Android :: Does OnTouchEvent Has To Extends From MapView?
Jan 26, 2010
I want to catch any onTouchEvent() on the mapview. After search lots of questions&answers, I found only when I write my own MapView(MyMapView)and define onTouchEvent, then use this MyMapView in main activity.
View 2 Replies
Nov 12, 2010
I have an app which contains an activity which is a MapviewActivity and is mostly a mapview.
However I have noticed that the start up time of the activity is really slow and causes a lag from the moment the button is pressed to go in to the map activity. I feel this creates a bad user experience and would like to avoid this.
I have already set the background of the map activity to @null as suggested by one of the UI improvement articles on googles developer page. Which I fell does not do the trick.
Is there a way to improve this? I would not like the main home screen to get stuck on the launch of the activity, even a transfer to the map activity and then loading the mapview would be better.
View 1 Replies
View Related
Jul 26, 2010
I'm trying to call a method from inside a Runnable that is running. It waits for a string to be entered and when it is then depending on the string (the strings act as commands) it calls a method and is supposed to run whats inside it. code...
View 2 Replies
View Related
Jul 16, 2010
I had found a lot of stackoverflow post about save an Activity and the reload it.
My question: How can I have an Activity with an MapView and after reload the same mapview?
What is the best way to switch between activity and views?
View 2 Replies
View Related
Jan 12, 2010
I've been pulling my hair out trying to achieve smooth scrolling in an OpenGL-based app on Eclair. It seems that no matter what I do, I cannot get more than 36 events per second (the rest is sent in history data which is useless in my case). This happens on both the emulator and the Motorola Milestone.Is this a hardcoded limit or am I doing something wrong? I'm implementing onTouchEvent on the activity and recording how many events are received per second and then send that info through Log.v to Eclipse. I also tried implementing onTouchEvent on the view instead of the activity and the results are the same.
View 4 Replies
View Related
Aug 5, 2010
I am making an user interface and i want to drag any one of them.how can i with ontouchevent.
View 2 Replies
View Related
Mar 26, 2010
I am stuck in a situation,where I have onClick() method & onTouchEvent method. The situation is the my onTouchEvent is handling the fling gestures (like left,right), after each fling i am changing the Layout & presenting new one for the user. On each layout i have some buttons & they have the onClick() set. Now when i do the gesture nothing happens & sometimes the onClick gets called. how i can make these two methods to work correctly?
View 4 Replies
View Related
Apr 27, 2009
I've got a problem with a flood of touch events destroying my game's framerate while there is a touch active. Basically onTouchEvent is called (with getAction = ACTION_MOVE, x = 0 and y = 0) about a hundred times a second for as long as the finger is touching the screen. I've tried returning from onTouchEvent straight away, and even removing its implementation at all, but it doesn't help - the app slows to a crawl as soon as a finger is down. I asked on the IRC channel and Romain Guy advised me that they're aware of the problem but didn't have time to fix it for Cupcake, so I'm not expecting a full solution!
View 3 Replies
View Related
Dec 16, 2009
I have several complaints from Moto DROID users who experience lags while touching. In my app I implement the recommended workaround with two threads and Thread.Sleep( 35 ) . It worked and works perfectly on my G1 and on some other Google devices. But for DROID I hear many complaints. As I don't have a DROID, could someone please tell me if there is still a need for this workaround? Or shall I have to do anything else?
View 2 Replies
View Related
Jul 7, 2009
i need left, right motion event and a click event . problem is that, if i have onclickEvent then onTouchEvent doesn't fire. onTouchEvent works only if i disable onclickEvent and also it doesn't work what i expect.
1-only ACTION_MOVE fires twice everytime when i move on screen.
2-can't get left and right motion.
View 6 Replies
View Related
Jul 27, 2010
I've got an onTouchEvent boolean on a Surfaceview, I've got openGL objects drawn on the view and I'm wondering is there anyway to detect where on the screen the onTouch happened? e.g (x,y) co-ordinates.
View 1 Replies
View Related
Nov 13, 2010
I'm making an application which will utilize both touchevents and sensorevents. The problem with touchevents is that they fire off very often, and thereby consumes massive amounts of CPU time. The common solution is to do a Thread.sleep to make it cool down.However, if one wants to use both the onTouchEvent and onSensorChanged in the same activity, applying the Thread.sleep hack will also slow down onSensorChanged. This is obviously caused by the two methods being called from the same (ui) thread.Is there some way to call onTouchEvent from a different thread than the ui, so one could do the Thread.sleep trick without slowing down onSensorChanged as well?
View 1 Replies
View Related
Nov 19, 2010
I'm adding 5 ImageView to an linear layout at runtime, so far so good, but what i would like to do is, when the user slide his finger over one of them, i would like to change the image, so my question would be, how can i know what's the current imageview under the user finger.?
View 2 Replies
View Related
Oct 15, 2010
How can I drag a marker on the map?
How to handle it in onTouchEvent()?
I had written one code that actually drags. But it feels like the map is moving instead of the marker. That code is...
View 1 Replies
View Related
Feb 3, 2009
Does anybody have any idea why I get often(but not always) error during the on touch event? Handling touch events is freezed for few seconds(this appears only immediately after application start). Then Error screen appears (choose wait of close). When I choose wait after few seconds screen is starting to process events. I'm using surfaceView with thread for painting. In logcat I get something like : "No window to dispatch pointer action 1".
View 2 Replies
View Related
Dec 29, 2009
what is best way to create app in which I only need to draw simple lines through onTouchEvent? When i use invalidate everytime i draw any line, that erase lines i draw before. But if I use some List structure to store drawed lines it lose performance. Is there any simple way to do it?
View 6 Replies
View Related
Jul 28, 2010
I would like to have a Preferences activity that has icons like the system settings has had since Eclair. It uses a special Preference called IconPreferenceScreen.I can copy that into my project without problem, but I'd like the behavior of the PreferenceScreen instead of just the Preference Class. I could like to click on it to show its children Preferences. I thought it would be a easy to change to make IconPreferenceScreen extend PreferenceScreen instead of Preference, but PreferenceScreen is Final.Why on earth would google make PreferenceScreen a final class? Is there anyway to achieve what I would like to do, short of dividing up my Preference into several other Preferences that all receive intents (That's how the system settings works.)
View 3 Replies
View Related
Jul 8, 2010
I work with Eclipse and implement some applications using the Android Emulator.
I'd like to know: Is it possible to extend Android APIs with other .jar file?
If it's possible, how can I extend the APIs?
I just have to add libraries to the project or do I copy it to the $ANDROID_HOME/platforms/android-8/tools/lib
View 1 Replies
View Related
Apr 30, 2009
I have problem with extends TabActivity.
My code is:
CODE:.................
View 6 Replies
View Related
Jan 12, 2010
I'm trying to do something in my app where you have to hold your finger on the screen for more than 30 seconds. After about 30 seconds, it stops sending onTouchEvents for that part of the screen, almost like a "dead zone." Tested on a motorola droid, and is there any way to stop this from happening?
View 6 Replies
View Related
Sep 26, 2010
Is there anyway I can create a dynamically filled ListView when the class does not extend ListActivity?
View 1 Replies
View Related
Aug 2, 2010
I am quite new to Android and Java
I am looking for example of how to use this class:
SingleLaunchActivityTestCase
Till now I am using class InstrumentationTestCase but the problem is that for each launched test case Android calling onSetup() and TearDown()
View 2 Replies
View Related
Apr 15, 2009
I have a problem about ScrollView
I want add myView(extends View) to the ScrollView, myView i will draw something, image or text, but when i create myView and add it in the scrollView ,but get the Height = 0 onSizeChanged(), i don't know why?
(1) myActivity
CODE:........
(2) HistoryTextView
CODE:...................
View 2 Replies
View Related
Jun 19, 2010
Can I use getCacheDir() only in a class that extends Activity? I would like to use it in an AsyncTask so that I can do the time intensive cache file saving in it.
View 1 Replies
View Related
Sep 23, 2012
I'm doing that sample: [URL] ....
I want to change at this line
public void onClick(View v) {layout.setVisibility(GONE);}
to
public void onClick(View v) {
Intent myIntentopen = new Intent(MainActivityold.class, MainActivitynew.class);
startActivity(myIntentopen);
}
but it dosn't work.
View 2 Replies
View Related
Oct 20, 2010
I need to specify the full button images for both the up and down positions. My impression is that the most probable choice is to use an custom button based on the ImageView and specify the image for up and down positions. I am using the OnTouchEvent method to capture the ACTION_DOWN, but I'm not getting the ACTION_UP event.
Is there a better choice for creating a button that controls the full button image, catches the Down/Up and can subdivide the down time into time slices? If not, how do I catch the up event.
My application expects a screen touch on the "button" and not a keyboard action.
View 3 Replies
View Related
Feb 17, 2010
When i extends the MapActivity class it shows an error.
error is: cant resolved datatype. why?
How to add a maps.jar in my project?
View 1 Replies
View Related
Sep 30, 2010
Is it possible to place an imageView in a class that extends View in android?
If possible please give me a sample code.
View 1 Replies
View Related
Dec 27, 2009
Currently I'm working on a dialog which consists of title, description, tags and footer. The title can be long and in this case the text should automatically be displayed in multiple lines. The description is also longer and should fill multiple lines.
At the bottom of the dialog has to be the footer (also if the title and description don't fill whole screen).
I tried to do create the layout described about but had a problem with long text - if the content is long it doesn't display multiple lines but extends main view (LinearView) so the content extends over the visible area.
Here I'm pasting the print screen of the current state and the mockup of the desired layout:
TextView "Footer" and buttons OK and Cancel should appear at the bottom of the screen and the title ("Title Title Title...) and description text should automatically appear in multiple lines instead of extending the parent view.
View 2 Replies
View Related
Oct 1, 2010
I have a simple activity program in android. Basically the class just extends Activity.
But when I start it I get a ClassCastException in the constructor of my class. I don't even have a constructor defined, so it must be in the constructor of the superclass which is Activity. Unfortunately the debugger doesn't give any detailed information on what class it is trying to cast. Here is the stacktrace:
Thread [<1> main] (Suspended (exception RuntimeException))
ActivityThread$PackageInfo.makeApplication(boolean, Instrumentation) line: 649
ActivityThread.handleBindApplication(ActivityThread$AppBindData) line: 4232
ActivityThread.access$3000(ActivityThread, ActivityThread$AppBindData) line: 125
ActivityThread$H.handleMessage(Message) line: 2071
ActivityThread$H(Handler).dispatchMessage(Message) line: 99
Looper.loop() line: 123
ActivityThread.main(String[]) line: 4627
Method.invokeNative(Object, Object[], Class, Class[], Class, int, boolean) line: not available [native method]
Method.invoke(Object, Object...) line: 521
ZygoteInit$MethodAndArgsCaller.run() line: 868
ZygoteInit.main(String[]) line: 626
NativeStart.main(String[]) line: not available [native method]
And when I look into this runtimeexception I get:
detailMessage "Unable to instantiate application com.test.MyApp: java.lang.ClassCastException: com.test.MyApp" (id=830067694464)
The only code is:
package com.test;
import android.app.Activity;
public class MyApp extends Activity {
}
View 3 Replies
View Related