Android :: Best Way To Store Images Within App?
May 5, 2010
I'm just looking for some insight into what would be the best way for me to store images as part of my app.
I have an activity that represents a 'Job' which has a couple of edittext's and underneath was planning on using the Gallery component to show images relevant to this job.
The job data is stored in a database (on the sdcard) so was also thinking of creating a table to store 'JobImages' and having each image stored as a byte array.
But I'm not sure if it would be better to store the images directly on sdcard under a folder structure specific to my application and the job. E.g. using the job ID number as a folder name.
Depending on which method I use will greatly determine the code that goes into an 'adapter' that allows me to bind to the gallery component so before I begin I was wondering if anyone has had the same design problem and what option they chose.
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Aug 3, 2010
My application requires that when a snapshot is taken it must store in memory and next time when I restart the phone I must get a thumbnail of that photo in list of photos and the full scale photo when I click on it.There are 2 ways I know.
1. Store images directly. Concern here is every time it has to hit directory to get image which takes some time.
2. Store all images in single xml. Concern here is XML will be too big and takes time to parse.
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May 5, 2010
I'm just looking for some insight into what would be the best way for me to store images as part of my app. I have an activity that represents a 'Job' which has a couple of edittext's and underneath was planning on using the Gallery component to show images relevant to this job. The job data is stored in a database (on the sdcard) so was also thinking of creating a table to store 'JobImages' and having each image stored as a byte array.
But I'm not sure if it would be better to store the images directly on sdcard under a folder structure specific to my application and the job. E.g. using the job ID number as a folder name. Depending on which method I use will greatly determine the code that goes into an 'adapter' that allows me to bind to the gallery component so before I begin I was wondering if anyone has had the same design problem and what option they chose.
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Jun 19, 2010
There are a few G1 users reporting that my app won't display images. I can only imagine this is because they don't have an SD card. My app is heavy on images. Is it appropriate to store images on the internal memory? I don't even know if there'd be enough space.
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Jul 21, 2010
How to save the images into SD card which i can able to retrieve from the URL link.
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Aug 26, 2010
I am developing app which downloads the images from the web site and then i am displaying them as slide show. now i want save the downloaded images into my SD card.
My Current Trying Code is...
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Sep 27, 2010
Am trying to store all images in my server, then i need to show based on requirements, i am able to store and restore bitmap bytes but i cant recreate the bitmap using stored bytes , pls find my code below and suggest me a solution if i doing wrong.
Converting Bitmap to Bytes. Code...
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Sep 20, 2010
I need to store 100 images and sounds files in sql lite.is it possible to store this data
how much mb of data available in sql lite.
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Sep 17, 2010
Is there any way for us to store remote image in apk resource folder. I developed one application for showing list of images.user have interaction with the images. Now I done this by place image before packaging. Now I want to supply image from remote server. Which way is better and how to do?
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Aug 31, 2010
ContentResolver cr = getContentResolver(); Uri pic = Uri.parse("content://media/external/images/media/3");
Bitmap bm = Media.getBitmap(cr,pic); The above code is written in onCreate method of my Activity class. It throws the following error:
08-30 12:27:22.352: WARN/System.err(245): java.io.FileNotFoundException: No content provider: [content://media/external/images/media/3]
What could be wrong? The file in question is there because I launched Intent(Intent.ACTION_PICK, android.provider.MediaStore.Images.Media.INTERNAL_CONTENT_URI) in another method and got back the Uri of the picked image from the returned intent.
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Aug 9, 2010
I guess this question has been asked before, but I can't seem to find a proper answer/solution. Have a note-taking app, which allows to take pictures. For that I start an intent, that starts up the built-in camera-app. So far so good. But when I show that image in my app, it's in a much smaller format The funny/weird thing is, that the camera-app did take a full-resolution picture! But for some reason I can't get the full version to show in my app? So, when I use the standard Android Gallery app, and go to that picture, it is very obvious that it's full size (I can zoom in and see details I really can't see when I zoom in, in my own app). Also, the dimensions are really those of the original picture, taken with the 5MP camera. In my app, they are very small. My phone has Android 2.2, but the same happens on my emulator (Android 2.1). How should I retrieve the pictures in my app? Tried a couple of ways, but none works :( Don't need a complete example (allthough that's very welcome), just a few clues are enough to search for myself.
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Sep 18, 2010
I developed one app it is displaying image and play audio along with the image.for this application i want to get images and audio files from remote server and store those on inside apk
1) i heard about sqllite in mobile.is this database hold image,mp3 files
2) i don't want to store images sd card.
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Nov 13, 2010
I am developing an app which uses the phone's default camera application to capture an image and then allow the user to perform some basic editing.I want the image captured to be saved in a location that is consistent with the stock camera application. Can I use the DCIM folder and assume all phones will use that location?
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Dec 16, 2009
I want to know how to store the images in SQLite database in android.and also how to retrieve it. anyone give the samplecode or any URL give me to develop my application.
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Nov 4, 2009
I want to store Images(using insert statement) in sqlite database & retrive that image from database and display that image on android emulator.
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Apr 24, 2009
Can anybody advice what is the recommended directory to store files generated by your application: audio files, video files or some images.
If the phone contains SD card, it is clear that files should be saved there, but if there is no any external storage. where would you recommend to save to?
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Nov 2, 2009
I'm basically using the same method of loading bitmaps in OpenGL that the SpriteMethodTest example uses and have been unable to get rid of an annoying outline that appears around all of my images.
For example, If I were to load an image of a white circle on a white background, I would expect to see nothing. Instead, I would see my circle because its edge would be gray. In SpriteMethodTest, I replaced the background image with white and was able to see that the edges of the android images flying around also don't seem to be rendered correctly.
Does anyone know how to load images in OpenGL without having a thin outline appear around the images?
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Apr 6, 2010
I'm working to convert some background images to nine patch so they scale better on different phones.
The problem is that if I have the following resource structure: drawable-hdpi/background.png drawable-hdpi/button.png drawable-mdpi/background.png drawable-mdpi/button.png drawable-ldpi/background.png drawable-ldpi/button.png and then I drop a new drawable-hdpi/background.9.png file into the mix, it breaks button.png during the pre-compile. The error is "No resource found that matches the given name (at 'background' with value '@drawable/button').Simply removing that one nine patch file fixes the build. Should I be able to have some nine patch images and some normal ones, or to have nine patch only in hdpi but not mdpi or ldpi? This is Eclipse 3.5.1 with the latest ADT.
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Jul 18, 2010
Just curious how many have this issue.If you are unsure select the link below and find out pls.
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Jul 25, 2010
Tonight I was setting another album to offline in Spotify when it reported I ccouldn't save any more music. Bit puzzled seeing as i've got a 16gb SD card in there. Turns out Spotify is only using the internal SD card :S totally burnt out my 8gb already! I see no option in Spotify to select where to place the offline store, anyone else in the ssame 8gb boat?
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May 15, 2010
I am new to this forum. Love my new incredible, I am long time user of Win CE(Motorola Q) Oh my my Was I stone ages. What A difference.....am getting to know my new toy. One thing I can't figure out is where dose the pictures get store to.(The Actual Directory) I did download ASTRO(Great Tool) but still am unable to hunt the actual store directory that the pics gets store to. Dose anybody know where this is. I also need to find out once I connect my phone to the PC how to get it off of the phone to my PC and or server. once I connect to PC all I see is the SD card and there isn't much in there.
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Jun 23, 2010
1.myJpegFile = new File("images/jpegImage.jpg");
2.output = new BufferedOutputStream(new FileOutputStream(myJpegFile));
3.encoder = JPEGCodec.createJPEGEncoder(output);
4.encoder.encode(myJpegImage); Please could you give me the equivalent code for line no. 3 and 4 in Android?
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Nov 15, 2010
I see three folders drawable-hdpi,mdpi,ldpi. Do I need to duplicate my images in all of these folders?Or can I just place my images in one or the other and it does not matter?
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Jul 28, 2009
There are images provided in android-sdk-windows-1.5_r2platforms android-1.5data esdrawable folder of SDK. Is there any way that we can use those directly in appliation. (without local copy)?
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Feb 14, 2009
I don't see a place to upload an app icon or photos. Is there now way for users to see screens of your app before they buy it?
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Oct 3, 2010
When i have an ImageButton and a drawable and i want to do something like the Drawer or Twitter where when i press the button and the corner of the image is highlighted over the edge, in drawer its yellow, in twitter its white. Like the one below.How do i set my drawable without using a lot of images?
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Sep 3, 2009
in my application, i want merge serveral images dynamically accroding to the user's selection, and the merged image will be scrolled and zoomed.i extends View to OverlayImageView, which has the properties background Bitmap, layers Bitmap and Matrix. in the onDraw event, i draw the background Bitmap and layers bitmap sequently by the method canvas.canvas.drawBitmap(image, imgMatrix, null).however, if all the bitmaps are stored in memery, it leads to the Out Of Memory problem. so, i have to read the image in the onDraw event by the method BitmapFactory.decodeResource, but it's slow to response user's operation, for example, the scroll and zoom the image will leads to the onDraw event. so, does anyone have some good ideas?
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May 21, 2009
i am afraid if Max space for android App is 14MB , how can i put 15MB images in my App. my application includes more than 500 PNG images which are confidentials and cann't be put on sd card. i need to put them in my assets is it something that can not be achieved in android?
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Jul 29, 2010
I wrote a application that load images from facebook and i show in lmageview, using this below code. InputStream object = myDataFromServer; Bitmap bmpImage= BitmapFactory. decode Stream (object);imageView. setImage Bitmap(bmpImage);it works fine for me. But the trouble is when i run my application for a longer time, it gives me error, OutofMemoryError, and becuse of this error my application crash. so want to know is there any better way to handling images
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Sep 29, 2009
Maybe it has been announced already and I missed it, but just in case: => http://developer.htc.com/adp.html !
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