Android :: Merge Several Images Into One Single Image?
Sep 15, 2009can you give some sample codes for merge several images into a one single image
View 3 Repliescan you give some sample codes for merge several images into a one single image
View 3 Repliesi want to create a bitmap / image which has many images like "Collage" which has more then one images in a single picture. I have stored all my images in a grid view but now i want to create a single image from all those images. And even i want to make few images click able so what can be the road map to do this ? any sort of help / example will be helpful. search for a for collage image image in google . one can see what it is exactly.
View 2 Replies View RelatedI am having two different data in two different adapters.
Now i want to merge both data in a single adapter.
is this possible?
How can I do that?
in my application, i want merge serveral images dynamically accroding to the user's selection, and the merged image will be scrolled and zoomed.i extends View to OverlayImageView, which has the properties background Bitmap, layers Bitmap and Matrix. in the onDraw event, i draw the background Bitmap and layers bitmap sequently by the method canvas.canvas.drawBitmap(image, imgMatrix, null).however, if all the bitmaps are stored in memery, it leads to the Out Of Memory problem. so, i have to read the image in the onDraw event by the method BitmapFactory.decodeResource, but it's slow to response user's operation, for example, the scroll and zoom the image will leads to the onDraw event. so, does anyone have some good ideas?
View 2 Replies View RelatedI want to display the images one by one that means first i am displaying the some (5) images in a single row.when i am track that view next pair is coming.and when i click on particular image that image will be dispayed as big image in layout which is above of this single row layout.For this which layout are useful that means grid view like that.Give me some suggestions.
View 2 Replies View RelatedSurrently I am developing a quiz application. the quiz pattern is one question and four answers. for answer cell i am using text area. and its working fine , but now i want to show some images in Answer cell. how i can do this ? can use different view ? which view able to show text as well as image at same time.
View 5 Replies View RelatedI find that several apps save pics in different directories. I would like to be able to consolidate all these images into a single directory that will be opened by the standard Gallery app. I have used a file manager to move .jpg and other files into the /DCIM/Camera directory, but the Gallery app does not show them. What am I doing wrong?
View 2 Replies View RelatedI added and displayed set of images in my gallery. I made like at a time use can view three images. Now I want to do different Animation for these images?
View 3 Replies View RelatedI want to display images inside single select when it appears inside dialog. How can I do it?
View 3 Replies View RelatedI want to create a scrollable map and trigger different actions when the user touches a different areas. With iPhone, it was easy by putting buttons on top of the image. How do I do it in Android? I used a custom view to enable scrolling in both directions. Now how do I make different parts of the image trigger different events on click?
View 1 Replies View RelatedI have a png and a jpg image on disk. I'd like to use any built-in intent (if any are available) to view the image (just a single one at a time). Something like this:
Intent intent = new Intent();
intent.setImagePath("/blah/myimage.jpg");
startActivity(intent);
is there a built-in intent in android to do this, or do I have to write my own image viewing-activity? It would be cool if there was one that had panning/zooming as found in WebView.
I have compiled Android source code already (which I downloaded using GIT), and I am being editing the source code of an Application for testing on Emulator, each time I wanna see results I have to re-Compile the source code again using 'make' I am pretty sure that there is a way to partly-compile the image.
View 1 Replies View RelatedI'm developing an app for Android 2.1 upwards. I want to enable my users to select a profile picture within my app (I'm not using the contacts framework). The ideal solution would be to fire an intent that enables the user to select an image from the gallery, but if an appropriate image is not available then use the camera to take a picture (or vice-versa i.e. allow user to take picture but if they know they already have a suitable image already, let them drop into the gallery and pick said image). Currently I can do one or the other but not both.
If I go directly into camera mode using MediaStore.ACTION_IMAGE_CAPTURE then there is no option to drop into the gallery. If I go directly to the gallery using Intent.ACTION_PICK then I can pick an image but if I click the camera button (in top right hand corner of gallery) then a new camera intent is fired. So, any picture that is taken is not returned directly to my application. (Sure you can press the back button to drop back into the gallery and select image from there but this is an extra unnecessary step and is not at all intuitive). So is there a way to combine both or am I going to have to offer a menu to do one or the other from within my application? Seems like it would be a common use case, surely I'm missing something?
As we know android comes with 3 or 5 or 7 home screens. I want to set wallpaper image on a single home screen programetically and fix it for all other home screens.
I used following code :
Display display =((WindowManager) getSystemService(Context.WINDOW_SERVICE)).getDefau ltDisplay();
Bitmap bmp = Bitmap.createScaledBitmap(wallpaperImage,display.g etWidth(),display.getHeight(), true);
setWallpaper(bmp);
and wallpaper image is set but it spans across all 3 home screen. How can i fix it to one screen so that if user swaps home screen a single image will display.
I'm trying to use ImageSpan to add icons to a textview (small graphics, symbols like emoticons, not much taller than normal letters) and whenever I have icons on the top line of text they're getting chopped off at the top. Icons on other lines are fine.It's like the textview, when calculating its size, doesn't take into account the icon size. Any idea how to get it to calculate the size correctly, so the top of the icons can be displayed? (sorry for the repost - I tried posting this a couple of weeks ago, but got no replies)
View 2 Replies View RelatedHow do I make a "short cut" to my "Desktop" with direct access to a single image
View 1 Replies View RelatedDoes anyone has the example of loading images from the sdcard to Image Switcher?
I'm a beginner of android here. Willing to learn.
I'm using MediaStore.Images.Thumbnails in order to show the images the user have. But i'm not able to get an image through its path.
Is there any way to look for an image using the path? Code...
Set the image background path as package:imageName Example. At runtime , my package is com.test.android .Inside that i have an image whose path i want to mention in the XML layout file as android:src = com.test.android/img1 for an ImageButton.I saw an SDK reference for ImageView as android:src = @[+][package:]type:name.But i am not getting how to use it.I think it must not be possibe , but if there is any way , please specify.The reason why i want to do this is that,when i specify a drawable at runtime for my image buttons, i change the images according to Focus received, or onKeyup, KeyDown.. but its not working as expected.When i mention the same thing as style under drawable, it works fine. So if my theme is going to change at runtime, i want to set the drawable at runtime, keepnig the path same in the xml.
View 2 Replies View RelatedIs it possible to get the path of all the images that are stored on the sd card of my android phone? also is it possible to check for other images stored on sd card or in the internal memory? I am currently doing this...
View 1 Replies View RelatedI am designing a screen , in which I am showing a gallery along with other UI components . The selected item is shown in the center of the gallery . I want to make the size of selected item somewhat bigger than the rest items of gallery .
View 4 Replies View RelatedI need a small help on rotating one image around its center of axis among multiple images which are drawn to canvas in android.
I am loading images to canvas like below.
canvas.drawBitmap(mMachineBackground, 0, 0, null);
canvas.drawBitmap(mMachineRotator, 0, 0, null);
I want to rotate only the second bitmap around its center of axis instead of rotating the entire canvas(which includes first bitmap also).
I have my photo settings reset to factory settings, I did this because after I transfer my images to my computer, they are only full thumbnail size. I have selected on the camera the 16M setting, so as I understand that should be pretty big right? (bare with me, I am not by any means a photog) so I am assuming some where in the camera I must have changed a setting that changes the maximum image size for transfer? I am so lost and confused, I just want nice pics of my kids.
View 1 Replies View RelatedI'm basically using the same method of loading bitmaps in OpenGL that the SpriteMethodTest example uses and have been unable to get rid of an annoying outline that appears around all of my images.
For example, If I were to load an image of a white circle on a white background, I would expect to see nothing. Instead, I would see my circle because its edge would be gray. In SpriteMethodTest, I replaced the background image with white and was able to see that the edges of the android images flying around also don't seem to be rendered correctly.
Does anyone know how to load images in OpenGL without having a thin outline appear around the images?
I use http://stackoverflow.com/questions/541966/android-how-do-i-do-a-lazy-load-of-images-in-listview/3068012#3068012 to load images in a ListView and a GridView. It works but the images are loaded form bpttom to top. How to fix that?
Bonus Question: Can I use a loading animation in a image view while the real image is loaded? Right now it's just a default image.
I'm working to convert some background images to nine patch so they scale better on different phones.
The problem is that if I have the following resource structure: drawable-hdpi/background.png drawable-hdpi/button.png drawable-mdpi/background.png drawable-mdpi/button.png drawable-ldpi/background.png drawable-ldpi/button.png and then I drop a new drawable-hdpi/background.9.png file into the mix, it breaks button.png during the pre-compile. The error is "No resource found that matches the given name (at 'background' with value '@drawable/button').Simply removing that one nine patch file fixes the build. Should I be able to have some nine patch images and some normal ones, or to have nine patch only in hdpi but not mdpi or ldpi? This is Eclipse 3.5.1 with the latest ADT.
It will be helpful if any one can help me out in understanding the concept of radio,flash,system image in android mobile device. Also why are they required? and what is their role in Device?
View 2 Replies View RelatedI have been adding contacts to people and have added a new group. When I long into my Google account some show up and some don't. Any idea why? How do I merge my HTC with Google and how do I set the time it merges?
View 5 Replies View RelatedIs it possible to merge spannables? code...
View 3 Replies View RelatedI have two different bitmap. Can I merge these two bitmap into one?
View 7 Replies View Related