paste my iPhone code into the Android code.
View 2 Replies View RelatedI'm wondering if anyone has figured out yet what the best resolution and/or aspect ratio is for custom contact photos? Most of my contact photos come from Facebook, but some I will edit on my PC and load onto the phone's SD card. I know there are issues with decent photos becoming low-res pixelated, so I'm wondering if I start with the best size and/or aspect ratio, maybe the phone won't have to resample the photos itself.
View 14 Replies View RelatedIs there an alternative to the HTC Sense People widget? Basically, I like it, but I would prefer it to be horizontally oriented, instead of the 2 modes available - Vertical and Full Screen
View 6 Replies View RelatedI'm fairly new to object-oriented programming, and I'm really interested in learning it correctly. My problem is this:I am trying to create a TabActivity which plots the user's data over time in each tab's content. Then only thing the tabs are going to control is the timespan of the graph. (i.e. one tab for 'past year', one for 'past month', one for 'all time', etc). As you can see, the layout used for each tab will be identical. The code used for each tab will only differ by a couple lines... (the starting and ending date of the x-axis).
I'm not sure how I can pull this off in a well-designed, object-o fashion. Any ideas?
In android, I defined an ImageView's layoutWidth to be 'fill_parent' (which takes up the full width of the phone). My question is if the Image i put to ImageView is bigger than the layoutWidth, android will scale it, right? But what about the height? when android scale it, will it keeps the aspect ratio? What I find out is, there is some 'white space' at the top/bottom of the ImageView when android scales an image which is bigger than the ImageView. Is that true? If yes, how can I eliminate that white spaces?
View 3 Replies View RelatedWe can set the pixel values in custom views by multiplying them with
this.getResources().getDisplayMetrics().density;
This is ok when the screen aspect ratio is normal means not long
But how can we set the pixels along Y-axis when the aspect ration is long.
I'm writing a content provider that returns data about game sessions. This data comes from an SQLite table. However, the client that consumes it will also want summary data: total wins, current/best winning streak, and so on. I'm not sure which approach to use.
* Possible Approach 1: Do nothing, let the client calculate what it needs.
The client could step through the whole table and calculate statistics itself. However, it's inefficient to send the entire database over the content provider link if the client only wants the summaries; this may also be prone to bugs because each client has to reimplement the summary calculations.
* Possible Approach 2: Separate content URIs for summary data.
The client could ask for a URI like content://myapp/summary/totalwins and get back a text/plain stream containing the number of wins. This seems like a big hassle to implement on both ends, though. Or it could ask for a URI like content://myapp/summary and get back an XML stream containing all the summary data, but this isn't much simpler.
* Possible Approach 3: A phony table.
The client could ask for a URI like content://myapp/summary and get back a cursor over a single row, with each summary value having its own column. This would not be an SQLite cursor but a custom in-memory cursor. It seems a little unnatural to use a table metaphor when there's always exactly one row, though.
* Possible Approach 4: The extras bundle.
Cursor has a getExtras() method that returns a bundle. The client could make a request for the main URI, content://myapp/sessions, and then just look at the extras bundle instead of reading any rows. However, there's no setExtras() method, so I'm stuck with whatever bundle object SQLite puts in there - and if it's Bundle.EMPTY, I'm out of luck.
This to all those who are into game development. i want to start on the game development in android, and just as a starter, can anyone suggest me an ebook or a simple procedure oriented blog or some link that'll help me to get things started.
View 4 Replies View RelatedFive years ago I used to program in SAS. Since then I've been doing software QA of various types. Mostly manual (video games + web apps) testing with a tiny bit of automation.
I'd really like to shift careers back into programming. Specifically the Android platform has caught my attention. These are the books I've been reading and working through.
Learning Java, Third Edition - O'Reilly
Beginning Android 2 - Mark Murphy
Hello, Android - Ed Burnette
However, I think I need something that looks at programming from a less language dependent standpoint. Something that takes a bird's eye view if that makes sense.
It's very easy to see how particular functions work, but I'm looking to get a better sense of how all the pieces fit together. How does one split up an app into individual classes and packages? Do I have a method in main that shuffles my deck of cards (object) or does the class deck of cards have a method I can call to shuffle itself?
I think I'm looking for a book on object oriented design? I've also been working through the tutorials and examples at http://developer.android.com/resources/index.html and also in the three books I've been reading so far. Maybe I just need to spend more time coding though?
I have started using 3CX DroidDesktop to manage my Android phone from a web browser on my computer.
This software supports remote control of the android phone (provided that the phone is rooted, which mine is), however whenever I attempt a remote control session I see the following screen -
I have searched the internet, and this issues seems to be quite common. However there did not appear to be any available solutions. How to get the remote control aspect of this excellent software working.
I want to use my MK802 IIIS with a projector but I am having aspect ratio/resolution issues. Namely my projector supports 800x600 and 1024x768 but on my Android stick I get chose 1920x1080, 1280x720 or 720x480 (Settings->Display->HDMI modes). The stick has only HDMI output and I am using a cheap chinese adapter to connect it to the projectors vga input. For example with 720x480 I do get the picture but at left side a slice of it is cut off.
Ideal would be if I could set the video output to 1024x768 (with 4:3 aspect ratio).So, how could I change it?
Is there any Xorg like solution, that is, add resolutions by editing some conf file?I should create a custom ROM, build custom firmware...
Are there pitfalls or the points to remember while programming for Android? I think the list will include topics on Multithreading, Persistent Storage, etc.
View 4 Replies View RelatedPossible Duplicate:
Which programming languages can I use on Android Dalvik?
Mostly, Android applications are written in Java. But i heard that its also possible to use Scala or some other languages. And I also read that it's possible to include native C/C++ code.
Is there a reference/list available that shows which languages can be used?
I'm new to game programming. But I've got an ide for what I think would be a fun game for the Android platform.
My question is, where do I start? Anyone got some good sites to recommend or perhaps a book or two. I've got medium skills when it come to programming but iv got a masters of science degree in computer engineering so I'm not totally unfamiliar with algorithms and stuff.
I have been seeking beginner learning books in Android, and of course found out that I should learn Java first. So I began studying Java and now I am quite comfortable with objects, classes, inheritance, interfaces, and just moved onto Layouts in Swing as well as Swing Features. But I am starting to wonder.... do I know enough about Java now? Can I start programming Android yet?
Of course I can keep going in Java, but have been itching to begin programming Android apps.
Any definitive answer here about how much Java I need to know before Android?
I have an Allwinner A20 tv box, I trying to use it on a device with an old, low res, 4:3, 5" screen. It works but I have a few problems - firstly the box has "pal" and ntsc" settings for use with AV out, but when connected the picture is squashed inwards so circles are represented as ovals. I ve tried to mod the aspect ratio/resolution but nothing works, the picture is always distorted.
On top of that everything is too small for the screen, it is readable but things really need to appear bigger, so I also played about with the dpi, this does make things bigger and a better match for the screen, even though the device doesnt actually have a screen itself.
I ve done both these mods with several apps and modding the build prop and I always get "sorry systemGUI has stopped", constantly - when you close it, it opens again straight away. Clearly settings doesnt like these mods, so I m trying to work what I need to change so it DOES accept them.
How I can successfully mod the setting.db and get this working at the correct aspect ratio and a dpi that is suitable for use on a low res screen ?
Basically, I don't know what functions & XML attributes to provide when programming a specific Android feature; eg, Android Search Widget with Edittext in the middle, magnifier glass on the right, and a custom icon on the left.
From where I can find out what methods, parameters & XML attributes to call when doing a specific Android task?
Fron what sources can we find out how to program specific Android feature? Are there some overall programming pictures to reference?
I am starting an app for android. I was wondering if anyone had any tutorials to get me going. something similar to an alarm that goes off on 2 different occasions on specific dates, these dates and times should be obtained from a csv file or something similar so that i can control when and at what time the alarm goes off.
View 1 Replies View RelatedIs it possible to run a .swf on Android running Froyo 2.2? If so, how do I do it? I am basically trying to do a cool animation and it is done in Flash but I have no idea how to show that animation on the Android.
View 2 Replies View RelatedI am new to android .i want to develop 2d games in android.i searched for that i am not finding good tutorial on that please help with books and good tutorials.
View 2 Replies View RelatedI am doing Android programing with Eclipse (Helios), and I have some utility classes created. How do I set up Eclipse, so that if I use one of my utility classes it gets included when the project compiles?
View 1 Replies View RelatedThere are the following layout options to create interfaces for android.
AbsoluteLayout
FrameLayout
LinearLayout
TableLayout
RelativeLayout (and some more)
Which of the following is most suitable for designing simple games? Guessing that the absoluteLayout is easiest, but will it be problems with different screen sizes? What do you recommend?
I am a student and would like to develop softwares for Android Phones. Please suggest me where to start.
I have always programmed in C++, Matlab, Javascript. I do not have so much experience in programming Java.
I am 6 months experience in Android, use to develop simple UI based application. Now i want to write application targeting the Android core Kernel.For example i want to develop a Framework which is not present in Android.To achieve that we have to write the code for the Kernel. I dont know where and how to start the Android Kernel Programming. If anybody knows the way to start it.
View 3 Replies View RelatedIs there any available guide to implement TLS for Android applications?
View 2 Replies View RelatedIs it possible to implement the Model-View-Controller pattern in Java for Android? Or is it already implemented through Activities? Or is there a better way to implement the MVC pattern for Android?
View 4 Replies View RelatedI want to write an app for my thesis that it will have some items/icons and i will drag'n'drop them in a box and then it will make a query in a database and return the result..but i can't find information on how to combine the drag'n'drop with the box...
View 2 Replies View RelatedIs there something for the Android OS with which you can implement scroll pagination?
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