Android :: Images In App
Nov 15, 2010I see three folders drawable-hdpi,mdpi,ldpi. Do I need to duplicate my images in all of these folders?Or can I just place my images in one or the other and it does not matter?
View 2 RepliesI see three folders drawable-hdpi,mdpi,ldpi. Do I need to duplicate my images in all of these folders?Or can I just place my images in one or the other and it does not matter?
View 2 RepliesI'm basically using the same method of loading bitmaps in OpenGL that the SpriteMethodTest example uses and have been unable to get rid of an annoying outline that appears around all of my images.
For example, If I were to load an image of a white circle on a white background, I would expect to see nothing. Instead, I would see my circle because its edge would be gray. In SpriteMethodTest, I replaced the background image with white and was able to see that the edges of the android images flying around also don't seem to be rendered correctly.
Does anyone know how to load images in OpenGL without having a thin outline appear around the images?
I'm working to convert some background images to nine patch so they scale better on different phones.
The problem is that if I have the following resource structure: drawable-hdpi/background.png drawable-hdpi/button.png drawable-mdpi/background.png drawable-mdpi/button.png drawable-ldpi/background.png drawable-ldpi/button.png and then I drop a new drawable-hdpi/background.9.png file into the mix, it breaks button.png during the pre-compile. The error is "No resource found that matches the given name (at 'background' with value '@drawable/button').Simply removing that one nine patch file fixes the build. Should I be able to have some nine patch images and some normal ones, or to have nine patch only in hdpi but not mdpi or ldpi? This is Eclipse 3.5.1 with the latest ADT.
Just curious how many have this issue.If you are unsure select the link below and find out pls.
View 30 Replies View Related1.myJpegFile = new File("images/jpegImage.jpg");
2.output = new BufferedOutputStream(new FileOutputStream(myJpegFile));
3.encoder = JPEGCodec.createJPEGEncoder(output);
4.encoder.encode(myJpegImage); Please could you give me the equivalent code for line no. 3 and 4 in Android?
There are images provided in android-sdk-windows-1.5_r2platforms android-1.5data esdrawable folder of SDK. Is there any way that we can use those directly in appliation. (without local copy)?
View 6 Replies View RelatedI don't see a place to upload an app icon or photos. Is there now way for users to see screens of your app before they buy it?
View 2 Replies View RelatedWhen i have an ImageButton and a drawable and i want to do something like the Drawer or Twitter where when i press the button and the corner of the image is highlighted over the edge, in drawer its yellow, in twitter its white. Like the one below.How do i set my drawable without using a lot of images?
View 1 Replies View Relatedin my application, i want merge serveral images dynamically accroding to the user's selection, and the merged image will be scrolled and zoomed.i extends View to OverlayImageView, which has the properties background Bitmap, layers Bitmap and Matrix. in the onDraw event, i draw the background Bitmap and layers bitmap sequently by the method canvas.canvas.drawBitmap(image, imgMatrix, null).however, if all the bitmaps are stored in memery, it leads to the Out Of Memory problem. so, i have to read the image in the onDraw event by the method BitmapFactory.decodeResource, but it's slow to response user's operation, for example, the scroll and zoom the image will leads to the onDraw event. so, does anyone have some good ideas?
View 2 Replies View Relatedi am afraid if Max space for android App is 14MB , how can i put 15MB images in my App. my application includes more than 500 PNG images which are confidentials and cann't be put on sd card. i need to put them in my assets is it something that can not be achieved in android?
View 8 Replies View RelatedI wrote a application that load images from facebook and i show in lmageview, using this below code. InputStream object = myDataFromServer; Bitmap bmpImage= BitmapFactory. decode Stream (object);imageView. setImage Bitmap(bmpImage);it works fine for me. But the trouble is when i run my application for a longer time, it gives me error, OutofMemoryError, and becuse of this error my application crash. so want to know is there any better way to handling images
View 4 Replies View RelatedMaybe it has been announced already and I missed it, but just in case: => http://developer.htc.com/adp.html !
View 3 Replies View RelatedMy app downloads a set of images from a website but I need to figure out the how to display them to the user. How can I display these to the user if they are coming from a ListView?Also, they'll need to be able to get back to the ListView.
View 1 Replies View RelatedIs it possible to get a list/cursor of all images taken by the camera? I would like to somehow be notified when the camera takes a picture, ie when the database of images changes. Currently I can use a contentobserver with the MediaStore.Images.Media.External_Content_URI, but that fires off a notification if any photo is added to the SD (ie a photo is download, another app adds one...)...is there any way to do this?
View 3 Replies View RelatedI have some images that I want to put on top of each other on random order. If it possible using one ImageView or do I need to create multiple image views based on number of images?
View 2 Replies View RelatedI'm just looking for some insight into what would be the best way for me to store images as part of my app.
I have an activity that represents a 'Job' which has a couple of edittext's and underneath was planning on using the Gallery component to show images relevant to this job.
The job data is stored in a database (on the sdcard) so was also thinking of creating a table to store 'JobImages' and having each image stored as a byte array.
But I'm not sure if it would be better to store the images directly on sdcard under a folder structure specific to my application and the job. E.g. using the job ID number as a folder name.
Depending on which method I use will greatly determine the code that goes into an 'adapter' that allows me to bind to the gallery component so before I begin I was wondering if anyone has had the same design problem and what option they chose.
I am new to android. i want to add images in a ListView like below shown links.
View 3 Replies View RelatedIs there anyone who know the name of an application able to view the .NEF pictures(RAW format from Nikon)taken with my Nikon Camera.i have Android 1.6 installed.
View 3 Replies View RelatedThe emulator provides a default user-data disk image. At startup, the emulator creates the default image as a copy of the system user-data image (user-data.img), described above. The emulator stores the new image with the files of the active AVD.
1)What does the default images mean?(userdata.img?)
2)What does the system user-data image mean?(userdata-qemu.img?)
String attr = xpp.getAttributeValue(0);
Drawable drawable = LoadImageFromWebOperations(attr);
stringBuffer.append(drawable);
I don't want to use imageview. It is appending string value to string buffer.how to do append images directly to string buffer?
I'm using the following code to grab images from the web. It uses Gridview and depending on position, picks a URL from an array. It works but the loading of images is often hit or miss. Almost every time I start the app, a different number of images load. It also has issues when changing from portrait to landscape view, 5 out of 10 images may be displayed then I'll turn the device and usually lose all the images. Sometimes a few do show up though. Any ideas on making this more robust?
try { URLConnection conn = aURL.openConnection();
conn.connect();
InputStream is = conn.getInputStream();
BufferedInputStream bis = new BufferedInputStream(is);
Bitmap bm = BitmapFactory.decodeStream(bis);
bis.close();
return bm;
} catch (IOException e) { Log.d("DEBUGTAG", "error...");
} return null;
I am simply trying to get the path of an image that the user selects and then convert it into a bitmap. The problem is, only some of the images in the gallery work when selected (by "work" I mean they are found to be a file that exists), while the others claim the file does not exist (even though the image is showing up in the gallery?). Even more strange is that this doesn't seem to be consistent, an image that was at one point considered to "exist" now claims to be nonexistent..............
View 2 Replies View RelatedI'm using the blow code to open the gallery and grab an image for an incon im gong to store in a database and access later to populate a listview attached to a simpleCursorAdapter...........
The code runs, and then starts force closing (what seems like) randomly. I'm convinced that I've gotten something confused somewhere but since the force closure happens at all different points of my app I dont know where to start looking.
As per title - there are options to delete jpg, but not gif. In order to delete the latter the only way is to connect the phone to pc and delete them directly from SD card. But not from the gallery. Is it a bug?
View 4 Replies View RelatedI am trying the FaceDetector class using the code as shown in the following link: http://www.anddev.org/quick_and_easy_facedetector_demo-t3856.html Everything works fine as far as the activity drawing the bitmaps is concerned but I haven't had any success in getting Android to recognize a face. Has anyone tried this feature? Could anyone please help in understanding the parameters of the images to use or please post a link to some image that has worked for them?
View 2 Replies View RelatedHow would i go about saving images off of google or any other website?
There are.images. i would like to use for a wallpaper.
I want to display the images one by one that means first i am displaying the some (5) images in a single row.when i am track that view next pair is coming.and when i click on particular image that image will be dispayed as big image in layout which is above of this single row layout.For this which layout are useful that means grid view like that.Give me some suggestions.
View 2 Replies View RelatedI want to display the imageviews one by one that means if image1 is displayed after 2 sec another image is displayed .but i don't want to use threads why because my application is small.I want to use handlers.So give me some suggestions.
View 1 Replies View RelatedI am working on one kid application in that application i want to show 1+1 =2 ,1+2=3 etc.For this i want tio display the number images one by one .That means fiorst display the 1 after + after some time another number.For this give me some suggestions.Please give me some example code .Thanks in advance
View 1 Replies View RelatedI have to create a small panel like thing with a border.This should contain a text, an image that describes the text and a button.On clicking that button I have to do some operations also.Which widget is suitable for this?
View 3 Replies View Related