Android :: No Window To Dispatch Pointer Action 1 OnTouchEvent
Feb 3, 2009
Does anybody have any idea why I get often(but not always) error during the on touch event? Handling touch events is freezed for few seconds(this appears only immediately after application start). Then Error screen appears (choose wait of close). When I choose wait after few seconds screen is starting to process events. I'm using surfaceView with thread for painting. In logcat I get something like : "No window to dispatch pointer action 1".
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Nov 3, 2010
I want to show some notification when android phone is connected to system. I implemented BroadcastReceiver for listening to event android.intent.action.ACTION_UMS_CONNECTED in my application But it is not working. Is it possible to capture this event.
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Sep 10, 2009
I have just recently setup my android environment on eclipse. I am having the following error when I try to run my helloworld program. Here is the error...
Unable to connect to activity manager; is the system running? solve this?
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Oct 31, 2010
I thought that Action was preeminent during intent resolution and if the intent had the same action as the intent filter, it would be considered a match regardless of data, if the filter did not specify anything. So I was very surprised to find that supplying action+data where filter had only action, causes it to fail. In the code below, if you comment out line 47 so that data is *not* sent, only then it resolves correctly. To get it to work with the data (an id that is simply a String), what mime type should I specify in the intent filter?
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Aug 22, 2009
Is it possible to create and dispatch custom events in android? The only examples i have seen extend existing events. I want to be able to dispatch an event anywhere that I deem necessary.
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Jul 4, 2009
http://code.google.com/p/fixxit/
I had an idea to use Android in the public space to report public works and other problems that need repairs. Android provides a great tool to document and locate problems. Google APIs like Maps and Appengine can link these reports to help direct efforts to make the public space a better place to live. Unfortunately I'm a Java rookie and so lack the skills to even start the coding at this point. How to get this open source application started.
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Mar 29, 2009
I found event handler: dispatchTouchEvent(MotionEvent) works differently between G1 & emulator when finger is holding on touch screen.
I have a class inherited from RelativeLayout and override public boolean dispatchTouchEvent(MotionEvent event) method. After I touch & hold on the touch screen, in emulator I got MotionEvent.ACTION_DOWN event only. But in G1, I got MotionEvent.ACTION_DOWN first and then MotionEvent.ACTION_MOVE continuously, even if I try my best to hold still my finger tip.
I wonder if this is because there is pressure field in the MotionEvent. Because the blood pressure on finger tip changes continuously with heart beat, so no matter how still my finger is, the pressure value still changes. But I wonder if all kinds of touch screen have pressure factor in their touch event? Will all touch screen driver emit touch event continuously when finger is holding on the screen?
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Sep 1, 2010
What is the basic difference between the PhoneWindow and MidWindow policies? I found that the emulator version takes the implementations of the PhoneWindow.When the MidWindow implementations will be used? Also, I found that PhoneWindow handles the call settings implementation and the same is not there in MidWindow? Please someone help me pointing out the differences between both the policies and under which circumstances which one will be used.
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Jan 12, 2010
I've been pulling my hair out trying to achieve smooth scrolling in an OpenGL-based app on Eclair. It seems that no matter what I do, I cannot get more than 36 events per second (the rest is sent in history data which is useless in my case). This happens on both the emulator and the Motorola Milestone.Is this a hardcoded limit or am I doing something wrong? I'm implementing onTouchEvent on the activity and recording how many events are received per second and then send that info through Log.v to Eclipse. I also tried implementing onTouchEvent on the view instead of the activity and the results are the same.
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Jan 26, 2010
I want to catch any onTouchEvent() on the mapview. After search lots of questions&answers, I found only when I write my own MapView(MyMapView)and define onTouchEvent, then use this MyMapView in main activity.
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Aug 5, 2010
I am making an user interface and i want to drag any one of them.how can i with ontouchevent.
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Mar 26, 2010
I am stuck in a situation,where I have onClick() method & onTouchEvent method. The situation is the my onTouchEvent is handling the fling gestures (like left,right), after each fling i am changing the Layout & presenting new one for the user. On each layout i have some buttons & they have the onClick() set. Now when i do the gesture nothing happens & sometimes the onClick gets called. how i can make these two methods to work correctly?
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Apr 27, 2009
I've got a problem with a flood of touch events destroying my game's framerate while there is a touch active. Basically onTouchEvent is called (with getAction = ACTION_MOVE, x = 0 and y = 0) about a hundred times a second for as long as the finger is touching the screen. I've tried returning from onTouchEvent straight away, and even removing its implementation at all, but it doesn't help - the app slows to a crawl as soon as a finger is down. I asked on the IRC channel and Romain Guy advised me that they're aware of the problem but didn't have time to fix it for Cupcake, so I'm not expecting a full solution!
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Dec 16, 2009
I have several complaints from Moto DROID users who experience lags while touching. In my app I implement the recommended workaround with two threads and Thread.Sleep( 35 ) . It worked and works perfectly on my G1 and on some other Google devices. But for DROID I hear many complaints. As I don't have a DROID, could someone please tell me if there is still a need for this workaround? Or shall I have to do anything else?
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Jul 7, 2009
i need left, right motion event and a click event . problem is that, if i have onclickEvent then onTouchEvent doesn't fire. onTouchEvent works only if i disable onclickEvent and also it doesn't work what i expect.
1-only ACTION_MOVE fires twice everytime when i move on screen.
2-can't get left and right motion.
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Jul 27, 2010
I've got an onTouchEvent boolean on a Surfaceview, I've got openGL objects drawn on the view and I'm wondering is there anyway to detect where on the screen the onTouch happened? e.g (x,y) co-ordinates.
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Nov 13, 2010
I'm making an application which will utilize both touchevents and sensorevents. The problem with touchevents is that they fire off very often, and thereby consumes massive amounts of CPU time. The common solution is to do a Thread.sleep to make it cool down.However, if one wants to use both the onTouchEvent and onSensorChanged in the same activity, applying the Thread.sleep hack will also slow down onSensorChanged. This is obviously caused by the two methods being called from the same (ui) thread.Is there some way to call onTouchEvent from a different thread than the ui, so one could do the Thread.sleep trick without slowing down onSensorChanged as well?
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Nov 19, 2010
I'm adding 5 ImageView to an linear layout at runtime, so far so good, but what i would like to do is, when the user slide his finger over one of them, i would like to change the image, so my question would be, how can i know what's the current imageview under the user finger.?
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Oct 15, 2010
How can I drag a marker on the map?
How to handle it in onTouchEvent()?
I had written one code that actually drags. But it feels like the map is moving instead of the marker. That code is...
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Dec 29, 2009
what is best way to create app in which I only need to draw simple lines through onTouchEvent? When i use invalidate everytime i draw any line, that erase lines i draw before. But if I use some List structure to store drawed lines it lose performance. Is there any simple way to do it?
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Jan 12, 2010
I'm trying to do something in my app where you have to hold your finger on the screen for more than 30 seconds. After about 30 seconds, it stops sending onTouchEvents for that part of the screen, almost like a "dead zone." Tested on a motorola droid, and is there any way to stop this from happening?
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Oct 20, 2010
I need to specify the full button images for both the up and down positions. My impression is that the most probable choice is to use an custom button based on the ImageView and specify the image for up and down positions. I am using the OnTouchEvent method to capture the ACTION_DOWN, but I'm not getting the ACTION_UP event.
Is there a better choice for creating a button that controls the full button image, catches the Down/Up and can subdivide the down time into time slices? If not, how do I catch the up event.
My application expects a screen touch on the "button" and not a keyboard action.
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Feb 7, 2010
<html>
<script language="javascript">
/* This function is invoked by the activity */
function wave() {
alert("1");
document.getElementById("droid").src="android_waving.png";
alert("2");
}
</script>
<body>
<!-- Calls into the javascript interface for the activity -->
<a onClick="window.demo.clickOnAndroid()"><div style="width:80px;
margin:0px auto;
padding:10px;
text-align:center;
border:2px solid #202020;" >
<img id="droid" src="android_normal.png"/><br>
Click me!
</div></a>
</body>
</html>
What is "window.demo.clickOnAndroid()"? I know that clickOnAndroid is a method in my Android application. But what is window and demo? My file is called demo.html. Is that it?
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Oct 2, 2010
To provide feedback from the user for game I'm writing.This event fires off some game control events that take some time to complete (because there is animation involved).The problem I'm having is during the animation if I keep touching the screen (AKA firing this event),Basically while the animation is running, I do not need this event, although it would be nice to queue it.What can I do to prevent the timeout and either queue the event, or temporarily disable it?
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May 13, 2009
in Android code, It is a very strange concept to define the APN type (APN_TYPE_MMS). The reason are: 1) APN only is an access pointer, it haven't any special attribute for MMS or other things. 2) Only Application care the APN name, since different APN will provide different service from operator. for example, operation may provide Email/MMS/GPS/.... service on different APN. 3) Android only define one type APN_TYPE_MMS, this will limit other top application usage. Any one can answer me why Android design this way? If google have strong reason for such design, I hope add other user defined type like APN_TYPE_USER1 APN_TYPE_USER2 then top application can set his property to use its APN other than APN_TYPE_MMS
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Jun 15, 2010
I'm working on an application where I want to add adWhirl to manage adds. The app is working fine until I tryed to use adWhirl. I have try to get the view created with setContentView(R.layout.main) by calling LinearLayout layout.
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Oct 5, 2010
The line "return db.insert(DATABASE_TABLE, null, initialValues);" is returning a null pointer and I cant figure out why! I'd be grateful for any help public class Database extends Activity {
@Override public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
DBAdapter db = new DBAdapter(this);
if(db != null){
long id = db.insertUser("test", "test");
Cursor c = db.getUser(id);
Log.d("DB", c.getString(1));
Log.d("DB", c.getString(2)); db.close();.......
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Mar 2, 2010
In following code, is it possible cause some memory leaks?
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Sep 11, 2009
On my emulator under 'dev tools' there is an app called pointer location.Where is the source for this activity/app?
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Feb 9, 2010
My application when user accessing map i want to point his location with his image and his name it just like pointer container name and image how to make it.
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