Android :: How To Take Low Resolution Picture?
Mar 18, 2009Is there any way to reduce the resolution of picture taken using camera? It takes long time to upload the image to server. Does anyone use any compression software for image?
View 4 RepliesIs there any way to reduce the resolution of picture taken using camera? It takes long time to upload the image to server. Does anyone use any compression software for image?
View 4 RepliesIs there a standard size for a picture when setting it as your wallpaper please? I have a couple of pics that I want to try but the pic is to big when I set it to wallpaper! I have tried resizing but with little joy.
View 3 Replies View RelatedRecently my phone only shows my pictures in low resolution until I zoom in a tiny bit, then suddenly it sharpens into the full quality image. Is it suddenly displaying low res thumbnails for my images until I try looking at them? It never did this before, and it's not a 2.2 change as it started doing it a day or two before I updated it.
View 9 Replies View RelatedOkay so I found a picture that I very much like. I set is as my wallpaper. My only issue is, the picture is split up to my three different home screens.. Here are the picture..
So I was wondering if I can make the picture smaller to the point where the picture is almost/completely on my main home screen..
SGH-T989
What is the resolution for the LG Eve? I thought it was the screen resolution but it's more of a widescreen type picture. Does anyone know what the resolution is?
View 5 Replies View RelatedHow to increase picture resolution on Phone?
View 3 Replies View RelatedI have a program that should work on Android 1.5, but when it's run on newer devices with higher resolution screens, it should support the full resolution and not emulate a lower resolution screen. As far as I can tell from the documentation, this should be simple.
I just specify
code:.........
The problem is that if I tell Eclipse to compile for 1.5, it refuses to accept this. It reports an error (targetSdkVersion is an unknown tag) and refuses to compile or run. If I tell it to compile for 1.6 it works fine, of course. But if I then try to install on a 1.5 AVD, the program immediately crashes with a java.lang.VerifyError. I'm clearly missing something simple. How do I get it to compile an apk that works under 1.5, but still includes the targetSdkVersion tag?
How do I convert phone resolution Bootanimation to tablet resolution?
I have 4 boot animations that I want to convert to work on my Nexus 10 full screen.
Also, how to be able to edit [URL] to show 10 instead of 4 or completly remove the number so it works nicely on both my Nexus 4 and Nexus 10.
is there a way to get a contacts picture to show their facebook picture in timescape. I have linked all my contacts with their facebook accounts but it still shows the default white picture. I dont want to have to go through and take pictures of all my contacts. that would just be silly.Apologies if this has been asked before or is a simple fix. I'm new to this smart phone malarchy
View 4 Replies View Relatedis it possible to have the Facebook profile picture of my friends be the picture displayed on my contacts? or do I absolutely need to upload a picture for every contact individually?
View 2 Replies View RelatedHow do i get peoples facebook picture to show up as their picture in my contacts. Right now my facebook picture shows up as Me, but none of the others are showing up. I even changed all my contact names to match the facebook page.
View 19 Replies View RelatedI use the backgrounds app, and it lets me save backgrounds to my SD card. I go into Astro/ sdcard/ backgrounds and then click on the picture. It gives me 2 options to open it. "ASTRO Image Viewer" and "View picture". For me to use it as a background I have to pull it up in "View picture", BUT....no matter how many times I try and pull it up that way, it shows me the first picture in my camera album. If I click "ASTRO Image Viewer", I can always see the picture I selected, but under menu, I only have the option to "share" and nothing else. Can you tell me why the selected picture won't show up in "View picture"?
View 1 Replies View RelatedI'm trying to alter the default screen resolution of the Android emulator (and by extension, the Android device) to work at 1700x1200. In other words, I need the screen to be able to display unique points over that range. I have set the dimensions in my layout file, yet the device still defaults to 320x480. I've set different dpi densities, but to no avail.
View 2 Replies View RelatedI have an application which is basically a surfaceview, where height/ width is set to fill_parent. I run it on a htc desire, but when I check the size of the view (or the canvas I obtain), it says 340x533, so some kind of scaling seems to be done. Also, I load a bitmap, which seems to be scaled. Do I have to do anything special to run my app in full resolution?
View 6 Replies View RelatedI have created an application and I want to make sure it works in different resolution. i have used LinearLayout and some ListViews and buttons. I need to know will it be an issue if the apk is put to two different phones which has different resolution.
View 6 Replies View RelatedI'm making a game that need always be big on the screen. I have make a 2D game that have 480x320 resolution (for example the background image is so)...but if I try it on the emultator all go ok, but If I try it on Nexus the game is more little on the screen. How I can say to the game to be always max size on each screen?
View 3 Replies View RelatedIf you compare how the map looks in MapView and how it looks in Google Maps, you'll notice that in Google Maps the map is "bigger". The texts are bigger, roads wider etc. Can I achieve this in my MapView?
View 1 Replies View RelatedI have tried a while ago to use these values to be able to have 2 different builds to cover all resolutions on Android Market: <supports-creens android:smallScreens="false" android:normalScreens="true" android:largeScreens="true" android:anyDensity="true" /> Unfortunately it did not worked. Although it is recommended to have one big application for all resolutions sometime it is not possible due to some time and resources constraints. The goal is to have 2 different applications Game and Game HD on the market and Game to be visible only for 240x320/320x480 devices and Game HD to be visible for 480x800 devices.
View 3 Replies View RelatedIn android, to support all the screen resolution, i have created the layout, layout-small, layout-large folder in res folder, and i have .xml file in all the folder. I can get the output in normal screen and small screen resolution, but in large screen emulator i am getting the xml file in normal folder.it is not reading the xml file in large screen emulator. i am using Android 1.6
View 3 Replies View RelatedI'm new to Android programming. I've seen different phones with different screen resolutions that run on Android. How can I create an application that works on all android devices with out any distortion in my application views.....
View 2 Replies View RelatedWith Android, you can define different resources for different phone attribute by naming res directories appropriately. I need to be able to support different layouts for 480x800 and 480x854. I figured I could have one set of resources stored in the layout-hdpi-v4 directory and another in layout-long-hdpi-v4. However, both resolution seem to think that they are long (at least based on the emulator, which I understand may not reflect devices accurately). Is there another way in which I can distinguish between the two resolutions/aspect ratios?
View 2 Replies View RelatedI wanna create an emulator looks like a Desire screen, how to set those configuration?
View 1 Replies View RelatedI'm trying to capture an image by calling camera utility from "MeidaStore.ACTION_IMAGE_CAPTURE". However, it seems there is only on resolution available 640x480, while the native camera support 8MB resolution.Any permission or extra param needed to get larger resolution option? It'd much appreciated if anyone can help on this.
View 3 Replies View RelatedI am attempting to create a very graphically intensive android application. Almost all of the UI is based on bitmaps and I would like to support as many different devices as possible and to have the app look great in all of them.Is it possible to embed different resolutions for each image and have a different image displayed on each device. I am aware of stuff like hdpi folders etc. as well has units like dip etc., but that still leaves too many variables as to how the image is displayed. I would like to not have the images scaled at all to avoid losing image quality.For instance on my high resolution device I would like an image to be exactly 100px and then on a medium resolution device I would like a lower resolution image to display and be exactly 80px. If I use display independent units, I cannot ensure that the images will be of a particular size.
View 1 Replies View RelatedI want to place three button images of same size equal to screen it is working fine in size 320 x 480,it occupies full 320 size but android is having different resolutions of phones of different sizes 480 x 800 and 240 x 320 how I has to place same image for all resolutions equally to occupy full screen ?
View 1 Replies View RelatedI run my android application with camera functionality implemented in an android-powered phone, but the camera image I got always has small resolution. It seems by default, the android camera resolution is small (e.g. 640*480), how to increase the resolution?
View 1 Replies View Relatedis there a reason why android phones are not giving us a 1280x720 resolution? 16:9 screens would be great to have on mobiles IMO.
View 8 Replies View RelatedI am currently starting a game engine in Android, first forray onto the platform and have the basics in place however i am unsure of the best way to approach resolution independence when using SurfaceView to draw graphics.
Looking for pointers as to how to keep the game / sprites etc all looking the same independent of the screen, obviously it wouldn't be efficient to scale all the sprites every frame or store many variations for differing resolutions
Are there statistics as to what percentage of users are using a screen resolution. I am looking for something like the platform versions breakdown Google provided a few months ago. What I am wondering is if its worth the extra effort to ensure proper display of my apps in QVGA or other odd resolutions.
View 2 Replies View RelatedMy current phone is 240*320 and I know that's definitely not enough, but I was wondering if someone with a HVGA and someone with a WVGA could take a screenshot showing the same webpage (phandroid, perhaps?) so it's possible to see the actual difference in use.
I really want a WVGA screen, but since it might be a while before they're released I'm considering just getting a Hero, but it would be sad to buy it and be disappointed in it.