Android : Interconnecting To Droid Emulators On Different Machines?
Nov 24, 2010
Is there a way to interconnect 2 emulator instances running on different machines? One of them is acting as a client and other as a server, hence 2-way interaction is required.
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Apr 7, 2009
I have an application client/server and I want to install this application in differente machines. The server is located in IP_SERVER, listening port 7000. I want to start a cliente in another machine with IP_Y and connect to the server on the different machine.
I've started the server and I've created the socket like this: ... new ServerSocket(7000);
I've started the client and I've created the socket like this: ...new Socket(SERVER_IP, 7000)
But the client did not connect to the server. I've already set the INTERNET_PERMISSION. Any suggestions how to do it? Anybody else have already done a client/server application that communicate between different machines?
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Apr 10, 2010
I know that iphone users can jail break to get the old school emulators and I think that by now, there are some emulators in the apple market. My question is on a couple levels...
- Without jailbreaking, can you get roms on the iphone for free?
- If so how?
- How well does the on screen controller work
- Is the small screen you have to use on the iphone emu an issue?
Also add any feedback you like and your opinion as well. I'm just curious that's all. Hopefully one of you has experience in this field
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Jun 15, 2010
I want to communicate two emulators via DatagramSocket in Android. Each of them is a Node in a P2P system. Thus each of them has a server Thread and client Thread (created per GUI event).
However I can not get any communication beetwen those 2 emulators.Can anyone point me the mistake or give some good advice. For the record while I was testing communication on a single device (client faking other node) everything worked, so I don't think there is a bug in the code. Btw does any one knows how can I get 2 set of logs for those 2 emulators (logA, logB)?
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Oct 28, 2010
I wanted to know if it is possible the communication between two Android Emulators started on two different machines networked.
For example
- Emulator A run on machine M1
- Emulator B run on machine M2
Can A and B exchange messages?
If yes, what ip address do I use?
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Nov 19, 2009
I would like to simulate a small cluster of Android devices either on one laptop (worst-case), or on several machines on a private network. This is for testing communications and process migration on Android.
Is there a safe way to identify and launch a particular emulator from a given application under Eclipse? I have a recent Eclipse/Java/ADT setup and I'm using the a variety of tutorials from Mark Murphy, Meier, and Abelson.
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Jul 17, 2010
I am trying to communicate between two android emulators for communication , thus I am trying to forward port X to port Y on 127.0.0.1 where port X is the port I am transmitting too and Y is the one I am receiving . Is this possible and if so how do I forward the local ports?
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Dec 25, 2009
I am looking for opinions on the best comfortable and easy control config for each of these the nes,snes and sega emulators on the droid.
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Mar 14, 2010
Are there any emulators on the webs that I could download (other than the paid ones on the marketplace) that work pretty well? I'm all down for paying for apps and stuff to support the devs but it would be cool if there are free ones out there that work just as well. I figured I'd ask here first instead of googling it without knowing what to really look for.
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Nov 11, 2009
Since the Droid Eris lacks the physical keyboard, I'm wondering if Snesoid, Nesoid or Gensod work at all on the Eris? Anyone give them a try?
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Nov 6, 2009
Anybody able to get Emulators working on the droid?
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Feb 12, 2010
Maybe even some non market apk's ? I'm a broke college student..
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Nov 24, 2010
my machine is running window 7.i want to communicate bw two android emulators running on same machine.Emulator 1 is listening on some ip 10.0.2.15 when emulator two tries to create Socket socket = new Socket ("10.0.2.15",8080);it gives exception, unable to connect to 10.0.2.15.does any know how to solve this problem??
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Sep 17, 2010
Haven't been able to find an answer to this. But can my DUALSHOCK 3 be used to play games on my Captivate. Games emulated via apps like NESOID and PSX.
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Jan 13, 2010
I'm new to Android, but have published iphone and bberry apps.I see that I have to create an emulator using the SDK, before I can write and test an app. Why are there no default emulators? Why not at least a Nexus one, or HTC hero emulator shipped with the product? Sure its supposed to be flexible, but why not make it easy to create hello world and play around with a virtual Android phone? Both blackberry and iphone come with default simulators when you download the sdk.
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Apr 5, 2012
Is there any way to run two android emulators in eclipse with both the emulators of different versions? like one of 2.3 other of 4??
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Dec 30, 2009
Is there any non-market/market, fully functional free emulators I can download for older systems. I'm a broke college student.
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Feb 13, 2010
All of the reviews seem to be about the Nexus.
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Oct 16, 2010
I'm gonna be honest here... When I found out that i could have GBA and SNES emulators on my android, I made up my mind. I tryed it out a bit on my friend's Motorola Flipout and was working just perfectly. However, on my own Flipout, the games are all "laggy". Not to mention the music which plays one note every 1 second or so... bummer. I know it's not the ROM, for i have tested with the same one my friend used... so I'm guessing it's a setting in either the phone or the emulator. Any adeas? ps: I'm using the free versions of the gameboid and snesoid
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Apr 17, 2009
With the SDK 1.5 it is possible to instantiate two emulators with two different devices. Could I assign a phone number to each device, such, that I could send SMS messages forth and back?
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Sep 19, 2010
Is there a way to install (make it run) my testing android apps on a running instance of the android emulator?Instead of coding and running emulator and then stopping the emulator, coding again and over and over.just to make my work faster.
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Jul 17, 2010
I'm extremely agitated that Gameboid won't play Golden Sun 2; the only reason I bought the app was to beat this game. But I guess it's partially my fault since I should have checked beforehand.
Anyways, that leaves me with the question of what to do. Is there any other emulator, free or paid, that exists for the V1.6? Anything at all?
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Mar 9, 2012
I'm just wondering if it is possible to interconnect two or more android emulators with WiFi ??
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Apr 14, 2009
I'm working on a client-server Android application and trying to figure out how to identify different phones/users to the server unambiguously. My first attempt would be to use the phone number on the SIM card. Although now that I think about it, how common is it these days that your phone number changes when you e.g. change carrier? I guess it depends from country to country etc.Anyway, I've been trying to figure out, since I don't have actual Android phones, how to change the phone number of the emulator phone to simulate different users. Is it possible or should I just think about alternative ways of identification?
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Jul 22, 2010
I'm testing out a web page on the Android 2.0 and 2.2 emulators, and the jQuery.ajax() requests that the app makes have slightly different behaviors regarding HTTP Authentication Headers. The server I'm making requests to requires basic authentication, and the ajax requests in 2.2 send the proper auth header. In 2.0, I am debugging with Fiddler, and it seems that the requests do not include the auth header, and the server rejects the request with a 401.2 error. I don't think it matters, but the server is running IIS 7. One interesting thing I noticed while debugging the web requests is that Android 2.2 makes two requests for each resource, whether or not it's an XHR. One does not contain the Auth header, and the second one does. In 2.0, it seems to make 2 requests for everything but XHR's:
Here is the 2.2 header for the first XHR:
GET http://192.168.1.111/sonar/mobileweb/sonar/views/week/init.ejs HTTP/1.1
Host: 192.168.1.111
Accept-Encoding: gzip
Referer: http://192.168.1.111/sonar/mobileweb/sonar/sonar.html
Accept-Language: en-US
User-Agent: Mozilla/5.0 (Linux; U; Android 2.2; en-us; sdk Build/FRF91) AppleWebKit/533.1 (KHTML, like Gecko) Version/4.0 Mobile Safari/533.1
Accept: text/plain, */*
X-Requested-With: XMLHttpRequest
Accept-Charset: utf-8, iso-8859-1, utf-16, *;q=0.7
The 2.2 header for the second XHR:
GET http://192.168.1.111/sonar/mobileweb/sonar/views/week/init.ejs HTTP/1.1
Host: 192.168.1.111
Accept-Encoding: gzip
Referer: http://192.168.1.111/sonar/mobileweb/sonar/sonar.html
Accept-Language: en-US
User-Agent: Mozilla/5.0 (Linux; U; Android 2.2; en-us; sdk Build/FRF91) AppleWebKit/533.1 (KHTML, like Gecko) Version/4.0 Mobile Safari/533.1
Authorization: Basic cGFyaXZlZGFcZGF2aWQubW9ycmlzOjIzbkx2ZWxsbGw=
Accept: text/plain, */*
X-Requested-With: XMLHttpRequest
Accept-Charset: utf-8, iso-8859-1, utf-16, *;q=0.7
And the 2.0 header:
GET http://192.168.1.111/app/views/week/init.ejs HTTP/1.1
Host: 192.168.1.111
Accept-Encoding: gzip
Referer: http://192.168.1.111/app/app.html
Accept-Language: en-US
User-Agent: Mozilla/5.0 (Linux; U; Android 2.0; en-us; sdk Build/ECLAIR) AppleWebKit/530.17 (KHTML, like Gecko) Version/4.0 Mobile Safari/530.17
Accept: text/plain, */*
X-Requested-With: XMLHttpRequest
Accept-Charset: utf-8, iso-8859-1, utf-16, *;q=0.7
Has anyone experienced this behavior before? It is basically causing my app to not work at all in version 2.0. Version 2.1 seems to act the same as 2.0.
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Jun 4, 2009
I am trying to port a VoIP application based on SIP protocol to android.
I want to test this application first on two emulators running on two different PCs connected via LAN.
The problem is that, the communication is not happening when I run the application on two PCs. The same application works when I run it's non-android version on the same PC's.
I have identified the following problem. Let's say there are two computers C1(192.168.1.101), C2(192.168.1.102) connected in a LAN.
Emulator E1 is running on C1 Emulator E2 is running on C2
The application uses UDP protocol and the port being used is 5060 on both computers.
I have setup port forwarding on both the emulators. This is the command used for that in Android console. redir add udp:5060:5060
When we make a voip call from E1 with the URL 192.168.1.102:5060, then E2 responds to the call, but what ever E2 sends in response is not coming back to E1, and hence E1 is timing out.
When I observed the log files, actually E2 is sending the response to 10.0.2.2:5060, which is the C2's loop back address(127.0.0.1). How do we resolve this issue?
I have gone through the developer guide where they have mentioned about two emulators communicating on single PC. But looks like this concept doesn't work when we run emulators on two different computers.
I tried 'redir' command for port forwarding and added INTERNET permission, still it doesn't work.
My question is, Is it possible to implement this communication on two emulators? and if yes, How to do this?
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May 10, 2010
I have 3 activities
1: Welcome screen
2:List of country
3:Details abt that country
Now i want to from activity 3 to 2
Currently wat im doing is
Intent i = new Intent(getApplicationContext(), selectcountry.class); startActivity(i);
This way the onCreate methode of 2nd activity is called ... and the whole list is populated again ...
But the back button of emulated function differently ...
what code should i write to make my back button behave like the emulators ...
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Dec 30, 2009
Using two 2.0 emulators and the native messaging application- if I send a text message which exceeds 160 characters in length, the receiving emulator gets the message, but the text is all scrambled. Does anyone else see this? Is this a bug with the emulator, or a real problem with the 2.0 devices as well?
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Mar 10, 2010
I am testing my multiplayer game by running several instances of the emulator (which is, sadly, extremely slow and dis-satisfying). I depend on a little trick using currentTimeMillis() to keep a synchronized clock between the players (but NOT the absolute value of currentTimeMillis() since no two phones are probably set exactly the same)Anyway, I *do* naively assume that two emulators, running on the same PC would return near identical values for calls to currentTimeMillis(), and what I find is that they start off the same, but pull rapidly apart.Which makes me think the underlying implementation of currentTimeMillis() in the emulator is not at all based on the host PC's calendar, and rquires the emulator to get enough Windows compute cycles to be anything close to accurate. (and one emulator is always running at a lower priority to the other, depending on which one is on top)
If this is just an artifact of the emulator, then I can deal with it, but if it implies I have a fundamental misunderstanding of currentTimeMillis(), then that would be something i need to deal with. Part two of the question is: any way I can speed up the emulator? When I run two, are they sharing one of my cores? Can I split them onto separate cores?
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Nov 11, 2010
I am trying to develop an application for which I want multiple screen support. I have read the Android article on Best practices for Multiple Screen Support. As per the article we have to follow 3 important things
1. Mention support for different screen sizes(large, medium and small) and any density in AndroidManifest.xml.
2. Place images of 3 dpi's (120, 160, 240) in 3 folders res/ldpi, res/mdpi and res/hdpi.
3. In layout's the dimension should be mentioned in "dip" units. Then Android will take care of the scaling on its own.
I have implemented all these points in my project. The images are picked up correctly from the appropriate folders. But the arrangements of the controls in not same.
e.g. I ran the app on three emulators
1. Resolution 240*320 dpi 120.
2. Resolution 240*320 dpi 160.
3. Resolution 240*320 dpi 240.
(All the emulator have same resolution but different density.)
The problem is the position of the controls is not same on all the three emulator. As per my understanding if the android:layout_marginLeft and android:layout_marginTop are mentioned in "dip" then this problem should not occur. As the density of the emulator increases the controls get placed more towards the right. Is it absolutely necessary that I provide layouts for all combination's of screen dimension and density even if the layout is same for all the devices?
Images:
https://docs.google.com/leaf?id=0By3GYC3k5AMDNzUwNjkwMWEtOGQzZC00MjQ0LWE2OTgtYjFhYzZmM2ExOGVl&hl=en&authkey=CLOEsZsI
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