Android :: OnTouchEvent How To Get Curret View Under Finger?
Nov 19, 2010
I'm adding 5 ImageView to an linear layout at runtime, so far so good, but what i would like to do is, when the user slide his finger over one of them, i would like to change the image, so my question would be, how can i know what's the current imageview under the user finger.?
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Aug 5, 2010
I am making an user interface and i want to drag any one of them.how can i with ontouchevent.
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Nov 4, 2010
I've got a view where I override onTouchEvent to detect touching the view with a finger and also to detect lifting the finger from the view. I'm getting the ACTION_DOWN event but not the ACTION_UP event. In fact, onTouchEvent isn't getting called when I life my finger. Could it be that the finger-down and then finger-up is considered a click event and so onTouchEvent is not called? If so, what use is ACTION_UP?
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Jan 12, 2010
I've been pulling my hair out trying to achieve smooth scrolling in an OpenGL-based app on Eclair. It seems that no matter what I do, I cannot get more than 36 events per second (the rest is sent in history data which is useless in my case). This happens on both the emulator and the Motorola Milestone.Is this a hardcoded limit or am I doing something wrong? I'm implementing onTouchEvent on the activity and recording how many events are received per second and then send that info through Log.v to Eclipse. I also tried implementing onTouchEvent on the view instead of the activity and the results are the same.
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Jan 26, 2010
I want to catch any onTouchEvent() on the mapview. After search lots of questions&answers, I found only when I write my own MapView(MyMapView)and define onTouchEvent, then use this MyMapView in main activity.
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Mar 26, 2010
I am stuck in a situation,where I have onClick() method & onTouchEvent method. The situation is the my onTouchEvent is handling the fling gestures (like left,right), after each fling i am changing the Layout & presenting new one for the user. On each layout i have some buttons & they have the onClick() set. Now when i do the gesture nothing happens & sometimes the onClick gets called. how i can make these two methods to work correctly?
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Apr 27, 2009
I've got a problem with a flood of touch events destroying my game's framerate while there is a touch active. Basically onTouchEvent is called (with getAction = ACTION_MOVE, x = 0 and y = 0) about a hundred times a second for as long as the finger is touching the screen. I've tried returning from onTouchEvent straight away, and even removing its implementation at all, but it doesn't help - the app slows to a crawl as soon as a finger is down. I asked on the IRC channel and Romain Guy advised me that they're aware of the problem but didn't have time to fix it for Cupcake, so I'm not expecting a full solution!
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Dec 16, 2009
I have several complaints from Moto DROID users who experience lags while touching. In my app I implement the recommended workaround with two threads and Thread.Sleep( 35 ) . It worked and works perfectly on my G1 and on some other Google devices. But for DROID I hear many complaints. As I don't have a DROID, could someone please tell me if there is still a need for this workaround? Or shall I have to do anything else?
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Jul 7, 2009
i need left, right motion event and a click event . problem is that, if i have onclickEvent then onTouchEvent doesn't fire. onTouchEvent works only if i disable onclickEvent and also it doesn't work what i expect.
1-only ACTION_MOVE fires twice everytime when i move on screen.
2-can't get left and right motion.
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Jul 27, 2010
I've got an onTouchEvent boolean on a Surfaceview, I've got openGL objects drawn on the view and I'm wondering is there anyway to detect where on the screen the onTouch happened? e.g (x,y) co-ordinates.
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Nov 13, 2010
I'm making an application which will utilize both touchevents and sensorevents. The problem with touchevents is that they fire off very often, and thereby consumes massive amounts of CPU time. The common solution is to do a Thread.sleep to make it cool down.However, if one wants to use both the onTouchEvent and onSensorChanged in the same activity, applying the Thread.sleep hack will also slow down onSensorChanged. This is obviously caused by the two methods being called from the same (ui) thread.Is there some way to call onTouchEvent from a different thread than the ui, so one could do the Thread.sleep trick without slowing down onSensorChanged as well?
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Oct 15, 2010
How can I drag a marker on the map?
How to handle it in onTouchEvent()?
I had written one code that actually drags. But it feels like the map is moving instead of the marker. That code is...
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Feb 3, 2009
Does anybody have any idea why I get often(but not always) error during the on touch event? Handling touch events is freezed for few seconds(this appears only immediately after application start). Then Error screen appears (choose wait of close). When I choose wait after few seconds screen is starting to process events. I'm using surfaceView with thread for painting. In logcat I get something like : "No window to dispatch pointer action 1".
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Dec 29, 2009
what is best way to create app in which I only need to draw simple lines through onTouchEvent? When i use invalidate everytime i draw any line, that erase lines i draw before. But if I use some List structure to store drawed lines it lose performance. Is there any simple way to do it?
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Jan 12, 2010
I'm trying to do something in my app where you have to hold your finger on the screen for more than 30 seconds. After about 30 seconds, it stops sending onTouchEvents for that part of the screen, almost like a "dead zone." Tested on a motorola droid, and is there any way to stop this from happening?
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Oct 20, 2010
I need to specify the full button images for both the up and down positions. My impression is that the most probable choice is to use an custom button based on the ImageView and specify the image for up and down positions. I am using the OnTouchEvent method to capture the ACTION_DOWN, but I'm not getting the ACTION_UP event.
Is there a better choice for creating a button that controls the full button image, catches the Down/Up and can subdivide the down time into time slices? If not, how do I catch the up event.
My application expects a screen touch on the "button" and not a keyboard action.
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Jun 5, 2010
I see in all of the videos that they use their index finger but that just seems so awkward, so I use my thumbs. Has everyone just gotten used to using their index finger or do you use your thumbs as well?
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Nov 17, 2010
I understand calling onTouchEvent from views to get the location of the last touch as a motion event. How the heck can I tell that a figure is down on the screen and has not been lifted and when the finger is lifted?
For instance there is onKeyDown and onKeyUp for use when you are dealing with keyboard input. So how can I find out when on fingureUp happens?
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Oct 2, 2010
To provide feedback from the user for game I'm writing.This event fires off some game control events that take some time to complete (because there is animation involved).The problem I'm having is during the animation if I keep touching the screen (AKA firing this event),Basically while the animation is running, I do not need this event, although it would be nice to queue it.What can I do to prevent the timeout and either queue the event, or temporarily disable it?
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Jan 3, 2010
I have a motion listener to detect finger down, finger drag, and finger up. I start my action at finger down and finish my action at finger up. When the action is finished, I store it in a stack for allowing undo. My problem is that if I don't get a finger up event, I can't finish my action to add it to the stack for undo.
How can I detect that the user's finger has left the screen?
I tried using the emulator to see if getEdgeFlags() ever returned anything useful, and the result was always 0.
Basically, if a finger leaves the screen, then nothing is touching the screen anymore and I would like to detect that as a finger up event. How can I do this?
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Apr 15, 2010
I can't find a tutorial on Google for my problem. I'm french and i don't find the best "google keywords" for to describe my goal. I decided to ask the question here.
I want to do an animation between views like on the Home or on the Calendar in week mode. I want the switch between the views follows the finger. As I have not released the pressure, I see a part of the current view an a part of the next view.
Currently, I use a AnimatorView and 2 gestures. But the change happens when the pressure is released, and it's not good.
Can someone explain to me how to do or where to find a tutorial that explain? ps : please, don't laugh about my english, it's worst when I speak with my very french accent :P
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Jun 22, 2009
How do you detect a horizontal or vertical finger swipe?
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Nov 11, 2009
I was checking the possibility to allow painting on the screen of a surface (i.e. API demo Fingerpainting example), however when I checked it, this technic apparently only allows painting with the tip of your finger, if you try to use any other object (pencil, thick pen, etc.) it does not draw anything on the surface. Am I missing something here? Is there a way to allow other objects to draw things on a surface? Is this achievable and how should I proceed?
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Apr 2, 2010
I'm working on a soundboard, however I've got a problem when it come to drag the finger over the screen to play the sounds for the buttons I drag the finger over.Do anyone know how I can detect when a finger enter a button and not click the button?
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Aug 11, 2010
As a webapp, not a native app on the iPhone or Andriod. Is it possible to draw with your finger? If so, how?Anyone have or can provide a barebone simple example that just loads a blank page?
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Jun 19, 2009
I have a ListView. When I click a row Item (which are just TextView instances) I want them to remain hilighted (default orange color). The default behavior is that they flash orange.
Strangely, if I use the key pad (arrow up/down) to move between items, it has the exact behavior I want. Why is the logic different between using the keypad or with finger tapping?
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Jun 6, 2010
I have a weird bug in my piano app. Sometimes keys (and thus notes) hang. I did a lot of debugging and narrowed it down to what looks like androids inaccuracy of motion event handling.Clearly it can be seen here that out of nowhere I suddenly have an ACTION_UP for another note. Shouldn't I definitely get a ACTION_MOVE first? As shown in the end of the log, it's definitely not an error in region detection, since the ACTION_UP event is clearly in the B4 region. Every onTouchEvent call is logged, so the log is accurate.
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Apr 9, 2010
I've implemented a Class that extends Overlay and also override the onTap / onTouchEvent (tried both). Right now it seems like that event is triggered when you tap on the map regardless of position.How can I make sure that the event is triggered only when you tap over the overlay you have added?
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Aug 20, 2010
is there any application to get screen off by fast finger touch?
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Feb 7, 2009
How can I make the ListView immediately stop scrolling on a finger down event? It keeps scrolling if I give it a big swipe and doesn't stop immediately if my finger is pressed down again. Any idea?
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