Android :: Not Able To Set Actual Device Resolution In Emulator / Way To Get That

Nov 9, 2010

I am developing an application which I need to test in Samsung I9000 whose resolution is 480*800. But when I try to create a AVD Emulator with 480*800 resolution, I am getting a very big resolution. How to get the screen resolution of Emulator similar to Device.
I will be waiting for valuable reply.

Android :: Not able to set actual device resolution in Emulator / Way to get that


Android :: Performance Of App On Phone Emulator Vs Actual Device?

Nov 24, 2010

I am working on a compute intensive app for Android. I do not have any device yet to test performance. However, the performance on emulator is a bit slower than expected. I see an old question about some estimation of emulator vs device. What are your experiences while developing apps with recent SDK Froyo/2.2. Is performance observed on emulator is slower than actual device. Please share your experience and the specs of your dev machine and mobile devices, both.

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Android :: How To Get Actual IP Address On Emulator?

Apr 27, 2010

Can anyone suggest a solution for emulator to get my own local IP (not 10.0.2.15)? But i want to get my actual IP of my system. Is there any solution to it?

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Android :: Actual Galaxy Tab Displays Different Than Emulator - 5x5 Widgets?

Nov 23, 2010

I created a Galaxy Tab emulator using these instructions: http://innovator.samsungmobile.com/galaxyTab.do

When I install my 4x2 widget on the emulator it displays like it does on a phone (full width, half the height). However I went to try it out on an actual device in Best Buy and there it displayed as if there is room for a 5th row and column. First of all, why is there this discrepancy? Second, how would I create a 5x5 widget?

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Android :: Difference On Emulator Versus Actual G1 Phone For Method GlDrawTexiOES

Apr 5, 2009

I have a problem drawing a background for my OpenGL app on the emulator. It all works well on an actual G1, but i'm worried that if the emulator has a problem, other android phones may have the same problem. On an actual G1 the background is drawn on the background. All other drawing is drawn in front of it. On the emulator, the background is always drawn on the foreground, obsuring any other drawing. Here are two screenshots, where i have my background only occupying half of the screen: From emulato. Code...

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Games :: Get Actual Free Emulator On Droid

Jan 20, 2010

How would one go about putting a fully working emulator on a droid without having to pay?

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Android :: Can't Set Break Points When Developing Eclipse With Actual Device / Fix It?

Feb 22, 2010

I am developing using Eclipse and MyTouch phone, while i can run the application fine on the

device, i can't seem to set break points for debugging. is there some settings/tools i am missing?

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Android :: Add To Manifest To Debug Droid Application On An Actual Device?

Mar 9, 2010

What kind of permission/Flag do I have to add to the manifest to debug my application on an actual Android device?

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Android :: Can I Develop For Droid Tablets Without An Actual Tablet Device

Oct 3, 2010

I bought the Augen Gentouch78 to start dabbing in development for Android tablets, but this device is gravely excruciating to use (and I'm returning it). Is there a way to configure the emulator to tablet specs (namely Samsung Galaxy Tab)??

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HTC Desire :: Actual Charging Time For New Device?

May 7, 2010

The quick start guide says 3 hours to charge, where as here.
HTC Desire - When I first receive my phone, do I need to charge the battery?
It states 8 hours. Which should I follow? Also, can I have it switched on while I charge so I can set it up? And I imagine I should let it fully discharge before charging it again, but how many times is this appropriate for? The first 2 or 3 or more times?

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Android :: Emulator Resolution Settings

Nov 9, 2010

I wanna create an emulator looks like a Desire screen, how to set those configuration?

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Android :: How To Get Emulator Working For 1024 X 600 Resolution?

Nov 13, 2009

I'm trying to emulate an Acer AOD250 that has a 1024x600 screen and comes with Android. If I create an AVD with default settings except for resolution of 1024x600 and SDK 3, the emulator does not start. The largest I can get working is 670x600. At larger resolutions, sometimes the emulator starts, but does not complete the boot. Is there a memory setting or something that I can change to allow the emulator to work on a screen this big?

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Android :: Emulator Resolution - Change Activity (Screen) Controls Size?

Dec 22, 2009

Accoding to emulator Resolution how to change the activity(Screen) controls size according to screen Resolution in android ? i have screen design like below. it is working in HVGA(320x480) resolution progressbar is coming bottom of screen but if i run in other resolution emulator VM (WQVGA432 - 240x432) i am getting the progressbar middle of the screen. i am not able to fix the in permenent(fixed) position. i am using below code in manifest file but no output

android:normalScreens="true"
android:largeScreens="true"
android:anyDensity="true" />

i am not getting the solution so please give some idea for resolve the issue.

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Android :: Permission Denied On Device - Emulator Failed On Device

Jun 6, 2010

I have developed and tested my app on the emulator, and now want to install it on my HTC device. the apk installs successfully, however my database is not going with it. I have created my database using sqliteman browser b/c I have to insert a bulk data before the app starts. I have four tables in my db and call each in different activities and created all on the sqliteman. after the data is inserted I pull back the db onto the data folder of the emulator. it works perfect on the emulator but failed on the device. when I try to pull my db on the real device, it shows access denied problem

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Android :: Device With Screen Size 2.2 To 2.4 And Resolution 320X240

Feb 24, 2010

I see that the minimum screen diagonal size for Android is listed as 2.6". I am looking at custom building a device with screen size 2.2" to 2.4" and resolution 320X240. Want to know if Android works on smaller screens. Do I need to write any display drivers to support the smaller screens? Does physical size really matter?

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Android :: Copy An Android App To An Actual Device

Dec 10, 2009

I have written a simple android app and it runs in the emulator. Now how do I actually copy it to my phone? I have HTC's Eris. When I attach it with USB it asks me If I want to mount it as a USB mass storage device. I then see it in my drive list.

The directories on the device are:

albumthumbs
amazonmp3
com.google.android.apps.listen
ComicReader
data
DCIM
download
media
music
rosie_scroll

Now what should I copy from my Project directory and where should I put it? And is there any other process I need to run to "install" my app?

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General :: Stop Device From Using Low Resolution Artwork

Nov 24, 2012

I put a lot of effort into making sure all of my album covers are high resolution good looking ones, however not a single one of my Android devices has EVER displayed the full res artwork, this became more frustrating because I got an iPad 3 on the cheap (I would not have gotten one otherwise) and when I saw how good the artwork looks there.

The problem is even worse when I use my Touchpad, Is there a workaround to stop this from happening?

These are the devices I've had so far have been:

Galaxy Spica->Captivate->AT&T SGS2 (None of them display the high res artwork in the stock firmware nor do they do it under any ROM)

HP Touchpad and my Nexus 10 is on the way (The same issue is present in the Nexus)

All the music players either don't show the artwork or downscale it one way or another (Even PowerAmp does this, it just isn't as noticeable because it makes the displayed art really small) thus resulting in a terrible user experience, I've looked for solutions countless times but I've never found a way around it.

I'd a attach a screenshot of my TP but the size of the file is larger than 256kb which seems to be the limit for pngs.

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General :: Change Screen Resolution Of Device?

Apr 3, 2014

I want to change the screen resolution of my device and I have an sh script for it.

Code:
#!/system/bin/sh
am display-size 1280x800
am display-density 160

How do I create a flashable zip file that can execute this script?

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Motorola CLIQ :: Rooting Possible Resolution To Looping Device

Jun 22, 2010

I have a cliq the was returned to our store that is looping even after an attempted recovery. being familiar with rooting would i be able to make that a working demo by rooting the device and flashing a stock rooted rom?

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General :: Sony Xperia S Lt26i - Changing Device Screen Resolution?

Nov 12, 2012

I owned a Sony Xperia S lt26i. it will lags constantly while playing some games, i think it is because of its high screen resolution.

If i want to change whole device screen resolution from 1280x720 to 960x540 I just need to change the lcd density/screen resolution at build.prop and change all apps to 960x540 compatible (included launcher) , then change the details of my model to Xperia P (which is a 960x540 resolution) Is it my steps will work?

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Android :: Using TargetSdkVersion? Should Support Full Resolution And Not Emulate A Lower Resolution Screen

Jun 26, 2010

I have a program that should work on Android 1.5, but when it's run on newer devices with higher resolution screens, it should support the full resolution and not emulate a lower resolution screen. As far as I can tell from the documentation, this should be simple.

I just specify

code:.........

The problem is that if I tell Eclipse to compile for 1.5, it refuses to accept this. It reports an error (targetSdkVersion is an unknown tag) and refuses to compile or run. If I tell it to compile for 1.6 it works fine, of course. But if I then try to install on a 1.5 AVD, the program immediately crashes with a java.lang.VerifyError. I'm clearly missing something simple. How do I get it to compile an apk that works under 1.5, but still includes the targetSdkVersion tag?

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Android :: How To Know About Emulator / Device?

Nov 3, 2009

How to know if the application is running on emulator or on a real device? I want to implement a function to detect wifi connection. If the application is running on emulator, just skip the wifi detection, while on real device, the wifi connection check should be done. how to do that?

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Android :: How To Set UI Display In Device / Emulator?

Nov 1, 2010

Am developed one application .The UI get varying differently in emulator and device.the correct ui displayed in emulator but in device the button size, spinner size,text view all changing deterrently in device.So i have to change some modification in xml file according to the device visibility. any one help me How can i fixed the same xml for device and emulator which both UI display cannot change.what are the things i have to include in my project to fix the same display for emulator and device.

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Android :: Real Device Fps Is Different Then Emulator?

Jul 8, 2010

I developed a game. On the emulator (not froyo) I am getting like less than 10 fps. But on my Nexus One with froyo I am getting 50 fps. Is this normal? Which one should I trust, I want my game to perform good on phones without froyo

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Android :: Emulator Spoof Device Id

Apr 2, 2010

I just used this getDeviceId() to retrieve the unique id of the phone, but in the emulator it gives 00000000 when I try to display it. I know it makes sense to do that but can I spoof a device id for testing purposes. I need to setup about 4 -5 android devices in my emulator to check the functionality of the app that I have written, and the entire app revolves around the unique id of the mobile device. I just feel, maybe it should be there in the DDMS but I am not able to figure it out.

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Android :: Cannot Run Droid App On Emulator / Device / How To Fix?

Apr 20, 2010

When trying to run my application on the emulator I get an error from the activitymanager: ActivityManager: Error type 3 My activity exists, is listed in the manifest (in fact, its the MAIN launcher activity).

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Android :: How To Check Code On Emulator / Device?

Oct 26, 2009

Is there a way to check if our code is running in the emulator vs a real device? I'm using a Map View which requires a signing key. I'm using the signature of the eclipse debug key when running on the emulator, but this won't work when I build a release version. I think I need to have a check to see if I'm running on a real device, and set it to the real release key at that time.

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Android :: Vibrator Device Simulation In Emulator

Mar 16, 2009

I am trying to actually simulate a vibrator device inside the emulator .A timed_output driver for the vibrator was created and i am able to access the node at /sys/class/timed_output/vibrator/enable that is specified as THE_DEVICE in the vibrator.c file at hardware/ libhardware/vibrator/.The driver is tested to work from the kernel below. I ran into some issue while trying to invoke the driver from a user level app.I just added these two lines and created an app.

vibrator = (Vibrator) getSystemService(Context.VIBRATOR_SERVICE); vibrator.vibrate(10000);

when i created an .apk and ran it i could see the following messages in Logcat.......................

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Android :: Controlling Movement Of Device Using Emulator

Nov 6, 2010

I am working on an application where i will track the movement of the android device inside a building... suppose i display a map of the building in the android emulator... Now,i need to simulate the movement of the android device.... is there a way in which i can control the movement of the android device and see the real time movement of the device in the map ... like a dot moving in the map .... Is this possible to do using the android emulator? when i googled this requirement, i came across SensorSimulator...But,this software shows the acceleration,magnetic field and temperature values... It doesnt display the co-ordinate values....

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Android :: Way To Test Rotating Device / Emulator?

Jun 9, 2009

I'm using the 1.5 SDK. I read in 1.0 that rotating the device would cause onCreate() to be called in our apps (possibly recreating the entire app?). Is there a way to test rotating the device in the emulator? I just want to see what happens, I don't have a device to test this. Will the behavior be the same for 1.5 as it was in 1.0?

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