Android :: 1.6 Images For ADP1?
Sep 29, 2009Maybe it has been announced already and I missed it, but just in case: => http://developer.htc.com/adp.html !
View 3 RepliesMaybe it has been announced already and I missed it, but just in case: => http://developer.htc.com/adp.html !
View 3 RepliesI am trying to iterate through all the photo images (produced by ADP1 camera), held on external SD storage in an ADP1. I want to extract the binary data for each image file, determine image size in bytes and send the image data (possibly after compression) over a network conection.
My code is generating an exception when I try to generate a Bitmap based on Photos taken by the ADP1 Camera, stored physically on External SD Card Storage. It looks like the image size is exhausting VM for my application.
I attempt to extract a Bitmap via android.provider.MediaStore.Images.Media.getBitmap() static member function. Code...
my friend has got himself Android Developer Phone 1. But he is not developer, he just wants to use it as a normal phone and he doesn't want any hassle with firmware updating (and he's not interested in root access etc.). If I flash the official U.S. G1 firmware into his phone, will he then receive normal OTA firmware upgrades, or will his phone still report as ADP1 and will he have to update manually?
View 1 Replies View RelatedI've upgraded my ADP1 to cupcake through the official roms: http://www.htc.com/ www/ support /android/adp.html#s3 However, the official roms equiped ONLY English locale now. Will the official ADP1 roms equip other locales (e.g., Chinese) in the future?
View 2 Replies View RelatedIs it possible to configure the ADP1 to keep the last 5mb(for example) of log messages especially when it's not connected to a development machine?
View 2 Replies View RelatedI was searching the internet but could not find a site comparing the two. I'm interested in developing for the android platform. G1 seems to be just the same as ADP1, but is there any small changes that will be noticeable in development?How about 3rd party software? What T-Mobile software exists in G1 which is not part of the ADP1 bundle and vice versa?Can I swap the original ADP1 firmware with T-Mobile branded one? As I understand people can already hack the G1 to run ADP1's non-branded firmware.
View 4 Replies View RelatedDoes anyone know how to get the debugger to launch on an ADP1?. It was recently flashed to 1.5. Dev platform is Eclipse on Windows XP with the SDK 1.5 USB driver installed (HTC Dream Composite Interface). Windows can see the device and adb can see the device with "adb devices" command. USB Debugging has been enabled on the device and the application manifest has android:debuggable="true" set in it. The LogCat windows is showing log output from the ADP1 too.
But when Selecting Run->Debug or Run->Run the avd is always launched. The instructions say that it should launch to the device or give a choice if the avd is running too.
Do anyone know what needs to be done to get the debugger to launch against the real device instead of the avd?
I flashed my adp1 to firmware 1.1 following the instruction from HTC. http://www.htc.com/www/support/android/adp.html But after that, I want to modify the /init.rc, after I remount the rootfs as writable, I can edit or replace the /init.rc file. But the file will roll back the original version after reboot the phone. Before I modify the /init.rc, I install the busybox to the phone, then I use 'cp" command to replace the /init.rc Any one can give me some advice?
View 4 Replies View RelatedI bought an ADP1 from Brightstar Corp in November 2008 and everything was great until about a month ago when the camera window shattered in my pocket. I've called Brightstar who told me to call HTC, I did and they only sold the T-Mobile G1 backplates. My Android Market homepage only allows me to buy the ADP1. Does anyone have any ideas on how to get this replacement part without buying a new phone?
View 3 Replies View RelatedI'm basically using the same method of loading bitmaps in OpenGL that the SpriteMethodTest example uses and have been unable to get rid of an annoying outline that appears around all of my images.
For example, If I were to load an image of a white circle on a white background, I would expect to see nothing. Instead, I would see my circle because its edge would be gray. In SpriteMethodTest, I replaced the background image with white and was able to see that the edges of the android images flying around also don't seem to be rendered correctly.
Does anyone know how to load images in OpenGL without having a thin outline appear around the images?
For others who might choose to do debugging on CLI , here's how.
View 2 Replies View RelatedI have just updated my ADP1 to the latest 1.6 version. During installation everything went ok. But every time when my phone boots i receive Force Close error regarding Google Partner Setup (process com.google.android.partnersetup).
View 8 Replies View RelatedI'm working to convert some background images to nine patch so they scale better on different phones.
The problem is that if I have the following resource structure: drawable-hdpi/background.png drawable-hdpi/button.png drawable-mdpi/background.png drawable-mdpi/button.png drawable-ldpi/background.png drawable-ldpi/button.png and then I drop a new drawable-hdpi/background.9.png file into the mix, it breaks button.png during the pre-compile. The error is "No resource found that matches the given name (at 'background' with value '@drawable/button').Simply removing that one nine patch file fixes the build. Should I be able to have some nine patch images and some normal ones, or to have nine patch only in hdpi but not mdpi or ldpi? This is Eclipse 3.5.1 with the latest ADT.
Just curious how many have this issue.If you are unsure select the link below and find out pls.
View 30 Replies View Related1.myJpegFile = new File("images/jpegImage.jpg");
2.output = new BufferedOutputStream(new FileOutputStream(myJpegFile));
3.encoder = JPEGCodec.createJPEGEncoder(output);
4.encoder.encode(myJpegImage); Please could you give me the equivalent code for line no. 3 and 4 in Android?
I see three folders drawable-hdpi,mdpi,ldpi. Do I need to duplicate my images in all of these folders?Or can I just place my images in one or the other and it does not matter?
View 2 Replies View RelatedThere are images provided in android-sdk-windows-1.5_r2platforms android-1.5data esdrawable folder of SDK. Is there any way that we can use those directly in appliation. (without local copy)?
View 6 Replies View RelatedI don't see a place to upload an app icon or photos. Is there now way for users to see screens of your app before they buy it?
View 2 Replies View RelatedWhen i have an ImageButton and a drawable and i want to do something like the Drawer or Twitter where when i press the button and the corner of the image is highlighted over the edge, in drawer its yellow, in twitter its white. Like the one below.How do i set my drawable without using a lot of images?
View 1 Replies View Relatedin my application, i want merge serveral images dynamically accroding to the user's selection, and the merged image will be scrolled and zoomed.i extends View to OverlayImageView, which has the properties background Bitmap, layers Bitmap and Matrix. in the onDraw event, i draw the background Bitmap and layers bitmap sequently by the method canvas.canvas.drawBitmap(image, imgMatrix, null).however, if all the bitmaps are stored in memery, it leads to the Out Of Memory problem. so, i have to read the image in the onDraw event by the method BitmapFactory.decodeResource, but it's slow to response user's operation, for example, the scroll and zoom the image will leads to the onDraw event. so, does anyone have some good ideas?
View 2 Replies View Relatedi am afraid if Max space for android App is 14MB , how can i put 15MB images in my App. my application includes more than 500 PNG images which are confidentials and cann't be put on sd card. i need to put them in my assets is it something that can not be achieved in android?
View 8 Replies View RelatedI wrote a application that load images from facebook and i show in lmageview, using this below code. InputStream object = myDataFromServer; Bitmap bmpImage= BitmapFactory. decode Stream (object);imageView. setImage Bitmap(bmpImage);it works fine for me. But the trouble is when i run my application for a longer time, it gives me error, OutofMemoryError, and becuse of this error my application crash. so want to know is there any better way to handling images
View 4 Replies View RelatedMy app downloads a set of images from a website but I need to figure out the how to display them to the user. How can I display these to the user if they are coming from a ListView?Also, they'll need to be able to get back to the ListView.
View 1 Replies View RelatedIs it possible to get a list/cursor of all images taken by the camera? I would like to somehow be notified when the camera takes a picture, ie when the database of images changes. Currently I can use a contentobserver with the MediaStore.Images.Media.External_Content_URI, but that fires off a notification if any photo is added to the SD (ie a photo is download, another app adds one...)...is there any way to do this?
View 3 Replies View RelatedI have some images that I want to put on top of each other on random order. If it possible using one ImageView or do I need to create multiple image views based on number of images?
View 2 Replies View RelatedI'm just looking for some insight into what would be the best way for me to store images as part of my app.
I have an activity that represents a 'Job' which has a couple of edittext's and underneath was planning on using the Gallery component to show images relevant to this job.
The job data is stored in a database (on the sdcard) so was also thinking of creating a table to store 'JobImages' and having each image stored as a byte array.
But I'm not sure if it would be better to store the images directly on sdcard under a folder structure specific to my application and the job. E.g. using the job ID number as a folder name.
Depending on which method I use will greatly determine the code that goes into an 'adapter' that allows me to bind to the gallery component so before I begin I was wondering if anyone has had the same design problem and what option they chose.
I am new to android. i want to add images in a ListView like below shown links.
View 3 Replies View RelatedIs there anyone who know the name of an application able to view the .NEF pictures(RAW format from Nikon)taken with my Nikon Camera.i have Android 1.6 installed.
View 3 Replies View RelatedThe emulator provides a default user-data disk image. At startup, the emulator creates the default image as a copy of the system user-data image (user-data.img), described above. The emulator stores the new image with the files of the active AVD.
1)What does the default images mean?(userdata.img?)
2)What does the system user-data image mean?(userdata-qemu.img?)
String attr = xpp.getAttributeValue(0);
Drawable drawable = LoadImageFromWebOperations(attr);
stringBuffer.append(drawable);
I don't want to use imageview. It is appending string value to string buffer.how to do append images directly to string buffer?