Android :: Adding Some Nine Patch Images Breaks All Of My Other Images

Apr 6, 2010

I'm working to convert some background images to nine patch so they scale better on different phones.
The problem is that if I have the following resource structure: drawable-hdpi/background.png drawable-hdpi/button.png drawable-mdpi/background.png drawable-mdpi/button.png drawable-ldpi/background.png drawable-ldpi/button.png and then I drop a new drawable-hdpi/background.9.png file into the mix, it breaks button.png during the pre-compile. The error is "No resource found that matches the given name (at 'background' with value '@drawable/button').Simply removing that one nine patch file fixes the build. Should I be able to have some nine patch images and some normal ones, or to have nine patch only in hdpi but not mdpi or ldpi? This is Eclipse 3.5.1 with the latest ADT.

Android :: Adding some nine patch images breaks all of my other images


Android :: How To Create 9-patch Images?

Aug 4, 2010

I want to know how can we create 9-patch images.

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Android :: Way To Modify 9 Patch Images?

Sep 24, 2009

I wish to customize the button images, but after I opened the png file, changed the color, reimported back into the draw9patch editor, the compiler spew out errors. how can I modify the 9 patch image of the default button?

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Android :: Want Nine-patch Images In Phone For Web Development

Sep 7, 2010

I'm wondering if there is something like 9-patch in Android, but for web development? Disclosure: I have no idea about web development at all, but I was curious to know if it exists. And a simple web search with the term 9-patch didn't bring up any related results, so I figured it has either another term or it doesn't exist or is not used widely enough.

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Android :: Way To Download / Display 9 Patch Images?

Feb 3, 2010

I have a question regarding 9 patch images. Is it possible to download 9 patch png files from a webserver then display it as a background of a layout while keeping the information inside the file like the stretchable pixel? I have tried using a 9 patch image coming from the resource drawable directory of my project and it displays correctly...stretching only those pixels marked as stretchable but when I tried to download a 9 patch image from my web server then the application will use the downloaded 9 patch image the stretchable pixels does not take effect..i mean instead of stretching only those pixels that where marked as stretchable it stretched the whole image.

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Android :: Adding Different Images To Rows In ListView

Jun 24, 2010

i am quite new to android and i was wondering how i could go about adding a listview with different images and text. What i am trying to achieve is a listview with four rows which have a different Icon? I don't know how to set that up using the xml layout provided. should i build this using different multiple linear layout or is there a better way to go about it?.. All the examples i have seen all seem to be using one particular Icon and no much detail of the xml layout.

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Android :: Adding Scroll To XML (Images And Text) Possible?

Nov 8, 2010

I asked about adding images and text and I was told to put it in to a xml. Now my text goes farther than the xml. Is there a way I can add a scroll to it or will I have to go about another route to get the effects I need.

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Android : Adding Images Into Array Of An Application

Nov 16, 2010

I want to display the images in my Application added to my "raw" folder of the Ecllipse as it gets started.

How do I add those particular images to an Array and rotate the loop untill all the Images are displayed?

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Android :: Load Images In OpenGL Without Having Thin Outline Appear Around Images?

Nov 2, 2009

I'm basically using the same method of loading bitmaps in OpenGL that the SpriteMethodTest example uses and have been unable to get rid of an annoying outline that appears around all of my images.

For example, If I were to load an image of a white circle on a white background, I would expect to see nothing. Instead, I would see my circle because its edge would be gray. In SpriteMethodTest, I replaced the background image with white and was able to see that the edges of the android images flying around also don't seem to be rendered correctly.

Does anyone know how to load images in OpenGL without having a thin outline appear around the images?

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Motorola Droid X :: Does Google Images Let You Select Images?

Jul 18, 2010

Just curious how many have this issue.If you are unsure select the link below and find out pls.

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Android :: Tutorials On How To Create Jpeg Images Or Convert Images Into Jpeg?

Jun 23, 2010

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Android :: Images In App

Nov 15, 2010

I see three folders drawable-hdpi,mdpi,ldpi. Do I need to duplicate my images in all of these folders?Or can I just place my images in one or the other and it does not matter?

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Android :: Using SDk Provided Images

Jul 28, 2009

There are images provided in android-sdk-windows-1.5_r2platforms android-1.5data esdrawable folder of SDK. Is there any way that we can use those directly in appliation. (without local copy)?

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Android :: No App Icon Or Images?

Feb 14, 2009

I don't see a place to upload an app icon or photos. Is there now way for users to see screens of your app before they buy it?

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Android :: Set Drawable Without Using Lot Of Images?

Oct 3, 2010

When i have an ImageButton and a drawable and i want to do something like the Drawer or Twitter where when i press the button and the corner of the image is highlighted over the edge, in drawer its yellow, in twitter its white. Like the one below.How do i set my drawable without using a lot of images?

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Android :: How To Merge Images?

Sep 3, 2009

in my application, i want merge serveral images dynamically accroding to the user's selection, and the merged image will be scrolled and zoomed.i extends View to OverlayImageView, which has the properties background Bitmap, layers Bitmap and Matrix. in the onDraw event, i draw the background Bitmap and layers bitmap sequently by the method canvas.canvas.drawBitmap(image, imgMatrix, null).however, if all the bitmaps are stored in memery, it leads to the Out Of Memory problem. so, i have to read the image in the onDraw event by the method BitmapFactory.decodeResource, but it's slow to response user's operation, for example, the scroll and zoom the image will leads to the onDraw event. so, does anyone have some good ideas?

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Android :: How Can I Put 15MB Images In My App?

May 21, 2009

i am afraid if Max space for android App is 14MB , how can i put 15MB images in my App. my application includes more than 500 PNG images which are confidentials and cann't be put on sd card. i need to put them in my assets is it something that can not be achieved in android?

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Android :: What Is Best Way To Handle Images?

Jul 29, 2010

I wrote a application that load images from facebook and i show in lmageview, using this below code. InputStream object = myDataFromServer; Bitmap bmpImage= BitmapFactory. decode Stream (object);imageView. setImage Bitmap(bmpImage);it works fine for me. But the trouble is when i run my application for a longer time, it gives me error, OutofMemoryError, and becuse of this error my application crash. so want to know is there any better way to handling images

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Android :: 1.6 Images For ADP1?

Sep 29, 2009

Maybe it has been announced already and I missed it, but just in case: => http://developer.htc.com/adp.html !

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Android :: Viewing Set Of Images

Sep 26, 2010

My app downloads a set of images from a website but I need to figure out the how to display them to the user. How can I display these to the user if they are coming from a ListView?Also, they'll need to be able to get back to the ListView.

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Android :: Get All Images Taken By Camera?

Oct 16, 2010

Is it possible to get a list/cursor of all images taken by the camera? I would like to somehow be notified when the camera takes a picture, ie when the database of images changes. Currently I can use a contentobserver with the MediaStore.Images.Media.External_Content_URI, but that fires off a notification if any photo is added to the SD (ie a photo is download, another app adds one...)...is there any way to do this?

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Android :: Draw Images On Top Of Each Other

Nov 13, 2010

I have some images that I want to put on top of each other on random order. If it possible using one ImageView or do I need to create multiple image views based on number of images?

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Android :: Best Way To Store Images Within App?

May 5, 2010

I'm just looking for some insight into what would be the best way for me to store images as part of my app.

I have an activity that represents a 'Job' which has a couple of edittext's and underneath was planning on using the Gallery component to show images relevant to this job.

The job data is stored in a database (on the sdcard) so was also thinking of creating a table to store 'JobImages' and having each image stored as a byte array.

But I'm not sure if it would be better to store the images directly on sdcard under a folder structure specific to my application and the job. E.g. using the job ID number as a folder name.

Depending on which method I use will greatly determine the code that goes into an 'adapter' that allows me to bind to the gallery component so before I begin I was wondering if anyone has had the same design problem and what option they chose.

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Android :: Add Images In ListView?

Sep 2, 2010

I am new to android. i want to add images in a ListView like below shown links.

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Nov 5, 2010

Is there anyone who know the name of an application able to view the .NEF pictures(RAW format from Nikon)taken with my Nikon Camera.i have Android 1.6 installed.

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Android :: What Does Default Images Mean?

Jun 16, 2010

The emulator provides a default user-data disk image. At startup, the emulator creates the default image as a copy of the system user-data image (user-data.img), described above. The emulator stores the new image with the files of the active AVD.

1)What does the default images mean?(userdata.img?)
2)What does the system user-data image mean?(userdata-qemu.img?)

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How To Add Images To StringBuffer In Android

Nov 17, 2011

String attr = xpp.getAttributeValue(0);
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I don't want to use imageview. It is appending string value to string buffer.how to do append images directly to string buffer?

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Android :: Code For Pulling Images From Web

Sep 22, 2010

I'm using the following code to grab images from the web. It uses Gridview and depending on position, picks a URL from an array. It works but the loading of images is often hit or miss. Almost every time I start the app, a different number of images load. It also has issues when changing from portrait to landscape view, 5 out of 10 images may be displayed then I'll turn the device and usually lose all the images. Sometimes a few do show up though. Any ideas on making this more robust?

try { URLConnection conn = aURL.openConnection();
conn.connect();
InputStream is = conn.getInputStream();
BufferedInputStream bis = new BufferedInputStream(is);
Bitmap bm = BitmapFactory.decodeStream(bis);
bis.close();
return bm;
} catch (IOException e) { Log.d("DEBUGTAG", "error...");
} return null;

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Android :: Getting Images From Gallery - Not All Work?

Sep 24, 2010

I am simply trying to get the path of an image that the user selects and then convert it into a bitmap. The problem is, only some of the images in the gallery work when selected (by "work" I mean they are found to be a file that exists), while the others claim the file does not exist (even though the image is showing up in the gallery?). Even more strange is that this doesn't seem to be consistent, an image that was at one point considered to "exist" now claims to be nonexistent..............

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Android :: Accessing Images From Gallery

Nov 23, 2009

I'm using the blow code to open the gallery and grab an image for an incon im gong to store in a database and access later to populate a listview attached to a simpleCursorAdapter...........

The code runs, and then starts force closing (what seems like) randomly. I'm convinced that I've gotten something confused somewhere but since the force closure happens at all different points of my app I dont know where to start looking.

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