Android :: Any Application To Get Screen Off By Fast Finger Touch?
Aug 20, 2010is there any application to get screen off by fast finger touch?
View 4 Repliesis there any application to get screen off by fast finger touch?
View 4 RepliesKind of sad, but I guess it's something we all knew deep down anyways.
Smartphone touch-screen analysis tests finger fidelity | CES 2010 - CNET
I would like to get access to the area covered by a finger for each touch event on an Android.Every touch event will result in a coordinate pair X and Y independent of how big the finger and consequently the touch area is that triggered the event. I was wondering if there is a way to get the area data which triggered the touch event e.g. size or coordinates NOT
View 2 Replies View RelatedI was checking the possibility to allow painting on the screen of a surface (i.e. API demo Fingerpainting example), however when I checked it, this technic apparently only allows painting with the tip of your finger, if you try to use any other object (pencil, thick pen, etc.) it does not draw anything on the surface. Am I missing something here? Is there a way to allow other objects to draw things on a surface? Is this achievable and how should I proceed?
View 9 Replies View RelatedI need to implement the Image zoom in and zoom out functionality using the finger touch,like we have it in Android phone Image gallery, Please let me know how can i do this in my app.Does any had done this before.
View 3 Replies View RelatedIn the Android API examples there is a Snake game. This game uses a class called SnakeView, which inherits from TileView.
I am doing something very similar to this. I am inheriting from TileView to create a class (SkyView), which will become a square board for a board game (similar to the board for Checkers).
However, I would like for my game board to be 400x400 pixels in size, which will be bigger than the screens of some Android devices (such as the G1). And I would like for the user to be able to freely scroll and drag the board around with their finger (both horizontal and vertical scrolling/dragging).
Can someone please point me in the correct direction for implementing this? The board must be no smaller than 400x400px in size. And however much of the board that can be displayed at once on the screen, should be displayed at once.
Should I wrap my SkyView widget in an AbsoluteLayout and use Scrollbars? If so, what Scrollbar properties to I need to use? I played around with Scrollbars in both directions but couldn't get it to work. Is there another view layout I should put it inside? Code examples would be nice! Thanks for the help. I am at a loss with this one.
Code for drawing line that moves horizontally and vertically only on finger touch.
View 1 Replies View RelatedI want to use an AP running in the background, and can get the other AP touch screen x,y values. Beacause i use the View class the ontouchevent, but this seems to get current AP running touch event. Which the class or function can meet the needs of this.
View 3 Replies View RelatedI understand calling onTouchEvent from views to get the location of the last touch as a motion event. How the heck can I tell that a figure is down on the screen and has not been lifted and when the finger is lifted?
For instance there is onKeyDown and onKeyUp for use when you are dealing with keyboard input. So how can I find out when on fingureUp happens?
I know this has been asked on other forums... but wanted it specifically for the Hero... how well does the application work with a touch screen?
I know 4 bucks isn't a lot... but meh... I'd rather make sure it works first.
Ad I have to ask for the sake of asking... sheer curiosity killed the cat.
Jail breaking an ipod lets you get apps for free... putting a rom on your phone doesn't make apps free for us does it? (not that I'm looking for free... just curious)
I have a motion listener to detect finger down, finger drag, and finger up. I start my action at finger down and finish my action at finger up. When the action is finished, I store it in a stack for allowing undo. My problem is that if I don't get a finger up event, I can't finish my action to add it to the stack for undo.
How can I detect that the user's finger has left the screen?
I tried using the emulator to see if getEdgeFlags() ever returned anything useful, and the result was always 0.
Basically, if a finger leaves the screen, then nothing is touching the screen anymore and I would like to detect that as a finger up event. How can I do this?
an app that lets you write words with your finger, then turns it into text? is it free?
View 3 Replies View RelatedHow can i make my page slide as the user slides finger on the screen in android? Any example code? I just require the same feel as it is on my android g-phone's home screen.The screen moves as the finger moves(also includes the elastic effect).
View 3 Replies View RelatedJust a quick question about the Captivate. I just got myself an HTC Aria and I love how easy it is to use the touch screen on it. Its extremely responsive. Now my sister has the SamSung Instinct on Sprint and the touch screen is horrible compared to HTCs touch on the Aria. Im thinking about taking the HTC back to AT&T and getting the Samsung Captivate. I am just worried about the touch screen on it and if it will be like the Instincts? If the touch is as good as HTCs Ill get it. If its not, then Ill stick with the Aria because despite its size, its an extremely fun and responsive phone. Any thoughts?
View 10 Replies View RelatedI found event handler: dispatchTouchEvent(MotionEvent) works differently between G1 & emulator when finger is holding on touch screen.
I have a class inherited from RelativeLayout and override public boolean dispatchTouchEvent(MotionEvent event) method. After I touch & hold on the touch screen, in emulator I got MotionEvent.ACTION_DOWN event only. But in G1, I got MotionEvent.ACTION_DOWN first and then MotionEvent.ACTION_MOVE continuously, even if I try my best to hold still my finger tip.
I wonder if this is because there is pressure field in the MotionEvent. Because the blood pressure on finger tip changes continuously with heart beat, so no matter how still my finger is, the pressure value still changes. But I wonder if all kinds of touch screen have pressure factor in their touch event? Will all touch screen driver emit touch event continuously when finger is holding on the screen?
I've an ImageView in a LinearLayout, how can I detect when user drag his finger from any place in the screen to inside of ImageView?
View 1 Replies View RelatedI've noticed that I'm getting little tingling shocks to my right index finger whenever I touch the Evo's screen.What's even stranger is that I don't feel the sensation on any other fingers on either hand. Has anyone else had a similar experience with their evo screen and finger feeling little shocks?I'm not imagining this, and I'm wondering why the heck it's just my index finger?!? Maybe it's just more sensitive, but who knows.I would assume that the capacitive touchscreen technology is the culprit. I can live with the slight tingling, I just don't know why it's only on 1 finger!
View 8 Replies View RelatedIs there such a thing for the HTC desire? also, is there a app that lets you see how many multi touch points the htc desire has? i saw some youtube vids where that have this app and they put as many fingers as they can on the screen and scribble around.
View 2 Replies View RelatedAnyone else notice when you're on a phone call if you move your finger near the little dot to the left of the verizon logo the screen will turn off? It's annoying when multitasking because that functionality remains regardless of whether the phone call is the active screen or not. If you are watching the Google Navigation screen and you're on a call, move your finger near the little dot next to the verizon logo and the screen turns off.
View 3 Replies View RelatedI have got one big problem with the touch input of my Hero. The screen is too sensitive. I can navigate on the screen while my finger is about 5 cm away from it. I can choose what I want, but the screen takes the right horizontal position of my finger, but not the vertical. Anything I want to take, the screen takes the one on the bottom of the screen. The same when I want to write a message or something like this. I choose the "W" or "E", but the screen takes the "X" or "C". If the display goes on Standby and I wake it again, everything is good for a few seconds, but than the same mistake comes again. I already tried to wipe and install a new MCR, but nothing helps. I think, but I am not sure, that I have that problem after I have installed the htc keyboard on android 2.1, as I tried it for a few hours.
View 5 Replies View RelatedI'm new to this android development. I've read a lot on the net how to do it, but I can't get the speed I want/expect.In init: bitmap = Bitmap.createBitmap(WIDTH, HEIGHT, Bitmap.Config.ARGB_8888);
View 2 Replies View RelatedI installed the application Fast Reboot the other day and it works great except after using it I found it caused my in call screen to only stay lit for 2 seconds at a time unable to punch keypad without hitting unlock button every 2 seconds. Anyone else having this issue?
View 4 Replies View RelatedWhen i am having a wank over some of my pictures the screen turns off before i am even close to finishing and i dont want to touch the screen again incase it gets sticky.
View 4 Replies View RelatedI want to listen for the touch events from Lock Screen and Home Screen, is there any way i can tap those to my applications.
View 4 Replies View RelatedI had mine set to Some Animations but just changed it to All and I really like it. The screen don't seem to change quite as fast, but it makes it feel more polished and smooth. What do you have yours set on (Its in Display Settings by the way).
View 1 Replies View RelatedI bought a new droid for $20 haha lucky i think until i notice that the touch screen only works for the middle of the screen to the left so if yu cut the screen into thirds only the middle and left work assuming that yu cut it from top to bottom with the lights at the bottom for the home button etc. I opened it up cleaned all the flex cable with alcohol and waited for it to dry and it still does the same thing so my question is = do i need a new digitizer or is it a software problem or something that i dont even know?
View 9 Replies View RelatedTouch screen is completely froze on my home screen.Battery pulls don't work, tried a android recovery.Can't unlock,can't do anything.Y'all have any suggestions?
View 6 Replies View RelatedI have a very hard time with the slide to answer feature. It frequently takes me 3-5 tries to answer a call. I would much rather be able to touch to answer. I do realize that there's a slim chance of answering calls while in my pocket, but I'd rather that then fight with the phone. Does anyone know of an application for this? I've searched various forums and there are no current threads regarding this.
View 8 Replies View RelatedI'd like to receive a TouchEvent in my Android application any time the screen is touched. Even if my application is not in focus.Is there an general even listener or intent filter I can write to achieve this? The goal is to write system wide gesture engine. So for example, if the user swiped up and then down, a certain application would be launched regardless of where the user is.
View 2 Replies View RelatedI have a small test app on Android that is meant to test tracking multitouch input, but I am only ever getting two touches at the same time on my Evo. Does anyone know if this is a limitation to Android or the hardware? By the way, here's my test class so you can try it out yourself.
import java.util.HashMap; import android.content.Context;
import android.graphics.Canvas; import android.graphics.Color;
import android.graphics.Paint; import android.graphics.Paint.Style;
import android.view.MotionEvent; import android.view.View;
public class PressureView extends View {
private HashMap<Integer, Spot> mSpots = new HashMap<Integer, Spot>();
private final int[] mColors; private final Paint mPaint;
public PressureView(Context context) { super(context);
mPaint = new Paint(); mPaint.setStyle(Style.FILL);
mColors = new int[]{Color.RED, Color.GREEN, Color.BLUE, Color.YELLOW, Color.MAGENTA};
} @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas);
canvas.drawColor(Color.WHITE); for(int id : mSpots.keySet()) {
Spot spot = mSpots.get(id); mPaint.setColor(spot.Color);
canvas.drawCircle(spot.X, spot.Y, spot.Pressure*500, mPaint);
} } @Override public boolean onTouchEvent(MotionEvent event) {
System.out.println("***" + event.getPointerCount() + " Pointers");
for(int i = 0; i < event.getPointerCount(); i++) { int id = event.getPointerId(i);
Spot spot = null; if(mSpots.containsKey(id)) { spot = mSpots.get(id);
} else { spot = new Spot(); spot.Color = mColors[mSpots.size()]; }
if(event.getAction() == MotionEvent.ACTION_UP) spot.Pressure = 0;
else spot.Pressure = event.getPressure(id);
spot.X = event.getX(id); spot.Y = event.getY(id);
mSpots.put(id, spot); } invalidate(); return true;
} private class Spot { public float X, Y, Pressure; public int Color; } }