Android :: Animation.start - Or Animation.startNow - Does Not Start The Animation Immediately

Aug 30, 2010

I have a strange issue - from time to time the animation that should fade out my control (ImageButton) does not kick in immediately. I am using the fadeout animation to hide it and then in myListener on its end (onAnimationEnd) I put new resource as the image on the button.

Somewhere in my app code:

Animation a = AnimationUtils.loadAnimation(this,R.anim.fadeout); a.setAnimationListener(new myListener(location)); buttons[location].setAnimation(a); a.startNow(); // regardless if its start() or startnNow() it will work in most of the cases but not 100% reliable I actually can see in debug Log when its late, happens after few more clicks

Then in myListener.onAnimationEnd(Animation a):buttons[location].setImageResource(R.drawable.standard_button);

Seems there is a rule that the every 4th or 5th animation does not start ...

Android :: animation.start - or animation.startNow - does not start the animation immediately


Android :: Animation Not Start Immediately When The Target View Is Out Of Window

Jun 10, 2010

When I apply some animation to the view, which is out of window, the animation not start immediately. And then, I scroll the screen to show the animation target view, the animation will start. I hope to the animation will start immediately when it apply.

Bellow is sample code.................

View 3 Replies View Related

Android :: Alpha Animation - Staying In Last Animation Frame When Animation Is Completed

Nov 17, 2010

I'm fading out an imageview with alpha animation. I'd like the image to stay transparent after the animation. Tried with different combinations of fillAfter and fillEnabled, no luck. How can this be achieved?

View 1 Replies View Related

Android :: How To Start Animation Automatically

Jul 8, 2010

In my application, when activity is start, I want to automatically start animation without user click. I called anim_record.start() in onCreate function. But nothing happened.

When and where should I start animation?

View 3 Replies View Related

HTC EVO 4G :: Start Up Animation Hanging For Bit / Way To Fix?

Jun 22, 2010

My evo has a power issue with turning the phone o.the problem is that I have to pull the battery before I can turn it on. This is also followed by the start up animation hanging for a bit which was not happening the first week I received the phone. Would this be enough to get am store replacement.

View 4 Replies View Related

Android :: How To Start Animation When Activity Starts?

Aug 21, 2010

I need to start a animation automatically for a activity without any user clicking. I know when activity is not ready, animation could not start. I used a thread to start it, however it is still not working.

View 4 Replies View Related

Android :: Disactive Animation On Activity Start

Jul 30, 2009

Is it possible to disactive the animation between activities provided to user with cupcake 1.5? User can set a preference with 1.5 to set animation on activity launch. I would like disactive these animations inside my app containing different activities.

View 7 Replies View Related

HTC Hero :: Get Rid Of Start Up Animation / Noise?

Sep 8, 2009

Is it possible to remove the startup animation / sound, it's incredibly annoying when you've goto turn your phone on silently!

View 2 Replies View Related

HTC Tattoo : How Can I Mute / Change Start-up Animation?

Nov 17, 2009

Is it possible?

View 2 Replies View Related

Android :: Small Animation - Image Start From Bottom Of Text View And Expand

Feb 23, 2010

- TEXT VIEW -' SLIDE DRAWER image
I have a layout like this above textview and an image that slides down after clicking the text view. I have looked at translate animation but the issue is I want the image to start from the bottom of text view and gradually get into its full view. Translate animation doesn't let me start from behind the textview so that it can appear slowly and coming out at the bottom of text view and expanding to its fullview. I have linear layout now with textview and imageview.

View 2 Replies View Related

Android :: Frame Animation Callback When Animation Is Complete

Jul 29, 2010

Is it possible in Android to get a callback when a Frame Animation (AnimationDrawable) has completed playing its frame sequence? I know when a Tween Animation has completed, it calls onAnimationEnd(), but is there something similar for frame by frame animations?

View 1 Replies View Related

Android :: Animation One After Other?

Aug 19, 2010

I have two TranslateAnimation on a TextView and i want them to execute one after other.. but using the below code, only the second one executes.. how can i solve this

CODE:......................

View 1 Replies View Related

Android :: How To Speed Up Animation?

Jul 21, 2009

I have a static background image, and a foreground that needs to be animated. I tried a couple different approaches but the animation seemed choppy. One thing I did was having 2 different views, constantly calling invalidate() on the foreground view. Another was to have only 1 surfaceview, redrawing the background image and the foreground on each step of the animation.

While a surfaceview offers an optimal way to do heavy-duty animation, having to redraw the background every time kills the performance. Neither produced a smooth animation. What is the best way to perform this kind of animation - static background and animated foreground?

View 6 Replies View Related

Android :: TextView Animation

Feb 8, 2010

I am working on some animation application where i am trying to apply 2 kind of animation on the TextView.

During onCreate() of the activity I am rotating it by 45 degrees & on onTouch() event i want it to translate & then rotate it to proper shape.

But on onTouch it comes to normal shape & then translate & then again rotate.

How to keep old state of the TextView?

View 2 Replies View Related

Android :: Animation Is Slow

Oct 22, 2009

I'm trying to perform a simple animation, but it seems quite choppy. This is it: Animation anim = new Translate Animation(0,0,-50,0); anim.set Duration(500); anim.setInterpolator(new LinearInterpolator()); myLinearLayout.set Animation(anim);the animation does what it's supposed to do, just very choppy - is there any reason why it's so slow? The linear layout I'm applying it to is pretty simple, just has a few children.

View 3 Replies View Related

Android :: App's With 2D Graphics And Animation

Feb 2, 2010

I have doubts while doing some 2D Graphics and animation. Here is what i have done and what i want to do further: An application starts with a 2D object [ball] rotating and execising in a particular fashion, and after a particular point in time the object [ball] scrolls out of vision. After this point i want to invoke a new activity with a different UI. I m stuck up while trying to transit from this View to a new activity.

View 3 Replies View Related

Android :: Animation Slows Down

Jun 29, 2010

I have a continuous frame animation which runs 24 frames per X seconds, which is working fine, Now when i run another two animations ( Alpha animation ) at the same time , i notice performance drop , that is frame animation slows down.

View 1 Replies View Related

Android :: Add Some Animation On App Widget

May 31, 2009

When writing an App Widget based on Cupcake, I create a remote view like this:

views = new RemoteViews(context.getPackageName(), R.layout.widget_loading);

However, the widget_loading.xml contains <ViewAnimator>. The ViewAnimator don't have @RemoteView tag, so it's can not be inflated in remote view.

To fix this, I define a MyViewAnimator (which most likely the ViewAnimator in android) with @RemoteView tag in my project. Then use MyViewAnimator class in the layout xml file. But it failed, there was a exception that class loader cann't find MyViewAnimator class.

So the problem is: how to use any animation in the remote view? Is it possible adding some visual effects on app widget?

View 4 Replies View Related

Android :: Way To Implement Animation?

May 30, 2010

I have a widget that periodically updates itself (hourly) to display top result of search query. I would like to extend it so it captures several top results and then loops through these. The best example would be Genie News and Weather widget for which I was unable to find a source code. What would be a good way to implement the animation? I'm thinking ViewAnimator + timer, but is there maybe a better way, say FrameLayout + alerts? I'm already using AlertManager to periodically pull search results for the widget How bad such arraignment would affect phone's battery life?

View 1 Replies View Related

Android :: Animation Between Two Activities

Dec 2, 2009

I design a rotate animation when activity 1 ends, and then start activity 2.but this code will not saw the animation totally, that's means, the animation will pop up a second then soon activity2 start! but I need the animation play over, then the activity 2 start.so how I do for that requestion? I almost use the thread&handler to do, but it wasn't work.

View 3 Replies View Related

Android :: How To Use Animation Translate?

Aug 21, 2010

I use translate move image from top to bottom,but translate finish image jump to image initial position.I don't know why,I want move image from A to B,finsih this image stay B.

View 5 Replies View Related

Android :: How To Put In Animation Set - More Than Two Or Three Animations

Jul 20, 2010

Actually i m little bit confused in animation set? i have more than two or three animations how can i put them in animation set? and one more thing this is very important..that my image is moving from one place to another through translate animation. but it is not showing the motion and looking like that the image was invisible there and after clicking its visible.. how can i show motion that image is moving from one place to another in translate animation.

View 1 Replies View Related

Android :: How To Do Busy Animation

Feb 24, 2010

Doesn't seem to be covered in the books Ive looked at.

View 3 Replies View Related

Android : Way To Create An Animation?

Jul 29, 2010

I need to create an animation - Flip a view and show another one. The width of currently shown view is decreased slowly to zero and after that the width of the view-to-be-shown must be increased from zero. During this time, the height goes from the currently-shown-height to slightly-decreased-height and back again.

View 1 Replies View Related

Android : Animation Across Two Layouts?

Aug 10, 2009

I've met a problem with animation when tried to make a View to perform the animation which should cross 2 layouts, e.g. make a translate animation so a view could move down to the TableRow below. This trick works fine when i try to move a view within a single TableRow but not when i try to move it up or down. I've also discovered that if i create a single RelativeLayout and apply the same animation there, it works fine, but i can't arrange all the components i need on the screen. Could anybody please provide me any hints about it?

View 2 Replies View Related

Android :: Flickering - Animation Towards Right And Left

Aug 26, 2010

I am doing an application-infinitely rotating 3D cylinder in openGl.The speed varies with finger touch but wen i reduce the speed,i can see flickering happening in animation towards right and left.Initialy I thought it is because of the linked list im updating but found out there is no such problem with my linked list .I'm using a thread here for a small delay after each 30 degree rotation drawing.I cant do it widout the thread coz i need a sleep or a delay after each 30 degree drawing,if i remove the thread and implement the code in thread inside my onDraw frame, the curvature rotation itself goes and it appears that images are just left shifting n right shifting coz the sleep is not getting identified in onDraw frame.So i cant implement my logic here widout using thread..so thread is a must in my logic but i guess the flickering is due to my thread...Is the flickering issue during animation because of the thread?please do help me with this flickering issue......

This is d thread part im using in my code.........

View 11 Replies View Related

Android :: Getting Transformation Matrix Of An Animation

Apr 1, 2010

I would like to obtain the transformation matrix of an animation to calculate the position of the view that was animated.It seems the Animation class has a method called getTransformation that can be used to obtain the transformation applied to the view.However, if I use getTransformation before starting the animation I obtain the identity matrix.The program enters an infite loop because getTransformation seems to trigger onAnimationEnd (why?).How should I use getTransformation to obtain the transformation matrix of an animation? Is there another way to do this?

View 1 Replies View Related

Android :: Is It Possible To Theme Activity Animation?

Jun 17, 2009

can someone tell me if I can change the activity animation by applying a theme?I know the change will not be global, but is it even possible to make the change to be applied within my own app? For example, if i have an app that does not want to standard slide in/out animation on start/ exit, is it possible to change them?

View 8 Replies View Related

Android :: Stop Activity Animation?

Aug 3, 2010

I want dont want the activity animation that comes by default when we start a new activity (i.e. the right to left scrolling effect to new activity view) so i googled a bit and found a flag FLAG_ACTIVITY_NO_ANIMATION in the Intent class also i applied that flag to my intent via the setflags() method but somehow i still see the activity animation when a new actvity is launced ( i am developing in android 2.1 update).

View 6 Replies View Related

Android :: UI Animation - Showing An Arrow On Top

Sep 18, 2010

I'd like to show a large green arrow in front of all other views when the user clicks a button. The arrow should fade in, stay there for 1-2 seconds and fade out again. How would I go about programming this? I've looked at the animation examples but would like to confirm the way forward before I dive into programming something that won't work :-):

Draw the arrow-image as a bitmap, immediately make it invisible Fade it in ("alpha"-change animation)
Let it stay for 2 seconds Fade it out (again, "alpha"-change animation)

Is this correct, or would you suggest something else?

"Mockup": http://screencast.com/t/MTMzZmVhNj

View 1 Replies View Related







Copyrights 2005-15 www.BigResource.com, All rights reserved