Android :: Resolution Usage Breakdown?
Mar 14, 2010
Are there statistics as to what percentage of users are using a screen resolution. I am looking for something like the platform versions breakdown Google provided a few months ago. What I am wondering is if its worth the extra effort to ensure proper display of my apps in QVGA or other odd resolutions.
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Sep 27, 2010
We've all heard the horror stories (I just bought my Desire and the battery lasts for about 4 hours!) and the fanboy wankery (I get at least 3 days of heavy use!) So today I unplugged my Desire at about 6am and set off for work. It's 7pmish now and here's some stuff you may like to look at. I have 3G disabled, Sync on manual, no "live" widgets (just WiFi and bluetooth) live wallpaper (nexus) and screen brightness on auto. Here's the battery status (rounded up from 25% according to Battery Info in the Testing app)
The breakdown of usage:
My phone was idle for 9 hours and 45 mins:
The Display was on for a mere 2hours and 46 mins
With only 1.5 hours of WiFi:
And 30 mins of calls:
So, that'll be less than 3 hours of usage.
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Nov 26, 2009
Does anyone know of a way of viewing a breakdown of phone memory usage? If it starts getting full (which presumably won't take long given the measly amount we have to begin with) I'll want to know what to delete or trim to free up space.
SMS messages are stored on the phone memory, aren't they?
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Aug 31, 2010
Just noticed the new ratings breakdown feature in the Comments section of the Dev Console. Really interesting to see the breakdown.
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Sep 8, 2010
What actually does that mean when you see android system in the battery consumption breakdown page? Like what parts of the phone use comprises android system, like does looking for a signal comprise system and suck like? And what is considered high android system use?
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Jun 26, 2010
I have a program that should work on Android 1.5, but when it's run on newer devices with higher resolution screens, it should support the full resolution and not emulate a lower resolution screen. As far as I can tell from the documentation, this should be simple.
I just specify
code:.........
The problem is that if I tell Eclipse to compile for 1.5, it refuses to accept this. It reports an error (targetSdkVersion is an unknown tag) and refuses to compile or run. If I tell it to compile for 1.6 it works fine, of course. But if I then try to install on a 1.5 AVD, the program immediately crashes with a java.lang.VerifyError. I'm clearly missing something simple. How do I get it to compile an apk that works under 1.5, but still includes the targetSdkVersion tag?
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Apr 8, 2013
How do I convert phone resolution Bootanimation to tablet resolution?
I have 4 boot animations that I want to convert to work on my Nexus 10 full screen.
Also, how to be able to edit [URL] to show 10 instead of 4 or completly remove the number so it works nicely on both my Nexus 4 and Nexus 10.
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Aug 2, 2010
I'm going to exchange my Cappy at bestbuy today. I had 100% battery when I woke up, make an 3 min call, browsed for about 15 minutes and I'm down to 70%. I normally have to charge it 2 or more times a day. The battery usage thing shows display using 70%. That seems a bit high. Its on its lowest brightness setting too
Then the GPS thing. it would be nice if that worked. I'm going to love this phone one way or another!
My phone was built on 7/10/2010, the battery was 7/4/2010. Is there an easy way to tell if its a newer build or not? Does anyone know the IEMI breakdown?
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Dec 1, 2009
I don't know if it's my phone or what but when I look up the Other Usage on my phone, it shows it "Running" more than 2/3 of the time.And on Network Usage, "Android System" and "Media" use a great deal of the phone as well.I think this might have to do with my "android.process.acore" crashing every once in a while when it's asleep. Based on everyone's feedback I might have to return the Moment for a third time.
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Jan 12, 2010
I'm trying to alter the default screen resolution of the Android emulator (and by extension, the Android device) to work at 1700x1200. In other words, I need the screen to be able to display unique points over that range. I have set the dimensions in my layout file, yet the device still defaults to 320x480. I've set different dpi densities, but to no avail.
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Mar 18, 2009
Is there any way to reduce the resolution of picture taken using camera? It takes long time to upload the image to server. Does anyone use any compression software for image?
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Jul 10, 2010
I have an application which is basically a surfaceview, where height/ width is set to fill_parent. I run it on a htc desire, but when I check the size of the view (or the canvas I obtain), it says 340x533, so some kind of scaling seems to be done. Also, I load a bitmap, which seems to be scaled. Do I have to do anything special to run my app in full resolution?
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Aug 19, 2009
I have created an application and I want to make sure it works in different resolution. i have used LinearLayout and some ListViews and buttons. I need to know will it be an issue if the apk is put to two different phones which has different resolution.
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Apr 2, 2010
I'm making a game that need always be big on the screen. I have make a 2D game that have 480x320 resolution (for example the background image is so)...but if I try it on the emultator all go ok, but If I try it on Nexus the game is more little on the screen. How I can say to the game to be always max size on each screen?
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Sep 12, 2010
If you compare how the map looks in MapView and how it looks in Google Maps, you'll notice that in Google Maps the map is "bigger". The texts are bigger, roads wider etc. Can I achieve this in my MapView?
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Jul 13, 2010
I have tried a while ago to use these values to be able to have 2 different builds to cover all resolutions on Android Market: <supports-creens android:smallScreens="false" android:normalScreens="true" android:largeScreens="true" android:anyDensity="true" /> Unfortunately it did not worked. Although it is recommended to have one big application for all resolutions sometime it is not possible due to some time and resources constraints. The goal is to have 2 different applications Game and Game HD on the market and Game to be visible only for 240x320/320x480 devices and Game HD to be visible for 480x800 devices.
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Apr 5, 2010
In android, to support all the screen resolution, i have created the layout, layout-small, layout-large folder in res folder, and i have .xml file in all the folder. I can get the output in normal screen and small screen resolution, but in large screen emulator i am getting the xml file in normal folder.it is not reading the xml file in large screen emulator. i am using Android 1.6
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Apr 24, 2010
I'm new to Android programming. I've seen different phones with different screen resolutions that run on Android. How can I create an application that works on all android devices with out any distortion in my application views.....
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Dec 12, 2009
With Android, you can define different resources for different phone attribute by naming res directories appropriately. I need to be able to support different layouts for 480x800 and 480x854. I figured I could have one set of resources stored in the layout-hdpi-v4 directory and another in layout-long-hdpi-v4. However, both resolution seem to think that they are long (at least based on the emulator, which I understand may not reflect devices accurately). Is there another way in which I can distinguish between the two resolutions/aspect ratios?
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Nov 9, 2010
I wanna create an emulator looks like a Desire screen, how to set those configuration?
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Jul 20, 2010
I'm trying to capture an image by calling camera utility from "MeidaStore.ACTION_IMAGE_CAPTURE". However, it seems there is only on resolution available 640x480, while the native camera support 8MB resolution.Any permission or extra param needed to get larger resolution option? It'd much appreciated if anyone can help on this.
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Sep 24, 2010
I am attempting to create a very graphically intensive android application. Almost all of the UI is based on bitmaps and I would like to support as many different devices as possible and to have the app look great in all of them.Is it possible to embed different resolutions for each image and have a different image displayed on each device. I am aware of stuff like hdpi folders etc. as well has units like dip etc., but that still leaves too many variables as to how the image is displayed. I would like to not have the images scaled at all to avoid losing image quality.For instance on my high resolution device I would like an image to be exactly 100px and then on a medium resolution device I would like a lower resolution image to display and be exactly 80px. If I use display independent units, I cannot ensure that the images will be of a particular size.
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Nov 24, 2010
I want to place three button images of same size equal to screen it is working fine in size 320 x 480,it occupies full 320 size but android is having different resolutions of phones of different sizes 480 x 800 and 240 x 320 how I has to place same image for all resolutions equally to occupy full screen ?
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Nov 18, 2010
I run my android application with camera functionality implemented in an android-powered phone, but the camera image I got always has small resolution. It seems by default, the android camera resolution is small (e.g. 640*480), how to increase the resolution?
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Aug 19, 2010
is there a reason why android phones are not giving us a 1280x720 resolution? 16:9 screens would be great to have on mobiles IMO.
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Jan 16, 2010
I am currently starting a game engine in Android, first forray onto the platform and have the basics in place however i am unsure of the best way to approach resolution independence when using SurfaceView to draw graphics.
Looking for pointers as to how to keep the game / sprites etc all looking the same independent of the screen, obviously it wouldn't be efficient to scale all the sprites every frame or store many variations for differing resolutions
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Jan 30, 2010
My current phone is 240*320 and I know that's definitely not enough, but I was wondering if someone with a HVGA and someone with a WVGA could take a screenshot showing the same webpage (phandroid, perhaps?) so it's possible to see the actual difference in use.
I really want a WVGA screen, but since it might be a while before they're released I'm considering just getting a Hero, but it would be sad to buy it and be disappointed in it.
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Oct 31, 2010
I am trying to implement pinch zoom and it is working but when i zoom out and then zoom in again the resolution of the image(bitmap) decreases. I am aware that this is just normal behavior of my code and i want to know how to do this with right way. here is the relevant code :
Matrix matrix = new Matrix() ;
float scale = newDist / oldDist;
matrix.postScale(scale, scale, mid.x, mid.y);
int width = mutable.getWidth() ;
int height = mutable.getHeight() ;
mutable = Bitmap.createBitmap(mutable, 0, 0, width, height, matrix, false);
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Sep 7, 2010
I want to publish an application that specifically runs only on 800x480 or higher screens. I don't want users with 480x320, 320x240 etc devices to get it from Android Market. How do I configure it? Market Filters seems to have the answer but I still don't get it.
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May 5, 2009
I want to decode high resolution pics something like 8 mega pixel images and view it. when I try to decode them I get out of memory exception. Decoding of single 8 mega pixel also fails . From the Imagamanager code and other post I could use BitmapFactory.Options inJustDecodeBounds I could get a scaled down version of the Image......................
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