Android :: How To Handle One Image For All Different Resolution?
Nov 24, 2010
I want to place three button images of same size equal to screen it is working fine in size 320 x 480,it occupies full 320 size but android is having different resolutions of phones of different sizes 480 x 800 and 240 x 320 how I has to place same image for all resolutions equally to occupy full screen ?
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Jul 17, 2010
How do I obtain a handle on each image that the camera feeds into your recorder application?
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Jul 20, 2010
I'm trying to capture an image by calling camera utility from "MeidaStore.ACTION_IMAGE_CAPTURE". However, it seems there is only on resolution available 640x480, while the native camera support 8MB resolution.Any permission or extra param needed to get larger resolution option? It'd much appreciated if anyone can help on this.
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Sep 24, 2010
I am attempting to create a very graphically intensive android application. Almost all of the UI is based on bitmaps and I would like to support as many different devices as possible and to have the app look great in all of them.Is it possible to embed different resolutions for each image and have a different image displayed on each device. I am aware of stuff like hdpi folders etc. as well has units like dip etc., but that still leaves too many variables as to how the image is displayed. I would like to not have the images scaled at all to avoid losing image quality.For instance on my high resolution device I would like an image to be exactly 100px and then on a medium resolution device I would like a lower resolution image to display and be exactly 80px. If I use display independent units, I cannot ensure that the images will be of a particular size.
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Apr 13, 2010
As Android supports multiple devices from different manufacturers there are different screen resolutions supported.It shows WVGA and FWVGA in MDPI for Large Screens and HDPI for Normal screens. So, if the image is kept in drawable-mdpi and its resolution is 320 * 480 then which image will be taken by Large Screens device of MDPI.Moreover, there are two screen resolutions for HDPI i.e. 480 * 800 and 480 * 854. So, with what screen resolution the image should be built.
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Jun 1, 2009
Can i resize an image to a lower resolution as i am getting an OutOfMemoryException when trying to display image with 2048x1536 resolution or more?
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Jun 23, 2010
I want to use a WebView to enable dynamic loading of ads in my app. I'm currently running on a HDPI device, and images width a width of 480px are clipped/scrolled. If I use images with a size of 320px, they are zoomed in and rendered at too low a resolution.The content of the loaded WebView url is a simple web page with just an image tag wrapped in a link, as well a simple head. I've tried playing with the viewport meta-tag, but without any luck.
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Mar 9, 2010
The Android documentation says that best practices are to make two drawable directories - one for HDPI and one for MDPI. It also says that if the MDPI directory doesn't exist and a MDPI device is running the app, it will scale down the HDPI ones so everything looks good. Is there any reason not to just make one high resolution set of graphics? One con that I can think of is performance issues and one pro I can think of is only having one set of images for your app.
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Jan 6, 2010
Works like a champ. I'm now trying to make my app work on small screen devices, so I created a res/drawable-ldpi directory, and populated it with the two pngs plus the corresponding selector file.Isn't this the right way to specify ldpi specific button images? If default device xmls and pngs go in drawable, then ldpi xmls and pngs go in drawable-ldpi, right? Could these errors be the result of an inappropriate <supports-screens> element in my manifest file? Neither the api-demos in the samples (for any SDK version), or the newer samples including multires, have any multi res image button examples. In fact, I couldn't find any example where there was an xml file in a res/drawable-.
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May 21, 2009
I am trying to display 480*320 image in fill_parent width and height but it doesn't fit on full screen. image seems a bit smaller in width.
do i need to change resolution or something else..
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Jan 22, 2010
Every time I try to add a contact icon (from a saved image on my phone), my Magic saves a low-resolution version of the crop I make.
When I dial the contact, the picture looks HORRIBLE (it seems like the resolution is about 50x50px or something). I tried making contact icons from photos made with the phone or from high-res images that I transferred from my PC, but the outcome is always the same: the resolution of the icon is too small.
Is there a way to solve this problem? There's no point having a low-res image in a high-resolution image placeholder.
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Jun 26, 2010
I have a program that should work on Android 1.5, but when it's run on newer devices with higher resolution screens, it should support the full resolution and not emulate a lower resolution screen. As far as I can tell from the documentation, this should be simple.
I just specify
code:.........
The problem is that if I tell Eclipse to compile for 1.5, it refuses to accept this. It reports an error (targetSdkVersion is an unknown tag) and refuses to compile or run. If I tell it to compile for 1.6 it works fine, of course. But if I then try to install on a 1.5 AVD, the program immediately crashes with a java.lang.VerifyError. I'm clearly missing something simple. How do I get it to compile an apk that works under 1.5, but still includes the targetSdkVersion tag?
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Apr 8, 2013
How do I convert phone resolution Bootanimation to tablet resolution?
I have 4 boot animations that I want to convert to work on my Nexus 10 full screen.
Also, how to be able to edit [URL] to show 10 instead of 4 or completly remove the number so it works nicely on both my Nexus 4 and Nexus 10.
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Jul 21, 2010
I use http://stackoverflow.com/questions/541966/android-how-do-i-do-a-lazy-load-of-images-in-listview/3068012#3068012 to load images in a ListView and a GridView. It works but the images are loaded form bpttom to top. How to fix that?
Bonus Question: Can I use a loading animation in a image view while the real image is loaded? Right now it's just a default image.
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Dec 7, 2009
It will be helpful if any one can help me out in understanding the concept of radio,flash,system image in android mobile device. Also why are they required? and what is their role in Device?
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Mar 29, 2009
Eldev LLC is looking for android developer familiar with google image search API to write a new application.
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Oct 1, 2009
I want to capture much larger image than the current small image captured by the android g1 phone camera.
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Aug 24, 2010
Is there a way to load an image file into an ImageView object, and then define a transparent color for this object?
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Oct 12, 2010
I am very new to Android (and Java) originally a C# developer.. and am struggling with the concepts and terminology.
I have been through almost all the tutorials and have decided to start on my first test app.The first part of my app is going to involve using the gallery widget (based on the hello gallery tutorial) to display a load of images. (these images will eventually come from the phones camera, but I will cross that bridge later!) My images are currently stored in the drawable folder in my project.As a first step I want to just have the user click on an image and it pops up full screen, just so I know how to get reference to it, but I am struggling. Evetually I want the user to click an image, then a window/activity(?) will open asking them for a bit of text. This will then be store in sqllite against the image. Code...
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Sep 7, 2010
We can view an image with What if we have some images? How can we put the extras to let the viewer know we have /sdcard/a.jpg, /sdcard/b.jpg, /sdcard/c.jpg ? I hope to do this in a time because starting an activity is very expensive. Code...
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Nov 16, 2010
I have a scroll view with lots of image buttons. I want to change the image for an image button when it's pressed. The thing is that I want the image to remain until another image button is pressed. That's why I couldn't use a selector. What is the best practice to achieve his?
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Jan 6, 2010
I want to show a loading Image of GIF type for a finite time .how to do this. Please tell me the solution if anyone knows.
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Oct 27, 2010
Can anybody please guide me how to write the code for opening the new image after clicking the imagebutton in android. I have tried something like this:
package com.example.imageButton;
import android.app.Activity; import android.os.Bundle;
import android.view.View; import android.widget.ImageButton;
public class imageButton extends Activity {
private static ImageButton seqIBtn;//these are the three imageButton private static ImageButton vidIBtn;private static ImageButton infoIBtn; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); seqIBtn = (ImageButton) findViewById(R.id.btnSequence); vidIBtn = (ImageButton) findViewById(R.id.btnVideo); infoIBtn = (ImageButton) findViewById(R.id.btnInfo);}
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May 13, 2010
Just wondering if its possible to use the built in image viewer to display an image sourced from a database. I'm hoping I can pass the byte[] as an extra to the ACTION_VIEW intent, but can't find any docs on it so far. Alternatively I'll have to roll my own viewer or first write the image out to a file and pass that to the intent.
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Oct 27, 2010
I want to take a picture with camera, after read the document and googling,I found, if i don't want the original picture,i just use
Code...
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Feb 10, 2010
I have a vertical LinearLayout. I would like to layout 1 ImageView on top and 1 ImageView at the bottom of that LinearLayout. I tried putting 'android:gravity="top"' and 'android:gravity="bottom"' in each of the ImageView, but both ImageView appears at the top of the LinearLayout. Is there a way to fix it?
CODE:................
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Jul 29, 2010
I wrote a application that load images from facebook and i show in lmageview, using this below code. InputStream object = myDataFromServer; Bitmap bmpImage= BitmapFactory. decode Stream (object);imageView. setImage Bitmap(bmpImage);it works fine for me. But the trouble is when i run my application for a longer time, it gives me error, OutofMemoryError, and becuse of this error my application crash. so want to know is there any better way to handling images
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Mar 24, 2009
Here I have one question about I want to get the handle for one popup dialog, such as, there is one "Delete" alertDialog pop up when you want to delete one picture. So could anyone have the good idea about this?
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May 24, 2009
I'm using a mediaPlayer to play sounds in my application. I want the user to be able to adjust the volume by using the hardware buttons on the device. I tried putting this in my oncreate (setVolumeControlStream (AudioManager.STREAM_MUSIC);) but it didn't seem to work. Is there something else I have to do to allow the user to be able to adjust the volume?
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Oct 25, 2010
I need to handle home button, redirection of home button on customize way.
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