Android :: Way To Run Apps On Live Emulators
Sep 19, 2010
Is there a way to install (make it run) my testing android apps on a running instance of the android emulator?Instead of coding and running emulator and then stopping the emulator, coding again and over and over.just to make my work faster.
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Apr 10, 2010
I know that iphone users can jail break to get the old school emulators and I think that by now, there are some emulators in the apple market. My question is on a couple levels...
- Without jailbreaking, can you get roms on the iphone for free?
- If so how?
- How well does the on screen controller work
- Is the small screen you have to use on the iphone emu an issue?
Also add any feedback you like and your opinion as well. I'm just curious that's all. Hopefully one of you has experience in this field
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May 28, 2010
I want to be able to perform live demos of an app I've been working at conferences. There doesn't seem to be an easy way to get a video feed of what's going on onscreen onto a big screen. We've hooked up the screen capture utility of DDMS and keep hitting refresh. Its not ideal. I'm aware that there are more automatic solutions that continuously cause a refresh, but these don't really provide video, and I'd also like an audio feed. I can frame grab within my app pro grammatically, but the Android SDK's video encoder only supports capturing video feed from the camera. Any ideas? What's the best way to live demo Android apps to large audiences?
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Jan 20, 2010
The only way to remove apps like NFL Mobile Live and Nascar and whatever else you'll never use is to mess around in the ROOT file?
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Jan 30, 2009
is there any way to debug live running apps to see what processes are taking alot of cpu time? I see the options in DDMS but they are not really live. I would just like to see what processes took alot of time so I can dig into the code to optimize it
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Nov 25, 2009
What are some of the apps that you cannot live with out.Trying to maximize what I am doing with my Droid and want to see what others are using frequently and why?Also, if anyone is an app developer, an interface to allow you to transfer tiro recordings onto the droid via wifi would be fine
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Feb 6, 2010
I think once Flash is available for Android phones...this will be a moot point, but.. Are there any sites out there that you may know of that streams live TV (news etc) without needing Flash? I've come across quite a few apps in the Marketplace that streams "pre-recorded" shows, and some are ok, but I'm looking for something that you can actually watch that isn't 2-3 days old. I know Orb allows you to stream live TV, but that requires you to setup a "server" with a TV Tuner card in your PC..provided that you have a spare.
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Sep 23, 2009
On Hero, do the apps reside in RAM? If so, how do they survive reboot?
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Dec 16, 2009
The Apps Name is KimVi Soccer Download Apps After run it the 1st time you will see the login screen Type ur email + Pass to register then click on register. If you had account in x1024.com or gonle.vn so you don't need to register. Just login with that email + pass. In setting you can choice your GMT Here is some screenshot.If you have any question please rely to us.
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Mar 17, 2010
So i have bugles beast v8 on my droid and when im running livewallpaper and end tasks it kills my livewallpaper... I know I could just unchecked it everytime but I have a widget for it and that's just a hassle and defeats the purpose...anyone know how to stop this? Also does anyone know where to download that random generated smoke livewallpaper I've seen before? Or is that only for a certain ROM?? What is 'smoked glass'?
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Feb 25, 2010
Okay, I have rad some of the threads but they are way over my head at least I can admit it Is there any way, just usign the phoen as a stock unit, to remove the Nascar/NFL apps? Or am I doomed? I don't want to "Root" my phone.
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Mar 31, 2010
I need more than 3 screens (in fact, I use all 7 with Home++).I don't have 2.1 yet and one of my friends who does says Home++ doesn't support live wallpapers.Is this true?If it is, which home app supports live wallpapers (and isn't ugly)?
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Apr 22, 2010
I recently bought a SE X10 and it was automatically configured with the APN Settings for Vodafone Live! India
Name = Vodafone Live
APN = portalnmms
Proxy = 10.10.1.100
Port = 9401
Server =
MCC = 404
MNC = 20
APN Type = default,supl
I'm able to access internet through my browser, but when connecting through GTALK, GMAIL, Android Market even Opera Mini 5 it says no connection Available.
I had similar problem on my previous phone SEW995 which i resolved it setting the Proxy Server as HTTP (by default its Multiple).
Is there any way i can do the same on the android?
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Nov 24, 2010
my machine is running window 7.i want to communicate bw two android emulators running on same machine.Emulator 1 is listening on some ip 10.0.2.15 when emulator two tries to create Socket socket = new Socket ("10.0.2.15",8080);it gives exception, unable to connect to 10.0.2.15.does any know how to solve this problem??
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Sep 17, 2010
Haven't been able to find an answer to this. But can my DUALSHOCK 3 be used to play games on my Captivate. Games emulated via apps like NESOID and PSX.
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Jan 13, 2010
I'm new to Android, but have published iphone and bberry apps.I see that I have to create an emulator using the SDK, before I can write and test an app. Why are there no default emulators? Why not at least a Nexus one, or HTC hero emulator shipped with the product? Sure its supposed to be flexible, but why not make it easy to create hello world and play around with a virtual Android phone? Both blackberry and iphone come with default simulators when you download the sdk.
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Apr 5, 2012
Is there any way to run two android emulators in eclipse with both the emulators of different versions? like one of 2.3 other of 4??
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Feb 13, 2010
All of the reviews seem to be about the Nexus.
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Oct 16, 2010
I'm gonna be honest here... When I found out that i could have GBA and SNES emulators on my android, I made up my mind. I tryed it out a bit on my friend's Motorola Flipout and was working just perfectly. However, on my own Flipout, the games are all "laggy". Not to mention the music which plays one note every 1 second or so... bummer. I know it's not the ROM, for i have tested with the same one my friend used... so I'm guessing it's a setting in either the phone or the emulator. Any adeas? ps: I'm using the free versions of the gameboid and snesoid
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Apr 17, 2009
With the SDK 1.5 it is possible to instantiate two emulators with two different devices. Could I assign a phone number to each device, such, that I could send SMS messages forth and back?
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Jul 17, 2010
I'm extremely agitated that Gameboid won't play Golden Sun 2; the only reason I bought the app was to beat this game. But I guess it's partially my fault since I should have checked beforehand.
Anyways, that leaves me with the question of what to do. Is there any other emulator, free or paid, that exists for the V1.6? Anything at all?
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Mar 9, 2012
I'm just wondering if it is possible to interconnect two or more android emulators with WiFi ??
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Apr 14, 2009
I'm working on a client-server Android application and trying to figure out how to identify different phones/users to the server unambiguously. My first attempt would be to use the phone number on the SIM card. Although now that I think about it, how common is it these days that your phone number changes when you e.g. change carrier? I guess it depends from country to country etc.Anyway, I've been trying to figure out, since I don't have actual Android phones, how to change the phone number of the emulator phone to simulate different users. Is it possible or should I just think about alternative ways of identification?
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Jul 22, 2010
I'm testing out a web page on the Android 2.0 and 2.2 emulators, and the jQuery.ajax() requests that the app makes have slightly different behaviors regarding HTTP Authentication Headers. The server I'm making requests to requires basic authentication, and the ajax requests in 2.2 send the proper auth header. In 2.0, I am debugging with Fiddler, and it seems that the requests do not include the auth header, and the server rejects the request with a 401.2 error. I don't think it matters, but the server is running IIS 7. One interesting thing I noticed while debugging the web requests is that Android 2.2 makes two requests for each resource, whether or not it's an XHR. One does not contain the Auth header, and the second one does. In 2.0, it seems to make 2 requests for everything but XHR's:
Here is the 2.2 header for the first XHR:
GET http://192.168.1.111/sonar/mobileweb/sonar/views/week/init.ejs HTTP/1.1
Host: 192.168.1.111
Accept-Encoding: gzip
Referer: http://192.168.1.111/sonar/mobileweb/sonar/sonar.html
Accept-Language: en-US
User-Agent: Mozilla/5.0 (Linux; U; Android 2.2; en-us; sdk Build/FRF91) AppleWebKit/533.1 (KHTML, like Gecko) Version/4.0 Mobile Safari/533.1
Accept: text/plain, */*
X-Requested-With: XMLHttpRequest
Accept-Charset: utf-8, iso-8859-1, utf-16, *;q=0.7
The 2.2 header for the second XHR:
GET http://192.168.1.111/sonar/mobileweb/sonar/views/week/init.ejs HTTP/1.1
Host: 192.168.1.111
Accept-Encoding: gzip
Referer: http://192.168.1.111/sonar/mobileweb/sonar/sonar.html
Accept-Language: en-US
User-Agent: Mozilla/5.0 (Linux; U; Android 2.2; en-us; sdk Build/FRF91) AppleWebKit/533.1 (KHTML, like Gecko) Version/4.0 Mobile Safari/533.1
Authorization: Basic cGFyaXZlZGFcZGF2aWQubW9ycmlzOjIzbkx2ZWxsbGw=
Accept: text/plain, */*
X-Requested-With: XMLHttpRequest
Accept-Charset: utf-8, iso-8859-1, utf-16, *;q=0.7
And the 2.0 header:
GET http://192.168.1.111/app/views/week/init.ejs HTTP/1.1
Host: 192.168.1.111
Accept-Encoding: gzip
Referer: http://192.168.1.111/app/app.html
Accept-Language: en-US
User-Agent: Mozilla/5.0 (Linux; U; Android 2.0; en-us; sdk Build/ECLAIR) AppleWebKit/530.17 (KHTML, like Gecko) Version/4.0 Mobile Safari/530.17
Accept: text/plain, */*
X-Requested-With: XMLHttpRequest
Accept-Charset: utf-8, iso-8859-1, utf-16, *;q=0.7
Has anyone experienced this behavior before? It is basically causing my app to not work at all in version 2.0. Version 2.1 seems to act the same as 2.0.
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Jun 4, 2009
I am trying to port a VoIP application based on SIP protocol to android.
I want to test this application first on two emulators running on two different PCs connected via LAN.
The problem is that, the communication is not happening when I run the application on two PCs. The same application works when I run it's non-android version on the same PC's.
I have identified the following problem. Let's say there are two computers C1(192.168.1.101), C2(192.168.1.102) connected in a LAN.
Emulator E1 is running on C1 Emulator E2 is running on C2
The application uses UDP protocol and the port being used is 5060 on both computers.
I have setup port forwarding on both the emulators. This is the command used for that in Android console. redir add udp:5060:5060
When we make a voip call from E1 with the URL 192.168.1.102:5060, then E2 responds to the call, but what ever E2 sends in response is not coming back to E1, and hence E1 is timing out.
When I observed the log files, actually E2 is sending the response to 10.0.2.2:5060, which is the C2's loop back address(127.0.0.1). How do we resolve this issue?
I have gone through the developer guide where they have mentioned about two emulators communicating on single PC. But looks like this concept doesn't work when we run emulators on two different computers.
I tried 'redir' command for port forwarding and added INTERNET permission, still it doesn't work.
My question is, Is it possible to implement this communication on two emulators? and if yes, How to do this?
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Oct 28, 2010
I wanted to know if it is possible the communication between two Android Emulators started on two different machines networked.
For example
- Emulator A run on machine M1
- Emulator B run on machine M2
Can A and B exchange messages?
If yes, what ip address do I use?
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May 10, 2010
I have 3 activities
1: Welcome screen
2:List of country
3:Details abt that country
Now i want to from activity 3 to 2
Currently wat im doing is
Intent i = new Intent(getApplicationContext(), selectcountry.class); startActivity(i);
This way the onCreate methode of 2nd activity is called ... and the whole list is populated again ...
But the back button of emulated function differently ...
what code should i write to make my back button behave like the emulators ...
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Nov 24, 2010
Is there a way to interconnect 2 emulator instances running on different machines? One of them is acting as a client and other as a server, hence 2-way interaction is required.
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Dec 30, 2009
Using two 2.0 emulators and the native messaging application- if I send a text message which exceeds 160 characters in length, the receiving emulator gets the message, but the text is all scrambled. Does anyone else see this? Is this a bug with the emulator, or a real problem with the 2.0 devices as well?
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Mar 10, 2010
I am testing my multiplayer game by running several instances of the emulator (which is, sadly, extremely slow and dis-satisfying). I depend on a little trick using currentTimeMillis() to keep a synchronized clock between the players (but NOT the absolute value of currentTimeMillis() since no two phones are probably set exactly the same)Anyway, I *do* naively assume that two emulators, running on the same PC would return near identical values for calls to currentTimeMillis(), and what I find is that they start off the same, but pull rapidly apart.Which makes me think the underlying implementation of currentTimeMillis() in the emulator is not at all based on the host PC's calendar, and rquires the emulator to get enough Windows compute cycles to be anything close to accurate. (and one emulator is always running at a lower priority to the other, depending on which one is on top)
If this is just an artifact of the emulator, then I can deal with it, but if it implies I have a fundamental misunderstanding of currentTimeMillis(), then that would be something i need to deal with. Part two of the question is: any way I can speed up the emulator? When I run two, are they sharing one of my cores? Can I split them onto separate cores?
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