Android : Create App To Draw Simple Lines Through OnTouchEvent?

Dec 29, 2009

what is best way to create app in which I only need to draw simple lines through onTouchEvent? When i use invalidate everytime i draw any line, that erase lines i draw before. But if I use some List structure to store drawed lines it lose performance. Is there any simple way to do it?

Android : Create app to draw simple lines through onTouchEvent?


How To Draw Image Or Edit Simple Lines In Text Box

Jan 8, 2013

I am wondering if there is a way to draw an image, or edit simple lines in a text box. The entire screen is a textView/ect and i would like to be able to write a sentence then draw an image and write again. By draw i think i would use the Canvas, so basically is there a way to include a canvas in a text view?

Evernote does do this, but to edit an image/draw you need to open another app "Skitch", my goal is to try and do this without any extra apps.

For example:

Hello

(canvas/editable graphical items)

World

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Android :: How To Draw A Different Lines In OpenGL ES

Apr 28, 2010

How to draw different types of lines like thick line, dashed line etc using opengl android?

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Android :: Draw Multiple Lines In Edittext?

May 7, 2010

i have a customized LinkedEditText extends from EditText, and override the onDraw method as below:...........................

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Android :: Drawing Simple Lines / Run On Emulator

Sep 16, 2009

I've the following code I'm trying to run on emulator ( v 1.5 of OS), but it seems like I can't use the whole canvas! Code...

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Android :: Draw Transparent Lines On Bitmap Via Touch Input

Jul 23, 2010

I am working on a paint application for Android. Now I want to implement an eraser to allow erasing parts of a loaded bitmap by using touch input and making the bitmap transparent along the finger's path.

A very good example of what I try to achieve is shown in the application Steamy Window for Android. Steamy Window simulates a fogged window, where a user can wipe parts of the fog via touch input.

UPDATE: I have posted the most important sections of my current code below. I am not really happy with it for the following reasons:

Drawing is quite sluggish. What can I improve here?
I am looking for a way to use an alpha mask in order to set the pixel transparency/alpha of the pixels as I want to simulate a paint brush. Any suggestions how this could be achieved?

CODE:...................

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Android :: Simplest Way To Draw Pixels Lines / Circles On A View?

Aug 14, 2010

What is the simplest way to draw pixels, lines and circles on a View?I want to move a cross cursor around, so nothing particularly intensive.I thought I could extend SurfaceView and add it to an XML and it would just work, but it just appears black, however, when I look at the layout view of localmap.xml in eclipse, the graphics appear as expected. Any ideas? My onDraw is never called on the emulator, and even calling invalidate on the class makes no difference. I shall keep trying but can anyone see anything I've missed? or is there a better way entirely? Code...

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Android :: Lines And Drawables Draw Order In Google Maps

Nov 11, 2010

I'm writing an app that shows in google maps pipes and valves(lines and points). For that i've two classes.

One extends from ItemizedOverlay, and i add to map overlay one for each category of valve, and each one can have more than one item.

The second extends from Overlay, and in the draw method y draw the line with the method drawline of the canvas.

The problem i've is that the lines are drawn over the ItemizedOverlay items, no matter the order i add them to the mapView.getOverlays().

I want the lines on the bottom of all overlays. is there a way to do that.

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Android :: Draw 9 Patch Tool - What Is Meaning Of Black Lines Outside Figure

Nov 20, 2010

I tried enough to find in google & android this question. Also did several trials & errors, but couldn't get this question. was learning Android's "Draw Nine Patch" images. One basic I know is that, whatever image you process must be in .png format (if it's already in .9.png then it will be ignored by tool). However, couldn't understand what it literally means by "stretchable patches" ? what exactly happens when you draw black dots outside the .png image ? (preview pane shows changes happening, but I am unclear on how it makes those)When I draw black dots in left/top sides of image it shows some changes in preview; but why isn't there any effect when you do the same on right/bottom side of the image ? why this tool is used primarily for background, when we try to process on the image itself ?i am trying to modify a simple button.png (given in android sdk). Whenever I use this tool & draw black lines, it reduces the size of the image instead of 'stretching' it! Why ?What is the significance of options given below like, "show lock", "show content", "Patch scale" and so on ?I apologize for asking so many questions, but in Android online docs they haven't explained well for novice. If someone can answer these, it will become ready reference for all the begineers who search this forum.

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Android :: Draw Shape Within Shape Or Draw 2 Lines Around Shape

Jun 21, 2010

I want to have a elmenent with a 2 color border outline. I can do a single color outline using the element, but this only allows me to draw a single line. I tried using 2 elements within my but that didnt work either. Is there a way to either draw a shape within a shape or draw 2 lines around my shape (which has rounded corners btw).

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Android :: Want To Create Simple GUI

Oct 13, 2010

Basically im trying to create a simple gui or a layout for android, and I'm really new to Android developing. I already found a way to create a list of stuff using ListActivity, and using the command Code...

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Android :: Create A Tournament Draw

Oct 13, 2010

I am wondering what the best way to render a tournament draw (scrollable) might be for android. Since I am new to this, I was not sure whether to invest time creating a ListView sort of thing or dynamically building html pages and rendering them with WebView. Or I could plop everything into a regular scrollable text view, perhaps. The main requirement is that I would need the tournament participants to be individually clickable.

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Android :: Need A Developer To Create A Simple App

Aug 4, 2010

I am looking for a developer to create a simple app for me. Its an insurance calculator. Please PM me if you can help. Its just a money multiplyer equation.

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Android :: Create A Simple Game Engine

Aug 17, 2010

I'm on my way with my first game, all design and that stuff are done, just coding left.I have successfully watched tutorials around the world wide web with information about Graphics and how to create a successfully thread-synchronization within it. Like now I have a SurfaceView-class and a Thread-class. The thread-class have this constructor to receive the Game Engine from my SurfaceView-class.
Simple code from Thread-class constructor: Code...

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Create Simple Android App For Responsive Website?

Dec 14, 2013

I have website which Responsive, I Only need mobile apps for my site,so user can download .apk and iphone app from store and browse through app,

I have tried AppsGeyser but problem is its showing powered by AppsGeyser and also 50% ads commission, I don't want to use ads there, I just simple need to open website inside apps,

AppsGeyser is doing great ,only issue with powred by link, Is there any way/easy tutorial to create new app for my website ?

My website: qatarcommunity com Its compatible with every Mobile and tablet already

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How To Create Android App That Would Display Simple TXT Document

Dec 28, 2013

how to create an android app that would display a simple .txt document?

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Android :: Cannot Create New Map View To Draw To Off Screen Bitmap

Oct 29, 2010

I'm trying to create a MapView in a service (live wallpaper), but have it hidden so that I can render it to a Bitmap, and then map it to a texture to render in opengl. I have a Canvas and a Bitmap, and I intended to call myMap.draw(myCanvas) in order to get it into the correct bitmap so that I could then bind it as a texture.

When I Initialize I do the following:
myMap = new MapView(ctx, APPSTATICS.MAP_API_KEY);
I get an error:
java.lang.RuntimeException: stub at com.google.android.maps.MapView.<init> (Unknown Source)
Why I can't create a new mapview which I can use to draw to a offscreen bitmap?

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Android :: Create Simple Paint Program With Zoom?

Aug 21, 2010

I'm new to Android and Java programming and I've manage to create a simple paint program, but how do I add a zoom feature? Right now I'm just extending the View class and using the "on Draw()" method. Do I have to use a Drawable to be able to add zooming functionality? I'm not really understanding the differences between the two. If I am way off base then please point me to a good tutorial on paint/zooming.

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Android :: Possible To Create A Simple Answering Machine In Droid?

Jan 13, 2010

I'm thinking of creating an answering machine in android that automatically alerts the caller that he/she has reached the answering machine after an alloted time and then records the message. Is it possible in android?

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Android :: Using FindViewById - Create Small Simple Application On Emulator?

Jan 20, 2009

I am trying to create small simple application on emulator. I want to create button and display with some click event. I am not able to use findViewById method with R.id.abc. It always gives error as R.id cannot be resolved.

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Android :: Draw On Screen And Create Multi-layered Paintings With Different Brushes - Colors

Nov 11, 2009

I write graphics apps for the iPhone and I'm looking to port my most recent app, 'Layers,' to the Android platform. Layers is painting app that allows users to draw on the screen and create multi-layered paintings with different brushes, colors, etc... and export to PSD. It's got desktop sync, a smudge tool, lots of good stuff... http://www.layersforiphone.com/

I started looking at the Android platform Monday and I've run into a major problem. I use OpenGL to do all the drawing because it offers the best performance. However, there are several places where I need to render into a texture and then use the texture.

For example:

Use brush texture and a line of sprites to create a black paint stroke in texture A Put brush color+alpha in glColor4f and then draw texture A onto the screen.

On the iPhone, I do this continually as the user's finger moves and I am able to achieve 12-15fps on a 1st gen iPod Touch. It's necessary because applying color and alpha to the individual sprites making up the brush stroke doesn't produce the right result (since sprites overlap and make the stroke too dark).

The android platform supports OpenGL ES 1.0 but seems to omit key functions for dealing with framebuffers. I can't find a way to bind a texture to the framebuffer and draw into it using OpenGL.

Here's how I'd normally go about it on the iPhone:

CODE:....................

Is there anything like this on the Android platform? On the iPhone, OpenGL is significantly faster than software-based drawing and is the only viable solution (trust me - I wrote a CoreGraphics painting app too...). Maybe there's another route I could take on Android? I'm willing to jump through whatever hoops are necessary, but I won't publish the app unless performance is good (10fps+ as you're drawing on the screen).

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Android :: Create Mutable Bitmap From Camera - Draw Another Bitmap On Top - And Save It

Apr 2, 2009

I am 1) taking a picture and 2) then draw another Bitmap on top of it 3) then I store it

I am doing it as follows and it works on the emulator.

On the device I get a OutOfMemoryError: bitmap size exceeds VM budget android.graphics.Bitmap.nativeCopy(Native Method) android.graphics.Bitmap.copy(Bitmap.java:199) in the line copy the Bitmap to get a mutable Bitmap.

CODE:...........

What I am asking:

a) Is there a better way to do what I am doing? 1) take a picture 2) draw another Bitmap on top of it 3) then I store it

b) What is the best way to create a mutable Bitmap from the picture I just took with the camera?

In my app, resolution is not an issue. If it works better for small photos that would be fine.

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Android :: How To Create A Simple NDK Program In Android NDK?

Jun 18, 2010

I am new to android Programming and NDK.Yet i am not clear with working in NDK.I just downloaded android ndk r4.If i want to develop appln using NDK,and i refereed http://marinara.com/forums/android/android_examples/49.HTML for reference,But still not clear how to create the header file and implementation,I did nt have any previous exp in c language.And they asked for run Java tool to create the JNI header file. I don't know how to use Java tool,but i found it in Java bin directory and i tried using cmd Java -jni com.sarmal.MyLib It shows as class file not found, when i list the folders and files,it is shown,this is the Image

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Android :: Create A Simple Vibrate Profile That Turns Phone Calls And Text Messages To Vibrate

Aug 24, 2010

All I want to do is create a simple "vibrate" profile that turns phone calls and text messages to vibrate. I have the call part but the messages just come in silently with no vibrate. I have the following in the task:

1) Vibrate on Notify: On
2) Vibrate on Ringer: On
3) Silent Mode: Vibrate

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Android :: Draw Route Path Draw Function

Sep 5, 2010

In my android application I use this method in "draw" Overlay class for draw route on map. Can someone tell me if this method is good (in terms of performance) for route draw on map or I must to put code in Thread ??
I'm new to android.

public synchronized void draw(Canvas canvas, MapView mapView, boolean shadow) {
if (pointsAndTimes.isEmpty()) {
return;
}
Projection projection = mapView.getProjection();
Paint paint = new Paint();
paint.setARGB(250, 255, 0, 0);.............

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HTC Desire :: Simple Text Editor To Create / Edit Text Files From SD Card?

May 12, 2010

I thought this would be easy to find:

A text editor that can create/edit text files from the SD card.

i.e. Windows Notepad on the Desire?

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Android :: OnTouchEvent Limited To 36x / Second?

Jan 12, 2010

I've been pulling my hair out trying to achieve smooth scrolling in an OpenGL-based app on Eclair. It seems that no matter what I do, I cannot get more than 36 events per second (the rest is sent in history data which is useless in my case). This happens on both the emulator and the Motorola Milestone.Is this a hardcoded limit or am I doing something wrong? I'm implementing onTouchEvent on the activity and recording how many events are received per second and then send that info through Log.v to Eclipse. I also tried implementing onTouchEvent on the view instead of the activity and the results are the same.

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Android :: Does OnTouchEvent Has To Extends From MapView?

Jan 26, 2010

I want to catch any onTouchEvent() on the mapview. After search lots of questions&answers, I found only when I write my own MapView(MyMapView)and define onTouchEvent, then use this MyMapView in main activity.

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Android :: Drag Any Particular View With Ontouchevent?

Aug 5, 2010

I am making an user interface and i want to drag any one of them.how can i with ontouchevent.

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Android :: Stuck In OnTouchEvent & OnClikc Method

Mar 26, 2010

I am stuck in a situation,where I have onClick() method & onTouchEvent method. The situation is the my onTouchEvent is handling the fling gestures (like left,right), after each fling i am changing the Layout & presenting new one for the user. On each layout i have some buttons & they have the onClick() set. Now when i do the gesture nothing happens & sometimes the onClick gets called. how i can make these two methods to work correctly?

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