General :: Multiple Docks On One Screen - LG LS970
Feb 9, 2013
I am looking for a launcher/app that allows multiple horizontal scrollable docks. Does something like this exist? Or even a dock that can be placed in the middle of the home screen rather than the top or bottom. I guess I just assumed something like this existed.
You could have a 5x1 " games" row that would allow you to scroll through all your games. I would imaging it could hold approximately 7 apps total. And a "social" row that you could scroll through to access all social apps.
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Jan 31, 2012
I would like to use my tablet to replace the navigation interface in my car.It would be nice if I can split the screen 3/4 to 1/4. for the navigation and Pandora.
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Mar 28, 2013
Can you have Multiple Home screen Layouts? Like Like swapping themes but layouts. I designed a bunch of custom wallpapers with corresponding Custom widgets. I'd love a way to just swap between different ones with out having to re-set up all the widgets.
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May 24, 2013
i recently got a 4.2 ROM on my phone. i was wondering if maybe its possible to have more than one widgets on 1 screen? and also if i could add widgets which are not shown in the list?
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Aug 27, 2013
I just upgraded my S2 to 4.2 and like the new android lock screen. But to replace widget locker I would like to have an option to have multiple widgets on one lock screen page.
Any app that simply puts multiple widgets into one widget that can be added to the lock screen?
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Nov 23, 2009
So where, other than eBay do I find a dock? Verizon won't even take orders online or in my local store.
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Nov 26, 2009
After reading Engadget's article on how to make your own dock, I decided to make my own, and I wanted to see if anyone else has made their own custom docks as well. As for mine, I just used some Foam-core board, glue and extra magnets lying around, and came up with this:
I plan on adding a big ol' Droid logo to the face of it as well, but until then I think it looks pretty decent
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Nov 26, 2009
The Iphone/touch seems to have a lot of third part support, do you think the droid will ever see anything like this?
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Jul 3, 2010
there have been a couple of posts asking about car docks for the galar xy S vibrant - someone showed up on ebay today offering 3 different types priced pretty cheap - $11 to 13 shipped they don't have built in charge connectors, but for the money don't look bad as well as someone else offering Invisible Shield screen protectors for $14 shipped and Morgan Fields protectors for $16 nice to see some accessories already hitting the market.
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Nov 25, 2009
I have been trying to find one in stores for about a week and a half now and can't find them anywhere.
Then two days ago they went on backorder online, and now they aren't even listed on Verizon's website, and on Motorola's they are both listed as "Coming Soon." Anyone have any info on these?
Also, does the car mount come with a charger? It states that it does on Motorola's website but it says it doesn't on Verizon's...
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Dec 5, 2009
I found this dock that is almost what I'm looking for, but I don't like FM transmitters. I prefer just to use a cable for the sound since it's clearer and I don't have to keep fiddling with stations when I get feedback. All the other docks that I've found are window mounted suction cup deals. Does anyone know of a dock that plugs into the cigarette lighter, but doesn't have the FM transmitter?
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Nov 9, 2009
So it's no secret that the super-special-awesome multimedia and car docks use magnetics to get you into that mode. But I got curious just now, so here is what happens when you put 1/4" cube neodymium magnets on certain spots on the device. If you already figured that this is how it works, good for you.
These pictures are terrible, yes. You can click on them to see them in their full-sized horror. I didn't make a point of being artistic here, I just want to show you what happens. And yes, that is a box of Sensodyne. It was on my bathroom vanity, which is the best-lit area of my house at nighttime.
This is where you want to put the magnet to activate the sensor.
But the polarity is the key to choosing which "dock" gets activated. I don't have a polarity indicator to tell me which pole is which, but suffice it to say that one pole activates multimedia, and the other activates car.
I tried this with 5mm diameter, 1mm thick neodymium disks, but they didn't work. That's the only other size I have besides 1" cubes which I'd be afraid to put by my phone though.
You may want to look into something like 5mm by 2mm or 10mm by 2mm or something. 1/4" cubes aren't very compact if you're looking to be thrifty and make your own dock. You could just slip a thin disk into your design and it'd be totally discreet. Hey, making your own dock or buying an el cheapo one and slipping in a 10 cent magnet sure beats buying a $30 one, doesn't it?
This also shows us that there may not be any more special docks to come, and if there will be, they won't be based on this technology. After all, both poles of the magnetic sensor have already been used.
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Nov 5, 2010
I keep seeing custom docks with text in them instead of icons. How is it done? I like the look.
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Apr 23, 2010
Are there Multi-Media and Car docks, like the Motorola Droid has?
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Nov 22, 2009
Is there to small or to big of a magnet strength/size. I wouldn't want to go to big and end up damaging the device. or having issues with the screen.
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Feb 20, 2010
I got the body glove case, and I like the feel of that, so I don't wish to use another. However are there any media docks, and car docks that will work with this case on the phone?
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Nov 11, 2009
Just wondering if the phone fits in the car or home docks with a full body skin such as Zagg, Phantom Skinz, or Bodyguardz installed?
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Jun 22, 2010
i have completed my app for the 320x480 size and i don't give two cents about dpi or density, but i want this to work on the larger formats to and i have new artwork for those resolutions for my entire app. Is there an elegant way to set up my xml layouts and artwork around resolution only? In other words a "normal" screen size could be 320x480 or it could also be 400x800 or 400x856 depending on the dpi.
where it specifically applies to only small normal screens with medium density?
how to i account for the 800 vs 854 height difference when clearly xml identifiers won't tell these two apart? My app does not use a lot of relative layout components as it is very heavy on the sprites which obviously have fixed 2D dimensions
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Oct 19, 2009
So I'm trying to make sure my apps are compatible with the 1.6 SDK emulator skins WVGA800 and WVGA854. The Android Developers Blog post regarding this seems strange to me. The post talks about upgrading your app using the 1.6 SDK, then says this:
"Note that not all devices will be upgraded to Android 1.6 at the same time. There will be significant number of users still with Android 1.5 devices. To use the same apk to target Android 1.5 devices and Android 1.6 devices, build your apps using Android 1.5 SDK and test your apps on both Android 1.5 and 1.6 system images to make sure they continue to work well on both types of devices."
Now resource directory qualifiers (e.g. "res/drawable-mdpi/" or "res/ layout-large") don't work with the 1.5 SDK. So right now as a dev I have the choice to either:
1) Update my apps with the 1.6 SDK so that they are compatible with the various 1.6 emulator skins and the various hardware configurations coming out. If I do this, the updates will not be available to those users that still have 1.5, which is a "significant number of users."
2) Continue using the 1.5 SDK, without the available tools in 1.6, but try to somehow get my app to render properly in the various 1.6 emulator skins.
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Nov 10, 2009
I have an app that I would like to keep 1.5 compatibility but support the additional display resolutions of more recent devices like the Droid. I've read the suggestions in the dev guide, specially the legacy applications section, since that's exactly what I want to do.I'm not running in compatbility mode, so anyDensity is set to true and all screen sizes are allowed in the manifest. I've recreated all my graphical elements so they don't get upscaled on a 480px-width screen (called "hires-bitmaps" in the following).If I put the hires-bitmaps into drawable-hdpi and leave the others in drawable, the emulator2.0 (WVGA854, density @ 240) displays them perfectly. On the other hand, the emulator1.5 (320x480, density @ 160) - and my HTC Hero - ALSO use the hires graphics in drawable-hdpi. That's a problem because the hires graphics scale slightly differently and I don't want the app to resize too much.As mentioned in the dev guide I can prevent this by adding the API version number to the resource folder. Not very convenient since I'd have to keep the hires bitmaps twice (drawable-hdpi-v4 and drawable-hdpi-v5), but I nevertheless tried it. Result: emulator2.0 uses low-res graphics from "drawable" (which is bad), emulator1.5 as well (which is good). And what's weird: emulator1.6 (WVGA854, density @ 240), uses hires-graphics. Now that seems odd.
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May 25, 2014
Eclipse has provided us with different qualifiers like size, ratio , etc. So when I select a qualifier, it provides us with the right emulator screen to make our layout. But are these emulators screen loaded under the right layout folder? I dont understand, how Nexus 10 which is a xlarge screen size is loaded when I load the activity_main under the Normal layout folder?
am I blindly arranging these layouts? Because before this, I had arranged all layouts perfectly and when I went to run it on a Virtual Device, it looked a complete mess. I looked at the xml files and they were completely in the wrong places.
I have used qualifiers like : normal-long, normal-notlong, large-long, large-notlong, small-long, small-notlong, xlarge-long, xlarge-notlong,Should I change the qualifiers?
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Dec 16, 2009
I have created layout-large and testing against android 2.0.1 WVGA. however, its picking layout-normal. Can anybody suggest me what I am doing wrong. Even though, I have 3 layouts ( layout-normal, layout-large, layout- small), Its always picking layout-normal. why its so.
I added properties to manifest file
CODE:.............
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Apr 15, 2010
In my android application, I would like to support multiple screens. So I have my layout xml files in res/layout (the layout are the same across different screen resolution). And I place my high-resolution asserts in res/drawable-hdpi
In my layout xml, I have
CODE:...........
And I have put bkg.png in res/drawable-hdpi
And I have started my emulator with WVGA-800 as avd. But my application crashes:
CODE:................
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Mar 25, 2010
is it possible to show two activies on same screen at a time.and each activity is showing data which changes with time.
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Aug 10, 2010
I have a bitmap that I load from the SD card by allowing the user to choose a picture to display. Once the bitmap is created, I set the Bitmap in an ImageView:
CODE:.........................
This works fine. But, if I change the screen orientation from portrait to landscape, and back again a few times, I always get an OutOfMemory exception.
In onPause, I call mBitmap.recycle(), and then on onResume, I call the above code again to create the bitmap and set the ImageView. Since I'm recycling the image each time, how can I get an OutOfMemory error?
In any case, since that failed, I found a post that said to try using onRetainNonConfigurationInstance() and getLastNonConfigurationInstance(). See post http://stackoverflow.com/questions/3250987/save-cache-when-rotate-device/3252547#3252547. I changed my code to work this way, and I still get an error. Changing the code, I had the call to getLastNonConfigurationInstance() in onCreate(), and removed all code in onPause and onResume. provide some way to simply load an image, and then be able to pause and resume the Activity without running out of memory?
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Sep 30, 2010
I have an interesting problem and I was looking for a solution; Hoping that someone here can help me out.(I did read through related questions on this topic but they have solutions which are not relevant to my situation).I have two activities. One is a simple list view to list available audio tracks. Another is a complex audio toolbar with controls to play/pause, ffd, and reviewing the currently playing audio.The audio toolbar uses a wrapper class that wraps the Android MediaPlayer object and this wrapper class is a singleton object. Which means that I eventually wish to use the audio toolbar anywhere in my app and control the singleton instance of my MediaPlayer wrapper.For this reason, I cannot have the audio toolbar and the audio listview in the same activity since I want the toolbar to be a separate entity altogether that pops up whenever the user wants to control the music, without having to see the listview.Now, since the user would pop up the toolbar from anywhere in the app, I would love to know of a way to combine the current activity and the toolbar activity into one screen.I do know that one option available to me is dialogs. I was looking for a more elegant solution where I could have the audio toolbar pop up at the bottom of the screen the user is on, without exiting the activity he is currently doing.Anyone know of a way to do this? I didn't come across anything for this in the docs but if someone does know, even pointing me to the correct docs would be extremely useful.
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Nov 7, 2010
How to create multiple View in one screen?
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Jul 16, 2010
i have a requirement where i need to run multiple applications simultaneously sharing the same screen space at one time. For Ex. one part of the screen might be displaying a youtube video, while to right of it, the user might be chatting with his friend, and below some application download progress...
In Short, different applications sharing same screen.I guess this has already been done as i when i google for droid tablets, i can see images that show multiple apps running simultaneously, displayed side-by-side to each other. how it can be done and if i can simulate it on ADT and AVD?
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Dec 9, 2009
I have a project compiled with and targeting 1.5. I now want to support different screen sizes instead of letting android handle the scaling.That's all I need to do, right? All my layouts are using dip, so it should scale, and I don't want to mess with different size bitmaps just yet.
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Mar 6, 2010
I want to develop UI of the application which looks similar on all screen sizes. I have gone through the Android developer article regarding this. I am using supports-screen tag but then also the screen is displayed not displayed properly in the larger screens. The screen is displayed properly in HVGA and not in WVGA.
I have developed the application using Android 1.6 and set the minimum SDK version as 4. The application is running properly on HVGA avd but not on WVGA avd. Can I know the reason for it? Is there any solution for this? I want that the user interface of the application should look uniform in all the handsets.
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