Android :: Emulator Resolution Settings
Nov 9, 2010I wanna create an emulator looks like a Desire screen, how to set those configuration?

I wanna create an emulator looks like a Desire screen, how to set those configuration?
I'm trying to emulate an Acer AOD250 that has a 1024x600 screen and comes with Android. If I create an AVD with default settings except for resolution of 1024x600 and SDK 3, the emulator does not start. The largest I can get working is 670x600. At larger resolutions, sometimes the emulator starts, but does not complete the boot. Is there a memory setting or something that I can change to allow the emulator to work on a screen this big?
View 2 Replies View RelatedI am developing an application which I need to test in Samsung I9000 whose resolution is 480*800. But when I try to create a AVD Emulator with 480*800 resolution, I am getting a very big resolution. How to get the screen resolution of Emulator similar to Device.
I will be waiting for valuable reply.
Accoding to emulator Resolution how to change the activity(Screen) controls size according to screen Resolution in android ? i have screen design like below. it is working in HVGA(320x480) resolution progressbar is coming bottom of screen but if i run in other resolution emulator VM (WQVGA432 - 240x432) i am getting the progressbar middle of the screen. i am not able to fix the in permenent(fixed) position. i am using below code in manifest file but no output
android:normalScreens="true"
android:largeScreens="true"
android:anyDensity="true" />
i am not getting the solution so please give some idea for resolve the issue.
I want to to use the browser inside the Android Emulator, and i want to use the proxy settings on my machine, how can i setup this.
Reading the very good manuals of android, they tell me i should start android using the following command
emulator -avd myavd -http-proxy http://168.192.1.2:3300
But still am not able to use the emulator browser. am using the IPAddress for my proxy server.
I have a program that should work on Android 1.5, but when it's run on newer devices with higher resolution screens, it should support the full resolution and not emulate a lower resolution screen. As far as I can tell from the documentation, this should be simple.
I just specify
code:.........
The problem is that if I tell Eclipse to compile for 1.5, it refuses to accept this. It reports an error (targetSdkVersion is an unknown tag) and refuses to compile or run. If I tell it to compile for 1.6 it works fine, of course. But if I then try to install on a 1.5 AVD, the program immediately crashes with a java.lang.VerifyError. I'm clearly missing something simple. How do I get it to compile an apk that works under 1.5, but still includes the targetSdkVersion tag?
I am trying to configure http_proxy settings for Internet access from Android emulator (behind a proxy). I tried following options:
1. -http-proxy option using emulator command.
2. setting http_proxy environment and then launching the emulator.
3. Settings proxy using APN settings (Telkilla) (this worked till Android 1.6 version)
4. adding an entry in settings. CODE:.........
I also checked -debug-proxy log messages and it showed below messages
CODE:..............
How can we access Internet from emulator (behind a proxy).
What are the best setting to make a game like pokemon, zelda, kirby etc. run well? I am using a Captivate.
View 4 Replies View RelatedHow do I convert phone resolution Bootanimation to tablet resolution?
I have 4 boot animations that I want to convert to work on my Nexus 10 full screen.
Also, how to be able to edit [URL] to show 10 instead of 4 or completly remove the number so it works nicely on both my Nexus 4 and Nexus 10.
I did some modification about the java code and AndroidManifest.xml of "com.android.settings" package.
Then I ran the emulator like this: make; lunch 1; emulator &
When PackageManagerService was scanning the "/system/app/Settings.apk" packages at boot time, it reported an error that "com.android.settings has no certificates at entry AndroidManifest.xml".
I guess my modified "Settings.apk" could not pass the signature verify.
How can I run my modified "Settings.apk" successfully?
This link has some suggestions for proxy setting for early (pre-1.5) and later (1.5 thru 1.6) Android emulators. Basically, the older emulator used a "com.android.provider.setting.db" database or -http-proxy command line switch to set proxy/port/userid/ password. Android 1.5 and 1.6 used: Home->Menu->Settings->WirelessControls- >MobileNetworks->Access Point Names to set multiple proxy/port/userid/
View 6 Replies View RelatedI use the google code from devloper.android.com I use that application but in the emulator it shows only the crossed lines not the map so is there any settings in emulator for displaying maps
CODE:.....
Android mainfest
CODE:..................
I created a sqlite database to store playlists for a media player I am developing because of extended feature (rather than using the Content Provider). It works perfectly on the 1.6 emulator but FCs on anything higher than 2.0... what has changed that I need to know about as far as opening databases in SDK 2.0+? Here is the logcat.
CODE:.............
Here is the dbhelper class
CODE:................
why can't stackoverflow just use tags like a normal syntax highlighter.
Unable to play youtube videos on SDK 1.5 emulator - but playing well on SDK 1.0 emulator. Can you update the source....
View 7 Replies View RelatedFinally strace gave me this:
CODE:................
And several other attempts to call "link" that also fail (sshfs does not support hard links).
Is it possible to change the emulator's behavior to create lock files somewhere in /tmp (using some hash of image path as lock file name)? I am OK to try this myself: which repositories from https://android.git.kernel.org/ are necessary to rebuild the emulator alone, and where in the sources is the code responsible for image locks?
I need to run several emulator instances to test my application. When i try to run instances using emulator -data <path> option, the emulator crashes.
I got a MS Visual Studio window informing that emulator throws a "unhandled win32 exception".
The exception message in the debugger (MS Visual Studio 2008) is: "Unhandled exception at 0x77c4706c in emulator.exe: 0xC0000005: Access violation reading location 0x03216848"
The emulator runs normally without "-data" option.
I am getting the following error when I try running my program in the emulator:
emulator: ERROR: the user data image is used by another emulator. aborting`
Is there a way to reload an Android application in the emulator without closing the emulator, saving any code changes, and running the emulator again? If I make even a simple change to the layout, it takes about 30 seconds by time I run it in Eclipse and Android "boots", and I can unlock the emulator to run the application. Is there any way to shorten this time when making changes, or is it something I just have to deal with?
View 3 Replies View RelatedI downloaded the most recent version of Android for linux (android-sdk_r05-linux_86.tgz). I was trying to use the the Android Ant task(s) for packaging, building, and deploying my code. I should mention that I'm running AMD64, but have the 32-bit libraries installed. The Android Ant tasks are all broken.
First, the start-emulator task never gets the emulator running. It does get past starting adb, but then just sits there.
Second, the SDK is missing the aapt binary in the tools directory. So, the example notepad sample application will not even package correctly.
I have all the dependencies configured for Android. I can run it from the command line just fine.I assume the Ant code is out of sync with the recent SDK updates. Can anyone shed some light on this problem? At this point, I'm considering writing my own Python scripts to interact with the Android SDK. Ugh.
I know ime developer can create his own setting activity which will be displayed in Settings apk. I wonder whether there is a common way to interate any settings activity into Settings apk.
View 3 Replies View Related... like "Swype settings" in this picture. Been searching for hours on how to do this. Going to go insane.
View 2 Replies View RelatedIs there anyway I can embed my application's settings to global settings screen (resides in launcher as Settings) without modifying the Android Settings application.
View 2 Replies View RelatedIn my dummy application i want to send MMS. But i don't know how to check it.I know that we can send SMS from one emulator to another but, is it possible for MMS? If yes then how it can be done.
View 3 Replies View RelatedI can't get MMS working yet on my new Telus Hero on AT&T... 3G and HSDPA works great but no MMS... anyone know the correct settings?
View 7 Replies View RelatedI'm trying to alter the default screen resolution of the Android emulator (and by extension, the Android device) to work at 1700x1200. In other words, I need the screen to be able to display unique points over that range. I have set the dimensions in my layout file, yet the device still defaults to 320x480. I've set different dpi densities, but to no avail.
View 2 Replies View RelatedIs there any way to reduce the resolution of picture taken using camera? It takes long time to upload the image to server. Does anyone use any compression software for image?
View 4 Replies View RelatedI have an application which is basically a surfaceview, where height/ width is set to fill_parent. I run it on a htc desire, but when I check the size of the view (or the canvas I obtain), it says 340x533, so some kind of scaling seems to be done. Also, I load a bitmap, which seems to be scaled. Do I have to do anything special to run my app in full resolution?
View 6 Replies View RelatedI have created an application and I want to make sure it works in different resolution. i have used LinearLayout and some ListViews and buttons. I need to know will it be an issue if the apk is put to two different phones which has different resolution.
View 6 Replies View RelatedI'm making a game that need always be big on the screen. I have make a 2D game that have 480x320 resolution (for example the background image is so)...but if I try it on the emultator all go ok, but If I try it on Nexus the game is more little on the screen. How I can say to the game to be always max size on each screen?
View 3 Replies View RelatedIf you compare how the map looks in MapView and how it looks in Google Maps, you'll notice that in Google Maps the map is "bigger". The texts are bigger, roads wider etc. Can I achieve this in my MapView?
View 1 Replies View Related