Android :: Set Image Resource As Package Path In XML For Runtime Images

Apr 19, 2010

Set the image background path as package:imageName Example. At runtime , my package is com.test.android .Inside that i have an image whose path i want to mention in the XML layout file as android:src = com.test.android/img1 for an ImageButton.I saw an SDK reference for ImageView as android:src = @[+][package:]type:name.But i am not getting how to use it.I think it must not be possibe , but if there is any way , please specify.The reason why i want to do this is that,when i specify a drawable at runtime for my image buttons, i change the images according to Focus received, or onKeyup, KeyDown.. but its not working as expected.When i mention the same thing as style under drawable, it works fine. So if my theme is going to change at runtime, i want to set the drawable at runtime, keepnig the path same in the xml.

Android :: Set Image resource as package path in XML for runtime images


Android : Way To Look For An Image Using Path - MediaStore.Images.Thumbnails?

Aug 16, 2010

I'm using MediaStore.Images.Thumbnails in order to show the images the user have. But i'm not able to get an image through its path.
Is there any way to look for an image using the path? Code...

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Android :: Get Image Path From Images Stored On Sd Card Of Phone?

Oct 6, 2010

Is it possible to get the path of all the images that are stored on the sd card of my android phone? also is it possible to check for other images stored on sd card or in the internal memory? I am currently doing this...

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Android : Application - At Runtime Calls An Xml File From Some Path Of The System

Jul 30, 2010

Hi, I want to create an application in android which at runtime calls an xml file from some path of the system.And make that contents of the xml file run in the same application.Could i get a feasible code because at runtime the bytecode of the activity is already created.how do i compile and run the activity and runtime.Also i was facing problem reading the xml file.Need some suggestions asap.. Thanx in advance!!

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Android :: How Can Resource Xml Will Be Changed In Runtime

Dec 20, 2009

How can the resource drawable xml can be changed at runtime for example. <resources> <drawable name="solid_red">#f00</drawable> <drawable name="solid_blue">#0000ff</drawable> <drawable name="solid_green">#f0f0</drawable> </resources> can be changed in runtime to <resources> <drawable name="solid_red">#ff00</drawable> <drawable name="solid_blue" >#0000fff</drawable> <drawable name="solid_green">#f0ff0</drawable> </resources>

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Android :: No Package Identifier When Getting Value For Resource

May 19, 2009

When I start my program I get this for 3 from 35 entries in the R.Java "no package identifier when getting value for resource xxxxxxx" I checked what could be wrong but the entries looks fine like similar where it does not come to a message like that?

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Android :: Resources Don't Contain Package For Resource Number

Apr 19, 2010

My android application has several warnings of the following form when I run it in the emulator:

"Resources don't contain package for resource number <Hex Address>"

How can I fix these warnings? In particular, is there an easy way to find out what the hex address refers to?

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Android :: Resources Don't Contain Package For Resource Number 0x

Nov 15, 2010

I'm writing on a custom view in android. It uses some png's, provided as resources in the drawable-folder (I put it in all of the drawable folders now, just to make sure) of my project. Unfortunately, when I startup the app, I get a force close and the last thing the log says is: "WARN/ResourceType(261): Resources don't contain package for resource number 0x7f020002" (The Hex-Number is the first icon I intend to load). Now for the curious thing: The graphical layout-editor of the eclipse adt plugin has no problems whatsoever loading an displaying the icons in its design view. It's only when I start up the actual app (emulator or actual cellphone), that android can't find the resources. I tried cleaning the project and refreshing the file structure.

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Android :: Determine Images At Runtime / Get Resources

Mar 17, 2009

In my application I have a table that stores information for symbols. These symbols have to be displayed, so also the source, the *.png, is stored in each row. These symbols are loaded randomly at runtime. How do I get the the image(s) to be loaded? Code...

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General :: Invalid Package Identifier When Getting Bag For Resource Number 0xffffff

Feb 7, 2014

I created a popup-menu in my actionbar using a custom action provider. I use API 18.

I have an icon in the right edge of the action bar, if I click this icon my popup menu appears, so far no problem. If I click the icon, following message appears in the Log:

android log invalid package identifier when getting bag for resource number 0xffffffff

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Android :: Drawable Resource Images - JPEG Files Supported

May 28, 2010

Can I have sub-folders to hold my drawable resources. For example can I store an image in, say, 'res/drawable/content/images/myimage.jpg' and then find that resource via a call to:
id = context.getResources().getIdentifier("com.mycompany.myprog:drawable/ content/images/myimage", null, null);
I have tried this and it doesn't seem to be working (but I may have something wrong). Is it supposed to work or do all the resources need to be in the root drawable folder? Also, are jpeg files supported and drawable resources?

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Android :: Store Remote Images In Application Resource Folder

Sep 17, 2010

Is there any way for us to store remote image in apk resource folder. I developed one application for showing list of images.user have interaction with the images. Now I done this by place image before packaging. Now I want to supply image from remote server. Which way is better and how to do?

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Android :: Insert Image In View At Runtime

Mar 4, 2010

I have to insert, at runtime, an image in an ImageView. I haven't it in local, but i can get it from an URL.

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Android :: Changing Image On Listview At Runtime?

Jun 3, 2010

I am using a LinearLayout to display some Text and image. I have the images at drawable/ and i am implimenting this with ListActivity with some onListItemClick functionality. now i wants to change the image for the rows which are processed by onclick functionality to show the status as processed. can some one help me in this issue to change the image at runtime.

The following is my implimentation.

CODE:.........

And main.xml is :

CODE:.........

I thought to add the field to DB. but i was unable to know how to change the image with code. can any one provide me an example for drawing image with code and change it based on a condition at runtime.

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Android :: Resource Not Found Errors For Images - Button Selector XML File

Jan 5, 2010

My 1.6 app works fine in both portrait and landscape modes on the default HVGA device. I'm now trying to support it on QVGA devices and am encountering build-time errors I don't understand. In my res/drawable-ldpi directory I have:

startstopin.png startstopout.png and a selector file
startstopbuttonimageselector.xml
which contains:
<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<item android:state_pressed="true" android:drawable="@drawable-ldpi/startstopin" />
<!-- pressed --> <item android:drawable="@drawable-ldpi/startstopout" />
<!-- default --> </selector>

I've 'fixed project properties' and done a 'clean' build, to no avail. The error I get is:
Error: No resource found that matches the given name (at 'drawable' with value '@drawable-ldpi/startstopin').
Error: No resource found that matches the given name (at 'drawable' with value '@drawable-ldpi/startstopout').
I've tried adding a layout file in res/layout-small that explicitly references this selector file, but this triggers a similar build error and fails to address the original problem:
Error: No resource found that matches the given name (at 'src' with value '@drawable-ldpi/startstopbuttonimageselector').

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Android :: File Path For Base64 Image

Jul 19, 2010

In the app I am making, I would like to take a Base64 image that is received from a server, and save it to a file for displaying later. My question is where should I store this file? It needs to be dynamic, and may be empty when the program launches. I am unsure how exactly the file system on Android works, such as how file paths look.

Ideally I would like to be able to write the data to the image file using a FileOutputStream, and then display that image somehow.

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Android :: Get Real Path In Image Gallery?

Sep 20, 2010

I got all images from device's gallery,but i got images path is like,i want to get real image path for each images and send email,how can i get path?given below code i used,anybody knows,please give some sample code for me..i have email code.i want to only get real image path.How can I convert this path to real one (just like '/sdcard/image.png')?

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Android :: Image View From Drawable Folder Path

Nov 11, 2010

I want to show image from drawable folder using path (res/drawable/icon.png). I do not want to use R.drawable.icon. Please anybody know how to view the image using res/drawable/icon.png.

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Android :: Store Image In Sd Card And Retrieve Path

Nov 15, 2010

I am using ACTION_IMAGE_CAPTURE for capturing image using intent as follwo..

Intent cameraIntent = new Intent(MediaStore.ACTION_IMAGE_CAPTURE);
cameraIntent.putExtra(MediaStore.EXTRA_OUTPUT, (new File(Environment.getExternalStorageDirectory(),
String.valueOf(System.currentTimeMillis()) + ".jpg")));
startActivityForResult(cameraIntent, 0);

i need to store image in sdcard and retrieve path of that image in onActivityResult() method i don't know how to get image path of currently captured image.

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Android :: Change Background Image Of Dialog Or View In Runtime?

Aug 9, 2010

I have a card game I created in android and it is possible to show the scores at any given time by clicking a menu option. I would like that scores dialog to show a different background image when it's loaded depending on factors like who's leading, etc. In my constructor, I have the following relevant code:

public ScoresDialog(Context context) {
super(context);

this.setTitle(R.string.scoresDialogHeading);
setContentView(R.layout.scores_view);
...
}

I have tried getting that view to change it in the showDialog method i wrote like so: findViewById(R.layout.scores_view).setBackgroundColor(Color.BLUE); However, I got a NPE... I tried moving this statement to the onStart method, thinking that the view is not yet initialized but got the same error... Any thoughts on what the right way to do something like that is?

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Android :: Store Image Files(*.png) To Folder R.drawable At Runtime?

Oct 16, 2009

How we can store image files(*.png) to the folder R.drawable at runtime?

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Android :: Getting Resource Id Of An Image From Name

Jun 15, 2010

How can i get the resource id of an image if i know its name (in android)

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Android :: Preview Image - Using File Path From SD Card From Application

Sep 29, 2010

File is present in sdcard/image.jpg I would like to create my own application (activity). On a button press, the image stored in the sdcard needs to be displayed using the built-in image viewer. On pressing the back button from the Image viewer, it should go back to my running application.

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Android :: How To Download An Image And Use It As New Resource

Sep 7, 2010

I want to download image from distant server and use it as resource. Is it possible ? How can I do this ?

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Android :: Imageview's Resource To The URL Location Of An Image?

Jun 23, 2010

I'm wondering..

1)is it possible to set an imageview's resource to the URL location of an image?

2)is there a way of setting the x,y co-ords of where on the screen to draw the imageview?

3)How would I run a check to see if the space is taken up by another Imageview (must specifically be an imageview)

4) How would I make the Imageview "clickable" e.g if the user clicks the image it'll do something?

5) How would I dynamically create imageviews? E.g if a condition is true make another imageview

Perhaps I'm going about this wrong so I'll explain better what I'm looking to do.. basically I want to draw images on the screen which are located at URL's. I want to display N amount of images (There will be conditions which will decide how many images I'm displaying, so it'll have to be dynamically created) each image should take up approx 50x50 screen space. There will be other conditions to where the image should be displayed.. If an image exists at a certain co-ord it shouldn't draw over it, when the user clicks the image something else should happen.

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Android :: Loading & Displaying Image From A Resource

Apr 29, 2010

Currently I'm successfully loading and displaying an image from a webserver using the code below.

URL imgURL = new URL("http://www.xxx.com/myimage.png"); URLConnection conn = aURL.openConnection(); conn.connect(); InputStream is = conn.getInputStream(); BufferedInputStream bis = new BufferedInputStream(is); bm= BitmapFactory.decodeStream(bis); bis.close(); is.close();

canvas.drawBitmap(bm, 0, 0, null);

What I want to do is load it from a resource. I've put myimage.png into res/drawable and referenced the bitmap as follows :-

Bitmap bm = BitmapFactory.decodeResource(getResources(), R.drawable.myimage);

However when I try to display it with canvas.drawBitmap(bm, 0, 0, null); I get a Force Close. What am I missing?

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Android : How Can I Get Image Resource ID / Send It To Other Activity?

Sep 8, 2009

I am using a GridView. It contains images. When I click on any item of this grid view I want this image Resource ID to be sent to another activity. Where can I display this image in larger size?
How can I get Image Resource ID and send it to other activity?

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Android : Use Ninepatch Png Image Via File - Not From Resource?

May 24, 2009

I want to use the ninepatch image in the file system. but seems that it can be referenced via res.

how to get the auto-scale support for the images in file system.

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Android :: Setting An Image View Resource As Drawable

May 2, 2010

I am trying to create a drawable in code and change the color based on some criteria. When I try and set the Drawable as the background of the ImageView it displays but won't let me set any padding. I realized I need to set the ImageView image via the setImageDrawable() function in order to be able to set the padding. The problem I am running into is that when I set it via the setImageDrawable() function nothing is displayed.

Here is what I have written:
<?xml version="1.0" encoding="utf-8"?>
ImageView icon = (ImageView) row.findViewById(R.id.icon);
ShapeDrawable mDrawable; int x = 0; int y = 0;
int width = 50; int height = 50;
float[] outerR = new float[] { 12, 12, 12, 12, 12, 12, 12, 12 };
mDrawable = new ShapeDrawable(new RoundRectShape(outerR, null, null));
mDrawable.setBounds(x, y+height, x + width, y);
switch(position){ case 0: mDrawable.getPaint().setColor(0xffff0000); //Red break;
case 1: mDrawable.getPaint().setColor(0xffff0000); //Red break;
case 2: mDrawable.getPaint().setColor(0xff00c000); //Green break;
case 3: mDrawable.getPaint().setColor(0xff00c000); //Green break;
case 4: mDrawable.getPaint().setColor(0xff0000ff); //Blue break;
case 5: mDrawable.getPaint().setColor(0xff0000ff); //Blue break;
case 6: mDrawable.getPaint().setColor(0xff696969); //Gray break;
case 7: mDrawable.getPaint().setColor(0xff696969); //Gray break;
case 8: mDrawable.getPaint().setColor(0xffffff00); //Yellow break;
case 9: mDrawable.getPaint().setColor(0xff8b4513); //Brown break;
case 10: mDrawable.getPaint().setColor(0xff8b4513); //Brown break;
case 11: mDrawable.getPaint().setColor(0xff8b4513); //Brown break;
case 12: mDrawable.getPaint().setColor(0xffa020f0); //Purple break;
case 13: mDrawable.getPaint().setColor(0xffff0000); //Red break;
case 14: mDrawable.getPaint().setColor(0xffffd700); //Gold break;
case 15: mDrawable.getPaint().setColor(0xffff6600); //Orange break;
} icon.setImageDrawable(mDrawable); icon.setPadding(5, 5, 5, 5);
This results in a space for the ImageView but no image.

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Android :: Image Resource Aren't Rotated In Landscape

Sep 30, 2010

This one surely is a simple one but I haven't made sense of is yet. I'm working on an app in opengl es on android. everything goes well except when I load the textures. I manage to open load and create all the textures without any problem, but the image displays itself rotated of 90. it looks as if the application does not consider that its is in landscape when opening the image...I solved the problem by turning all my textures of 90 degrees but I would sure like to figure this one out Because it is the only thing that is not rotated, the top bar is rotated, the touch coordinated are rotated,
the h and w of the surface are good,

Here are some code snippets that I think are relevant:

CODE:...........

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