Android :: Start To Developing Racing Game

Nov 24, 2010

I am new to Android and i have create some navigation base Application. now i Want to make some simple racing game so can anybody provide me tutorials for how to start developing?

Android :: Start to Developing Racing Game


Games :: Best Accelerometer 3D Car Racing Game?

Aug 29, 2010

I have just got a Android 2.1 enabled device. I am looking out for the Best 3D Car Racing Game which works on Motion Accelerometer. Of course a free version is what I am looking out for.

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Games :: GrandPrix Live Racing / New Game

Jul 3, 2010

I would like to let you know about a new racing for Android: GrandPrix Live Racing! GrandPrix Live Racing sports a great physics simulation and 4 full 3d tracks based on real circuits of Silverstone ,Monza,Spa-Francorchamps and Interlagos with 5 different car models. Each one has its own power, grip and car mass. Once you pick one, climb behind the wheel and start your engine! Link to Android Store (only from your Android device): market://search?q=pname:com.darxun.GrandPrixLiveRacin.

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Games :: Good Racing Game For Low End Phone

Aug 21, 2010

Don't have 3D capabilities or a super phone like the EVO or Droid, it's the Samsung Intercept, which is an updated Moment. Love racing games but unfortunately this phone can't handle graphics like the big boys out there. Really just looking for a fun game, doesn't have to be visually extreme.

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Games :: Raging Thunder / New Awesome Racing Game

Dec 17, 2009

It's a racing game , I tried it and I have to say I am amazed. On my HTC Magic it has perfect control's and very good graphics. I would seriously recommend this game. I tried the Free version but am Now going to purchase the full version.

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Motorola Droid :: Looking For A Motorcycle Racing Game On Iphone Commercials

Dec 23, 2009

I am just now downloading Raging Thunder. What other racing games are there that work on the Droid? I am looking for a motorcycle racing game or something, like what I see on the iphone commercials.

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Samsung Galaxy S :: New Game To Download Called Krazy Kart Racing

Aug 28, 2010

Theres a new game to down load called krazy kart racing just go to your samsung apps

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Android :: Developing Java Game Script

Aug 18, 2010

I'm working on developing a game in Java for android phones and I was wondering if there was a place to view a complete game script so I could see all the components and how it's setup? Kind of like a dissection self-tutorial. Either a developer or website that offers game scripts in their entirety for android phones? I'm pretty new to Java programming and was just looking for a good example of a running game.

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Android : Need To Calculate Time Elapsed - While Developing Game

Jun 4, 2010

So I've been struggling with this and I am not sure why because it should be simple, but for some reason I just can not get my head around it !!

I am developing a game and when the user saves their game, I write out the last time I checked their stats using System.currentTimeMillis(). Then when they load in the game I want to see how many total seconds have elapsed since it was last saved. Naturally I thought of getting System.currentTimeMillis() and then deducting my saved value and then converting that into seconds using this :=

long timePassed = System.currentTimeMillis() - lastCheck; int seconds = (int) ((timePassed / 1000) % 60);

But on each load the seconds keep altering, but not within the right bounds. For example on one load it comes as 59 seconds, then it showed 23 seconds etc. Obviously my algorithm is slightly wonky but I can't work out why.

Could some one please elaborate where I am going?

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Android :: Start Developing Mobile Application

Sep 8, 2010

I have developed web applications but know i'm thinking to get hands on Mobile Application. So how to i start it n from where coz i have no idea about Android,iPhone,Symbian etc.. nor i dn't have a big Phone to know how applications runs on it..mainly i want to focus on Android Applications, is there any simulator for Android Phones, i dn't even know how to use simulators..I just need a step-by-step tutorial for mobile app development n Android Application.

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Android :: Game Developing (like Air Attack) Touching Screen Event

Apr 16, 2010

Anyone have download and played the "Air Attach"? In this game,

1.The man can go right when you touch and move finger to the right and can go left when touch and move finger to the left,
2.Touch and release, it is launching a missile

I'm also want to develop a game and have this function, Would you tell me how to implement it?

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Android :: Developing C++ Static Library For Use With Java On Droid / Start It?

Apr 27, 2010

I have an existing C++ library that I want to compile into a static library, and call commands from it with Java on the Android platform. I am brand new to Android development, and just need to figure out how to set the Java interface up so my C++ lib works on the Android. Where do I start?

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Games :: "Speed Forge 3D" / New Racing Game

Sep 17, 2009

We are small game-making team from Poland called Ratsquare. We finished our first game for Android: "Speed Forge 3D". It is a space racing game. It is already available at SlideME | Android Community and Application Marketplace or directly under: https://slideme.org/application/speedforge You can watch a short movie at.

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Android :: Learn Android And Quickly Start Developing Apps

Nov 24, 2010

I am getting out of time for the android app. I am not a lazy guy but I got indulged in some urgent problems. I am a recent computer science student and have intermediate knowledge of java. However I am good at PHP. Way to learn Android and start developing apps immediately.

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Android :: Start Developing Applications For Android

Apr 27, 2009

How to develop applications for Android. I downloaded the Android SDK but I don't see where to begin.

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Android :: Where To Start Game Programming For Droid

May 21, 2010

I'm new to game programming. But I've got an ide for what I think would be a fun game for the Android platform.

My question is, where do I start? Anyone got some good sites to recommend or perhaps a book or two. I've got medium skills when it come to programming but iv got a masters of science degree in computer engineering so I'm not totally unfamiliar with algorithms and stuff.

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Android :: Possible To Start Surface View With Game Thread

Aug 7, 2010

I've read several example programs and tutorials to try and solve my problem but they all seem to go the same way. I've used a couple Activities and xml documents to create a menu that loads when my game starts.When the user clicks the "Start The Game" button, it loads a new Activity that sets the view with my game thread and all of the game properties.I know this activity works because I've run it alone as its own project, but every way I've tried to start it after the Menu,I get a nullPointerException and it force closes.I read the SurfaceViewOverlay tutorial and attempted to use that implementation, but I'm using a SurfaceView, not a GLSurfaceView.I'm debating rewriting my entire program to use OpenGL but I figured I would see if anyone else knows what I'm doing wrong here.If you need the code snippets I can paste some here, but it's not really the specific code that's wrong.

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Games :: Want To Make Simple Game On Android / How To Start It

May 21, 2009

I want to make simple game on Android. But i don't know the approach to start. So any 1 can help me from where i should start and which particular API (package).

I don't know nothing. So start with first step.

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Android :: Storing Game State Information That Is Retained And Used Upon Next Start-Up

Sep 15, 2010

I have an unlockable mode in my game that is only available once the story mode has been completed. This works perfectly if the story mode is completed during a test play through, because upon returning to the main menu the bonus mode is unlocked and selectable. However when I shut down the app and relaunch it, none of the previous state information is retained and it requires you to beat the story mode again to access the bonus mode.

I use the onSaveInstanceState method to create a bundle that stores this information (ie. a boolean whether the mode is unlocked or not), but this information seems to be lost between ending the app, and relaunching it. The onCreate method takes the parameter of a savedInstanceState but yet this seems to be null.

Is there a step that I'm missing out, or doing incorrectly somewhere along the line? On a PC game I would just serialize the state into a text file and look for a special string/symbol upon initialization but I cant do that here so i thought the outState bundle you create in SIS was how you retained information for use upon next launching the app again?

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How To Start Making A Game

Apr 1, 2012

i am trying to make a game for android but am finding it difficult. For my app i have made the menu screen, sound. But to make the actual game i am not sure where to start.I am not sure how to start making the game. I have seen some tutorials but they seem to be very confusing with all the coding.

I was wondering is there not some sort of graphical layout i can use to make the games a i did to create the buttons using the xml graphical layout in eclipse.It is for my final year project and i do not have much time left or i would have done it in flash.

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Android :: Possible To Start Surface View With Game Thread Anytime / Other Than At Startup Of Program?

Aug 7, 2010

I've read several example programs and tutorials to try and solve my problem but they all seem to go the same way.I've used a couple Activities and xml documents to create a menu that loads when my game starts. When the user clicks the "Start The Game" button, it loads a new Activity that sets the view with my game thread and all of the game properties.I know this activity works because I've run it alone as its own project, but every way I've tried to start it after the Menu, I get a nullPointerException and it force closes.I read the SurfaceViewOverlay tutorial and attempted to use that implementation, but I'm using a SurfaceView, not a GLSurfaceView. I'm debating rewriting my entire program to use OpenGL but I figured I would see if anyone else knows what I'm doing wrong here.If you need the code snippets I can paste some here, but it's not really the specific code that's wrong, I think it's the way I'm using(abusing) the language.

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Android :: Android Developing For Tablets Harder Than Developing For IPad?

Apr 17, 2010

First of all, I just want to say I am a software developer, but I am not an Android developer. However I usually walk around and think on stuff. AndI've been recently thinking all the news concerning how fragmented Android is getting, with different Android versions and tweaks by different phone manufacturers, and then for developers you have different size formats. An example would be that HTC Tattoo might not be able to run everything that another phone might run, due to different screen formats, etc. And now the Android tablets are coming with different Android versions and different screen sizes, all from 5" to 11". Will this make developing Android applications harder? Apple has it safe here since they manufacturer all devices that run the iPhone OS: the pods, phones and now the pad so they can easily control and make sure not to loose any customers by introducing a new device. When Apple introduced iPad they had to make sure that all the old iPhone applications would work on the iPad. They solved that neatly by saying that iPhone applications will simply be stretched out to the double size and it would fit on the iPad. Unfortunately Android does not have the same luxury to do this. As I said, I am not an Android developer. Just a curious software developer For you guys who work actively in the Android community, does Google have a solution for this? Will you be able to run phone applications on the tablets? Is there a bridge between the devices? Are there any standardizations or will Android development become even more fragmented? you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-devel

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Games :: Reckless Racing From Pixelbite

Jun 2, 2010

The racing game formerly known as Deliverace is gearing up for a cross-platform release, as soon as it passes Apple's QA service. More information is available on my site: Deliverace renamed to Reckless Racing, is coming in the next few days | Androidpimps Here's the old video, so you know which game I'm talking about.

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Games :: Reckless Racing Is Finally Out

Oct 22, 2010

Reckless Racing - Android app on AppBrain. The game downloads from market is about 3mb. When you launch the game it downloads the main file to the SD card (even on Android 2.1). The server was over run yesterday but seems to be working today but still a bit slow. The game itself is great fun ! I'll try out online game later...The game works on the HTC Legend but the frame rate drops in race. If you can pull out a lead and drop the other cars of screen its just about playable. However it is borderline on the HTC Legend, so be warned.

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Games :: Racing Live Codes

May 13, 2010

Storm8 game.

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Games :: Pocket Racing / New Top Down Racer

Jun 30, 2010

Just tried the Lite version and it's right up there with the best for time trialling fans, comes with online leaderboards, downloadable ghosts etc There is a (one car and one track) limited Lite version and a full version with four different cars and four tracks Video below says it all Developers site here Measured Software I saw the game over on Droid Gamers to be fair Droid Gamers - Android Games and Gaming

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General :: Real Racing On SGS2?

May 20, 2012

i had an iphone 3gs but now i own a great samsung galaxy s2.my favourite game on ios was Real racing 2 but when i try to install on me sgs2 it crashes while opening .

i have changed 3 rom's for this but nothing works also im rooted but it wont work any version of this game.

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Android :: How To Store Path Of Game Pawn In Turn Based Game?

May 22, 2010

I have a square grid, for a turn based game ( grid is similar to the chess board ), but the moves in the games are different based on whether you have lapped your opponent pawn at least once or not.i.e if you have not lapped (beaten any of the opponents pawns) in the outer most grid as below.if you have lapped your opponent pawn once at least, then you get to reach home,this way.Any player having all his pawns reaching "home" first wins.The ones in yellow are safe-houses, i.e both the opponent pawn and the player's pawn get to stay in the same grid, this is not considered to be lapping ( the opponent ).The lapped pawn will return to its start point.Now the question is, what is the effective way to store the paths for the all the pawns.we will have 4 pawns for the player and 4 opponent pawns.Is there any pattern to store such static information, in a elegant way?

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Android : Puzzle Game With 7x7 Grid Of Graphics / How To Save And Continue Game

Nov 12, 2010

I have a puzzle game with a 7x7 grid of graphics, and a timer, its just about ready to go. But I am stuck on how to go about saving/continuing game. For example when someone exits I want them to be able to save and exit, then come back and click continue to pick up where they left off with all of the graphics in the right place, timer and score. I looked at onSaveInstanceState android examples, but not sure if this is what I need or how to implement it in my case.

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Games :: What Happened To Reckless Racing / Deliverace?

Sep 8, 2010

Anyone know what happened to this title? I'm really looking forward to it but, looking around the web, people were saying it was pretty-much finished in June or July. Now it's September. In case you missed out on the videos: pixelbite - news

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