Android :: Multiple Framebuffer Devices Support For Surface Flinger
Sep 15, 2009
As suface flinger uses fb0 for rendering the image and video. i want to change the frame buffer devices dynamically for rendering the image on the screen one time on Fb0 other time on Fb1. i am looking into the surface flinger code. but we are not able to get the pointer where to change for this. can simeone please give us some pointer.
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Feb 11, 2009
Where can I find the surface Flinger high level doc? I only saw the code there. Without doc, it is hard to understand.
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May 20, 2010
I am working on a graphics application in Android. I have a question regarding MULTIPLE SURFACE VIEWS. Can I be rendering multiple surface views at the same time. Initially, when I had two surface views in the same activity, it didn't seem to work, as it used to show only one at any time. But, with one surface view attached to one activity, is there any way I can keep the background activity's Surface View alive so that both the surfaces get rendered together?
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Jan 22, 2009
How do I create blur surface from android.view.Surface?
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Mar 9, 2010
With the new NDK R3 Android it is possible to write OpenGL ES 2.0 apps targeting Android 2.0+. Is there a list of devices which support it? Also, is there a flag for Android Market, that an app requires OpenGL ES 2.0?
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Oct 16, 2009
after some internet based research I didn't found helpfull information about NFC support on android. Is there anyone out there who has information about this? I know that there is an open source project called libnfc.org running and also some other stuff from Contactless Data Inc. Since I'm dealing with a very cool NFC app I'm interested in new devices or features which can support that app. Mobile handsets with Android and NFC functionalities would be a very cool thing.
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Jan 29, 2009
Is SDK(second release) support for camera capture from desktop devices * (webcams etc). ? If no Since real device have its camera. so how should I code for appl which capture images from camera?
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Aug 31, 2010
How can I make it so that my application is seen on the Android Market only by devices with mdpi and hdpi densities. There is the <supports-screens> tag and there is the anyDensity parameter but I don't see how I can say what I want. If I set anyDensity to false, what does that mean? Where do I specify which densities I do support?
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Mar 20, 2010
I have a question about the way the Android market handles purchased apps.I've seen in other posts where if you upgrade to a new phone, your purchased apps will follow you.But how about if you use more than one Android device? For instance, later this year I may get an Android tablet. Presumably the apps I purchased on my Droid will downloadable on the tablet. But will they remain downloadable on my Droid? And if I purchase an app on the tablet, will it also be downloadable on my Droid?It seems to me that if the apps are associated with your account, then you should be able to download them on multiple devices.I was just wondering if anyone has actually tried and confirmed this.
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Mar 3, 2014
I would like to introduce my startup for testing android app!You can test your app on multible Real devices with one click!Just three words: Powerful, Fast and Free! QA Monkey.
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Feb 25, 2012
Will there be one-click-root support for SE 4.0.2.A.0.62 devices?
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Jun 1, 2010
I'm doing a college project on Bluetooth for Android, and I'm trying to understand how to manage communication between multiple connected devices. Eventually I'm going to develop a multiplayer Bluetooth Game.Currently I've adapted Android's sample app BluetoothChat to connect my three Nexxus One phones.1 connects to 2 who connects to 3.1 sends its messages successfully to 2. 3 sends its messages successfully to 2 as well. 2 can send its messages successfully to 1 and 3, as it shares a ConnectedThread with both. But I can't figure out.how to handle getting communication from 1 to 3. Does anyone have any examples of communication between multiple devices or has done this themselves?
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Feb 20, 2009
I want to know when will Android support Multiple PDP.
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Sep 19, 2010
Is there any plan to increase the number of Exchange type accounts on HTC Android devices. Maybe in the new Sense Updates? Why did HTC not implement the code included in the stock Androind mail app (since at least 2.1), or at lease leave it alone! Since Hotmail has improved it's service to offer an Exchange style connection option there is a real day to day need to have at least two Exchange accounts on one device. I have been using the stock 2.2 android email client for some time and although it feeds into the unified calender app it does not feed into the Sense contacts ribon etc., I also goes high CPU at times (file conflict?) so is not a suitable workaround. And no I do not wish to use a third party app such as countdown, I like that with HTC's Sense system all things feed into a common thread - third party apps I have found have their own databases for email & calender etc. which I do not want.
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Aug 8, 2010
Happy droid user on Nexus One. Thinking about playing around with one of those cheap android tablets. If I logon to that tablet with my google account, will it mess up my N1 and existing account/settings? Also what happens with my apps? can I download the ones I've paid for again (onto the new device)? etc.
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Nov 10, 2010
First off, sorry if this is too subjective, I just didnt know how else/where to ask.Anyway, in the light of all my recent questions, I'm getting ready to release an Android app soon, and most of the testing has been done on my phone, the Droid. I really dont have the money to test on "multiple" devices, nor do I know anyone with an older phone that I could ask for help that would possibly get any kind of bug. Not to mention, when I do get a bug report, how would I go about fixing it for that particular phone without having to buy it to make sure it actually gets fixed, or that the person didnt just came across a one-time freakish accident of a glitch?
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Sep 2, 2010
I am very new to android,i developed an sample web application and hosted it apk build file in different android version and on different sized devices,here i am getting problem in my design of layout such as listview not being displayed properly bottom portion is not displayed well and the align is not so good.
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Oct 19, 2009
So I'm trying to make sure my apps are compatible with the 1.6 SDK emulator skins WVGA800 and WVGA854. The Android Developers Blog post regarding this seems strange to me. The post talks about upgrading your app using the 1.6 SDK, then says this:
"Note that not all devices will be upgraded to Android 1.6 at the same time. There will be significant number of users still with Android 1.5 devices. To use the same apk to target Android 1.5 devices and Android 1.6 devices, build your apps using Android 1.5 SDK and test your apps on both Android 1.5 and 1.6 system images to make sure they continue to work well on both types of devices."
Now resource directory qualifiers (e.g. "res/drawable-mdpi/" or "res/ layout-large") don't work with the 1.5 SDK. So right now as a dev I have the choice to either:
1) Update my apps with the 1.6 SDK so that they are compatible with the various 1.6 emulator skins and the various hardware configurations coming out. If I do this, the updates will not be available to those users that still have 1.5, which is a "significant number of users."
2) Continue using the 1.5 SDK, without the available tools in 1.6, but try to somehow get my app to render properly in the various 1.6 emulator skins.
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Sep 3, 2012
So I already have my phone paired to my Nexus 7 for Tablet Talk. I am going to be getting a Bluetooth headset, along with a Keyboard, and eventually my smart watch. Yes! Radioactive! So my question was can the Nexus 7 support all of these devices working together simultaneously?
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Oct 18, 2010
I have developed an application which en-composes list views and posted that .apk file in my htc device, the design and alignment everything works fine,but the problem When i am testing in various devices such as Morotolo Droid,Nexus Devices the alignment of Listviews goes wrong, so i planned to use the Layout folder as layout-hdpi,layout-ldpi, and layout-mdpi, for that i changed my manifest file as
<supports-screens android:largeScreens="true"
android:normalScreens="true" android:smallScreens="true"
android:anyDensity="true" />
Is it right putting android:anyDensity="true",also i used dp instead of dip. I went through this url, but still am not able to get a clear idea in this
http://developer.android.com/guide/practices/screens_support.html. so friends pls tell me(help me) to get clear idea in this and tell what mistakes i have doing. This is my main page xml code frnds.
<?xml version="1.0" encoding="utf-8"?>
<TabHost xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@android:id/tabhost" android:layout_width="fill_parent"
android:layout_height="wrap_content">
<LinearLayout
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:background="@drawable/background_retinav2">
<LinearLayout android:layout_gravity="center" android:foregroundGravity="bottom" android:background="@color/white" android:id="@+id/rl_1" android:layout_width="fill_parent" android:layout_height="wrap_content" android:orientation="horizontal">
<ImageView android:paddingTop="3dp" android:id="@+id/starthideimage" android:layout_width="30dp" android:layout_height="35dp" android:src="@drawable/newback" />
<HorizontalScrollView android:paddingTop="8dp" android:id="@+id/gv"
android:layout_width="wrap_content" android:layout_marginTop="0dp"
android:layout_height="wrap_content" android:background="#ffffff"
android:scrollbars="none" android:layout_weight="1" android:foregroundGravity="bottom">
<LinearLayout android:id="@+id/san_tag" android:layout_width="wrap_content" android:layout_height="wrap_content">
</LinearLayout>
</HorizontalScrollView>
<ImageView android:paddingTop="3dp" android:id="@+id/Endhideimage" android:layout_width="30dp" android:layout_height="35dp" android:src="@drawable/newforward" />
</LinearLayout>
android:id="@android:id/tabs"
android:gravity="bottom"
android:layout_gravity="bottom"
android:listSelector="@color/gray"
android:layout_width="fill_parent"
android:layout_height="wrap_content" /> </TabHost>
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Apr 15, 2010
In my android application, I would like to support multiple screens. So I have my layout xml files in res/layout (the layout are the same across different screen resolution). And I place my high-resolution asserts in res/drawable-hdpi
In my layout xml, I have
CODE:...........
And I have put bkg.png in res/drawable-hdpi
And I have started my emulator with WVGA-800 as avd. But my application crashes:
CODE:................
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Aug 7, 2010
I am having an issue understanding how to get Bitmaps from resources in density specific directories to scale properly when drawing them to a Surface View.If I have a resource in folder "drawable" I expect it to be scaled up when run on hdpi screens and scaled down on ldpi screens and left as is on mdpi or 1.5 screens.Likewise I expect anything found in hdpi when run on an hdpi screen to remain unscaled. However, there is some combination of settings that I am not getting right to do this seemingly simple thing.I am not running compatibility mode so my manifest supports all screen sizes with anydensity=true.I do not understand the BitmapFactory.Options fields of inScaled, inTargetDensity, and inDensity that I am thinking have to be set appropriately and slightly different for each resource decoded depending on which directory they were found in and what screen they are currently run on.
All I have been able to find is that if either inTargetDensity and inDensity are 0, no scaling occurs, but if not, scaling occurs such that inDensity matches inTargetDensity. Is this correct?I have no idea what valid settings are for these fields from the documentation other than ints.What are the integer values for LDPI, MDPI, and HDPI? And how do I determine the density of a resource in order to set this before I decode it? Am I way off base in my approach for drawing bitmaps from various resource directories on various screen sizes?
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Sep 2, 2010
If I run my android application with htc magic with locale English. I find my application running properly and if I find to run it on Motorola droid with locale Korean, I find even my application(apk) cannot be installed on the device. Do android support different language? Is it because of different language OS version?
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Oct 21, 2009
If an android device wants to support multiple cameras, then how does the API support this? Right now the framework API is a simple static method to create an instance of camera Camera.open(). I see couple of options:
1. Using camera.setParameters() to set a name/value pair that instructs which camera to choose?
2. It would be nice and cleaner perhaps if this was done right on the open() method perhaps with additional enum.
Obviously option # 1 would not result in any addition to the API. Does this use sound right to you to support multiple cameras?
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Oct 6, 2012
This may already exist somewhere but I am just unaware of it. I'm looking for a calendar app that will allow me to share schedules with my family on our respective devices. For example, if I add an event to a calendar this week, I want the event to appear on the calendar on each of my family members devices, and update any additional changes automatically.
SGH-T989
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Jan 17, 2013
We have multiple Android devices in our home my Motorola Photon Q and my fiance's Samsung Galaxy S2. In addition to our Motorola Xoom. Recently my finace and I both noticed that when our phones are on WiFi instead of 3G/4G we can't get apps to download, we also noticed this happening on the Xoom which is really a problem since we don't have any mobile service on that. Nothing changed in our WiFi configuration between when it was working properly and now. And all devices did it at the same time. what may be affecting the devices to cause this to happen.
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Jul 12, 2013
can you connect multiple dissimilar bt devices at same time?i want to connect 5!
-gps
-obd
-audio
-keyboard
-mouse
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May 11, 2012
Any cable is available where you can plug multiple devices into one end of the cable, the other into the computer, and when you install an application from say, Eclipse, it installs it to all the connected devices in one go?
I have about 4 devices running various versions of Android I use for testing, and when I have them all set up together, it gets tedious manually pushing the code from Eclipse to all the devices.
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May 23, 2013
Saw this mentioned at the Google i/o last week - when this is rolling out? It annoys me to have to keep dismissing notifications between my Nexus 7 & 4.
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Nov 11, 2013
sideloading apks to multiple android devices at once (like, 8 or 9 of em). Searched around the forums a bit and couldn't find anything directly relating to this issue, so I figured I'd ask. I dunno if this belongs more in App development, but its an Android specific issue so...
At present I'm using Test Flight App (I'd post the URL but I'm too much of a noob here) to manage builds and releases. Its really great for getting beta builds out to the studio team, and to various beta testers and potential partners.
1) Actually downloading the apks is a manual process per device. So if you've a small QA team (or are working solo) it takes alot of time to get the newest build onto everything.
2) Each build has to be uploaded via the Test Flight website, then distributed to users on a build by build basis. This is a difficult to automate process, so makes having any kind of continuous integration system for nightlies etc. difficult at best.
I've been looking into possibly doing something like installing a Dropbox on each device and automating CI builds to a dedicated folder, which is shared via Dropbox to everything, but its a bit of work up front to get it working and I may still have to actually manually install the things each time.
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