General :: How To Create 2D Platform Game For Android
Jul 6, 2012
Me and my sister would like to create a platform game like Super Mario for android.
Where should we start? We don't won't a game engine because we want to create the game ourselves.
Any Programs to write the game in. We would like to create an Android app not a flash game or an HTML game.
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Jul 6, 2010
I´m new on Android 3D game development. I would like to know if there any engine/ API/ platform about 3D development that I could use. Or any tip which you could give me, like where I could start looking for.
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Jun 27, 2010
I'm making a simple 2d game for the android platform, which works perfectly from version 2.0 and above, but when testing it on a 1.6 device, it crashes immediately. On running the debugger, it seems that I'm getting a null pointer exception in the thread class. I was just wondering if anybody has any ideas as to where the problem might be.
Maybe there's some compatibility issues with this code that I'm not aware of--I'm very much a beginner when it comes to using threads.
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Oct 22, 2008
I'm in "progress" of making my first game on the Android platform. Since I'm out of ideas it'll be a remake of the classic C64 game "Deflektor". This is what I've got so far. Now, what I really lack is the ability to debug the app from withing the IDE (IntelliJ).
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Jan 13, 2010
Found this article which was pretty interesting. Points out many reasons why indie developers should look to Android for game development as opposed to other more popular services like the iPhone.
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Aug 26, 2010
Most of the time I write code for embedded modules or small programs on my computer to analyze data that said code generates.Now I've been asked to prototype a mobile application to analyze/display that data instead.I have no (6-year old CS101) experience with either of the popular languages (Obj-C/Java?), let alone with any of the APIs/libraries available on the 4-5 popular mobile OSs, so I'm more or less at square one.Adapting the embedded hardware to talk to a phone is fairly straightforward, just add a Bluetooth module that I can configure to emulate a serial port (using SPP profile), but I don't know where to start on the other side.What sort of mobile OS/device should I target for ease/speed of developing a Bluetooth serial port profile (SPP) application from having equal (no) experience on them all?
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Nov 23, 2009
How can i create cookies or sessions in android platform?
i am using one application like preferences settings. when ever i change the theme of android application need to store somwhere(?) the last updated theme name.
is there any way to store values cookies in android platform?
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Apr 21, 2010
I'm planning to develop a game for iphone and android. what programming language can i use to create a shared codebase between the two platform. i understand that there are some parts which are device specific.
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Aug 26, 2009
I'm currently developing a small non-commercial game for Android which is based on OpenGL ES. Except for some minor issues (slow as crap emulator being the biggest) I've really enjoyed it so far and would love to continue developing for it. The question is: What are your thoughts on the future of Android as an environemnt for the game market? I read an article somewhere that said that the IPhone is the preferred platform for games, but since I don't own a Mac and won't bother with some complicated work around to get it to work on Windows I'm currently not interested in it. So, what do you think? Is it worth spending alot of time (and potentially money) on a larger Android game project?
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Oct 26, 2010
Now I am trying to create an android game. Game is in the book"Apress - pro Android games" But the program is force closed when I try to touch in the screen. Anyone have the full source code of that game "Space Baster".
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Aug 17, 2010
I'm on my way with my first game, all design and that stuff are done, just coding left.I have successfully watched tutorials around the world wide web with information about Graphics and how to create a successfully thread-synchronization within it. Like now I have a SurfaceView-class and a Thread-class. The thread-class have this constructor to receive the Game Engine from my SurfaceView-class.
Simple code from Thread-class constructor: Code...
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Jun 3, 2010
I am trying to make a sniper style game where the user looks through a scope to see a large image that he can navigate. The user can only see part of the image at a time. The image is supposed to be much larger than the screen size that way he has to actually navigate and look for the enemy. How do I use an image that is larger than the screen that the user can navigate?It is kind of like when you are zoomed in to an image and you can pan the image and move it around to see different parts.
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Mar 30, 2010
I'm a newbie to android and I want to develop my first 2d game..:) I read about engines ..but what do you advice me to go with<--for 2d game and what is the best tools I need to create the sprites or characters in addition to the map or the background?
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Nov 22, 2010
As an experiment, I would like to use the platform key of my custom built Android platform to sign an arbitrary APK, that is built via the NDK. What is the process to go about doing this?
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Sep 28, 2010
I need to create game which is Bubble popper in Android . i do not have any idea that how to start the Application please give some suggestions so that i can start to work as soon as possible.
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Mar 25, 2010
I found that game aiMinesweeper support skins. I have a images but i don't know how they have to be packed. Try to find any documentation about this, but nothing.
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Feb 16, 2009
I wanted to know that how to use sound in animation,Actually i wanted to create a online bidding game and i want to use sounds in that animation.
Can u let me know how to do this.
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Jun 26, 2010
I am new to Android Development. What I want is to know how I have to begin thinking to program a neat, sexy GUI. I guess the android.opengl API is a good starting point. Let's say we wanna create something like a simplified 3D-Pool-Billard-Game: You see the table from the top and you have on the table the balls. You want to make them realistic (shadow, gloss).
What kind of Graphics do I need?
How to begin coding?
What kind of classes do I need? For each element (ball, table, ..)?
Where to create and encapsulate the "3D-ness"?
If you know better/additional questions, just add them or/and let me know in which direction I have to think in this case of developing. My skills/background on Java: I've programmed a lot in Java EE and used to handle graphical output with JSP/JSF. So this mobile SE for Android is new to me. Hope to get some intersting stuff together for a smooth access.
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Apr 6, 2010
i have to create 3d game for android device. for that i have to use a which software to make the 3d game.
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Mar 25, 2011
I am trying to install packages in the Android SDK and AVD manager.I get the following message: Downloading Android SDK Platform-tools, revision 3 .Failed to create directory C : Program FilesAndroidandroid-sdk emp.
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May 22, 2010
I have a square grid, for a turn based game ( grid is similar to the chess board ), but the moves in the games are different based on whether you have lapped your opponent pawn at least once or not.i.e if you have not lapped (beaten any of the opponents pawns) in the outer most grid as below.if you have lapped your opponent pawn once at least, then you get to reach home,this way.Any player having all his pawns reaching "home" first wins.The ones in yellow are safe-houses, i.e both the opponent pawn and the player's pawn get to stay in the same grid, this is not considered to be lapping ( the opponent ).The lapped pawn will return to its start point.Now the question is, what is the effective way to store the paths for the all the pawns.we will have 4 pawns for the player and 4 opponent pawns.Is there any pattern to store such static information, in a elegant way?
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Nov 12, 2010
I have a puzzle game with a 7x7 grid of graphics, and a timer, its just about ready to go. But I am stuck on how to go about saving/continuing game. For example when someone exits I want them to be able to save and exit, then come back and click continue to pick up where they left off with all of the graphics in the right place, timer and score. I looked at onSaveInstanceState android examples, but not sure if this is what I need or how to implement it in my case.
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May 1, 2013
For example, I just purchased an HTC One which is running the very latest Snapdragon S600 chip and Adreno 320 and I'm comparing it to the iPhone 5 (A6 and PowerVR SGX543MP3).
Here are a few applications (mostly games) that I've tried on both devices:
* Fruit Ninja - Touch input is delayed by about half a second on the HTC One but instant on iOS.
* Simpons Tapped Out - The voice sometimes stutters and moving buildings just isn't as fluid as iOS.
* Browser (Chrome and Android default) - Scrolling isn't as smooth.
Like I said, I'm honestly not biased one way or the other but this is just what I have noticed. The iPhone 5 has a much lower resolution but I've also had similar results on the iPad Mini (1024x768 resolution).
Does every application written for Android need to optimized for every individual CPU and perhaps these applications weren't optimized yet?
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Jun 6, 2012
I just bought a tablet, and want to restore a few apps to it (I can install them from the market, but it's the data I'm more interested in). Is this a no-no?
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Jul 27, 2012
My friend has a Motorola DROID RAZR and his whole ICS platform looks different and when I say that, I mean his folders look smaller, his whole theme looks different and everything compared to my Samsung Galaxy s2. Is there anyway to make my ics look like his?
Here are images of what I'm talking about.
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Jul 24, 2012
I recently bought a fairly cheap Yarvik tab (TAB264) running ICS 4.0.3. with a USB host and so far it has nothing else than impressed me !
What i'm trying to do is connect a game controller via USB to play games in emulators. I have a authentic PS3 controller with usb cable and an Xbox controller for the PC, with a USB dingle for wireless connection to the pc / tablet. I do not have bluetooth on my device, but i do have a bluetooth dongle. However, this is not plug and play. If I plug in a keyboard, mouse of mass storage device the tablet will recognise it. With a bluetooth stick this is not the case. I have seen serveral video's where people just plug in their xbox controller and it works, they only have to map the keys in to emulator and they are good to go. In my case, as with the bluetooth dongle, it is like its not recognised.
Is there a way to download drivers for either one controllers, universal controller support or the bluetooth stick ?
in short:
- Can i use the PS3 controller via usb ?
- Can i use to Xbox controlle via usb ?
- Can i install drivers for the bluetooth stick so i can use the ps3 controller wireless (whis would be awesome since bluetooth would be nice).
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May 12, 2014
My lenovo p780 is rooted. And i want to take backup of anomaly 2 game i bought on play store as i do not want to re download it as i am changing my sdcard. How to do it. And if i use titanium backup can i transfer that file to pc. And after copying it to my new sdcard will i be able to play it without re installing it?
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Jan 16, 2012
I was wondering if there's an app which gives priority to games (CPU wise) and thus the games would run smooth at 1ghz just like iphone 4.
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Jul 15, 2013
This is examples of windows game being ported to linux and open pandora.
Jedi Knight: Outcast
[URL]
Jedi Knight: Academy
[URL]
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Jun 28, 2013
I have created an simple game on Windows (7). The game is great but I think it will be better on a smartphone / tablet.
Now my question. Is it possible to port my game from Windows to Android or do I have to program it from scratch new? It would be also ok if I can use parts of my code on Android. I have a basic knowledge on android-programing.
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