Android :: How To Create Sniper Style Game?
Jun 3, 2010
I am trying to make a sniper style game where the user looks through a scope to see a large image that he can navigate. The user can only see part of the image at a time. The image is supposed to be much larger than the screen size that way he has to actually navigate and look for the enemy. How do I use an image that is larger than the screen that the user can navigate?It is kind of like when you are zoomed in to an image and you can pan the image and move it around to see different parts.
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May 8, 2010
One of the minigames from super mario 64 DS and new super mario brothers was "sort or splode", and I think it'd be great on android. Here's a video of it:
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Oct 17, 2010
Is there a game for android in which a person draws stuff on screen and others users guess? I have a game like it on my sister's ipad but want one for my Samsung Epic. Game is super addicting! Please let me know!
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Jul 15, 2009
Compass of Luck is a causal style game for all kind of players. Both full release version (paid) and free trial version are available in Google Android Market. This small game is a divination gadget and may bring good luck to you.
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Jul 21, 2009
In ApiDemo, there is a progressBar demo. It creates a horizontal progress bar with a xml.
<ProgressBar android:id="@+id/progress_horizontal" style="?android:attr/progressBarStyleHorizontal" android:layout_width="200dip" android:layout_height="wrap_content" android:max="100" android:progress="50" android:secondaryProgress="75" />
But how to create one programmatically? If just new ProgressBar(fContext), it is Default ProgressBar style.
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Oct 20, 2009
Is there any documentation that explains how to create buttons in the style of the new market app on the top of the screen? I'm not sure if they're actually buttons or tabs, but I want to recreate that button style in my app (flat gradient buttons that dynamically fill the entire height/width depending on orientation).
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May 11, 2009
What would be the best way to create a theme programatically and set it as the theme of an activity. Not using onCreate, but rather really embed it in the package in a way that if a define a background it will appear even after onCreate finishes. My first guess is to use the PackageManager but I'm not seeing a way through...
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Jul 21, 2009
I'm looking at best way of creating Accordion-style widget such as on this page http://is.gd/1GNI3 What would be the best way of achieving same effect using standard Android toolkit or do I need to build custom widget? If so - which one would you recommend extending if any?
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Oct 26, 2010
Now I am trying to create an android game. Game is in the book"Apress - pro Android games" But the program is force closed when I try to touch in the screen. Anyone have the full source code of that game "Space Baster".
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Aug 17, 2010
I'm on my way with my first game, all design and that stuff are done, just coding left.I have successfully watched tutorials around the world wide web with information about Graphics and how to create a successfully thread-synchronization within it. Like now I have a SurfaceView-class and a Thread-class. The thread-class have this constructor to receive the Game Engine from my SurfaceView-class.
Simple code from Thread-class constructor: Code...
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Mar 30, 2010
I'm a newbie to android and I want to develop my first 2d game..:) I read about engines ..but what do you advice me to go with<--for 2d game and what is the best tools I need to create the sprites or characters in addition to the map or the background?
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Jul 6, 2012
Me and my sister would like to create a platform game like Super Mario for android.
Where should we start? We don't won't a game engine because we want to create the game ourselves.
Any Programs to write the game in. We would like to create an Android app not a flash game or an HTML game.
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Sep 28, 2010
I need to create game which is Bubble popper in Android . i do not have any idea that how to start the Application please give some suggestions so that i can start to work as soon as possible.
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Mar 25, 2010
I found that game aiMinesweeper support skins. I have a images but i don't know how they have to be packed. Try to find any documentation about this, but nothing.
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Feb 16, 2009
I wanted to know that how to use sound in animation,Actually i wanted to create a online bidding game and i want to use sounds in that animation.
Can u let me know how to do this.
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Nov 15, 2010
Any View have a constructor public View (Context context, AttributeSet attrs, int defStyle) which called when View declared with a style attribute So, if I have some class inherited from View class, I can access to declared attributes (like "android:layout_width" or "android:background") via AttributeSet attrs in a constructor. But when I move attributes to style I cannot see attributes and values exists in a style - I want to read items declared in style but I have only styleID in defStyle parameter. Is there some way to read style Items using styleID?
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Jun 26, 2010
I am new to Android Development. What I want is to know how I have to begin thinking to program a neat, sexy GUI. I guess the android.opengl API is a good starting point. Let's say we wanna create something like a simplified 3D-Pool-Billard-Game: You see the table from the top and you have on the table the balls. You want to make them realistic (shadow, gloss).
What kind of Graphics do I need?
How to begin coding?
What kind of classes do I need? For each element (ball, table, ..)?
Where to create and encapsulate the "3D-ness"?
If you know better/additional questions, just add them or/and let me know in which direction I have to think in this case of developing. My skills/background on Java: I've programmed a lot in Java EE and used to handle graphical output with JSP/JSF. So this mobile SE for Android is new to me. Hope to get some intersting stuff together for a smooth access.
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Jan 8, 2014
I've developed a fairly extensive application. The problem began when I started programming...my spinners are the solid gray rectangular style (unlike the newer style with the triangle in the lower right corner). When I started developing this app several months ago, I couldn't figure out why my spinners were different (after many hours) so I just ignored it. I'm at the point now of polishing my program and want the newer spinner style. So, I'm beating my head against the wall again. I went to my Android SDK Mananger in Eclipse and updated my Android SDK Tools, Platform-tools, and Build-tools. I have the lastest versions of all of these (22.3 and 19.0.1). When I create a new project, the newer spinner style appears. However, none of my older projects changed. They still have the same old gray, rectangular type spinners. I tried using a "android format" line command I found while Googling, but no luck with that either.I'm using ADT Bundle with build v22.2.1-833290 on a Mac OSX Mavericks.
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Apr 6, 2010
i have to create 3d game for android device. for that i have to use a which software to make the 3d game.
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Jul 8, 2009
I'm creating my own View class, and defining custom xml attributes with a attrs.xml. As long as I provide each attribute manually, there is no problem, but
code:...................
The android:text is properly set in my instance, but the borderDrawable is not. I guess this has something to do with namespaces, because inside the styles.xml, the name="mypack:borderDrawable" is not handled by the XML parser's namespace facility, because its inside an attribute value. So "mypack" is in no way connected to "http://some.weird.url.com/seems/not/to/ matter" and adding it via xmlns:mypack... to the stylefile would not help, I guess. In the same file, "android:text" is somehow recognized, even though "android" is AFAIK only a ns-defintion for [url], which is also not declared in that file.
So what is the proper way to set a custom attribute in a style?
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May 22, 2010
I have a square grid, for a turn based game ( grid is similar to the chess board ), but the moves in the games are different based on whether you have lapped your opponent pawn at least once or not.i.e if you have not lapped (beaten any of the opponents pawns) in the outer most grid as below.if you have lapped your opponent pawn once at least, then you get to reach home,this way.Any player having all his pawns reaching "home" first wins.The ones in yellow are safe-houses, i.e both the opponent pawn and the player's pawn get to stay in the same grid, this is not considered to be lapping ( the opponent ).The lapped pawn will return to its start point.Now the question is, what is the effective way to store the paths for the all the pawns.we will have 4 pawns for the player and 4 opponent pawns.Is there any pattern to store such static information, in a elegant way?
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Nov 12, 2010
I have a puzzle game with a 7x7 grid of graphics, and a timer, its just about ready to go. But I am stuck on how to go about saving/continuing game. For example when someone exits I want them to be able to save and exit, then come back and click continue to pick up where they left off with all of the graphics in the right place, timer and score. I looked at onSaveInstanceState android examples, but not sure if this is what I need or how to implement it in my case.
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Jul 17, 2009
How to create an HTTP request object of POST type in android? Which class need to be extend or what method need to implement? How to establish connection to a server? Actually i want to connect to a microsoft exchange server, and then i have to send a request to it using HTTP.
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Oct 16, 2010
I got Samsung Galaxy 5.
I got some gameloft games (HD versions) installed but as I Run them only Top left (approx 1/4)view of game screen appers.
As whole game can not to fitted on one screen..
|--------------------|
| |
| |
| |
|Gamel |
| |
|--------------------
It looks like half of screen is cut like on "oft" of Gameloft is invisible
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Jan 25, 2010
I need to use list selector , XML syntax , to custom my list view , can you help me find his full documentation .
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Dec 16, 2009
I have been looking and looking for an App that I can use to make a list of people. I want to be able to click on each person and have it bring up all the contact information that i could ever dream of attaching (address, company, phone numbers, email, etc) to the person and be able to put notes per conversation I had with them. I also want it to be able to sync with my google calender and have it notify me when I need to call someone. And when it does notify me, I want to be able to bring up all the information listed above. Has anyone seen anything like this? I am a complete newbie to forums and not quite sure how all this works. and the live chat thing wont connect.
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Feb 18, 2010
I want to set Bold-style or TextColor one by one in TextView. Can I do it? I thought use InputFilter, but the Class could not set style.(may be..)
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Nov 14, 2009
I am quite impressed by the workflow I follow when developing Android applications: Define a layout in an xml file and then write all the code in a code-behind style. Is there an equivalent style for the web? I mean, with a predefined list of widgets that can be defined using a markup language and then control them using code? I have come across Google's Web Toolkit that does something like this but I'd like to hear what other's think as well.
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Sep 25, 2010
I've searched and looked and can't find anything. I will admit I could be missing something completely. I just want a T9 style keyboard. I love it over everything for one handed. I had one on my mytouch when i had it over a year ago but I can't remember what it was called and I don't remember paying for it. I moved and can't find the phone. Anything? Definitely preferable if it's free. If it's not possible screen shots?
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May 27, 2009
Is there any way to set the style of the scroll bar so that it is visible only when scrolling and the rest of the time it is invisible?
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