Android :: Need To Create Game Which Bubble Popper In Phone?
Sep 28, 2010
I need to create game which is Bubble popper in Android . i do not have any idea that how to start the Application please give some suggestions so that i can start to work as soon as possible.
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Aug 29, 2010
I really LOVED this game when it was on my old Samsung D415 six years ago. Sadly, it seems to be a Samsung game because I never got it to work with Windows Mobile. I know some will say those bejeweled games are the same, but this is better since you get you get them diagonally as well.
YouTube - Bubble Smile samsung yp-p2 game number 3
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May 27, 2010
My husband had an Iphone long before I got my great HTC Desire. I've become addicted to a game from absolutist.com called Bubble Shooter. The game is available for virtually every system EXCEPT for android. It is however, available for e.g. java and linux. Does anybody know how to make this game work on my HTC Desire?
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Mar 20, 2010
I currently have implemented an overlayitem that shows an icon for geopoint on a map application in Android. When the icon is clicked, it brings up an AlertDialog from the onTap method below.Does anyone know how to display a map message bubble directly above the icon overlayitem with 2 callout buttons one to the left of the title and one to the right of the bubble? Does anyone know how to make the overlayitem draggable so I can press and hold it and drag it across the map. I am trying to duplicate the draggable icon behavior that's available on the iPhone.
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Jun 3, 2010
How to add bubble counter on tabs in an Android application? Same has been done by eBuddy Android application.
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Oct 26, 2010
Now I am trying to create an android game. Game is in the book"Apress - pro Android games" But the program is force closed when I try to touch in the screen. Anyone have the full source code of that game "Space Baster".
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Aug 17, 2010
I'm on my way with my first game, all design and that stuff are done, just coding left.I have successfully watched tutorials around the world wide web with information about Graphics and how to create a successfully thread-synchronization within it. Like now I have a SurfaceView-class and a Thread-class. The thread-class have this constructor to receive the Game Engine from my SurfaceView-class.
Simple code from Thread-class constructor: Code...
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Jun 3, 2010
I am trying to make a sniper style game where the user looks through a scope to see a large image that he can navigate. The user can only see part of the image at a time. The image is supposed to be much larger than the screen size that way he has to actually navigate and look for the enemy. How do I use an image that is larger than the screen that the user can navigate?It is kind of like when you are zoomed in to an image and you can pan the image and move it around to see different parts.
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Mar 30, 2010
I'm a newbie to android and I want to develop my first 2d game..:) I read about engines ..but what do you advice me to go with<--for 2d game and what is the best tools I need to create the sprites or characters in addition to the map or the background?
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Jul 6, 2012
Me and my sister would like to create a platform game like Super Mario for android.
Where should we start? We don't won't a game engine because we want to create the game ourselves.
Any Programs to write the game in. We would like to create an Android app not a flash game or an HTML game.
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Mar 25, 2010
I found that game aiMinesweeper support skins. I have a images but i don't know how they have to be packed. Try to find any documentation about this, but nothing.
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Feb 16, 2009
I wanted to know that how to use sound in animation,Actually i wanted to create a online bidding game and i want to use sounds in that animation.
Can u let me know how to do this.
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Jun 26, 2010
I am new to Android Development. What I want is to know how I have to begin thinking to program a neat, sexy GUI. I guess the android.opengl API is a good starting point. Let's say we wanna create something like a simplified 3D-Pool-Billard-Game: You see the table from the top and you have on the table the balls. You want to make them realistic (shadow, gloss).
What kind of Graphics do I need?
How to begin coding?
What kind of classes do I need? For each element (ball, table, ..)?
Where to create and encapsulate the "3D-ness"?
If you know better/additional questions, just add them or/and let me know in which direction I have to think in this case of developing. My skills/background on Java: I've programmed a lot in Java EE and used to handle graphical output with JSP/JSF. So this mobile SE for Android is new to me. Hope to get some intersting stuff together for a smooth access.
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Apr 6, 2010
i have to create 3d game for android device. for that i have to use a which software to make the 3d game.
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Dec 25, 2009
Ive searched and couldn't find it but what is the app that posts a bubble above the message icon to show you how many new messages you have?
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Oct 27, 2010
I was wondering how can I display a bubble (a bubble like when you use Google map and you click on a marker there is that bubble that appear with a picture ans some informations) when I tap on one of my Marker that are on my Android Google map?
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Jun 1, 2010
For my second post I ask. With the news that the Android market is the only growing market in the smart-phone industry. Apple are due to release the i phone 4g June / July so are i phone users just waiting or has the bubble burst.
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Jun 23, 2010
There's no method available to us to display a callout / bubble above an ItemizedOverlay item when, tapped, right? I don't think there is, just wondering if I'm missing this in the docs before I start my own.
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May 22, 2010
I have a square grid, for a turn based game ( grid is similar to the chess board ), but the moves in the games are different based on whether you have lapped your opponent pawn at least once or not.i.e if you have not lapped (beaten any of the opponents pawns) in the outer most grid as below.if you have lapped your opponent pawn once at least, then you get to reach home,this way.Any player having all his pawns reaching "home" first wins.The ones in yellow are safe-houses, i.e both the opponent pawn and the player's pawn get to stay in the same grid, this is not considered to be lapping ( the opponent ).The lapped pawn will return to its start point.Now the question is, what is the effective way to store the paths for the all the pawns.we will have 4 pawns for the player and 4 opponent pawns.Is there any pattern to store such static information, in a elegant way?
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Nov 12, 2010
I have a puzzle game with a 7x7 grid of graphics, and a timer, its just about ready to go. But I am stuck on how to go about saving/continuing game. For example when someone exits I want them to be able to save and exit, then come back and click continue to pick up where they left off with all of the graphics in the right place, timer and score. I looked at onSaveInstanceState android examples, but not sure if this is what I need or how to implement it in my case.
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Sep 30, 2010
I want to write game for Android and I need to use inside AI phone slope in some way ( in degree or any other measure). Can anybody tell me how to do that(link or code sample) ?
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Apr 19, 2010
When using a View within a View, for example an ImageView within a LinearLayout, both of which have xml drawable resources (the LinearLayout as a background) specifying PNG drawables to use for the on/off states, shouldn't children Views receive the focus state when their parent gets focus? So as far as I understand, both my LinearLayout and ImageView should be switching to their focus states right? Apparently not Or, more likely, apparently my implementation is incorrect.
The focus state works on the LinearLayout but my ImageView never receives focus.. I have both Views set to android:focusable="true".
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Dec 1, 2008
I'm searching for someone who wants to test my first android game on a real device. by using just the emulator i can't tell if I'm doing everything in the correct way. this is also my first post in this forum. please let me know if this is the right place to ask for testers or if this is discouraged at all.
the .apk file can be loaded with this url:
http://www.rastaduck.org/cgi-bin/apkloader.cgi?path=ProjectCyan_signed.apk
or go to
http://www.rastaduck.org/tmp/android/
and click the download link.
(NB: "ProjectCyan" is the internal project code name - just in case you wonder)
game controls: use the touchpad to aim the cannon and fire the next bubble with a short tap on the touch pad. the game is not doing anything fancy with the device sensors, it's just a simple ball game which should work with the touchpad.Code...
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Sep 26, 2010
New Evo owner here. (almost a full 24 hours old) I am coming from an iPhone, so I am still learning. I have lurked here for months, downloaded the User's Manual a month or so ago, and am still trying to learn all I can. All I can say is, in this little bit of time, I love this phone so much more than my old paper weight. But I don't want to get into that, and make another one of those threads. Earlier today I received a photo text from a friend, and when I went to view the text it was in a "bubble-like" format. I sort of liked it more than the standard format. I also noticed you could change the background colors, etc. But, being the newb I am, I pressed another option and it went away. I am lost as to how to get back to that set-up and look around at that format. Can anyone help me out with this? I would truly appreciate it.
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Jun 14, 2010
Does the desire come with a screen protector already on it as on the edges of mine have started to bubble up. It does look like it has one, but can it be replaced?
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Dec 29, 2009
I would like to further annotate the custom markers I have placed on a MapView (using ItemizedOverlay) by displaying a simple text label that appears for a particular item when the onTap event is fired.
This is a trivial exercise in the Google Maps JavaScript API and in MapKit on iPhone, but it is not obvious to me what the best or easiest way to do this is on Android.
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Apr 24, 2010
on my moment i use to have a bubble buttons right under the picture ID of the incoming caller. were you could answer or ignore but now the only way to answer is with the hard keys is there a place to get that option back with the bubbles.
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Aug 9, 2010
I now understand that the strange red-eye housing over my camera lens, which looks so much like an android (or maybe an HTC engineer) after a long night of drinking, is purported as protection for the actual lens. Why HTC didn't just settle for a sliding blackout cover instead of this bulky lesion is anybody's guess. I know that it's relative permanence over my lense will certainly not protect my photos from any dirt and scratches which this protector picks up, so I have been extremely careful to keep it clean and un-scratched. What I suspect is that this lens cover may be responsible for some of my camera quality issues, such as high noise, a reddish tint which tends to flicker on and off, some periodic jerking of the autofocus (flashing out of focus) when you are hardly moving, and indoor shots which are much, much darker than life without the flash. Hey, I get that this camera, no matter how many megapixels they can list, doesn't come with a world-class sensor, but I would like to know from anyone with a background in photography what they think of my concern that even a clean, transparent cap can reduce the amount of light entering the actual lens, while adding its own reflective noise. The same with the opaque cylinder which surrounds the lens (the red eye housing), from a photo-quality standpoint is looks to me like it's only good for cutting the light. If removing this cover would make a significant difference, then it may still not be the best solution as it leaves the lens at risk, but I am still interested in any qualified opinions on how much this red-eye housing causes, if any. It may be good for the future of smart phone design if they see that they have educated consumers, who are paying attention to such possible problems.
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Apr 12, 2010
I have an iPhone and am getting the Droid and was wondering if blender games can run on either of them. I have already made a game and want to be able to use it on my phone.
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Oct 29, 2010
I need help finding the best method for networking in a multiplayer game. I want to connect to a phone and maintain the connection until the game is over, hosting the game on one of the phones. There are other threads, but none of them really explain how to connect or use the networking, only saying to use such-and-such library. Examples or links to good tutorials would be extremely helpful.
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