Android :: Multiple Profile Support - Code Handling
Nov 9, 2010
I want to know if it is possible to support multiple profiles within Android? To explain my question better, can we have two or more applications, which uses a Data Call, operating simultaneously in Android? For e.g. is it possible to have one IM, one e-mail application and one SNS(like Facebook) operating simultaneously in Android phones? If yes, I want to know how this is being handled within the Android Stack code. Since the platform code is open source, any suitable reference to any portion of the code handling this behavior would be perfect.
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May 11, 2010
I would like to build an application that caters for multiple accounts (eg. home, work) and account types (e.g. ISP, VoIP, Mobile). Essentially, I would like to get the user to create the accounts they want and then have all the accounts listed on the start page grouped by type.
For example:
ISP:
- Home
- Work
Mobile:
- Mum
- Dad
When you click on the account, it would take you to another screen where I do a bunch of calcs and display the results.
I currently do this via multiple apps but am looking at consolidating into the one app. I am just not sure where to start or how I go about achieving this? The way the Contacts app works is a good example of what I am wanting to do.
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Feb 7, 2010
I know how to use handlers to update UI elements such as progress bars toasts etc. The problem I am having is when the context goes away such as the user pressing the back button or the Activity finishing for some reason. This causes my application to crash often. I tried using
getApplicationContext()
(Thinking that this would be available throughout my entire application) but this did not work, ever - instead my application crashed! I put try catch blocks around all UI update code, this works but is it necessary? What is the bast way to handle this?
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Jun 10, 2010
I have a class A which extends TabActivity and creates Activities B, C and D as tabs in its onCreate() function. Also, class A initializes another service handler class S which is responsible for establishing a connection to a service and implementing callback handlers for the service. Any of the Activities B, C and D should be able to receive events from the service and update accordingly. If I receive any event in class S from the the service then I want to call a function in Activity B which would be responsible to update the UI elements in Activity B based on the event received. You can assume that the user is in Activity B when the event arrives.
Can I call an activity function like the following in the stub handler for the callback in my class S -
CODE:................
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Aug 8, 2010
The following code is from http://developer.android.com/guide/topics/ui/ui-events.html and shows how to handle a click on a button (called corky, I think) If I had several (say 10) buttons on a form, each launching a different subscreen, would I have to find and repeat the setOnClickListener statement for each button, then put a switch statement in the onClick subroutine, or is there a better way to do it? (I'd rather not resort to naming my buttons Button1, Button2 etc and using a loop). code...
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Feb 25, 2009
The roadmap for cupcake states that it now supports the Bluetooth A2DP & AVRCP profiles. Since the Bluetooth API was ripped out of 1.0 does that mean that these are the only profiles supported? Or are there any other profiles currently supported?
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Jan 12, 2010
I read somewhere that the Nexus One supported the SPP profile but now this page seems to contradict that : http://www.google.com/support/android/bin/static.py?page=guide.cs&gui....
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Apr 14, 2009
Android doesn't support ICC(INTERNATIONAL COLOR CONSORTIUM) profile related API?
Does Google have a plan?
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May 3, 2010
My phone will not update profile and connect to the Sprint network. It is completely useless now. I downloaded Launcherpro plus. After that I lost my data connection and checked under settings to see if the mobile network got turned off and it was so I tried to turn it back on and it was stuck in Searching for network. I called Sprint and tried to troubleshoot the problem and couldn't so the tech had me do a hard reset. (everything gonzo now) After 4 hrs on the phone with Sprint. I can't even make a phone call. The phone is completely useless. When I try to connect to the network it just gets stuck in searching mode. It won't update my profile or connect to anything. The whole start up process is not working.
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Sep 24, 2009
I'm working with an OpenGL ES app in Android, but when I want to use traceview to profile my code, I always obtain the following error: ThreadData: 'android/XX/XX' call time (xxxxxxxx) is less than previous time (xxxxxxx) for thread '[3] main'. I've tried to call Debug.startMethodTracing() and stopMethodTracing() in different places of my code but it never works, anyone can help?
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Sep 22, 2010
As in my country (Belgium) a lot of operators settings are not included in default APN list, i would like to create an app that will fill all APN fields correctly with the user choice.
I just read all the doc and Google a lot of questions but no answer...
How should I do to create an APN profile?
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Oct 19, 2009
Is this a hard or soft limitation?Will the new roms support all bluetooth profiles?Also, is there any way to pipe my music to my Jawbone 2?I know my previous 8525 winmo I had to load a app to pipe sounds to the headset.
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Mar 19, 2010
Did anyone create the Java Code Formatter Profile for Eclipse IDE that conforms to the Android Code Style Rules? Android Code Style Guide defines "Android Code Style Rules".To conform to these rules one have to change quite a number of settings of the Java Code Formatter
(Window->Preferences->Java->Code Style->Formatter) default profile (in Eclipse IDE).
Did anyone manage to configure the formatter to follow the "Android Code Style Rules" already?
If yes, please export the Formatter profile and publish to be used by community. I've tried to do this myself but I've found that there are too many formatter options available, and most of them are not mentioned in the Code Style Guide.
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Jul 10, 2010
I am trying to make APP native code for Android. The Native code is in cplusplus. Whenever I try to make, the following error appears.
H236Plus.cpp:135: error: exception handling disabled, use -fexceptions to enable
How do I use -fexceptions to enable exception handling, and where do I use it?
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Feb 20, 2009
I want to know when will Android support Multiple PDP.
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Jul 3, 2010
I'm trying to build a app that uses the SmsMessage class but there are two versions depending on the API level of the device:
android.telephony.gsm.SmsMessage (deprecated for 1.6 and above)
android.telephony.SmsMessage (the new class for 1.6 and up)
I want to target 1.5 and yet have the newer class (android.telephony.SmsMessage) run on devices with 1.6 or higher. How do I do this?
I have already tired this: http://devtcg.blogspot.com/2009/12/gracefully-supporting-multiple-android.html but I couldn't get it to work (the author doesn't mention how he/she handles the different imports, the exact api level settings etc.)
CODE:....................
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Oct 19, 2009
So I'm trying to make sure my apps are compatible with the 1.6 SDK emulator skins WVGA800 and WVGA854. The Android Developers Blog post regarding this seems strange to me. The post talks about upgrading your app using the 1.6 SDK, then says this:
"Note that not all devices will be upgraded to Android 1.6 at the same time. There will be significant number of users still with Android 1.5 devices. To use the same apk to target Android 1.5 devices and Android 1.6 devices, build your apps using Android 1.5 SDK and test your apps on both Android 1.5 and 1.6 system images to make sure they continue to work well on both types of devices."
Now resource directory qualifiers (e.g. "res/drawable-mdpi/" or "res/ layout-large") don't work with the 1.5 SDK. So right now as a dev I have the choice to either:
1) Update my apps with the 1.6 SDK so that they are compatible with the various 1.6 emulator skins and the various hardware configurations coming out. If I do this, the updates will not be available to those users that still have 1.5, which is a "significant number of users."
2) Continue using the 1.5 SDK, without the available tools in 1.6, but try to somehow get my app to render properly in the various 1.6 emulator skins.
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Apr 15, 2010
In my android application, I would like to support multiple screens. So I have my layout xml files in res/layout (the layout are the same across different screen resolution). And I place my high-resolution asserts in res/drawable-hdpi
In my layout xml, I have
CODE:...........
And I have put bkg.png in res/drawable-hdpi
And I have started my emulator with WVGA-800 as avd. But my application crashes:
CODE:................
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Aug 7, 2010
I am having an issue understanding how to get Bitmaps from resources in density specific directories to scale properly when drawing them to a Surface View.If I have a resource in folder "drawable" I expect it to be scaled up when run on hdpi screens and scaled down on ldpi screens and left as is on mdpi or 1.5 screens.Likewise I expect anything found in hdpi when run on an hdpi screen to remain unscaled. However, there is some combination of settings that I am not getting right to do this seemingly simple thing.I am not running compatibility mode so my manifest supports all screen sizes with anydensity=true.I do not understand the BitmapFactory.Options fields of inScaled, inTargetDensity, and inDensity that I am thinking have to be set appropriately and slightly different for each resource decoded depending on which directory they were found in and what screen they are currently run on.
All I have been able to find is that if either inTargetDensity and inDensity are 0, no scaling occurs, but if not, scaling occurs such that inDensity matches inTargetDensity. Is this correct?I have no idea what valid settings are for these fields from the documentation other than ints.What are the integer values for LDPI, MDPI, and HDPI? And how do I determine the density of a resource in order to set this before I decode it? Am I way off base in my approach for drawing bitmaps from various resource directories on various screen sizes?
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Sep 2, 2010
If I run my android application with htc magic with locale English. I find my application running properly and if I find to run it on Motorola droid with locale Korean, I find even my application(apk) cannot be installed on the device. Do android support different language? Is it because of different language OS version?
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Oct 21, 2009
If an android device wants to support multiple cameras, then how does the API support this? Right now the framework API is a simple static method to create an instance of camera Camera.open(). I see couple of options:
1. Using camera.setParameters() to set a name/value pair that instructs which camera to choose?
2. It would be nice and cleaner perhaps if this was done right on the open() method perhaps with additional enum.
Obviously option # 1 would not result in any addition to the API. Does this use sound right to you to support multiple cameras?
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Jul 27, 2010
I've just switched to launcherpro from sense, and the one thing I miss is the news widget. On sense in had three full page widgets devoted to it, and I need a replacement! Requirements are:
Full page widget
Multiple homescreen support
Simple aesthetics
Customisable news feeds
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Dec 9, 2009
I have a project compiled with and targeting 1.5. I now want to support different screen sizes instead of letting android handle the scaling.That's all I need to do, right? All my layouts are using dip, so it should scale, and I don't want to mess with different size bitmaps just yet.
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Mar 6, 2010
I want to develop UI of the application which looks similar on all screen sizes. I have gone through the Android developer article regarding this. I am using supports-screen tag but then also the screen is displayed not displayed properly in the larger screens. The screen is displayed properly in HVGA and not in WVGA.
I have developed the application using Android 1.6 and set the minimum SDK version as 4. The application is running properly on HVGA avd but not on WVGA avd. Can I know the reason for it? Is there any solution for this? I want that the user interface of the application should look uniform in all the handsets.
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May 21, 2010
I'm an application developer, trying to develop a graphics application. I have been trying to get multiple windows each rendering their view up for quite sometime with no headway. I have gone through the documentation but have not come across any technique to enable multiple window support. Does Android have multiple window support as of now?
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Jul 23, 2010
I am looking for a weather app that supports multiple cities like an iphone weather app. I have tried many apps, but could not find the one that I want.
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Sep 25, 2010
I'd like to have two GMail (Google Apps mail, if that makes a difference) accounts active at once, both getting new mail notifications, and having the ability to send and reply through both accounts. My current solution is to simply forward all of Account #2's mail to Account #1 -- but then I can't send. Am I missing an option here? Surely this must be possible on Google's OS.
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Sep 15, 2009
As suface flinger uses fb0 for rendering the image and video. i want to change the frame buffer devices dynamically for rendering the image on the screen one time on Fb0 other time on Fb1. i am looking into the surface flinger code. but we are not able to get the pointer where to change for this. can simeone please give us some pointer.
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Nov 11, 2010
I am trying to develop an app for which I want multiple screen support. I have read the Android article on Best practices for Multiple Screen Support. As per the article we have to follow 3 important things:
1. Mention support for different screen sizes (large, medium and small) and any density in AndroidManifest.xml.
2. Place images of 3 dpi's (120, 160, 240) in 3 folders res/ldpi, res/ mdpi and res/hdpi.
3. In layout's the dimension should be mentioned in "dip" units. Then Android will take care of the scaling on its own.
I have implemented all these points in my project. The images are picked up correctly from the appropriate folders. But the arrangements of the controls in not same. e.g. I ran the app on three emulators 1. Resolution 240*320 dpi 120. 2. Resolution 240*320 dpi 160. 3. Resolution 240*320 dpi 240. (All the emulator have same resolution but different density). The problem is the position of the controls is not same on all the three emulator. As per my understanding if the android:layout_marginLeft and android:layout_marginTop are mentioned in "dip" then this problem should not occur. As the density of the emulator increases the controls get placed more towards the right. Is it necessary that I provide layouts for all combinations of dimensions and density i.e. in layout-small, layout-large, layout- medium, layout-long,layout-notlong?
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Jul 28, 2009
I'm try to make a dial in native code, could i make a dial with RIL through socket or IPC communication?or push AT command directly to GSM Modem.
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