Android :: Support Multiple Resolution Screen
Apr 15, 2010
In my android application, I would like to support multiple screens. So I have my layout xml files in res/layout (the layout are the same across different screen resolution). And I place my high-resolution asserts in res/drawable-hdpi
In my layout xml, I have
CODE:...........
And I have put bkg.png in res/drawable-hdpi
And I have started my emulator with WVGA-800 as avd. But my application crashes:
CODE:................
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Jul 12, 2010
I am new to android. For getting more number of downloads. I will make application in Android 1.5 version. How can I support multiple screen resolution from android 1.5 version. Is there any problem develop application in Android 1.5 and release in market. Is it visible to higher version mobile market for downloading apk file.
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Jun 26, 2010
I have a program that should work on Android 1.5, but when it's run on newer devices with higher resolution screens, it should support the full resolution and not emulate a lower resolution screen. As far as I can tell from the documentation, this should be simple.
I just specify
code:.........
The problem is that if I tell Eclipse to compile for 1.5, it refuses to accept this. It reports an error (targetSdkVersion is an unknown tag) and refuses to compile or run. If I tell it to compile for 1.6 it works fine, of course. But if I then try to install on a 1.5 AVD, the program immediately crashes with a java.lang.VerifyError. I'm clearly missing something simple. How do I get it to compile an apk that works under 1.5, but still includes the targetSdkVersion tag?
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Aug 7, 2010
I am having an issue understanding how to get Bitmaps from resources in density specific directories to scale properly when drawing them to a Surface View.If I have a resource in folder "drawable" I expect it to be scaled up when run on hdpi screens and scaled down on ldpi screens and left as is on mdpi or 1.5 screens.Likewise I expect anything found in hdpi when run on an hdpi screen to remain unscaled. However, there is some combination of settings that I am not getting right to do this seemingly simple thing.I am not running compatibility mode so my manifest supports all screen sizes with anydensity=true.I do not understand the BitmapFactory.Options fields of inScaled, inTargetDensity, and inDensity that I am thinking have to be set appropriately and slightly different for each resource decoded depending on which directory they were found in and what screen they are currently run on.
All I have been able to find is that if either inTargetDensity and inDensity are 0, no scaling occurs, but if not, scaling occurs such that inDensity matches inTargetDensity. Is this correct?I have no idea what valid settings are for these fields from the documentation other than ints.What are the integer values for LDPI, MDPI, and HDPI? And how do I determine the density of a resource in order to set this before I decode it? Am I way off base in my approach for drawing bitmaps from various resource directories on various screen sizes?
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Oct 19, 2009
So I'm trying to make sure my apps are compatible with the 1.6 SDK emulator skins WVGA800 and WVGA854. The Android Developers Blog post regarding this seems strange to me. The post talks about upgrading your app using the 1.6 SDK, then says this:
"Note that not all devices will be upgraded to Android 1.6 at the same time. There will be significant number of users still with Android 1.5 devices. To use the same apk to target Android 1.5 devices and Android 1.6 devices, build your apps using Android 1.5 SDK and test your apps on both Android 1.5 and 1.6 system images to make sure they continue to work well on both types of devices."
Now resource directory qualifiers (e.g. "res/drawable-mdpi/" or "res/ layout-large") don't work with the 1.5 SDK. So right now as a dev I have the choice to either:
1) Update my apps with the 1.6 SDK so that they are compatible with the various 1.6 emulator skins and the various hardware configurations coming out. If I do this, the updates will not be available to those users that still have 1.5, which is a "significant number of users."
2) Continue using the 1.5 SDK, without the available tools in 1.6, but try to somehow get my app to render properly in the various 1.6 emulator skins.
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Dec 9, 2009
I have a project compiled with and targeting 1.5. I now want to support different screen sizes instead of letting android handle the scaling.That's all I need to do, right? All my layouts are using dip, so it should scale, and I don't want to mess with different size bitmaps just yet.
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Mar 6, 2010
I want to develop UI of the application which looks similar on all screen sizes. I have gone through the Android developer article regarding this. I am using supports-screen tag but then also the screen is displayed not displayed properly in the larger screens. The screen is displayed properly in HVGA and not in WVGA.
I have developed the application using Android 1.6 and set the minimum SDK version as 4. The application is running properly on HVGA avd but not on WVGA avd. Can I know the reason for it? Is there any solution for this? I want that the user interface of the application should look uniform in all the handsets.
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Nov 11, 2010
I am trying to develop an app for which I want multiple screen support. I have read the Android article on Best practices for Multiple Screen Support. As per the article we have to follow 3 important things:
1. Mention support for different screen sizes (large, medium and small) and any density in AndroidManifest.xml.
2. Place images of 3 dpi's (120, 160, 240) in 3 folders res/ldpi, res/ mdpi and res/hdpi.
3. In layout's the dimension should be mentioned in "dip" units. Then Android will take care of the scaling on its own.
I have implemented all these points in my project. The images are picked up correctly from the appropriate folders. But the arrangements of the controls in not same. e.g. I ran the app on three emulators 1. Resolution 240*320 dpi 120. 2. Resolution 240*320 dpi 160. 3. Resolution 240*320 dpi 240. (All the emulator have same resolution but different density). The problem is the position of the controls is not same on all the three emulator. As per my understanding if the android:layout_marginLeft and android:layout_marginTop are mentioned in "dip" then this problem should not occur. As the density of the emulator increases the controls get placed more towards the right. Is it necessary that I provide layouts for all combinations of dimensions and density i.e. in layout-small, layout-large, layout- medium, layout-long,layout-notlong?
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Nov 11, 2010
I am trying to develop an application for which I want multiple screen support. I have read the Android article on Best practices for Multiple Screen Support. As per the article we have to follow 3 important things
1. Mention support for different screen sizes(large, medium and small) and any density in AndroidManifest.xml.
2. Place images of 3 dpi's (120, 160, 240) in 3 folders res/ldpi, res/mdpi and res/hdpi.
3. In layout's the dimension should be mentioned in "dip" units. Then Android will take care of the scaling on its own.
I have implemented all these points in my project. The images are picked up correctly from the appropriate folders. But the arrangements of the controls in not same.
e.g. I ran the app on three emulators
1. Resolution 240*320 dpi 120.
2. Resolution 240*320 dpi 160.
3. Resolution 240*320 dpi 240.
(All the emulator have same resolution but different density.)
The problem is the position of the controls is not same on all the three emulator. As per my understanding if the android:layout_marginLeft and android:layout_marginTop are mentioned in "dip" then this problem should not occur. As the density of the emulator increases the controls get placed more towards the right. Is it absolutely necessary that I provide layouts for all combination's of screen dimension and density even if the layout is same for all the devices?
Images:
https://docs.google.com/leaf?id=0By3GYC3k5AMDNzUwNjkwMWEtOGQzZC00MjQ0LWE2OTgtYjFhYzZmM2ExOGVl&hl=en&authkey=CLOEsZsI
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Aug 19, 2010
My application will have two layouts, one for large screens and one for normal. For testing I'm working with one phone (800x480 240dpi) and one tablet (1024x600 240dpi) but both are detected as large screen hdpi and long aspect ratio, so I'm not able to assign different layouts.
The only approach I think that can work is to create layout-large and layout-normal, get the resolution and programmatically set the layout folder. Is that possible?
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Feb 20, 2009
I want to know when will Android support Multiple PDP.
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Sep 2, 2010
If I run my android application with htc magic with locale English. I find my application running properly and if I find to run it on Motorola droid with locale Korean, I find even my application(apk) cannot be installed on the device. Do android support different language? Is it because of different language OS version?
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Oct 21, 2009
If an android device wants to support multiple cameras, then how does the API support this? Right now the framework API is a simple static method to create an instance of camera Camera.open(). I see couple of options:
1. Using camera.setParameters() to set a name/value pair that instructs which camera to choose?
2. It would be nice and cleaner perhaps if this was done right on the open() method perhaps with additional enum.
Obviously option # 1 would not result in any addition to the API. Does this use sound right to you to support multiple cameras?
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Jul 27, 2010
I've just switched to launcherpro from sense, and the one thing I miss is the news widget. On sense in had three full page widgets devoted to it, and I need a replacement! Requirements are:
Full page widget
Multiple homescreen support
Simple aesthetics
Customisable news feeds
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May 21, 2010
I'm an application developer, trying to develop a graphics application. I have been trying to get multiple windows each rendering their view up for quite sometime with no headway. I have gone through the documentation but have not come across any technique to enable multiple window support. Does Android have multiple window support as of now?
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Jul 23, 2010
I am looking for a weather app that supports multiple cities like an iphone weather app. I have tried many apps, but could not find the one that I want.
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Sep 25, 2010
I'd like to have two GMail (Google Apps mail, if that makes a difference) accounts active at once, both getting new mail notifications, and having the ability to send and reply through both accounts. My current solution is to simply forward all of Account #2's mail to Account #1 -- but then I can't send. Am I missing an option here? Surely this must be possible on Google's OS.
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Nov 9, 2010
I want to know if it is possible to support multiple profiles within Android? To explain my question better, can we have two or more applications, which uses a Data Call, operating simultaneously in Android? For e.g. is it possible to have one IM, one e-mail application and one SNS(like Facebook) operating simultaneously in Android phones? If yes, I want to know how this is being handled within the Android Stack code. Since the platform code is open source, any suitable reference to any portion of the code handling this behavior would be perfect.
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Sep 15, 2009
As suface flinger uses fb0 for rendering the image and video. i want to change the frame buffer devices dynamically for rendering the image on the screen one time on Fb0 other time on Fb1. i am looking into the surface flinger code. but we are not able to get the pointer where to change for this. can simeone please give us some pointer.
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Jun 12, 2010
I was wondering if the Evo supports multiple exchange accounts. I have a coworker that has a stock nexus one and he is able to add multiple exchange accounts effortlessly. I know that there are alternative solutions like touchdown and roadsync but why would a stock nexus one be able to and we are not. I would rather not have to install a 3rd party app to get the same experience. Is this a limitation of our version of android or did HTC take this out?
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Jan 12, 2010
I'm trying to alter the default screen resolution of the Android emulator (and by extension, the Android device) to work at 1700x1200. In other words, I need the screen to be able to display unique points over that range. I have set the dimensions in my layout file, yet the device still defaults to 320x480. I've set different dpi densities, but to no avail.
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Aug 30, 2010
Did HTC add support for Multiple Exchange Accounts yet, or do you have to root and not use sense to get that?
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Apr 5, 2010
In android, to support all the screen resolution, i have created the layout, layout-small, layout-large folder in res folder, and i have .xml file in all the folder. I can get the output in normal screen and small screen resolution, but in large screen emulator i am getting the xml file in normal folder.it is not reading the xml file in large screen emulator. i am using Android 1.6
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Apr 24, 2010
I'm new to Android programming. I've seen different phones with different screen resolutions that run on Android. How can I create an application that works on all android devices with out any distortion in my application views.....
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Dec 12, 2009
With Android, you can define different resources for different phone attribute by naming res directories appropriately. I need to be able to support different layouts for 480x800 and 480x854. I figured I could have one set of resources stored in the layout-hdpi-v4 directory and another in layout-long-hdpi-v4. However, both resolution seem to think that they are long (at least based on the emulator, which I understand may not reflect devices accurately). Is there another way in which I can distinguish between the two resolutions/aspect ratios?
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Jul 7, 2010
Does the aria support multiple exchange accounts?
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Apr 3, 2013
one can have multiple twitter, email etc. accounts on Android (running 4.1.2 on a Galaxy Note), but only one Facebook account. However, I have two of them and I need *both* their contacts sync'd to the contacts database (one is my "private" profile for close friends, the other is for work colleagues etc). Also, the built-in Facebook authentication has the same problem as the contact sync - I don't want to run games like Real Racing under my "public" FB profile.
Any way to make two FB profiles on one device? Maybe with something like a "virtualization"?
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Jul 27, 2009
I have general question about Cupcake (or any other later relase): do you, when writing apps, consider running them on qvga device? although Dianne wrote here http://groups.google.com/group/android-developers/msg/73ded3ba1fe7139e that qvga is not supported i still see in Cupcake sdk qvga skins...
My question is: should i really forget about qvga or not?
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Apr 26, 2010
What is Android current maximum screen resolution? Will the maximum screen resolution be increased in later updates of Android?
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Jan 13, 2010
I am writing layout file for Droid Milestone. I set the directory to layout-854x480, but it doesn't work at all.
I then use:
CODE:............
To print the screen size and then get 569x320. I then change the layout directory name to layout-569x320. Then the layout file works. I have a G2 and know it's 480x320. And I see the MS screen contain more pixel in wide direction. I am using SDK 1.6, eclipse+adt
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