How To Start Making A Game
Apr 1, 2012
i am trying to make a game for android but am finding it difficult. For my app i have made the menu screen, sound. But to make the actual game i am not sure where to start.I am not sure how to start making the game. I have seen some tutorials but they seem to be very confusing with all the coding.
I was wondering is there not some sort of graphical layout i can use to make the games a i did to create the buttons using the xml graphical layout in eclipse.It is for my final year project and i do not have much time left or i would have done it in flash.
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Jun 27, 2010
I'm making a simple 2d game for the android platform, which works perfectly from version 2.0 and above, but when testing it on a 1.6 device, it crashes immediately. On running the debugger, it seems that I'm getting a null pointer exception in the thread class. I was just wondering if anybody has any ideas as to where the problem might be.
Maybe there's some compatibility issues with this code that I'm not aware of--I'm very much a beginner when it comes to using threads.
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Aug 4, 2010
How to start making a ROM?
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Jul 25, 2010
I've read the article "Supporting Multiple Screen" on Android developers site. But that doesn't apply to game logic.Let me get straight to the point. My situation is as follows:
- I'm creating a game using LunarLander code as a base.
- In my game, there'll be an object flying up from the bottom of the screen. The object will fly in projectile motion.
- I set the starting velocity, gravity and angle so that the highest point(of projectile motion) is almost at the top of the screen.
- The screen tested is Motorola Milestone. (480x854 resolution) Meaning the object travels around 854 pixels vertically.
I'm thinking of adjusting starting velocity based on screensizes. But that sounds unreliable when we've so many devices/resolutions out there. How do you combat these kind of problem when making games?
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Feb 17, 2010
I am creating a game using the irrlicht c++ 3D graphics engine port to android platform. The graphics engine is written in c++. I need to be able to load meshes and textures etc from c++ code. My current plan is to place all the game asset files in either the res/raw directory or the assets directory then on start-up copy these files to the sdcard so they are accessible from the irrlicht c++ code.Is this the best way to make the game media files accessible from c++?
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Dec 9, 2009
I have little doubt that the battery problems would be solved by bumping out of cupcake. I actually like Touchwiz, but it seems to be causing a ton of problems. Once we get 2.0 from Samsung, I don't think we can rely on it to fix the little things. It's time to bump it up to stock ourselves. I'm no ROM cooker, but I'm willing to try. Now that we have persistent root, what next? How do we start making ROMs for this thing?
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Nov 24, 2010
I am new to Android and i have create some navigation base Application. now i Want to make some simple racing game so can anybody provide me tutorials for how to start developing?
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May 21, 2010
I'm new to game programming. But I've got an ide for what I think would be a fun game for the Android platform.
My question is, where do I start? Anyone got some good sites to recommend or perhaps a book or two. I've got medium skills when it come to programming but iv got a masters of science degree in computer engineering so I'm not totally unfamiliar with algorithms and stuff.
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Aug 7, 2010
I've read several example programs and tutorials to try and solve my problem but they all seem to go the same way. I've used a couple Activities and xml documents to create a menu that loads when my game starts.When the user clicks the "Start The Game" button, it loads a new Activity that sets the view with my game thread and all of the game properties.I know this activity works because I've run it alone as its own project, but every way I've tried to start it after the Menu,I get a nullPointerException and it force closes.I read the SurfaceViewOverlay tutorial and attempted to use that implementation, but I'm using a SurfaceView, not a GLSurfaceView.I'm debating rewriting my entire program to use OpenGL but I figured I would see if anyone else knows what I'm doing wrong here.If you need the code snippets I can paste some here, but it's not really the specific code that's wrong.
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May 21, 2009
I want to make simple game on Android. But i don't know the approach to start. So any 1 can help me from where i should start and which particular API (package).
I don't know nothing. So start with first step.
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Sep 15, 2010
I have an unlockable mode in my game that is only available once the story mode has been completed. This works perfectly if the story mode is completed during a test play through, because upon returning to the main menu the bonus mode is unlocked and selectable. However when I shut down the app and relaunch it, none of the previous state information is retained and it requires you to beat the story mode again to access the bonus mode.
I use the onSaveInstanceState method to create a bundle that stores this information (ie. a boolean whether the mode is unlocked or not), but this information seems to be lost between ending the app, and relaunching it. The onCreate method takes the parameter of a savedInstanceState but yet this seems to be null.
Is there a step that I'm missing out, or doing incorrectly somewhere along the line? On a PC game I would just serialize the state into a text file and look for a special string/symbol upon initialization but I cant do that here so i thought the outState bundle you create in SIS was how you retained information for use upon next launching the app again?
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Aug 2, 2010
I've just started to learn Android development and ran into a problem.Controls in the game I'm making work on virtual device, but not on phone:I have an Xperia X10 Mini Pro.I'm making a basic Pong game to learn droid software development.The game works just fine on my Android virtual device, you can move the paddles up and down smoothly.On my phone I've figured that the onKeyDown event doesn't run until I release the button or after I've held down the button for a second or two, but then it only registers it as a brief press of the button, not like if I was holding it down.I believe that it's a feature of my phone to quickly access special characters, because some keys register different key codes when pressed quickly and when held down.The problems this results in is that I can not move the paddles, but I can do single press things, like pause the game
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Aug 7, 2010
I've read several example programs and tutorials to try and solve my problem but they all seem to go the same way.I've used a couple Activities and xml documents to create a menu that loads when my game starts. When the user clicks the "Start The Game" button, it loads a new Activity that sets the view with my game thread and all of the game properties.I know this activity works because I've run it alone as its own project, but every way I've tried to start it after the Menu, I get a nullPointerException and it force closes.I read the SurfaceViewOverlay tutorial and attempted to use that implementation, but I'm using a SurfaceView, not a GLSurfaceView. I'm debating rewriting my entire program to use OpenGL but I figured I would see if anyone else knows what I'm doing wrong here.If you need the code snippets I can paste some here, but it's not really the specific code that's wrong, I think it's the way I'm using(abusing) the language.
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May 22, 2010
I have a square grid, for a turn based game ( grid is similar to the chess board ), but the moves in the games are different based on whether you have lapped your opponent pawn at least once or not.i.e if you have not lapped (beaten any of the opponents pawns) in the outer most grid as below.if you have lapped your opponent pawn once at least, then you get to reach home,this way.Any player having all his pawns reaching "home" first wins.The ones in yellow are safe-houses, i.e both the opponent pawn and the player's pawn get to stay in the same grid, this is not considered to be lapping ( the opponent ).The lapped pawn will return to its start point.Now the question is, what is the effective way to store the paths for the all the pawns.we will have 4 pawns for the player and 4 opponent pawns.Is there any pattern to store such static information, in a elegant way?
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Nov 12, 2010
I have a puzzle game with a 7x7 grid of graphics, and a timer, its just about ready to go. But I am stuck on how to go about saving/continuing game. For example when someone exits I want them to be able to save and exit, then come back and click continue to pick up where they left off with all of the graphics in the right place, timer and score. I looked at onSaveInstanceState android examples, but not sure if this is what I need or how to implement it in my case.
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Jun 7, 2010
Is there a way of telling the phone with apps (not necessary for the proper functioning of the phone) start at start-up and which don't? I hate for unnecessary apps to auto start.
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Oct 16, 2010
I got Samsung Galaxy 5.
I got some gameloft games (HD versions) installed but as I Run them only Top left (approx 1/4)view of game screen appers.
As whole game can not to fitted on one screen..
|--------------------|
| |
| |
| |
|Gamel |
| |
|--------------------
It looks like half of screen is cut like on "oft" of Gameloft is invisible
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Aug 30, 2010
I have a strange issue - from time to time the animation that should fade out my control (ImageButton) does not kick in immediately. I am using the fadeout animation to hide it and then in myListener on its end (onAnimationEnd) I put new resource as the image on the button.
Somewhere in my app code:
Animation a = AnimationUtils.loadAnimation(this,R.anim.fadeout); a.setAnimationListener(new myListener(location)); buttons[location].setAnimation(a); a.startNow(); // regardless if its start() or startnNow() it will work in most of the cases but not 100% reliable I actually can see in debug Log when its late, happens after few more clicks
Then in myListener.onAnimationEnd(Animation a):buttons[location].setImageResource(R.drawable.standard_button);
Seems there is a rule that the every 4th or 5th animation does not start ...
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Oct 15, 2010
I read you can mess with the Audiogain, but havent found no threads on it, can you point out a link where it'll show me about Audiogain on the EVO.
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Jun 16, 2010
I have heard about using SIP with Fring, Sipdroid, Google Voice. Would anyone be willing to give a step by step of how they made VOIP work on this incredible machine.
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Jan 12, 2010
I'd like to include a simple draw feature on my app. A friend told me I can't use canvas because I need to control the frame buffer and not redraw the entire screen every for every frame.He suggested I find a openGL 2d engine.I've searched around and I've only found Rokon which doesn't have any documentation and the examples aren't quite what I need.Any suggestions?
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Nov 3, 2010
Should I be able to make or answer phone calls on my non-rooted EVO while USB tethered to my pc without losing my Internet connection on the pc? It seems like I could at first, but now I cannot.
And ironically, we decided to drop our land line last month. Now its like I've been plunged back into the 90's dialup days of can't be on the phone and Internet at the same time!
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Jun 17, 2010
I got a battery dock, i placed the battery in it instead of charging via the phone, it lasts all day! thats it, for whatever reason this works. I no longer have to even charge while at work. Its that simple. I know it kinda sucks but oh well. It just has something to do with the way htc has the phone charge for a while and then stop and the rest of the time its back on battery even while on the phone charger.
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Sep 27, 2011
I'm using Eclipse to write the android application.
I've added some standard buttons from the Form Widgets tab and successfully got them opening new windows which display additional buttons.
I would like the button that was pressed, to change appearance and continue to look pressed in after it is selected.
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Dec 3, 2012
So, I want to make an app that uses only some portion of screen, while the rest portion can be used by user.
For example, if a user open app through Home Screen Shortcut, app may cover 25% of height while rest 75% will be covered by home screen such that user can use both apps and home screen. Same applies to other scenarios.
I am actually trying to create a custom notification panel, hence want my panel to hide the original one.
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May 3, 2012
I have coded an NFC application, but everytime i scan the tag i need to go to my application. Currently when i scan tag, a pop up menu shows other nfc applications like one from nxp...
Is there a way ,when i scan tag my application can appear or start as default app.
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Aug 15, 2013
I know making a real unremovable app is impossible, but I hope I'll be able to find a way to make an app harder to remove.I want to make some kind of parental protection app. it should be installed easily without much technical knowledge ( preferred that it will work on unrooted devices). the app should be hard to remove or disable by the phone user.who ever installed the app should be able to remove (probably with a password in the app settings).
I don't care if technical users will be able to easily remove the app.I also don't care if the users will know that the app is installed on their device.I guess the simplest solution will be to some how hide the app from the app drawer.I saw some where that Cerberus has that option but I guess it requires a root.
another solution might be if there is an option in the android os itself setting an admin password that will not allow the user to install or remove any apps without the password.
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Dec 14, 2012
I have a samsung galaxy player and I am interested in making a copy of the stock rom. We could not get the kernel into the system pull.
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Jul 15, 2010
Is there any free or paid apps to make the Dinc louder the basic player is not loud enough for me as my blackberry was, I don't want to spend big bucks for headphones..
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Dec 25, 2008
Looking for an App to make one of the lights blink so I can find my phone in the dark.
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