Android :: Works In Different Resolution?

Aug 19, 2009

I have created an application and I want to make sure it works in different resolution. i have used LinearLayout and some ListViews and buttons. I need to know will it be an issue if the apk is put to two different phones which has different resolution.

Android :: works in different resolution?


Android :: Using TargetSdkVersion? Should Support Full Resolution And Not Emulate A Lower Resolution Screen

Jun 26, 2010

I have a program that should work on Android 1.5, but when it's run on newer devices with higher resolution screens, it should support the full resolution and not emulate a lower resolution screen. As far as I can tell from the documentation, this should be simple.

I just specify

code:.........

The problem is that if I tell Eclipse to compile for 1.5, it refuses to accept this. It reports an error (targetSdkVersion is an unknown tag) and refuses to compile or run. If I tell it to compile for 1.6 it works fine, of course. But if I then try to install on a 1.5 AVD, the program immediately crashes with a java.lang.VerifyError. I'm clearly missing something simple. How do I get it to compile an apk that works under 1.5, but still includes the targetSdkVersion tag?

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General :: Convert Phone Resolution Boot-animation To Tablet Resolution?

Apr 8, 2013

How do I convert phone resolution Bootanimation to tablet resolution?

I have 4 boot animations that I want to convert to work on my Nexus 10 full screen.

Also, how to be able to edit [URL] to show 10 instead of 4 or completly remove the number so it works nicely on both my Nexus 4 and Nexus 10.

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Android :: Set Screen Resolution

Jan 12, 2010

I'm trying to alter the default screen resolution of the Android emulator (and by extension, the Android device) to work at 1700x1200. In other words, I need the screen to be able to display unique points over that range. I have set the dimensions in my layout file, yet the device still defaults to 320x480. I've set different dpi densities, but to no avail.

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Android :: How To Take Low Resolution Picture?

Mar 18, 2009

Is there any way to reduce the resolution of picture taken using camera? It takes long time to upload the image to server. Does anyone use any compression software for image?

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Android :: Run App In Full Resolution?

Jul 10, 2010

I have an application which is basically a surfaceview, where height/ width is set to fill_parent. I run it on a htc desire, but when I check the size of the view (or the canvas I obtain), it says 340x533, so some kind of scaling seems to be done. Also, I load a bitmap, which seems to be scaled. Do I have to do anything special to run my app in full resolution?

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Android :: Max Resolution For Game Always?

Apr 2, 2010

I'm making a game that need always be big on the screen. I have make a 2D game that have 480x320 resolution (for example the background image is so)...but if I try it on the emultator all go ok, but If I try it on Nexus the game is more little on the screen. How I can say to the game to be always max size on each screen?

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Android :: Maps View With Same Resolution

Sep 12, 2010

If you compare how the map looks in MapView and how it looks in Google Maps, you'll notice that in Google Maps the map is "bigger". The texts are bigger, roads wider etc. Can I achieve this in my MapView?

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Android :: Resolution Visibility On Market

Jul 13, 2010

I have tried a while ago to use these values to be able to have 2 different builds to cover all resolutions on Android Market: <supports-creens android:smallScreens="false" android:normalScreens="true" android:largeScreens="true" android:anyDensity="true" /> Unfortunately it did not worked. Although it is recommended to have one big application for all resolutions sometime it is not possible due to some time and resources constraints. The goal is to have 2 different applications Game and Game HD on the market and Game to be visible only for 240x320/320x480 devices and Game HD to be visible for 480x800 devices.

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Android :: Large Screen Resolution

Apr 5, 2010

In android, to support all the screen resolution, i have created the layout, layout-small, layout-large folder in res folder, and i have .xml file in all the folder. I can get the output in normal screen and small screen resolution, but in large screen emulator i am getting the xml file in normal folder.it is not reading the xml file in large screen emulator. i am using Android 1.6

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Android :: Programming - Screen Resolution

Apr 24, 2010

I'm new to Android programming. I've seen different phones with different screen resolutions that run on Android. How can I create an application that works on all android devices with out any distortion in my application views.....

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Android :: Define A Screen Resolution

Dec 12, 2009

With Android, you can define different resources for different phone attribute by naming res directories appropriately. I need to be able to support different layouts for 480x800 and 480x854. I figured I could have one set of resources stored in the layout-hdpi-v4 directory and another in layout-long-hdpi-v4. However, both resolution seem to think that they are long (at least based on the emulator, which I understand may not reflect devices accurately). Is there another way in which I can distinguish between the two resolutions/aspect ratios?

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Android :: Emulator Resolution Settings

Nov 9, 2010

I wanna create an emulator looks like a Desire screen, how to set those configuration?

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Android :: Image Capture Resolution On HTC EVO

Jul 20, 2010

I'm trying to capture an image by calling camera utility from "MeidaStore.ACTION_IMAGE_CAPTURE". However, it seems there is only on resolution available 640x480, while the native camera support 8MB resolution.Any permission or extra param needed to get larger resolution option? It'd much appreciated if anyone can help on this.

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Android :: Show Different Image On Different Resolution

Sep 24, 2010

I am attempting to create a very graphically intensive android application. Almost all of the UI is based on bitmaps and I would like to support as many different devices as possible and to have the app look great in all of them.Is it possible to embed different resolutions for each image and have a different image displayed on each device. I am aware of stuff like hdpi folders etc. as well has units like dip etc., but that still leaves too many variables as to how the image is displayed. I would like to not have the images scaled at all to avoid losing image quality.For instance on my high resolution device I would like an image to be exactly 100px and then on a medium resolution device I would like a lower resolution image to display and be exactly 80px. If I use display independent units, I cannot ensure that the images will be of a particular size.

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Android :: How To Handle One Image For All Different Resolution?

Nov 24, 2010

I want to place three button images of same size equal to screen it is working fine in size 320 x 480,it occupies full 320 size but android is having different resolutions of phones of different sizes 480 x 800 and 240 x 320 how I has to place same image for all resolutions equally to occupy full screen ?

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Android :: How To Increase Camera Resolution?

Nov 18, 2010

I run my android application with camera functionality implemented in an android-powered phone, but the camera image I got always has small resolution. It seems by default, the android camera resolution is small (e.g. 640*480), how to increase the resolution?

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Android :: Not Giving A 1280x720 Resolution?

Aug 19, 2010

is there a reason why android phones are not giving us a 1280x720 resolution? 16:9 screens would be great to have on mobiles IMO.

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Android :: Resolution Independence In SurfaceView

Jan 16, 2010

I am currently starting a game engine in Android, first forray onto the platform and have the basics in place however i am unsure of the best way to approach resolution independence when using SurfaceView to draw graphics.

Looking for pointers as to how to keep the game / sprites etc all looking the same independent of the screen, obviously it wouldn't be efficient to scale all the sprites every frame or store many variations for differing resolutions

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Android :: Resolution Usage Breakdown?

Mar 14, 2010

Are there statistics as to what percentage of users are using a screen resolution. I am looking for something like the platform versions breakdown Google provided a few months ago. What I am wondering is if its worth the extra effort to ensure proper display of my apps in QVGA or other odd resolutions.

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Android :: The Difference Resolution Makes ?

Jan 30, 2010

My current phone is 240*320 and I know that's definitely not enough, but I was wondering if someone with a HVGA and someone with a WVGA could take a screenshot showing the same webpage (phandroid, perhaps?) so it's possible to see the actual difference in use.

I really want a WVGA screen, but since it might be a while before they're released I'm considering just getting a Hero, but it would be sad to buy it and be disappointed in it.

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Android :: Zoom In And Out To Bitmap Without Loosing Resolution?

Oct 31, 2010

I am trying to implement pinch zoom and it is working but when i zoom out and then zoom in again the resolution of the image(bitmap) decreases. I am aware that this is just normal behavior of my code and i want to know how to do this with right way. here is the relevant code :

Matrix matrix = new Matrix() ;
float scale = newDist / oldDist;
matrix.postScale(scale, scale, mid.x, mid.y);
int width = mutable.getWidth() ;
int height = mutable.getHeight() ;
mutable = Bitmap.createBitmap(mutable, 0, 0, width, height, matrix, false);

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Android :: High Resolution (pixels) Devices

Sep 7, 2010

I want to publish an application that specifically runs only on 800x480 or higher screens. I don't want users with 480x320, 320x240 etc devices to get it from Android Market. How do I configure it? Market Filters seems to have the answer but I still don't get it.

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Android :: Decoding High Resolution Pics

May 5, 2009

I want to decode high resolution pics something like 8 mega pixel images and view it. when I try to decode them I get out of memory exception. Decoding of single 8 mega pixel also fails . From the Imagamanager code and other post I could use BitmapFactory.Options inJustDecodeBounds I could get a scaled down version of the Image......................

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Android :: QVGA Screen Resolution Applications

Jul 27, 2009

I have general question about Cupcake (or any other later relase): do you, when writing apps, consider running them on qvga device? although Dianne wrote here http://groups.google.com/group/android-developers/msg/73ded3ba1fe7139e that qvga is not supported i still see in Cupcake sdk qvga skins...

My question is: should i really forget about qvga or not?

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Android :: Increase Maximum Screen Resolution

Apr 26, 2010

What is Android current maximum screen resolution? Will the maximum screen resolution be increased in later updates of Android?

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Android :: Screen Resolution For Layout Directory

Jan 13, 2010

I am writing layout file for Droid Milestone. I set the directory to layout-854x480, but it doesn't work at all.

I then use:

CODE:............

To print the screen size and then get 569x320. I then change the layout directory name to layout-569x320. Then the layout file works. I have a G2 and know it's 480x320. And I see the MS screen contain more pixel in wide direction. I am using SDK 1.6, eclipse+adt

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Android :: Support Multiple Resolution Screen

Apr 15, 2010

In my android application, I would like to support multiple screens. So I have my layout xml files in res/layout (the layout are the same across different screen resolution). And I place my high-resolution asserts in res/drawable-hdpi

In my layout xml, I have

CODE:...........

And I have put bkg.png in res/drawable-hdpi

And I have started my emulator with WVGA-800 as avd. But my application crashes:

CODE:................

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Android :: Imageview In Center In All Screen Resolution

Sep 27, 2010

I am developing Android Application using SDK 1.5 and testing application on HTC Hero, its firmware is Android 1.5.

Let me come to actual point: in application, i am having an imageview for displaying image (Image resolution is 320*480), now imageview is displaying image in full-screen perfectly, but when i am trying to test it on HTC EVO 4G (having resolution 480*800), image gets stretch.

So, what i like to do is want to display 320*480 resolution image in all screen-resolution mobile ? i means to say,if the mobile is of higher resolution(i.e. 480*800 , 480*854, or else) than the image should be displayed in "Center" portion of the screen.

So displaying image in Center in all screen (without stretching or cutting) resolution other than 320*480, what attributes i have to set ?

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Android :: Multiple Resolution Support And SurfaceViews

Aug 7, 2010

I am having an issue understanding how to get Bitmaps from resources in density specific directories to scale properly when drawing them to a Surface View.If I have a resource in folder "drawable" I expect it to be scaled up when run on hdpi screens and scaled down on ldpi screens and left as is on mdpi or 1.5 screens.Likewise I expect anything found in hdpi when run on an hdpi screen to remain unscaled. However, there is some combination of settings that I am not getting right to do this seemingly simple thing.I am not running compatibility mode so my manifest supports all screen sizes with anydensity=true.I do not understand the BitmapFactory.Options fields of inScaled, inTargetDensity, and inDensity that I am thinking have to be set appropriately and slightly different for each resource decoded depending on which directory they were found in and what screen they are currently run on.

All I have been able to find is that if either inTargetDensity and inDensity are 0, no scaling occurs, but if not, scaling occurs such that inDensity matches inTargetDensity. Is this correct?I have no idea what valid settings are for these fields from the documentation other than ints.What are the integer values for LDPI, MDPI, and HDPI? And how do I determine the density of a resource in order to set this before I decode it? Am I way off base in my approach for drawing bitmaps from various resource directories on various screen sizes?

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