Android :: Drag Any Particular View With Ontouchevent?
Aug 5, 2010I am making an user interface and i want to drag any one of them.how can i with ontouchevent.
View 2 RepliesI am making an user interface and i want to drag any one of them.how can i with ontouchevent.
View 2 RepliesHow can I drag a marker on the map?
How to handle it in onTouchEvent()?
I had written one code that actually drags. But it feels like the map is moving instead of the marker. That code is...
I have a problem statement, and here it is: My requirement is: There are a number of images shown on the screen. I want to allow the user to drag and drop any of the images to anyother image. Based on which image is dragged and on which is it dropped, I need to do something specific. So, I need to find a way so that I can get my source view and my target view.To understand this in a better way, consider a practical scenario. In the File Explorer of Windows, we can drag and drop items from the left pane showing the directory tree to any of the folders shown in the right pane.If anyone of you ever faced a similar scenario, please let me know because I could not find a direct support to such a thing (Drag and Drop) in the platform, so may be I need to find an innovative solution to it.
View 4 Replies View RelatedI'm adding 5 ImageView to an linear layout at runtime, so far so good, but what i would like to do is, when the user slide his finger over one of them, i would like to change the image, so my question would be, how can i know what's the current imageview under the user finger.?
View 2 Replies View RelatedI have a problem about the view drag. when i drag the view, it will blink.
The code like below:
CODE:...................
I am able to create and drag and drop activity successfully but the only problem I faced is if I drag the view more than about 30 times, the drag event will stop to initiate and I am unable to drag anything. What is the causes?I am using onTouch() to drag the view.
View 1 Replies View RelatedI've been pulling my hair out trying to achieve smooth scrolling in an OpenGL-based app on Eclair. It seems that no matter what I do, I cannot get more than 36 events per second (the rest is sent in history data which is useless in my case). This happens on both the emulator and the Motorola Milestone.Is this a hardcoded limit or am I doing something wrong? I'm implementing onTouchEvent on the activity and recording how many events are received per second and then send that info through Log.v to Eclipse. I also tried implementing onTouchEvent on the view instead of the activity and the results are the same.
View 4 Replies View RelatedI want to catch any onTouchEvent() on the mapview. After search lots of questions&answers, I found only when I write my own MapView(MyMapView)and define onTouchEvent, then use this MyMapView in main activity.
View 2 Replies View RelatedI am stuck in a situation,where I have onClick() method & onTouchEvent method. The situation is the my onTouchEvent is handling the fling gestures (like left,right), after each fling i am changing the Layout & presenting new one for the user. On each layout i have some buttons & they have the onClick() set. Now when i do the gesture nothing happens & sometimes the onClick gets called. how i can make these two methods to work correctly?
View 4 Replies View RelatedI've got a problem with a flood of touch events destroying my game's framerate while there is a touch active. Basically onTouchEvent is called (with getAction = ACTION_MOVE, x = 0 and y = 0) about a hundred times a second for as long as the finger is touching the screen. I've tried returning from onTouchEvent straight away, and even removing its implementation at all, but it doesn't help - the app slows to a crawl as soon as a finger is down. I asked on the IRC channel and Romain Guy advised me that they're aware of the problem but didn't have time to fix it for Cupcake, so I'm not expecting a full solution!
View 3 Replies View RelatedI have several complaints from Moto DROID users who experience lags while touching. In my app I implement the recommended workaround with two threads and Thread.Sleep( 35 ) . It worked and works perfectly on my G1 and on some other Google devices. But for DROID I hear many complaints. As I don't have a DROID, could someone please tell me if there is still a need for this workaround? Or shall I have to do anything else?
View 2 Replies View Relatedi need left, right motion event and a click event . problem is that, if i have onclickEvent then onTouchEvent doesn't fire. onTouchEvent works only if i disable onclickEvent and also it doesn't work what i expect.
1-only ACTION_MOVE fires twice everytime when i move on screen.
2-can't get left and right motion.
I've got an onTouchEvent boolean on a Surfaceview, I've got openGL objects drawn on the view and I'm wondering is there anyway to detect where on the screen the onTouch happened? e.g (x,y) co-ordinates.
View 1 Replies View RelatedI'm making an application which will utilize both touchevents and sensorevents. The problem with touchevents is that they fire off very often, and thereby consumes massive amounts of CPU time. The common solution is to do a Thread.sleep to make it cool down.However, if one wants to use both the onTouchEvent and onSensorChanged in the same activity, applying the Thread.sleep hack will also slow down onSensorChanged. This is obviously caused by the two methods being called from the same (ui) thread.Is there some way to call onTouchEvent from a different thread than the ui, so one could do the Thread.sleep trick without slowing down onSensorChanged as well?
View 1 Replies View RelatedDoes anybody have any idea why I get often(but not always) error during the on touch event? Handling touch events is freezed for few seconds(this appears only immediately after application start). Then Error screen appears (choose wait of close). When I choose wait after few seconds screen is starting to process events. I'm using surfaceView with thread for painting. In logcat I get something like : "No window to dispatch pointer action 1".
View 2 Replies View Relatedwhat is best way to create app in which I only need to draw simple lines through onTouchEvent? When i use invalidate everytime i draw any line, that erase lines i draw before. But if I use some List structure to store drawed lines it lose performance. Is there any simple way to do it?
View 6 Replies View RelatedI'm trying to do something in my app where you have to hold your finger on the screen for more than 30 seconds. After about 30 seconds, it stops sending onTouchEvents for that part of the screen, almost like a "dead zone." Tested on a motorola droid, and is there any way to stop this from happening?
View 6 Replies View RelatedI need to specify the full button images for both the up and down positions. My impression is that the most probable choice is to use an custom button based on the ImageView and specify the image for up and down positions. I am using the OnTouchEvent method to capture the ACTION_DOWN, but I'm not getting the ACTION_UP event.
Is there a better choice for creating a button that controls the full button image, catches the Down/Up and can subdivide the down time into time slices? If not, how do I catch the up event.
My application expects a screen touch on the "button" and not a keyboard action.
To provide feedback from the user for game I'm writing.This event fires off some game control events that take some time to complete (because there is animation involved).The problem I'm having is during the animation if I keep touching the screen (AKA firing this event),Basically while the animation is running, I do not need this event, although it would be nice to queue it.What can I do to prevent the timeout and either queue the event, or temporarily disable it?
View 2 Replies View RelatedI have a weird bug in my piano app. Sometimes keys (and thus notes) hang. I did a lot of debugging and narrowed it down to what looks like androids inaccuracy of motion event handling.Clearly it can be seen here that out of nowhere I suddenly have an ACTION_UP for another note. Shouldn't I definitely get a ACTION_MOVE first? As shown in the end of the log, it's definitely not an error in region detection, since the ACTION_UP event is clearly in the B4 region. Every onTouchEvent call is logged, so the log is accurate.
View 2 Replies View RelatedI've implemented a Class that extends Overlay and also override the onTap / onTouchEvent (tried both). Right now it seems like that event is triggered when you tap on the map regardless of position.How can I make sure that the event is triggered only when you tap over the overlay you have added?
View 2 Replies View RelatedI'm really need to know how I can do the "drag screen" like home screen. Anyone can help me? An example will help so much.
View 6 Replies View Relatedis there any drag and drop support in android? Couldn't find any
View 4 Replies View RelatedI am stuck with one requirement, i am involved in developing a display application.
I need to switch between activities on a fling
When the user presses Long Press and then drags, i should be able to move my view, i.e. the image itself.
Currently i am planning to override the OnTouch Callback But LongPress is only given by a gesture.
I am trying to set up a ViewFlipper that changes a SlidingDrawers content each time a button is pressed. So far every view I set up worked fine, but now I am trying to create a ListView (including single_choice_mode) within a child view of the ViewFlipper, but my attempt only let to a NullPointerException. As I only discovered ViewFlipper today, I am not yet familiar with it and may not have understood it completely. if someone could give me a hand and help me find out what I have done wrong, that would be great. Here is what I have done:
The code for the onClick event of the ImageButtons:
public void onClick(View v){
if (v == btnExposure){
mFlipper.setDisplayedChild(0); }
else if (v == btnProperties){
mFlipper.setDisplayedChild(1);}
else if (v == btnSpecialEffects){
mFlipper.setDisplayedChild(2);.............
I have to drag and drop items of ListView, which typically have an image and text. How can I implement this.
View 3 Replies View RelatedIs it possible for an app icon to drag over and interact with a widget, similar to the action of deleting an icon or adding something to a folder?
View 2 Replies View RelatedHey Is it easy/possible to drag marker objects in a MapView?
View 10 Replies View RelatedIs it possible to drag and drop table rows in android? Say the user holds down on a table row, the row would would become transparent and be draggable around the screen & then depending where the user dropped it, the table row would be inserted there.
View 2 Replies View RelatedI noticed that AbsoluteLayout is deprecated in the latest SDK. AbsoluteLayout is an important piece to implementing drag and drop. If it disappears in a later release, what will be the solution to implement drag and drop?
View 2 Replies View Related