Android :: Where To Start Game Programming For Droid
May 21, 2010
I'm new to game programming. But I've got an ide for what I think would be a fun game for the Android platform.
My question is, where do I start? Anyone got some good sites to recommend or perhaps a book or two. I've got medium skills when it come to programming but iv got a masters of science degree in computer engineering so I'm not totally unfamiliar with algorithms and stuff.
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Oct 17, 2010
I am new to android .i want to develop 2d games in android.i searched for that i am not finding good tutorial on that please help with books and good tutorials.
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Sep 18, 2010
There are the following layout options to create interfaces for android.
AbsoluteLayout
FrameLayout
LinearLayout
TableLayout
RelativeLayout (and some more)
Which of the following is most suitable for designing simple games? Guessing that the absoluteLayout is easiest, but will it be problems with different screen sizes? What do you recommend?
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Feb 16, 2010
I am a student and would like to develop softwares for Android Phones. Please suggest me where to start.
I have always programmed in C++, Matlab, Javascript. I do not have so much experience in programming Java.
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Jun 18, 2010
I am 6 months experience in Android, use to develop simple UI based application. Now i want to write application targeting the Android core Kernel.For example i want to develop a Framework which is not present in Android.To achieve that we have to write the code for the Kernel. I dont know where and how to start the Android Kernel Programming. If anybody knows the way to start it.
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May 6, 2010
What's the best way to create a game for Android? Any good framework?
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Jan 7, 2010
I am a Java professional. Now I'd like to write an application for the Android platform.
What is the initial step I need to take?
How does my Java programming experience help in this case?
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Dec 24, 2009
I have made apps for the iPhone, but want to also code for the Android but want to know if it is first worth my time, second worth my having to learn another language, and third worth the effort in the sense that am I going to make a profit from this. Also if in any way Android code is similar, then will it be hard to bring the iPhone (Xcode) files, or copy and paste my iPhone code into the Android code.
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Nov 24, 2010
I am new to Android and i have create some navigation base Application. now i Want to make some simple racing game so can anybody provide me tutorials for how to start developing?
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Aug 7, 2010
I've read several example programs and tutorials to try and solve my problem but they all seem to go the same way. I've used a couple Activities and xml documents to create a menu that loads when my game starts.When the user clicks the "Start The Game" button, it loads a new Activity that sets the view with my game thread and all of the game properties.I know this activity works because I've run it alone as its own project, but every way I've tried to start it after the Menu,I get a nullPointerException and it force closes.I read the SurfaceViewOverlay tutorial and attempted to use that implementation, but I'm using a SurfaceView, not a GLSurfaceView.I'm debating rewriting my entire program to use OpenGL but I figured I would see if anyone else knows what I'm doing wrong here.If you need the code snippets I can paste some here, but it's not really the specific code that's wrong.
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May 21, 2009
I want to make simple game on Android. But i don't know the approach to start. So any 1 can help me from where i should start and which particular API (package).
I don't know nothing. So start with first step.
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Sep 15, 2010
I have an unlockable mode in my game that is only available once the story mode has been completed. This works perfectly if the story mode is completed during a test play through, because upon returning to the main menu the bonus mode is unlocked and selectable. However when I shut down the app and relaunch it, none of the previous state information is retained and it requires you to beat the story mode again to access the bonus mode.
I use the onSaveInstanceState method to create a bundle that stores this information (ie. a boolean whether the mode is unlocked or not), but this information seems to be lost between ending the app, and relaunching it. The onCreate method takes the parameter of a savedInstanceState but yet this seems to be null.
Is there a step that I'm missing out, or doing incorrectly somewhere along the line? On a PC game I would just serialize the state into a text file and look for a special string/symbol upon initialization but I cant do that here so i thought the outState bundle you create in SIS was how you retained information for use upon next launching the app again?
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Apr 1, 2012
i am trying to make a game for android but am finding it difficult. For my app i have made the menu screen, sound. But to make the actual game i am not sure where to start.I am not sure how to start making the game. I have seen some tutorials but they seem to be very confusing with all the coding.
I was wondering is there not some sort of graphical layout i can use to make the games a i did to create the buttons using the xml graphical layout in eclipse.It is for my final year project and i do not have much time left or i would have done it in flash.
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Aug 7, 2010
I've read several example programs and tutorials to try and solve my problem but they all seem to go the same way.I've used a couple Activities and xml documents to create a menu that loads when my game starts. When the user clicks the "Start The Game" button, it loads a new Activity that sets the view with my game thread and all of the game properties.I know this activity works because I've run it alone as its own project, but every way I've tried to start it after the Menu, I get a nullPointerException and it force closes.I read the SurfaceViewOverlay tutorial and attempted to use that implementation, but I'm using a SurfaceView, not a GLSurfaceView. I'm debating rewriting my entire program to use OpenGL but I figured I would see if anyone else knows what I'm doing wrong here.If you need the code snippets I can paste some here, but it's not really the specific code that's wrong, I think it's the way I'm using(abusing) the language.
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Aug 24, 2009
Are there pitfalls or the points to remember while programming for Android? I think the list will include topics on Multithreading, Persistent Storage, etc.
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Jul 23, 2010
Possible Duplicate:
Which programming languages can I use on Android Dalvik?
Mostly, Android applications are written in Java. But i heard that its also possible to use Scala or some other languages. And I also read that it's possible to include native C/C++ code.
Is there a reference/list available that shows which languages can be used?
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Jun 5, 2010
I have been seeking beginner learning books in Android, and of course found out that I should learn Java first. So I began studying Java and now I am quite comfortable with objects, classes, inheritance, interfaces, and just moved onto Layouts in Swing as well as Swing Features. But I am starting to wonder.... do I know enough about Java now? Can I start programming Android yet?
Of course I can keep going in Java, but have been itching to begin programming Android apps.
Any definitive answer here about how much Java I need to know before Android?
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Jul 31, 2010
Basically, I don't know what functions & XML attributes to provide when programming a specific Android feature; eg, Android Search Widget with Edittext in the middle, magnifier glass on the right, and a custom icon on the left.
From where I can find out what methods, parameters & XML attributes to call when doing a specific Android task?
Fron what sources can we find out how to program specific Android feature? Are there some overall programming pictures to reference?
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Aug 12, 2010
I am starting an app for android. I was wondering if anyone had any tutorials to get me going. something similar to an alarm that goes off on 2 different occasions on specific dates, these dates and times should be obtained from a csv file or something similar so that i can control when and at what time the alarm goes off.
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Sep 21, 2010
What would be the best way to implement Aspect-oriented programming (AOP) in an Android application?
Would it be efficient with the mobile battery?
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Oct 1, 2010
Is it possible to run a .swf on Android running Froyo 2.2? If so, how do I do it? I am basically trying to do a cool animation and it is done in Flash but I have no idea how to show that animation on the Android.
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Jul 19, 2010
I am doing Android programing with Eclipse (Helios), and I have some utility classes created. How do I set up Eclipse, so that if I use one of my utility classes it gets included when the project compiles?
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May 22, 2010
I have a square grid, for a turn based game ( grid is similar to the chess board ), but the moves in the games are different based on whether you have lapped your opponent pawn at least once or not.i.e if you have not lapped (beaten any of the opponents pawns) in the outer most grid as below.if you have lapped your opponent pawn once at least, then you get to reach home,this way.Any player having all his pawns reaching "home" first wins.The ones in yellow are safe-houses, i.e both the opponent pawn and the player's pawn get to stay in the same grid, this is not considered to be lapping ( the opponent ).The lapped pawn will return to its start point.Now the question is, what is the effective way to store the paths for the all the pawns.we will have 4 pawns for the player and 4 opponent pawns.Is there any pattern to store such static information, in a elegant way?
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Nov 12, 2010
I have a puzzle game with a 7x7 grid of graphics, and a timer, its just about ready to go. But I am stuck on how to go about saving/continuing game. For example when someone exits I want them to be able to save and exit, then come back and click continue to pick up where they left off with all of the graphics in the right place, timer and score. I looked at onSaveInstanceState android examples, but not sure if this is what I need or how to implement it in my case.
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Jul 28, 2010
Possible Duplicate: Good book for beginning android development. what is the best book for start programming for android?
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Jun 22, 2013
I want to start programming android apps , but dunno how.
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Aug 7, 2010
I have a some strange issue. I would like to get the package name of the current home screen. lets say we have two home screens : 1. default android home theme 2. 3rd party home theme. Assume both are installed and current home theme is 3rd party home theme.
Now I would like to get the package package name of the current home theme (3rd party). Is there any api which can give the current home screen package name? I can get the package name in ddms. But I want it pro grammatically.
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Apr 24, 2010
I'm new to Android programming. I've seen different phones with different screen resolutions that run on Android. How can I create an application that works on all android devices with out any distortion in my application views.....
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Jun 25, 2010
Can anyone recommend a good Beginner Android programming book? When I was in college about 20 years ago I used to program a lot (Basic, Pascal, COBOL, Fortran). I dabbled a little bit in VisualBASIC about five years go, but it was really a hack. Now, I really have a burning desire to write some applications for my Android phone, but I really don't know anything about all the new programming technologies (OOP etc). I'm looking for a good book that will teach me modern programming using Java and the Android platform.
I've seen good books on learning Java 6 and some good books on programming Android (but they all seem to assume you know Java or C), but nothing that seems to combine the two. I'd really like to learn Java right on the Android platform to begin with if possible. I know there are a lot of resources available online but unfortunately much of the time that I will spend on this endeavor is when I won't have internet access so a good book would go a long way.
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May 5, 2010
Can I do Android Programming in C++ ,C ? Code...
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