Android :: Load Images In OpenGL Without Having Thin Outline Appear Around Images?
Nov 2, 2009
I'm basically using the same method of loading bitmaps in OpenGL that the SpriteMethodTest example uses and have been unable to get rid of an annoying outline that appears around all of my images.
For example, If I were to load an image of a white circle on a white background, I would expect to see nothing. Instead, I would see my circle because its edge would be gray. In SpriteMethodTest, I replaced the background image with white and was able to see that the edges of the android images flying around also don't seem to be rendered correctly.
Does anyone know how to load images in OpenGL without having a thin outline appear around the images?
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Nov 9, 2010
I have a html file saved in memory and this file have some images (tag ). I can't load these images because they are in the assets folder and I don't know the absolute path. What is the absolute path to assets folder? I think that with the absolute path of the images I could to load these images in my html file into my webview.
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Oct 29, 2009
I have an Android application that generates some HTML which is rendered locally, in a Webkit view. The details of the HTML generation aren't really that important except for: the bulk of it comes from one place, and I cannot change it the template around that HTML (including headers, footers, HEAD etc), the CSS, and Javascript is under my control. most images are under my control, and rendered separately from the untouchable HTML. These images come from local disk, and do not require the network. It can be assumed that these images are always available. The untouchable HTML contains images which would, ideally be displayed. If the network is unavailable, it is these images that would fail to load. the complete HTML file is likely to be stashed to disk, long before it is rendered. i.e. we cannot render different HTML based on network availability.
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Oct 25, 2010
In my android application i am trying to download images from remote server dynamically ( no of images dynamically come ). for downloading all images it is taking 30 to 40 seconds mean time user has to wait to see the activity . But it is the worst case that loading activity after loading all images. I want to load activity first then load images one by one.
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Aug 21, 2010
I'm using Dolphin HD and I'm wondering if there's a way to load images when on wifi, and turn them off when on mobile network. I'm on a very limited data plan (20mb) but I don't want to have to turn off images every time I'm connected to wifi.
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Jan 2, 2012
I'm on Onecosmic's ICS Port Android 4.0.3 RC2 and it happened me before on some stock ROMs. Pictures on some apps won't load, market and youtube, and HD widget won't load weather. I'm trying everything on Wifi, have connection, can download from market, play yt clips.
I'm using Samsung Galaxy I900
Here are the pictures:
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Sep 8, 2010
Does anyone has the example of loading images from the sdcard to Image Switcher?
I'm a beginner of android here. Willing to learn.
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Jun 26, 2012
How can I load an image from the web onto my phone without typing in the URL? I want to create a media application but load the cover for each song from specific locations on the web. How can I load the remote images as simple as possible? Every tutorial I try online crashes on startup.
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Apr 6, 2010
I'm working to convert some background images to nine patch so they scale better on different phones.
The problem is that if I have the following resource structure: drawable-hdpi/background.png drawable-hdpi/button.png drawable-mdpi/background.png drawable-mdpi/button.png drawable-ldpi/background.png drawable-ldpi/button.png and then I drop a new drawable-hdpi/background.9.png file into the mix, it breaks button.png during the pre-compile. The error is "No resource found that matches the given name (at 'background' with value '@drawable/button').Simply removing that one nine patch file fixes the build. Should I be able to have some nine patch images and some normal ones, or to have nine patch only in hdpi but not mdpi or ldpi? This is Eclipse 3.5.1 with the latest ADT.
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Jul 24, 2010
I am a beginner Android developer and I need to know how to Save and Load images (Bitmaps) from the Android Gallery, But I dont even know where to start! Can someone help me to know where to get started, or even look?
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Aug 13, 2010
the question i have is simple but hard to put in words, ill give it a try anyways.i am trying to load a web page in web view,however the load time is a little high.is there anyway i can put the images in the assets folder and load them from there instead?if not, is there a way i can load the whole site from the assets folder, providing that my php files can still communicate with my internet database?i have already read most tutorials however they are pretty vague when it comes to concrete help.
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Jul 7, 2010
In my application....there are some images like temp1.jpg, temp2.jpg .....upto temp35.jpg,
so on button clicking, i want to load one-by-one image in ImageView ....
i want to do like:
cnt=1; imagename="temp" + cnt + ".jpg"; cnt++;
so my confusion is that "is there anyway to load an image in imageview from string(imagename variable) like temp1.jpg,etc."
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Sep 23, 2010
Is there any way to do it automatically?
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Jul 18, 2010
Just curious how many have this issue.If you are unsure select the link below and find out pls.
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Feb 4, 2010
I'm trying to develop a 2D game to android using opengl. I know how to print images on the screen and animate them. But in my game I have a map and a want to zoom in and out and scroll the map. But I can't figure out the best way of doing it.
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Jun 23, 2010
1.myJpegFile = new File("images/jpegImage.jpg");
2.output = new BufferedOutputStream(new FileOutputStream(myJpegFile));
3.encoder = JPEGCodec.createJPEGEncoder(output);
4.encoder.encode(myJpegImage); Please could you give me the equivalent code for line no. 3 and 4 in Android?
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Feb 18, 2014
This is the code i have implemented for loading 16 bit data:
GLES30.glTexImage2D(GLES30.GL_TEXTURE_2D, 0,
GLES30.GL_RGB16I, ImageWidth, ImageHeight, 0,
GLES30.GL_RGB_INTEGER, GLES30.GL_SHORT, pixelBuffer);
I have succesfully created Image Texture using GL_UNSIGNED BYTE with 8 bit data. But failed when using GL_SHORT using 16 bit data.
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Nov 15, 2010
I see three folders drawable-hdpi,mdpi,ldpi. Do I need to duplicate my images in all of these folders?Or can I just place my images in one or the other and it does not matter?
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Jul 28, 2009
There are images provided in android-sdk-windows-1.5_r2platforms android-1.5data esdrawable folder of SDK. Is there any way that we can use those directly in appliation. (without local copy)?
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Feb 14, 2009
I don't see a place to upload an app icon or photos. Is there now way for users to see screens of your app before they buy it?
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Oct 3, 2010
When i have an ImageButton and a drawable and i want to do something like the Drawer or Twitter where when i press the button and the corner of the image is highlighted over the edge, in drawer its yellow, in twitter its white. Like the one below.How do i set my drawable without using a lot of images?
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Sep 3, 2009
in my application, i want merge serveral images dynamically accroding to the user's selection, and the merged image will be scrolled and zoomed.i extends View to OverlayImageView, which has the properties background Bitmap, layers Bitmap and Matrix. in the onDraw event, i draw the background Bitmap and layers bitmap sequently by the method canvas.canvas.drawBitmap(image, imgMatrix, null).however, if all the bitmaps are stored in memery, it leads to the Out Of Memory problem. so, i have to read the image in the onDraw event by the method BitmapFactory.decodeResource, but it's slow to response user's operation, for example, the scroll and zoom the image will leads to the onDraw event. so, does anyone have some good ideas?
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May 21, 2009
i am afraid if Max space for android App is 14MB , how can i put 15MB images in my App. my application includes more than 500 PNG images which are confidentials and cann't be put on sd card. i need to put them in my assets is it something that can not be achieved in android?
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Jul 29, 2010
I wrote a application that load images from facebook and i show in lmageview, using this below code. InputStream object = myDataFromServer; Bitmap bmpImage= BitmapFactory. decode Stream (object);imageView. setImage Bitmap(bmpImage);it works fine for me. But the trouble is when i run my application for a longer time, it gives me error, OutofMemoryError, and becuse of this error my application crash. so want to know is there any better way to handling images
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Sep 29, 2009
Maybe it has been announced already and I missed it, but just in case: => http://developer.htc.com/adp.html !
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Sep 26, 2010
My app downloads a set of images from a website but I need to figure out the how to display them to the user. How can I display these to the user if they are coming from a ListView?Also, they'll need to be able to get back to the ListView.
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Oct 16, 2010
Is it possible to get a list/cursor of all images taken by the camera? I would like to somehow be notified when the camera takes a picture, ie when the database of images changes. Currently I can use a contentobserver with the MediaStore.Images.Media.External_Content_URI, but that fires off a notification if any photo is added to the SD (ie a photo is download, another app adds one...)...is there any way to do this?
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Nov 13, 2010
I have some images that I want to put on top of each other on random order. If it possible using one ImageView or do I need to create multiple image views based on number of images?
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May 5, 2010
I'm just looking for some insight into what would be the best way for me to store images as part of my app.
I have an activity that represents a 'Job' which has a couple of edittext's and underneath was planning on using the Gallery component to show images relevant to this job.
The job data is stored in a database (on the sdcard) so was also thinking of creating a table to store 'JobImages' and having each image stored as a byte array.
But I'm not sure if it would be better to store the images directly on sdcard under a folder structure specific to my application and the job. E.g. using the job ID number as a folder name.
Depending on which method I use will greatly determine the code that goes into an 'adapter' that allows me to bind to the gallery component so before I begin I was wondering if anyone has had the same design problem and what option they chose.
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Sep 2, 2010
I am new to android. i want to add images in a ListView like below shown links.
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