Android : Catching Button Behavior - Using OnTouchEvent Method To Capture ACTION_DOWN

Oct 20, 2010

I need to specify the full button images for both the up and down positions. My impression is that the most probable choice is to use an custom button based on the ImageView and specify the image for up and down positions. I am using the OnTouchEvent method to capture the ACTION_DOWN, but I'm not getting the ACTION_UP event.

Is there a better choice for creating a button that controls the full button image, catches the Down/Up and can subdivide the down time into time slices? If not, how do I catch the up event.

My application expects a screen touch on the "button" and not a keyboard action.

Android : Catching button behavior -  using OnTouchEvent method to capture ACTION_DOWN


Android :: Stuck In OnTouchEvent & OnClikc Method

Mar 26, 2010

I am stuck in a situation,where I have onClick() method & onTouchEvent method. The situation is the my onTouchEvent is handling the fling gestures (like left,right), after each fling i am changing the Layout & presenting new one for the user. On each layout i have some buttons & they have the onClick() set. Now when i do the gesture nothing happens & sometimes the onClick gets called. how i can make these two methods to work correctly?

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Android :: Method To Capture Video From OpenGL App?

Sep 16, 2010

Does anyone knows some convinient method to capture video from OpenGL app on Android device? For example can we capture video from a view, opengl view? I just stopped on: 1) We can get frames using glReadPixels. (No video on this step?) 2) MediaRecorder can encode video, but how can we provide it our raw source, if possible? 3) Any working ports of ffmpeg(for example) or other encoding library? There are some tutorials of portng ffmpeg to use withing NDK. So, having raw frames and working port of ffmeg we can create video? Any issues on this step? Anyone managed to port any encoding library successfully?

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Android :: Method To Capture Video To File Or Stream From OpenGL App?

Sep 16, 2010

Does anyone knows some convinient method to capture video to file or stream from OpenGL app on Android device? For example, can we capture video from a view, opengl view?

I just found out the following:
1) We can get frames using glReadPixels. (No video on this step?)
2) MediaRecorder can encode video, but how can we provide it our raw source, if possible?
3) Any working ports of ffmpeg(for example) or other encoding libraries? There are some tutorials of portng ffmpeg to use withing NDK. So, having raw frames and working port of ffmeg we can create video? Any issues on this step? Anyone managed to port any encoding library successfully? What components do I need from ffpmeg?

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Android : Change The Behavior Of Back Button

Oct 27, 2010

I want to change the behavior of back button,

I have 3 activity, activity1, activity2, and activity3

another activity, activity4 is a login activity

start ->activity1-----click---->Activity2-----click---->activity3

CODE:......................

Now my question is that, when i click on apps, i want to start activity4. I'm not able to do this, always start of application is opening the activity2 in this case (back button).

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Android :: Capture Two Physical Button Clicks

Oct 29, 2010

How would I capture two clicks of any of the physical buttons (including the optical button)?Something like what QuickDesk does with the two clicks of the Home button.

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Android :: How To Capture Long Press Of Menu Button?

Jul 27, 2010

How can I capture a long press of the device menu button in my application?I thought of an intent filter, but there's only an action called android.intent.action.SEARCH_LONG_PRESS, but nothing for the MENU button.I found that long press of the menu button actually does different things on different devices,i.e. on Nexus One it will show the soft keyboard, while on Samsung Galaxy S it will pop up the search widget.

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Android :: Camera App Lost Its On Screen Capture Button

May 20, 2010

I noticed that after upgrading to 2.1 my camera app lost its on screen capture button (the shutter like). Is this right?

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Android :: Launch Activity From On-screen Camera / Capture Button?

Feb 8, 2010

Is it possible to start an activity from the built-in Camera app after the user touches the on-screen Capture button?

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Android :: How To Capture Button Press Event For Contact Create App Of Device

Dec 11, 2009

I want to invoke my application once user creates / updates contact from his device.i.e once user hit "Done" button. is it possible ? If possible please provide sample code or link.

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Android :: Capture Native Button Clicks In Droid Phone In Javscript?

Aug 31, 2010

Is there a way by which we can capture the click of HOME and BACK button in the html file in android application using phonegap/jqtouch/javascript.

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Android :: Detect Long Touch Press (action_down Only)?

Aug 30, 2010

I want to figure out how to detect that the user has been doing a long touch press on the screen? Most of the solutions that I see assume that the DOWN + UP sequence of events.

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Android :: MotionEvent ACTION_DOWN Throwing Security Exception For INJECT_EVENT Permission

Jan 25, 2010

I have added this line in my androidManifest.xml <uses-permission android:name="android.permission.INJECT_EVENT"/>

I am trying to execute following code:

CODE:........

Both above lines are throwing exception W/System.err(762): java.lang.SecurityException: Injecting to another application requires INJECT_EVENT permission.

Do we need anything else too to get it working ?

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Android :: Way To Set A Named Method In Button.setOnClickListener?

Dec 29, 2009

Most samples that I see appear to use an anonymous method in a call like button.setOnClickListener(). Instead, I'd like to pass in a method defined on the Activity class that I'm working in. What's the Java/Android equivalent of the following event handler wiring in C#?

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Android : Method To Make A Call When Clicked From A Button?

Apr 21, 2010

Is there a easy way to initiate a call from a button in an Android app?

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Android :: Way To Pause Method In Progress To Wait For Button Be Pressed?

Oct 25, 2010

Basically I have created a blackjack game (first using just java) and it falls under an infinite while loop (this is so that the deck data is kept and everything works well. So first it deals the cards and then it needs to wait for either the hit button (which is displayed) or the stand button (which is displayed) to be clicked. I initially did this with a while loop that would keep checking if buttons were hit (basically when a button was hit, a static int would change and stuff would occur). However this just causes the droid to freeze up (thus far anyway) and also not refresh. So please someone tell me there is some way I can have my method pause until a button is pressed? I also need to know the proper way to use invalidate() so that my textviews, pictureviews and such can be updated as the methods change them.

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Android :: How Can Button Click Method Find Out / Which Item Is Selected In ListView?

Sep 8, 2010

I have a single screen with a bank of buttons below a ListView. Entries on the ListView light up in orange when I scroll so I assume that are selected. When I then press the "Delete" button I want the onClickListener to remove the currently selected entry. But getSelectedItemPosition() always gives me -1. If I can't hope to use the GUI controls in this way, please give me another way of getting the same result.I have even tried setting the onClickListener of the List View to store the index before the button is pressed (in case pressing the button unselects the entry) but even that is always -1 it seems.

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Android :: OnTouchEvent Limited To 36x / Second?

Jan 12, 2010

I've been pulling my hair out trying to achieve smooth scrolling in an OpenGL-based app on Eclair. It seems that no matter what I do, I cannot get more than 36 events per second (the rest is sent in history data which is useless in my case). This happens on both the emulator and the Motorola Milestone.Is this a hardcoded limit or am I doing something wrong? I'm implementing onTouchEvent on the activity and recording how many events are received per second and then send that info through Log.v to Eclipse. I also tried implementing onTouchEvent on the view instead of the activity and the results are the same.

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Android :: Does OnTouchEvent Has To Extends From MapView?

Jan 26, 2010

I want to catch any onTouchEvent() on the mapview. After search lots of questions&answers, I found only when I write my own MapView(MyMapView)and define onTouchEvent, then use this MyMapView in main activity.

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Android :: Drag Any Particular View With Ontouchevent?

Aug 5, 2010

I am making an user interface and i want to drag any one of them.how can i with ontouchevent.

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Android :: Catching Points With GPS - Geo Fix

May 5, 2009

I am trying to write a code about catch lat. and long. points with the GPS, actually I am using the shell with the commands "geo fix" because the DDMS doesn't work in linux apparently, I am using this scripts:

getBestProvider(criteria, true); getLastKnownLocation(provider); requestLocationUpdates(provider, 2000, 10, locationListener);

The questions is: the program is working right now in the emulator, but what about if I move the program to the real cellphone? Is the same? I need think in something else?

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Android :: Framerate Killed By OnTouchEvent Spam

Apr 27, 2009

I've got a problem with a flood of touch events destroying my game's framerate while there is a touch active. Basically onTouchEvent is called (with getAction = ACTION_MOVE, x = 0 and y = 0) about a hundred times a second for as long as the finger is touching the screen. I've tried returning from onTouchEvent straight away, and even removing its implementation at all, but it doesn't help - the app slows to a crawl as soon as a finger is down. I asked on the IRC channel and Romain Guy advised me that they're aware of the problem but didn't have time to fix it for Cupcake, so I'm not expecting a full solution!

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Android :: Lags During OnTouchEvent On Motorola DROID

Dec 16, 2009

I have several complaints from Moto DROID users who experience lags while touching. In my app I implement the recommended workaround with two threads and Thread.Sleep( 35 ) . It worked and works perfectly on my G1 and on some other Google devices. But for DROID I hear many complaints. As I don't have a DROID, could someone please tell me if there is still a need for this workaround? Or shall I have to do anything else?

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Android :: How Can I Check Left And Right Motion In OnTouchEvent?

Jul 7, 2009

i need left, right motion event and a click event . problem is that, if i have onclickEvent then onTouchEvent doesn't fire. onTouchEvent works only if i disable onclickEvent and also it doesn't work what i expect.

1-only ACTION_MOVE fires twice everytime when i move on screen.

2-can't get left and right motion.

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Android :: Detect Where On Screen OnTouchevent Happened

Jul 27, 2010

I've got an onTouchEvent boolean on a Surfaceview, I've got openGL objects drawn on the view and I'm wondering is there anyway to detect where on the screen the onTouch happened? e.g (x,y) co-ordinates.

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Android :: Sleeping In OnTouchEvent Blocks OnSensorChanged

Nov 13, 2010

I'm making an application which will utilize both touchevents and sensorevents. The problem with touchevents is that they fire off very often, and thereby consumes massive amounts of CPU time. The common solution is to do a Thread.sleep to make it cool down.However, if one wants to use both the onTouchEvent and onSensorChanged in the same activity, applying the Thread.sleep hack will also slow down onSensorChanged. This is obviously caused by the two methods being called from the same (ui) thread.Is there some way to call onTouchEvent from a different thread than the ui, so one could do the Thread.sleep trick without slowing down onSensorChanged as well?

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Android :: OnTouchEvent How To Get Curret View Under Finger?

Nov 19, 2010

I'm adding 5 ImageView to an linear layout at runtime, so far so good, but what i would like to do is, when the user slide his finger over one of them, i would like to change the image, so my question would be, how can i know what's the current imageview under the user finger.?

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Android :: Drag Marker On Map / Handle It In OnTouchEvent()?

Oct 15, 2010

How can I drag a marker on the map?
How to handle it in onTouchEvent()?

I had written one code that actually drags. But it feels like the map is moving instead of the marker. That code is...

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Android :: Catching NullPointerException And Returning 0?

Oct 15, 2010

I am (supposedly) catching NullPointerException and returning 0 if that happens. But occasionally I get NullPointerException failure anyway. Is catching it this way no enough to prevent this failure?

private char getCharBehindCursor (int offset){ // get a single char behind cursor + offsett CharSequence cSeq; InputConnection inputConnection = getCurrentInputConnection(); if (inputConnection != null){ try { cSeq = inputConnection.getTextBeforeCursor (offset + 1, 0); } catch (NullPointerException npe) { /* failure*/ return (char)0; }

if (cSeq.length() == offset+1){ return cSeq.charAt(0); } } return (char)0;

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Android :: Catching Trackball Event

Mar 18, 2009

I have tried all day to capture a trackball event in a View. Basically I want to use the trackball to move a Sprite in a 2D game left and right. The onTouchEvent works perfectly well in the View to move the Sprite with my finger but it would be nicer and cleaner to use the trackball.Can anyone provide me with a simple example that uses the trackball to move something in a View in a 2D type game world (not a menu or UI type of example)? Or can someone explain what I'm not doing. Thanks so much for any help you can give me.

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