Designing For Multiple Screen Android

May 25, 2014

Eclipse has provided us with different qualifiers like size, ratio , etc. So when I select a qualifier, it provides us with the right emulator screen to make our layout. But are these emulators screen loaded under the right layout folder? I dont understand, how Nexus 10 which is a xlarge screen size is loaded when I load the activity_main under the Normal layout folder?

am I blindly arranging these layouts? Because before this, I had arranged all layouts perfectly and when I went to run it on a Virtual Device, it looked a complete mess. I looked at the xml files and they were completely in the wrong places.

I have used qualifiers like : normal-long, normal-notlong, large-long, large-notlong, small-long, small-notlong, xlarge-long, xlarge-notlong,Should I change the qualifiers?

Designing for Multiple Screen Android


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I am building and designing a (mostly) read-only interface to some data. I'll be uing ASP.NET MVC to build a psudo-restful API. I'm wondering if anyone can provide some resources for building full-client applications for various mobile platforms, iPhone, Android, Blackberry, Windows Mobile, etc. I'm thinking that serving up XML data is going to be the most simple and universal, but parsing XML in objective-C for example doesn't sound like fun to me, but maybe there are some good libaries out there to help ease this task?

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Jan 14, 2010

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Sep 29, 2010

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So, the question for the guys that really know this stuff is: What sizes do I need to make these images to support all screens and densities with the fewest number of images? I know that the answer is a little subjective, but I remember seeing a post with a link to a page that recommended 3 different images for the different screens (and it seemed to make sense when I read it), and I think but don't remember for sure that then you would need 6 layouts to support those with both landscape and portrait orientations.

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How To Make Developing Easier When Designing

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Android :: Multiple Screen Support - 1.5 And 1.6

Oct 19, 2009

So I'm trying to make sure my apps are compatible with the 1.6 SDK emulator skins WVGA800 and WVGA854. The Android Developers Blog post regarding this seems strange to me. The post talks about upgrading your app using the 1.6 SDK, then says this:
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Now resource directory qualifiers (e.g. "res/drawable-mdpi/" or "res/ layout-large") don't work with the 1.5 SDK. So right now as a dev I have the choice to either:
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Android :: Multiple Screen Sizes - Layouts

Dec 16, 2009

I have created layout-large and testing against android 2.0.1 WVGA. however, its picking layout-normal. Can anybody suggest me what I am doing wrong. Even though, I have 3 layouts ( layout-normal, layout-large, layout- small), Its always picking layout-normal. why its so.

I added properties to manifest file

CODE:.............

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Apr 15, 2010

In my android application, I would like to support multiple screens. So I have my layout xml files in res/layout (the layout are the same across different screen resolution). And I place my high-resolution asserts in res/drawable-hdpi

In my layout xml, I have

CODE:...........

And I have put bkg.png in res/drawable-hdpi

And I have started my emulator with WVGA-800 as avd. But my application crashes:

CODE:................

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Mar 25, 2010

is it possible to show two activies on same screen at a time.and each activity is showing data which changes with time.

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Aug 10, 2010

I have a bitmap that I load from the SD card by allowing the user to choose a picture to display. Once the bitmap is created, I set the Bitmap in an ImageView:

CODE:.........................

This works fine. But, if I change the screen orientation from portrait to landscape, and back again a few times, I always get an OutOfMemory exception.

In onPause, I call mBitmap.recycle(), and then on onResume, I call the above code again to create the bitmap and set the ImageView. Since I'm recycling the image each time, how can I get an OutOfMemory error?

In any case, since that failed, I found a post that said to try using onRetainNonConfigurationInstance() and getLastNonConfigurationInstance(). See post http://stackoverflow.com/questions/3250987/save-cache-when-rotate-device/3252547#3252547. I changed my code to work this way, and I still get an error. Changing the code, I had the call to getLastNonConfigurationInstance() in onCreate(), and removed all code in onPause and onResume. provide some way to simply load an image, and then be able to pause and resume the Activity without running out of memory?

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Sep 30, 2010

I have an interesting problem and I was looking for a solution; Hoping that someone here can help me out.(I did read through related questions on this topic but they have solutions which are not relevant to my situation).I have two activities. One is a simple list view to list available audio tracks. Another is a complex audio toolbar with controls to play/pause, ffd, and reviewing the currently playing audio.The audio toolbar uses a wrapper class that wraps the Android MediaPlayer object and this wrapper class is a singleton object. Which means that I eventually wish to use the audio toolbar anywhere in my app and control the singleton instance of my MediaPlayer wrapper.For this reason, I cannot have the audio toolbar and the audio listview in the same activity since I want the toolbar to be a separate entity altogether that pops up whenever the user wants to control the music, without having to see the listview.Now, since the user would pop up the toolbar from anywhere in the app, I would love to know of a way to combine the current activity and the toolbar activity into one screen.I do know that one option available to me is dialogs. I was looking for a more elegant solution where I could have the audio toolbar pop up at the bottom of the screen the user is on, without exiting the activity he is currently doing.Anyone know of a way to do this? I didn't come across anything for this in the docs but if someone does know, even pointing me to the correct docs would be extremely useful.

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Nov 7, 2010

How to create multiple View in one screen?

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Dec 9, 2009

I have a project compiled with and targeting 1.5. I now want to support different screen sizes instead of letting android handle the scaling.That's all I need to do, right? All my layouts are using dip, so it should scale, and I don't want to mess with different size bitmaps just yet.

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Mar 6, 2010

I want to develop UI of the application which looks similar on all screen sizes. I have gone through the Android developer article regarding this. I am using supports-screen tag but then also the screen is displayed not displayed properly in the larger screens. The screen is displayed properly in HVGA and not in WVGA.

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Aug 8, 2010

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