Android :: Run App In Full Resolution?
Jul 10, 2010
I have an application which is basically a surfaceview, where height/ width is set to fill_parent. I run it on a htc desire, but when I check the size of the view (or the canvas I obtain), it says 340x533, so some kind of scaling seems to be done. Also, I load a bitmap, which seems to be scaled. Do I have to do anything special to run my app in full resolution?
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Jun 26, 2010
I have a program that should work on Android 1.5, but when it's run on newer devices with higher resolution screens, it should support the full resolution and not emulate a lower resolution screen. As far as I can tell from the documentation, this should be simple.
I just specify
code:.........
The problem is that if I tell Eclipse to compile for 1.5, it refuses to accept this. It reports an error (targetSdkVersion is an unknown tag) and refuses to compile or run. If I tell it to compile for 1.6 it works fine, of course. But if I then try to install on a 1.5 AVD, the program immediately crashes with a java.lang.VerifyError. I'm clearly missing something simple. How do I get it to compile an apk that works under 1.5, but still includes the targetSdkVersion tag?
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May 22, 2009
I am working with big png images, 6000x6000 pixels, for example. I want to show a fragment, 320x480 pix for example, with full resolution, without scaling first the whole image. But I can't create an initial 6000x6000 bitmap because an obvious out of memory problem, and then extract a fragment. How can I do that with android API? Is it posible? or, I need an external advanced image API. or I need to write my own png decoder (I think that it should not be easy).
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Jun 23, 2010
I want to use a WebView to enable dynamic loading of ads in my app. I'm currently running on a HDPI device, and images width a width of 480px are clipped/scrolled. If I use images with a size of 320px, they are zoomed in and rendered at too low a resolution.The content of the loaded WebView url is a simple web page with just an image tag wrapped in a link, as well a simple head. I've tried playing with the viewport meta-tag, but without any luck.
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Jul 5, 2010
I searched all over and cannot find something about this issue: My problem is all my photos in gallery look really low resolution until I zoom in slightly on the photo. At that point the detail snaps in. But when I just open it up it looks to be about half res. Any idea what is causing this and how to prevent it?
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Mar 31, 2012
I am trying to write a fractal drawer on my Milestone 2, it works well, but for some reason the screen resolution is 569X320 and not the full resolution of the screen.I've already added the targetSdkVersion="4" in the manifest file, but it didn't make a difference.
I'm basically creating a bitmap based on the view dimensions inside the surfaceChanged(SurfaceHolder, int, int, int) callback using the reported width and height parameters.When I print the width and height parameters received by the surfaceChanged method, those are 569x320.
For reference, the native screen resolution of the phone is 854x480.What am I missing?
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May 21, 2009
I am trying to display 480*320 image in fill_parent width and height but it doesn't fit on full screen. image seems a bit smaller in width.
do i need to change resolution or something else..
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Mar 26, 2012
My current mobile phone is an LG/Sprint Optimus S, whose camera has 3.2 mpx resolution. My previous (and first) smart phone was an HTC Pure which runs Windows Mobile 6.5 and is perhaps better known as the Topaz, Pure being its AT&T edition. The camera on that phone does 5.0 mpx, so it's obviously much better. Even on just the small device screens, you can see the quality difference at a glance.
For a particular objective, I need to be able to take good pictures on the go, but have the Internet connection provided by my current Android device. In other words, I want to take pictures with the HTC, beam them to my Optimus, and then use that to send out the pictures. I was having a bit of trouble getting the devices to work well together in their native states, so I flashed a version of Froyo onto the old HTC. Having done that, I found that the Bluetooth connection between the devices worked quite well. But when I try to use one of the Android camera apps to take pictures on the HTC, it's not taking full advantage of the lens' capability. The photos show up on the screen about the size of a large postage stamp; in fact not much bigger than a thumbnail picture.
Do Android camera apps not work at any better resolution than 3.2?
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Nov 11, 2010
I was wondering which resolution I should convert my videos to in order to be able to view them in full screen on the X8?
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Dec 10, 2009
If this is a repeat of another thread then i apologize .i need a video player that will play mp4 video in full resolution for the droid.m coming from bb.can you help me with this.i don't care if it is free or not.
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Apr 8, 2013
How do I convert phone resolution Bootanimation to tablet resolution?
I have 4 boot animations that I want to convert to work on my Nexus 10 full screen.
Also, how to be able to edit [URL] to show 10 instead of 4 or completly remove the number so it works nicely on both my Nexus 4 and Nexus 10.
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Jan 12, 2010
I'm trying to alter the default screen resolution of the Android emulator (and by extension, the Android device) to work at 1700x1200. In other words, I need the screen to be able to display unique points over that range. I have set the dimensions in my layout file, yet the device still defaults to 320x480. I've set different dpi densities, but to no avail.
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Mar 18, 2009
Is there any way to reduce the resolution of picture taken using camera? It takes long time to upload the image to server. Does anyone use any compression software for image?
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Aug 19, 2009
I have created an application and I want to make sure it works in different resolution. i have used LinearLayout and some ListViews and buttons. I need to know will it be an issue if the apk is put to two different phones which has different resolution.
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Apr 2, 2010
I'm making a game that need always be big on the screen. I have make a 2D game that have 480x320 resolution (for example the background image is so)...but if I try it on the emultator all go ok, but If I try it on Nexus the game is more little on the screen. How I can say to the game to be always max size on each screen?
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Nov 10, 2010
How to either replace the in call screen or put something on top of it....the only solution I have found thus far is to make my own ROM, which doesn't make sense for such a small portion of an OS. however I found these two apps (Full Screen Caller Pictures and Full Screen Caller ID) that are able to put a contact image and button on top of the standard in call screen.
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Sep 12, 2010
If you compare how the map looks in MapView and how it looks in Google Maps, you'll notice that in Google Maps the map is "bigger". The texts are bigger, roads wider etc. Can I achieve this in my MapView?
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Jul 13, 2010
I have tried a while ago to use these values to be able to have 2 different builds to cover all resolutions on Android Market: <supports-creens android:smallScreens="false" android:normalScreens="true" android:largeScreens="true" android:anyDensity="true" /> Unfortunately it did not worked. Although it is recommended to have one big application for all resolutions sometime it is not possible due to some time and resources constraints. The goal is to have 2 different applications Game and Game HD on the market and Game to be visible only for 240x320/320x480 devices and Game HD to be visible for 480x800 devices.
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Apr 5, 2010
In android, to support all the screen resolution, i have created the layout, layout-small, layout-large folder in res folder, and i have .xml file in all the folder. I can get the output in normal screen and small screen resolution, but in large screen emulator i am getting the xml file in normal folder.it is not reading the xml file in large screen emulator. i am using Android 1.6
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Apr 24, 2010
I'm new to Android programming. I've seen different phones with different screen resolutions that run on Android. How can I create an application that works on all android devices with out any distortion in my application views.....
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Dec 12, 2009
With Android, you can define different resources for different phone attribute by naming res directories appropriately. I need to be able to support different layouts for 480x800 and 480x854. I figured I could have one set of resources stored in the layout-hdpi-v4 directory and another in layout-long-hdpi-v4. However, both resolution seem to think that they are long (at least based on the emulator, which I understand may not reflect devices accurately). Is there another way in which I can distinguish between the two resolutions/aspect ratios?
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Nov 9, 2010
I wanna create an emulator looks like a Desire screen, how to set those configuration?
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Jul 20, 2010
I'm trying to capture an image by calling camera utility from "MeidaStore.ACTION_IMAGE_CAPTURE". However, it seems there is only on resolution available 640x480, while the native camera support 8MB resolution.Any permission or extra param needed to get larger resolution option? It'd much appreciated if anyone can help on this.
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Sep 24, 2010
I am attempting to create a very graphically intensive android application. Almost all of the UI is based on bitmaps and I would like to support as many different devices as possible and to have the app look great in all of them.Is it possible to embed different resolutions for each image and have a different image displayed on each device. I am aware of stuff like hdpi folders etc. as well has units like dip etc., but that still leaves too many variables as to how the image is displayed. I would like to not have the images scaled at all to avoid losing image quality.For instance on my high resolution device I would like an image to be exactly 100px and then on a medium resolution device I would like a lower resolution image to display and be exactly 80px. If I use display independent units, I cannot ensure that the images will be of a particular size.
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Nov 24, 2010
I want to place three button images of same size equal to screen it is working fine in size 320 x 480,it occupies full 320 size but android is having different resolutions of phones of different sizes 480 x 800 and 240 x 320 how I has to place same image for all resolutions equally to occupy full screen ?
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Nov 18, 2010
I run my android application with camera functionality implemented in an android-powered phone, but the camera image I got always has small resolution. It seems by default, the android camera resolution is small (e.g. 640*480), how to increase the resolution?
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Aug 19, 2010
is there a reason why android phones are not giving us a 1280x720 resolution? 16:9 screens would be great to have on mobiles IMO.
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Jan 16, 2010
I am currently starting a game engine in Android, first forray onto the platform and have the basics in place however i am unsure of the best way to approach resolution independence when using SurfaceView to draw graphics.
Looking for pointers as to how to keep the game / sprites etc all looking the same independent of the screen, obviously it wouldn't be efficient to scale all the sprites every frame or store many variations for differing resolutions
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Mar 14, 2010
Are there statistics as to what percentage of users are using a screen resolution. I am looking for something like the platform versions breakdown Google provided a few months ago. What I am wondering is if its worth the extra effort to ensure proper display of my apps in QVGA or other odd resolutions.
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Jan 30, 2010
My current phone is 240*320 and I know that's definitely not enough, but I was wondering if someone with a HVGA and someone with a WVGA could take a screenshot showing the same webpage (phandroid, perhaps?) so it's possible to see the actual difference in use.
I really want a WVGA screen, but since it might be a while before they're released I'm considering just getting a Hero, but it would be sad to buy it and be disappointed in it.
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