Android :: Top Of Image Span Images Getting Cut Off?
Dec 14, 2009
I'm trying to use ImageSpan to add icons to a textview (small graphics, symbols like emoticons, not much taller than normal letters) and whenever I have icons on the top line of text they're getting chopped off at the top. Icons on other lines are fine.It's like the textview, when calculating its size, doesn't take into account the icon size. Any idea how to get it to calculate the size correctly, so the top of the icons can be displayed? (sorry for the repost - I tried posting this a couple of weeks ago, but got no replies)
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Oct 3, 2010
I my design (as an example), I would have two text fields defined in my relative layout followed by an image and I would like the image to span the remainder of the screen.
Here is what I have so far:
CODE:..........
How do I tell my ImageView to span fill the remainder of the screen. If I define the height and width as "fill_parent" it fills over the two text views.
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Nov 30, 2009
Is there a way to set the background image as static so it doesn't span across each desktop?
I'm using Open Home if it makes a difference..
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Sep 15, 2009
can you give some sample codes for merge several images into a one single image
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Oct 12, 2010
i want to create a bitmap / image which has many images like "Collage" which has more then one images in a single picture. I have stored all my images in a grid view but now i want to create a single image from all those images. And even i want to make few images click able so what can be the road map to do this ? any sort of help / example will be helpful. search for a for collage image image in google . one can see what it is exactly.
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Sep 8, 2010
Does anyone has the example of loading images from the sdcard to Image Switcher?
I'm a beginner of android here. Willing to learn.
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Aug 16, 2010
I'm using MediaStore.Images.Thumbnails in order to show the images the user have. But i'm not able to get an image through its path.
Is there any way to look for an image using the path? Code...
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Apr 19, 2010
Set the image background path as package:imageName Example. At runtime , my package is com.test.android .Inside that i have an image whose path i want to mention in the XML layout file as android:src = com.test.android/img1 for an ImageButton.I saw an SDK reference for ImageView as android:src = @[+][package:]type:name.But i am not getting how to use it.I think it must not be possibe , but if there is any way , please specify.The reason why i want to do this is that,when i specify a drawable at runtime for my image buttons, i change the images according to Focus received, or onKeyup, KeyDown.. but its not working as expected.When i mention the same thing as style under drawable, it works fine. So if my theme is going to change at runtime, i want to set the drawable at runtime, keepnig the path same in the xml.
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Oct 6, 2010
Is it possible to get the path of all the images that are stored on the sd card of my android phone? also is it possible to check for other images stored on sd card or in the internal memory? I am currently doing this...
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Oct 12, 2010
I am designing a screen , in which I am showing a gallery along with other UI components . The selected item is shown in the center of the gallery . I want to make the size of selected item somewhat bigger than the rest items of gallery .
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Jun 16, 2010
I need a small help on rotating one image around its center of axis among multiple images which are drawn to canvas in android.
I am loading images to canvas like below.
canvas.drawBitmap(mMachineBackground, 0, 0, null);
canvas.drawBitmap(mMachineRotator, 0, 0, null);
I want to rotate only the second bitmap around its center of axis instead of rotating the entire canvas(which includes first bitmap also).
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Oct 8, 2010
I looking for a layout / GridView to position views on, each view should span only one column but one or several rows.
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Nov 30, 2013
I have my photo settings reset to factory settings, I did this because after I transfer my images to my computer, they are only full thumbnail size. I have selected on the camera the 16M setting, so as I understand that should be pretty big right? (bare with me, I am not by any means a photog) so I am assuming some where in the camera I must have changed a setting that changes the maximum image size for transfer? I am so lost and confused, I just want nice pics of my kids.
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Jan 18, 2010
I've a textview I want to span almost the length of the screen, then 2 buttons at the bottom.
Right now I'm using a relative layout with a textview and two buttons and I can almost get it the way I want but the only thing is the textview isn't as long as I want it. I want it to be as long as necessary for whatever handset is using it. So a constant pixel amount is out.
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Aug 13, 2009
How can you specify a column span in an android's gridview?
I have a gridview that displays 3 images for each row. Sometimes, there are images that have to span 2 rows.
Is it possible to do that in Android?
or should I be using a different view?
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Dec 25, 2009
I have a large text view that I am styling with a SpannableStringBuilder. I want to be able to assign custom click event handlers to certain spans of text. For example, if I click a superscript character I want it to pop up a toast with some information about what the superscript references. So far I have found linkify which helps to make regular expression type of things like emails and phone numbers launch appropriate activities. What I want to be able to do is define a span and its styling and assign a click handler to it. I haven't found anything built in that supports this kind of functionality and so I'm asking for anyone with a fresh idea of how to do this.
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Aug 28, 2010
I have a dynamic tablelayout that I build programmatically. Every so often one of the rows has a child SeekBar.
How I can programmatically make these SeekBars span across all the table columns?
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Jul 19, 2010
Is it possible to set the color of just span of text in a TextView?
I would like to do something similar to the Twitter app, in which a part of the text is blue. See image below..
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Feb 12, 2009
I am having this issue where I am trying to have a single TextView span one to two lines, fill the cell completely (so you can also click edges of the cell and it will trigger) and center-align.
This is the layout for the cell:
CODE:...
However cells seems to be filled correctly ONLY if it happens to wrap around and end up spanning two lines of text. It shows center-aligned and you can click anywhere in the cell to trigger the click. The cells that do not span multiple lines of text are left-aligned and trigger (highlight) only if you click where the text is. There is a "numb" area which does not react to clicks inside the cell if the text is short.
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Feb 7, 2012
When I was using Froyo and Gingerbread I was able to specify days and time span in which particular mailbox will sync.
I cannot find this in ICS 4.0.3 anymore. Is that intentional "progress" in Android 4.0.3 ?
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Nov 2, 2009
I'm basically using the same method of loading bitmaps in OpenGL that the SpriteMethodTest example uses and have been unable to get rid of an annoying outline that appears around all of my images.
For example, If I were to load an image of a white circle on a white background, I would expect to see nothing. Instead, I would see my circle because its edge would be gray. In SpriteMethodTest, I replaced the background image with white and was able to see that the edges of the android images flying around also don't seem to be rendered correctly.
Does anyone know how to load images in OpenGL without having a thin outline appear around the images?
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Jul 21, 2010
I use http://stackoverflow.com/questions/541966/android-how-do-i-do-a-lazy-load-of-images-in-listview/3068012#3068012 to load images in a ListView and a GridView. It works but the images are loaded form bpttom to top. How to fix that?
Bonus Question: Can I use a loading animation in a image view while the real image is loaded? Right now it's just a default image.
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Apr 6, 2010
I'm working to convert some background images to nine patch so they scale better on different phones.
The problem is that if I have the following resource structure: drawable-hdpi/background.png drawable-hdpi/button.png drawable-mdpi/background.png drawable-mdpi/button.png drawable-ldpi/background.png drawable-ldpi/button.png and then I drop a new drawable-hdpi/background.9.png file into the mix, it breaks button.png during the pre-compile. The error is "No resource found that matches the given name (at 'background' with value '@drawable/button').Simply removing that one nine patch file fixes the build. Should I be able to have some nine patch images and some normal ones, or to have nine patch only in hdpi but not mdpi or ldpi? This is Eclipse 3.5.1 with the latest ADT.
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Dec 7, 2009
It will be helpful if any one can help me out in understanding the concept of radio,flash,system image in android mobile device. Also why are they required? and what is their role in Device?
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Jul 18, 2010
Just curious how many have this issue.If you are unsure select the link below and find out pls.
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Jun 23, 2010
1.myJpegFile = new File("images/jpegImage.jpg");
2.output = new BufferedOutputStream(new FileOutputStream(myJpegFile));
3.encoder = JPEGCodec.createJPEGEncoder(output);
4.encoder.encode(myJpegImage); Please could you give me the equivalent code for line no. 3 and 4 in Android?
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Mar 29, 2009
Eldev LLC is looking for android developer familiar with google image search API to write a new application.
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Oct 1, 2009
I want to capture much larger image than the current small image captured by the android g1 phone camera.
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Aug 24, 2010
Is there a way to load an image file into an ImageView object, and then define a transparent color for this object?
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Oct 12, 2010
I am very new to Android (and Java) originally a C# developer.. and am struggling with the concepts and terminology.
I have been through almost all the tutorials and have decided to start on my first test app.The first part of my app is going to involve using the gallery widget (based on the hello gallery tutorial) to display a load of images. (these images will eventually come from the phones camera, but I will cross that bridge later!) My images are currently stored in the drawable folder in my project.As a first step I want to just have the user click on an image and it pops up full screen, just so I know how to get reference to it, but I am struggling. Evetually I want the user to click an image, then a window/activity(?) will open asking them for a bit of text. This will then be store in sqllite against the image. Code...
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