General :: MT6589 With 1080p Screen - 3D Game Lags?
Aug 11, 2013
so I got this phone, mediatek MT6589 1,2ghz with 1080x1920 resolution display, GPU powerVR SGX544 (those are what it says on the spec)
when playing 2D games, there are no lags, stutterings, i got smooth animations and responsive controls.
but when trying to play 3D based games, i only got like 5-10 fps, even for low end games like asphalt 6, riptide 1, minion rush, etc.
some 3D games have the option to lower textures, effects, shaders, but some don't.What I'm trying to ask is :
- Can we tweak, modify build.prop to trick those games (that do not have quality settings in options) to load low quality graphics? If we can, which line?
- I tried to install "resolution changer lite" from the playstore, looks like when I change resolution to 1024x600, every games run smooth without lag. But this resolution changing really messed up my homescreen, icons, menus, even hardware buttons don't work.
FYI: for reference this device's antutu score is 12000+, 2d score= 600, 3d score = 2100
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May 5, 2013
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Sep 22, 2010
Recently, i got myself an HTC Wildfire. It's great, except one thing. Some of the games lags, but the lag gets less and less the more i play the game. It does'nt disappear totally but it gets smaller.
Its not the processors because i tested the games on an Xperia X10 Mini and they worked perfectly fine.
What cam it be?
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Nov 5, 2013
I want to use fast boot command on my phone. When I run adb reboot boot loader command, my phone reboot normally. My phone is using chipset mediatek MT6589. How can I use Fast Boot on my phone.
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Aug 12, 2012
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Device 2) iPad 3, Dual Core A9, PowerVR 4 core
Networking: Dual band router (situated 1 metre away), gigabit server plugged into gigabit switch
(I can stream 1080p on my PC and Macbook Pro fine (due to stronger CPU's vs ARM design?))
Both mobile devices can stream 720p fine
I get issues when trying to stream 1080p. Obviously the Galaxy S3 only has a 720p screen anyway, but I still wanted to see if it was possible
I have tried multiple programs on both devices. At 1080p, the iPad can only stream the audio. No picture. The Galaxy S3 is able to stream both audio and video, although the video is choppy
What is the bottleneck here? Is it due to poor software? Or are the ARM A9 CPU's too weak for this kind of thing? I know they can play local 1080p content perfectly fine, but there seems to be issues with network content.
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[URL]
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how to play 1080p videos on canvas 2 [a110]rooted
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Nov 5, 2012
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With hardware decoding:
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With Software decoding:
I can get the subs with a third party player (like MX Player), but it doesn't stream the video to the TV directly, like the stock video player does. What I get is a rescaled screen, like when not playing a video, just browsing Android, and as such, not only it's not playing 720p/1080p video, but also, I get black areas because the phone aspect ratio doesn't match the TV aspect ratio.
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Oct 16, 2010
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I got some gameloft games (HD versions) installed but as I Run them only Top left (approx 1/4)view of game screen appers.
As whole game can not to fitted on one screen..
|--------------------|
| |
| |
| |
|Gamel |
| |
|--------------------
It looks like half of screen is cut like on "oft" of Gameloft is invisible
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i am developing application on android but i have a problem, how can i fit my app to every screen size and also tablets?
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I have several complaints from Moto DROID users who experience lags while touching. In my app I implement the recommended workaround with two threads and Thread.Sleep( 35 ) . It worked and works perfectly on my G1 and on some other Google devices. But for DROID I hear many complaints. As I don't have a DROID, could someone please tell me if there is still a need for this workaround? Or shall I have to do anything else?
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Since yesterday I got an idea running around my mind but I donīt know first if it would work, and then how "hack" it would be.
People who develop audio processing/recording/playback apps for Android know how hard it is to maintain GC away from our critical paths: playing and recording audio. Processing must be as optimized as possible not only to save battery and use less CPU, but also not to create new objects/allocate new memory spaces ... this all to avoid GC at all cost. Well, we have knowledge and this we can handle (mostly). But what about all the other processing that happens from and for user interaction? Media players display images, some apps display ads, ... and sometimes we have to avoid releasing features to the users just to maintain our critical paths free from GC.
Yesterday I stumbled upon an article about remote services and this led me to a doubt: if they can run as a different process, would a GC call from my activity impact the performance of my remote service? I really donīt know how GC works on the Dalvik so this may be a dumb question. If so, I apologize.
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Feb 25, 2010
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It would end up looking something like the PSP. You would think that this would be an incredible feature for gamers and any platform that was serious about gaming. Then we wouldn't have to use touchscreen controls, barely passable d-pads, or optical trackballs?
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Should I do it only in java and don't use xml at all? Or is it possible to do this through xml only (which would be better I think)?
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