Android :: Using TargetSdkVersion? Should Support Full Resolution And Not Emulate A Lower Resolution Screen
Jun 26, 2010
I have a program that should work on Android 1.5, but when it's run on newer devices with higher resolution screens, it should support the full resolution and not emulate a lower resolution screen. As far as I can tell from the documentation, this should be simple.
I just specify
code:.........
The problem is that if I tell Eclipse to compile for 1.5, it refuses to accept this. It reports an error (targetSdkVersion is an unknown tag) and refuses to compile or run. If I tell it to compile for 1.6 it works fine, of course. But if I then try to install on a 1.5 AVD, the program immediately crashes with a java.lang.VerifyError. I'm clearly missing something simple. How do I get it to compile an apk that works under 1.5, but still includes the targetSdkVersion tag?
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Aug 30, 2012
I own a galaxy nexus and the performance of a few HD games are under my expectations, even with a bus overclocked kernel! (i've tried many, to no use )
Is there is a way to force selected apps to run at a lower screen resolution? say 540x960? i don't mind if it doesn't run in full screen, i just prefer a constant 60FPS over a few extra details!
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Mar 21, 2010
I'm considering changing my phone (quite old Motorola) with something from the 21 century..While looking for one (HTC), I found, that only Tattoo can fit in my budget.There are, however, couple of question I'd like to ask:
Does Tattoo support offline GPS navigation (and if so - can you, please, suggest a app for this). Most of what google has to say about this is related to Google maps (obviously), but it looks like this can't be done there. And i really don't see the point having a GPS antenna that requires Wi-fi/data connection in additionIs the lower resolution / screen really such a pain for the apps in the market. Are there any problems with the all-day apps, that one needs?I might have a chance to buy a second hand Iphone 3g 16 for 40-50 euro higher price. Can you advise what's the better choice? I'm not sure about the condition of the iphone, but lets say it has only cosmetic problems, which doesn't bother me.
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Apr 15, 2010
In my android application, I would like to support multiple screens. So I have my layout xml files in res/layout (the layout are the same across different screen resolution). And I place my high-resolution asserts in res/drawable-hdpi
In my layout xml, I have
CODE:...........
And I have put bkg.png in res/drawable-hdpi
And I have started my emulator with WVGA-800 as avd. But my application crashes:
CODE:................
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May 21, 2009
I am trying to display 480*320 image in fill_parent width and height but it doesn't fit on full screen. image seems a bit smaller in width.
do i need to change resolution or something else..
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Jun 1, 2009
Can i resize an image to a lower resolution as i am getting an OutOfMemoryException when trying to display image with 2048x1536 resolution or more?
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Jan 28, 2013
In general,can we change some properties to make a given app run on a lower than native resolution?I think it should be totally possible,since phone come in various aspect ratios and resolutions.So the app detects the screen and resolution,and adopts accordingly.Gensoid does that in-app.Double,original size,strech,etc....
For instance,if we have a game on a 1920x1080 screen,but the GPU struggles to keep the framerate,we lower it to 960x540,the game still looks fine,because we get 1:2 resolution,and far fewer pixels to push.I think there should be an app for that.
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Jun 12, 2013
Yesterday I took a video with the front camera. I recorded with the front camera for 7 minutes and it took almost 1GB of size. So, is there an app that can record videos with lower resolution but not too blurry? GT-I9505
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Nov 11, 2010
I was wondering which resolution I should convert my videos to in order to be able to view them in full screen on the X8?
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Oct 21, 2010
I'm using my SGS to take photos at max resolution (5MB), the average file size is 1.5MB. I want an app that will resize the photo to a lower resolution (640 X 480) so that the file size is small enough to send it easily through email (over GPRS conn). Can someone recommend a app that can do this, preferably free? Right now, I transfer the pics to my PC & use Picasa to export the photos with a lower resolution.
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Jul 22, 2010
Really sorry for all the screenshots. I own a Nexus One and Dell Streak and one thing that I find disappointing is that some apps don't run at the native resolution on the Nexus which makes things look blurry compared to my Streak. Examples: (all screenshots taken with the Android SDK) Now, I understand that the PenTile display will have an effect on image quality Vs my Streak but why does the N1 seem to be rendering things in a lower resolution compared to my Streak?
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Jul 12, 2010
I am new to android. For getting more number of downloads. I will make application in Android 1.5 version. How can I support multiple screen resolution from android 1.5 version. Is there any problem develop application in Android 1.5 and release in market. Is it visible to higher version mobile market for downloading apk file.
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Jul 10, 2010
I have an application which is basically a surfaceview, where height/ width is set to fill_parent. I run it on a htc desire, but when I check the size of the view (or the canvas I obtain), it says 340x533, so some kind of scaling seems to be done. Also, I load a bitmap, which seems to be scaled. Do I have to do anything special to run my app in full resolution?
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Apr 8, 2013
How do I convert phone resolution Bootanimation to tablet resolution?
I have 4 boot animations that I want to convert to work on my Nexus 10 full screen.
Also, how to be able to edit [URL] to show 10 instead of 4 or completly remove the number so it works nicely on both my Nexus 4 and Nexus 10.
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May 22, 2009
I am working with big png images, 6000x6000 pixels, for example. I want to show a fragment, 320x480 pix for example, with full resolution, without scaling first the whole image. But I can't create an initial 6000x6000 bitmap because an obvious out of memory problem, and then extract a fragment. How can I do that with android API? Is it posible? or, I need an external advanced image API. or I need to write my own png decoder (I think that it should not be easy).
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Jun 23, 2010
I want to use a WebView to enable dynamic loading of ads in my app. I'm currently running on a HDPI device, and images width a width of 480px are clipped/scrolled. If I use images with a size of 320px, they are zoomed in and rendered at too low a resolution.The content of the loaded WebView url is a simple web page with just an image tag wrapped in a link, as well a simple head. I've tried playing with the viewport meta-tag, but without any luck.
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Jul 5, 2010
I searched all over and cannot find something about this issue: My problem is all my photos in gallery look really low resolution until I zoom in slightly on the photo. At that point the detail snaps in. But when I just open it up it looks to be about half res. Any idea what is causing this and how to prevent it?
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Mar 31, 2012
I am trying to write a fractal drawer on my Milestone 2, it works well, but for some reason the screen resolution is 569X320 and not the full resolution of the screen.I've already added the targetSdkVersion="4" in the manifest file, but it didn't make a difference.
I'm basically creating a bitmap based on the view dimensions inside the surfaceChanged(SurfaceHolder, int, int, int) callback using the reported width and height parameters.When I print the width and height parameters received by the surfaceChanged method, those are 569x320.
For reference, the native screen resolution of the phone is 854x480.What am I missing?
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Aug 7, 2010
I am having an issue understanding how to get Bitmaps from resources in density specific directories to scale properly when drawing them to a Surface View.If I have a resource in folder "drawable" I expect it to be scaled up when run on hdpi screens and scaled down on ldpi screens and left as is on mdpi or 1.5 screens.Likewise I expect anything found in hdpi when run on an hdpi screen to remain unscaled. However, there is some combination of settings that I am not getting right to do this seemingly simple thing.I am not running compatibility mode so my manifest supports all screen sizes with anydensity=true.I do not understand the BitmapFactory.Options fields of inScaled, inTargetDensity, and inDensity that I am thinking have to be set appropriately and slightly different for each resource decoded depending on which directory they were found in and what screen they are currently run on.
All I have been able to find is that if either inTargetDensity and inDensity are 0, no scaling occurs, but if not, scaling occurs such that inDensity matches inTargetDensity. Is this correct?I have no idea what valid settings are for these fields from the documentation other than ints.What are the integer values for LDPI, MDPI, and HDPI? And how do I determine the density of a resource in order to set this before I decode it? Am I way off base in my approach for drawing bitmaps from various resource directories on various screen sizes?
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Oct 12, 2010
I am getting the warning: Attribute minSdkVersion (3) is lower than the project target API level (8)
How will this affect my app?
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Mar 26, 2012
My current mobile phone is an LG/Sprint Optimus S, whose camera has 3.2 mpx resolution. My previous (and first) smart phone was an HTC Pure which runs Windows Mobile 6.5 and is perhaps better known as the Topaz, Pure being its AT&T edition. The camera on that phone does 5.0 mpx, so it's obviously much better. Even on just the small device screens, you can see the quality difference at a glance.
For a particular objective, I need to be able to take good pictures on the go, but have the Internet connection provided by my current Android device. In other words, I want to take pictures with the HTC, beam them to my Optimus, and then use that to send out the pictures. I was having a bit of trouble getting the devices to work well together in their native states, so I flashed a version of Froyo onto the old HTC. Having done that, I found that the Bluetooth connection between the devices worked quite well. But when I try to use one of the Android camera apps to take pictures on the HTC, it's not taking full advantage of the lens' capability. The photos show up on the screen about the size of a large postage stamp; in fact not much bigger than a thumbnail picture.
Do Android camera apps not work at any better resolution than 3.2?
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Jan 12, 2010
I'm trying to alter the default screen resolution of the Android emulator (and by extension, the Android device) to work at 1700x1200. In other words, I need the screen to be able to display unique points over that range. I have set the dimensions in my layout file, yet the device still defaults to 320x480. I've set different dpi densities, but to no avail.
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Apr 5, 2010
In android, to support all the screen resolution, i have created the layout, layout-small, layout-large folder in res folder, and i have .xml file in all the folder. I can get the output in normal screen and small screen resolution, but in large screen emulator i am getting the xml file in normal folder.it is not reading the xml file in large screen emulator. i am using Android 1.6
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Apr 24, 2010
I'm new to Android programming. I've seen different phones with different screen resolutions that run on Android. How can I create an application that works on all android devices with out any distortion in my application views.....
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Dec 12, 2009
With Android, you can define different resources for different phone attribute by naming res directories appropriately. I need to be able to support different layouts for 480x800 and 480x854. I figured I could have one set of resources stored in the layout-hdpi-v4 directory and another in layout-long-hdpi-v4. However, both resolution seem to think that they are long (at least based on the emulator, which I understand may not reflect devices accurately). Is there another way in which I can distinguish between the two resolutions/aspect ratios?
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Jul 27, 2009
I have general question about Cupcake (or any other later relase): do you, when writing apps, consider running them on qvga device? although Dianne wrote here http://groups.google.com/group/android-developers/msg/73ded3ba1fe7139e that qvga is not supported i still see in Cupcake sdk qvga skins...
My question is: should i really forget about qvga or not?
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Apr 26, 2010
What is Android current maximum screen resolution? Will the maximum screen resolution be increased in later updates of Android?
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Jan 13, 2010
I am writing layout file for Droid Milestone. I set the directory to layout-854x480, but it doesn't work at all.
I then use:
CODE:............
To print the screen size and then get 569x320. I then change the layout directory name to layout-569x320. Then the layout file works. I have a G2 and know it's 480x320. And I see the MS screen contain more pixel in wide direction. I am using SDK 1.6, eclipse+adt
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Sep 27, 2010
I am developing Android Application using SDK 1.5 and testing application on HTC Hero, its firmware is Android 1.5.
Let me come to actual point: in application, i am having an imageview for displaying image (Image resolution is 320*480), now imageview is displaying image in full-screen perfectly, but when i am trying to test it on HTC EVO 4G (having resolution 480*800), image gets stretch.
So, what i like to do is want to display 320*480 resolution image in all screen-resolution mobile ? i means to say,if the mobile is of higher resolution(i.e. 480*800 , 480*854, or else) than the image should be displayed in "Center" portion of the screen.
So displaying image in Center in all screen (without stretching or cutting) resolution other than 320*480, what attributes i have to set ?
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Nov 2, 2012
I am new to android, how to create an app for different resolution i am trying to develop an android app using imageview and textview. I am using the standard AVD (800) for testing. Now all the images seem dis-arrayed when i use it for other resolutions. I am wondering if the solution is through coding wherein my design will adjust itself to the screen size automatically?
Secondly, when i use the auto-rotate feature, again all image placings get dis-arrayed. I am also looking for solution that will allow my images to maintain the placings when rotated.
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