Android :: Multiple Languages Support - OS Version
Sep 2, 2010
If I run my android application with htc magic with locale English. I find my application running properly and if I find to run it on Motorola droid with locale Korean, I find even my application(apk) cannot be installed on the device. Do android support different language? Is it because of different language OS version?
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Nov 13, 2010
I use my phone in English, but often send and receive text messages in Spanish (and other 2 languages...) What do I have to install/do/change to make the phone able to at least read and correctly render text messages received in Spanish?? I just get a bunch of "?" signs when there are special characters.
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Jul 12, 2010
I am new to android. For getting more number of downloads. I will make application in Android 1.5 version. How can I support multiple screen resolution from android 1.5 version. Is there any problem develop application in Android 1.5 and release in market. Is it visible to higher version mobile market for downloading apk file.
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Jun 15, 2009
How to add support for foreign languages in an android application?
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Jul 6, 2010
i'm pretty happy with the stock keyboard on my HTC DESIRE but i get really annoyed that there is no fast key for switching between the input language. i live in sweden and write often in either swedish or english and would like a keyboard that has a button on it somewhere for fast switching between these two languages.
as it is now, i go into options and select the language which is not so bad to do once a week but its a pain when your switching 10 times a day. and why do reviewers say the android keyboard is no good and always praise the iphone one? is the stock keyboard really that bad? whats a good alternative?
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Oct 29, 2010
Cyberon Voice Commander provides a natural and reliable interface to enhance the communication between people and mobile phones. It is one of the most popular products from Cyberon Corp. Now French, German, UK and Iitalin version of Cyberon Voice Commander are launched in the Android Market, and more than 16 kinds of language are scheduled to be launched in the near future. It not only benefits worldwide consumers to speak their native language, but also make mobile phone more useful. Multi-language version of Cyberon Voice Commander supports Android 1.5 and above verions, selling USD5.99 in Android Market .
Main Features:
1) With Speaker-Independent (SI) recognition technology, users can use directly without any training or recording in advance.
2) Through Cyberon Voice Commander, you can control your mobile phone with voice, such as dialing to contact, check time, navegating an application and so on.
3) In addition to accurate identification, Cyberon Voice Commander also provides a number of possible recognition results, so that you can operate it in more convenient way.
4) Cyberon Voice Commander supports Bluetooth headfree with Android 2.2 version. It ensures user's safety when they are driving.
5) No network connectivity is required for using Cyberon Voice Commander.
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Nov 9, 2010
I have a number of apps, and so far I have supported all versions from level 3, android 1.5.
For my latest app, I'm considering supporting only from 1.6, or possibly 2.1, upwards.
What's the trend thesedays? Is it becoming usual, or acceptable, to adopt this strategy?
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Jul 19, 2010
I developed application in android 1.5 and i make it for support screens in large and medium and small through coding if i release android 1.5 on market it will appear in all android version phone market (android 1.5 +) .am i get application in droid,small device market and it is work fine or not.
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Nov 24, 2009
As we know, bluetooth-related APIs was not included until version 2.0. And the current condition is Droid is the only 2.0-supported choice. I've known there are many kinds of unofficial 2.0 build, but are they stable enought to program? Does anybody has the experiences of programming bluetooth on a non-Droid handset? What is it, and what is the version of your OS? Did you hear of whether G1/magic/hero/tattoo is going to support eclair officially or not?
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Aug 13, 2010
I wanted to know if Android 2.2 (Froyo) supports Bluetooth V3 .
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May 18, 2010
Is any SDK version which support Windows 2000? r05 doesn't - I found that android-sdk-windows oolsemulator.exe imports from WS2_32.dll functions freeaddrinfo, getaddrinfo and getnameinfo which missed from this library.
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Feb 20, 2009
I want to know when will Android support Multiple PDP.
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Mar 31, 2009
Accroding to GregS's "Announcing OpenCORE 2.0 release" mention, video telephony (a.k.a. 2way) engine is supported by OpenCORE 2.0. but he(?) was not sure that is included at Cupcake version.
So, can I get information about any progress for supporting video telephony service? like, whether video telehpony service is supported at Cupcake or any other version.
And where can I get any document about OpenCORE 2.XXX release?
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Nov 23, 2009
Some of my application's users are on android 1.5, some on 1.6, and some 2.0. So how do I release my app for all customers? If I release a 1.5 version, then the 1.5 phone can use it - but not the newer phones with smaller screens (aka Tatoo), they require 1.6 or higher? correct?
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Oct 19, 2009
So I'm trying to make sure my apps are compatible with the 1.6 SDK emulator skins WVGA800 and WVGA854. The Android Developers Blog post regarding this seems strange to me. The post talks about upgrading your app using the 1.6 SDK, then says this:
"Note that not all devices will be upgraded to Android 1.6 at the same time. There will be significant number of users still with Android 1.5 devices. To use the same apk to target Android 1.5 devices and Android 1.6 devices, build your apps using Android 1.5 SDK and test your apps on both Android 1.5 and 1.6 system images to make sure they continue to work well on both types of devices."
Now resource directory qualifiers (e.g. "res/drawable-mdpi/" or "res/ layout-large") don't work with the 1.5 SDK. So right now as a dev I have the choice to either:
1) Update my apps with the 1.6 SDK so that they are compatible with the various 1.6 emulator skins and the various hardware configurations coming out. If I do this, the updates will not be available to those users that still have 1.5, which is a "significant number of users."
2) Continue using the 1.5 SDK, without the available tools in 1.6, but try to somehow get my app to render properly in the various 1.6 emulator skins.
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Apr 15, 2010
In my android application, I would like to support multiple screens. So I have my layout xml files in res/layout (the layout are the same across different screen resolution). And I place my high-resolution asserts in res/drawable-hdpi
In my layout xml, I have
CODE:...........
And I have put bkg.png in res/drawable-hdpi
And I have started my emulator with WVGA-800 as avd. But my application crashes:
CODE:................
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Aug 7, 2010
I am having an issue understanding how to get Bitmaps from resources in density specific directories to scale properly when drawing them to a Surface View.If I have a resource in folder "drawable" I expect it to be scaled up when run on hdpi screens and scaled down on ldpi screens and left as is on mdpi or 1.5 screens.Likewise I expect anything found in hdpi when run on an hdpi screen to remain unscaled. However, there is some combination of settings that I am not getting right to do this seemingly simple thing.I am not running compatibility mode so my manifest supports all screen sizes with anydensity=true.I do not understand the BitmapFactory.Options fields of inScaled, inTargetDensity, and inDensity that I am thinking have to be set appropriately and slightly different for each resource decoded depending on which directory they were found in and what screen they are currently run on.
All I have been able to find is that if either inTargetDensity and inDensity are 0, no scaling occurs, but if not, scaling occurs such that inDensity matches inTargetDensity. Is this correct?I have no idea what valid settings are for these fields from the documentation other than ints.What are the integer values for LDPI, MDPI, and HDPI? And how do I determine the density of a resource in order to set this before I decode it? Am I way off base in my approach for drawing bitmaps from various resource directories on various screen sizes?
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Oct 21, 2009
If an android device wants to support multiple cameras, then how does the API support this? Right now the framework API is a simple static method to create an instance of camera Camera.open(). I see couple of options:
1. Using camera.setParameters() to set a name/value pair that instructs which camera to choose?
2. It would be nice and cleaner perhaps if this was done right on the open() method perhaps with additional enum.
Obviously option # 1 would not result in any addition to the API. Does this use sound right to you to support multiple cameras?
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Jul 27, 2010
I've just switched to launcherpro from sense, and the one thing I miss is the news widget. On sense in had three full page widgets devoted to it, and I need a replacement! Requirements are:
Full page widget
Multiple homescreen support
Simple aesthetics
Customisable news feeds
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Dec 9, 2009
I have a project compiled with and targeting 1.5. I now want to support different screen sizes instead of letting android handle the scaling.That's all I need to do, right? All my layouts are using dip, so it should scale, and I don't want to mess with different size bitmaps just yet.
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Mar 6, 2010
I want to develop UI of the application which looks similar on all screen sizes. I have gone through the Android developer article regarding this. I am using supports-screen tag but then also the screen is displayed not displayed properly in the larger screens. The screen is displayed properly in HVGA and not in WVGA.
I have developed the application using Android 1.6 and set the minimum SDK version as 4. The application is running properly on HVGA avd but not on WVGA avd. Can I know the reason for it? Is there any solution for this? I want that the user interface of the application should look uniform in all the handsets.
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May 21, 2010
I'm an application developer, trying to develop a graphics application. I have been trying to get multiple windows each rendering their view up for quite sometime with no headway. I have gone through the documentation but have not come across any technique to enable multiple window support. Does Android have multiple window support as of now?
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Jul 23, 2010
I am looking for a weather app that supports multiple cities like an iphone weather app. I have tried many apps, but could not find the one that I want.
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Sep 25, 2010
I'd like to have two GMail (Google Apps mail, if that makes a difference) accounts active at once, both getting new mail notifications, and having the ability to send and reply through both accounts. My current solution is to simply forward all of Account #2's mail to Account #1 -- but then I can't send. Am I missing an option here? Surely this must be possible on Google's OS.
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Nov 9, 2010
I want to know if it is possible to support multiple profiles within Android? To explain my question better, can we have two or more applications, which uses a Data Call, operating simultaneously in Android? For e.g. is it possible to have one IM, one e-mail application and one SNS(like Facebook) operating simultaneously in Android phones? If yes, I want to know how this is being handled within the Android Stack code. Since the platform code is open source, any suitable reference to any portion of the code handling this behavior would be perfect.
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Jul 30, 2010
I have an app on Android Market right now with a minSdkVersion corresponding to Android 1.6. I'd like to make an update that is only visible to users of Android 2.2 and higher (there is a good reason for this, which I will explain below). So I have two questions:
- First, if I publish an update with a higher minSdkVersion than the one it replaces, will existing users still be able to see and download the old version if their device is not >= that minSdkVersion? - Secondly, if so, would it be possible to publish updates to that older version branch? Or would it become a fossil relic, but at least always there for downlevel users? Now for the background. My apps use a large amount of resource files-- about 15MB for the Lite version, and about 55 for the Full version. Prior to Android 2.2, it was not possible to install an app on the SD card, so my solution to this was to have the app contain the bare essentials, and simply download the other resources from my web servers at first-run. However, this means that I must maintain external infrastructure, and it's also a bad experience for users who must download the app, then start another download sequence (I already have had several complaints about this in my user comments). What I would like to do is to keep the app as it is for users with Android OS < 2.2. I'd like to publish an update that is only visible to users with Android OS >= 2.2 which packages everything into the app and allows it to be stored on the SD card. And I'd like to be able to perform maintenance on both versions as needed. Why can't I just do the update as described above to a single branch of the app? Because it would mean that users with Android OS < 2.2 would have to download a massive application to their internal memory, which could be a deal-breaker for devices with only 128MB or 256MB, which is shared with the OS. Since I already have paying customers, I don't think I can ethically create an update that would potentially consume most of a user's internal memory, when the version they purchased was only a couple MB.
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Nov 11, 2009
it is not available in 1.5. i went to do this then -- public static String getMfg() { if (compareVersion(android.os.Build.VERSION.RELEASE, "1.6") >= 0) { return android.os.Build.MANUFACTURER; } return "unknown";}
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Sep 15, 2009
As suface flinger uses fb0 for rendering the image and video. i want to change the frame buffer devices dynamically for rendering the image on the screen one time on Fb0 other time on Fb1. i am looking into the surface flinger code. but we are not able to get the pointer where to change for this. can simeone please give us some pointer.
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Nov 11, 2010
I am trying to develop an app for which I want multiple screen support. I have read the Android article on Best practices for Multiple Screen Support. As per the article we have to follow 3 important things:
1. Mention support for different screen sizes (large, medium and small) and any density in AndroidManifest.xml.
2. Place images of 3 dpi's (120, 160, 240) in 3 folders res/ldpi, res/ mdpi and res/hdpi.
3. In layout's the dimension should be mentioned in "dip" units. Then Android will take care of the scaling on its own.
I have implemented all these points in my project. The images are picked up correctly from the appropriate folders. But the arrangements of the controls in not same. e.g. I ran the app on three emulators 1. Resolution 240*320 dpi 120. 2. Resolution 240*320 dpi 160. 3. Resolution 240*320 dpi 240. (All the emulator have same resolution but different density). The problem is the position of the controls is not same on all the three emulator. As per my understanding if the android:layout_marginLeft and android:layout_marginTop are mentioned in "dip" then this problem should not occur. As the density of the emulator increases the controls get placed more towards the right. Is it necessary that I provide layouts for all combinations of dimensions and density i.e. in layout-small, layout-large, layout- medium, layout-long,layout-notlong?
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Jun 12, 2010
I was wondering if the Evo supports multiple exchange accounts. I have a coworker that has a stock nexus one and he is able to add multiple exchange accounts effortlessly. I know that there are alternative solutions like touchdown and roadsync but why would a stock nexus one be able to and we are not. I would rather not have to install a 3rd party app to get the same experience. Is this a limitation of our version of android or did HTC take this out?
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